Ecosyste.ms: Issues

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GitHub / libsdl-org/SDL_shader_tools issues and pull requests

#17 - Proposal: Consume Shaders in DXBC Format

Issue - State: open - Opened by TheSpydog 11 months ago

#15 - Short circuit conditionals

Pull Request - State: closed - Opened by madebr about 1 year ago

#14 - Preprocessor conditionals are not short-circuited

Issue - State: closed - Opened by madebr about 1 year ago - 2 comments

#13 - X-macros don't expand correctly

Issue - State: open - Opened by madebr about 1 year ago - 1 comment

#12 - Emit error when encountering an unknown preprocessor directive

Pull Request - State: closed - Opened by madebr about 1 year ago

#11 - Add some clang preproccessor macros...

Issue - State: open - Opened by icculus over 1 year ago

#10 - Discussion: Shader compile logging/analysis/tracking

Issue - State: open - Opened by kg almost 2 years ago - 2 comments

#9 - Preprocessor ignores unknown directives

Issue - State: closed - Opened by madebr almost 2 years ago - 1 comment

#8 - cmake: avoid installation of lemon

Pull Request - State: closed - Opened by madebr almost 2 years ago

#7 - editorconfig + CMake cross compile support

Pull Request - State: closed - Opened by madebr about 2 years ago - 2 comments

#6 - Bytecode Format Megathread

Issue - State: open - Opened by icculus about 2 years ago - 1 comment

#5 - Parser doesn't allow function calls as statements...

Issue - State: closed - Opened by icculus over 2 years ago - 1 comment

#4 - We need a real name for the shading language...

Issue - State: open - Opened by icculus over 2 years ago - 16 comments

#3 - Vertex Shader Syntax Megathread

Issue - State: open - Opened by icculus over 2 years ago - 69 comments

#2 - Preprocessor: `#include "x.h"` should look for x.h in same dir as parent file

Issue - State: closed - Opened by icculus over 2 years ago - 2 comments