Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / libretro/common-shaders issues and pull requests
#27 - Change half types to float. Fixes some issues with Nvidia on OpenGL
Pull Request -
State: closed - Opened by Monroe88 about 10 years ago
#26 - crt-royale: Added an INTEGRATED_GRAPHICS_COMPATIBILITY_MODE option
Pull Request -
State: closed - Opened by TroggleMonkey about 10 years ago
#25 - crt-royale: Added an INTEGRATED_GRAPHICS_COMPATIBILITY_MODE option...
Pull Request -
State: closed - Opened by TroggleMonkey about 10 years ago
- 1 comment
#25 - crt-royale: Added an INTEGRATED_GRAPHICS_COMPATIBILITY_MODE option...
Pull Request -
State: closed - Opened by TroggleMonkey about 10 years ago
- 1 comment
#24 - Update 3dfx_pass_0.cg
Pull Request -
State: closed - Opened by leilei- about 10 years ago
#24 - Update 3dfx_pass_0.cg
Pull Request -
State: closed - Opened by leilei- about 10 years ago
#23 - I just realized these two files don't belong in the public repo:
Pull Request -
State: closed - Opened by TroggleMonkey about 10 years ago
#23 - I just realized these two files don't belong in the public repo:
Pull Request -
State: closed - Opened by TroggleMonkey about 10 years ago
#22 - Add the crt-royale shader, a full-featured and highly customizable CRT shader
Pull Request -
State: closed - Opened by TroggleMonkey about 10 years ago
- 1 comment
#21 - Update shaders and add some cgps
Pull Request -
State: closed - Opened by Monroe88 about 10 years ago
#21 - Update shaders and add some cgps
Pull Request -
State: closed - Opened by Monroe88 about 10 years ago
#20 - Update HQx shader.
Pull Request -
State: closed - Opened by CrossVR about 10 years ago
#20 - Update HQx shader.
Pull Request -
State: closed - Opened by CrossVR about 10 years ago
#19 - Update HQx shader
Pull Request -
State: closed - Opened by CrossVR over 10 years ago
#19 - Update HQx shader
Pull Request -
State: closed - Opened by CrossVR over 10 years ago
#18 - allow filters to be used before xbr mlvl4
Issue -
State: closed - Opened by shogunn over 10 years ago
- 1 comment
#18 - allow filters to be used before xbr mlvl4
Issue -
State: closed - Opened by shogunn over 10 years ago
- 1 comment
#17 - OpenEmu
Issue -
State: closed - Opened by ron-wolf over 10 years ago
- 1 comment
#16 - Remove extraneous #ifdef requirements from include files.
Pull Request -
State: closed - Opened by TroggleMonkey over 10 years ago
#15 - Add a comprehensive library of Gaussian blur functions (and more)...
Pull Request -
State: closed - Opened by TroggleMonkey over 10 years ago
#15 - Add a comprehensive library of Gaussian blur functions (and more)...
Pull Request -
State: closed - Opened by TroggleMonkey over 10 years ago
#14 - Bloom Folder ?
Issue -
State: closed - Opened by ghost over 10 years ago
#13 - Request: Could you port Asmodean shaders to common-shaders ?
Issue -
State: closed - Opened by ghost over 10 years ago
#12 - handheld/lcd_cgwg simple case sensitivity problem
Issue -
State: closed - Opened by MattiHameister over 10 years ago
- 1 comment
#11 - CRT-Interlaced-Halation Black Pixel fix
Issue -
State: closed - Opened by Tatsuya79 over 10 years ago
#10 - crt-interlaced-halation.cgp w/ Genesis Plus GX
Issue -
State: closed - Opened by SixWingedFreak almost 11 years ago
- 10 comments
#9 - Motionblur-simple.cg
Issue -
State: closed - Opened by SixWingedFreak almost 11 years ago
- 2 comments
#8 - MAME RGB effects
Issue -
State: closed - Opened by ufoman about 11 years ago
- 4 comments
#7 - half4 vertex arguments break PC/nVidia
Issue -
State: closed - Opened by Themaister over 11 years ago
- 1 comment
#6 - request: greyscale colorization
Issue -
State: closed - Opened by eadmaster over 11 years ago
#5 - xBRshaders crash the OpenGL driver
Issue -
State: open - Opened by andres-asm over 11 years ago
- 1 comment
#4 - request: Motionblur shader
Issue -
State: closed - Opened by eadmaster almost 12 years ago
- 1 comment
#3 - request: Brighten shader
Issue -
State: closed - Opened by eadmaster almost 12 years ago
- 1 comment
#2 - more realistic Handheld shader
Issue -
State: closed - Opened by eadmaster almost 12 years ago
- 5 comments