Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / lethal-guitar/RigelEngine issues and pull requests
#100 - Implement correct camera behavior for "fast vertical movement" situations
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: correctness
#99 - Implement slide in animation for message box
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#98 - Implement wonky Duke positioning
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: correctness, needs more info
#97 - Implement animation and temporary input prevention for unlocking force field
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#96 - Implement in-game message display
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#95 - Implement level exit via teleporter
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#94 - Implement backdrop switch for reactor destruction
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#93 - Implement particle effects
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#92 - Implement saving/loading the game
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#91 - Implement restart beacon
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#90 - Implement persistent option storage
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#89 - Implement options menu
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#88 - Pre-select default for skill selection (and other persistent selections)
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#87 - Preserve persistent menu selections across whole program runtime
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#86 - Preserve player model between levels
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#85 - Improve teleporter, implement backdrop switch
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#84 - Implement secret bonuses
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#83 - Show actual player score in bonus screen
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#82 - Implement active simulation region
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#81 - Dont' show walk animation when walking against wall
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: enhancement
#80 - Implement blue key door
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#79 - Implement radar view in HUD
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#78 - Rocket elevator: Don't try to move when already up against floor/ceiling
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: enhancement
#77 - Add sound effects for player jumping/landing on ground
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#76 - Implement buggy player projectile offsets
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: correctness, needs more info, needs reverse engineering
#75 - Implement 'damage flash' when hitting enemies
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#74 - Make player's laser go through enemies/walls
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#73 - Implement flame thrower 'jetpack'
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic
#72 - Rocket elevator
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#71 - Player invisible when killed while in mercy frame animation
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: bug
#70 - Debugging tools
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#69 - Only allow stair stepping when player is on the ground
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: bug
#68 - More/improved player animations
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#67 - Set correct scroll offset after teleporting
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: bug
#66 - Make enemy/object destruction sound configurable
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#65 - Implement item container boxes
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
- 1 comment
Labels: game mechanic
#64 - Implement backdrop switch
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
#63 - Implement pipe dripping green slime
Issue -
State: closed - Opened by lethal-guitar almost 8 years ago
Labels: enemy
#62 - Key-card force field
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#61 - Implement security camera "enemy"
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#60 - Cleanups and fixes
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#59 - Shootable walls
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#58 - Add different weapon types for player
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
- 1 comment
#57 - Appveyor test
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#56 - Basic shooting for player
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#55 - Draw slime dripping pipe on top of map geometry
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#54 - Player damage/death
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#53 - Refactoring and cleanup
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#52 - Small cleanups and fixes
Pull Request -
State: closed - Opened by lethal-guitar almost 8 years ago
#51 - Some clang tidying
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#50 - Player damage preparations, plus cleanups
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#49 - Level exits
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#48 - Implement LCR.MNI display for registered version
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#47 - Implement Hype-Screen on first launch
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: needs more info
#46 - Implement "time out to demo"
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: good first issue
#45 - Hook up demo-playback
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: needs more info
#44 - Implement GameSession
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#43 - Implement in-game menus
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#42 - Implement jump salto animation
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#41 - More entity creation refactoring
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#40 - Overhaul actor loading
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#39 - Animate climbing on ladders
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#38 - Implement shootable green slime blob container
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#37 - Implement automatic sliding doors
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#36 - Implement rapid fire buff
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#35 - Implement small fire bomb (from red box)
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#34 - Implement floating exit sign
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
- 1 comment
#33 - Implement bouncing spike ball
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#32 - Implement shootable wall
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#31 - Implement flying red bird
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#30 - Implement access card force field
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#29 - Implement crawling green slime blob enemy
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#28 - Implement "player damaging" component
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#27 - Properly animate player jumps
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enhancement
#26 - Implement laser turret (swivel gun)
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#25 - Implement "Flying taunt screen ship"
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#24 - Implement rocket launcher turret
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#23 - Implement aggressive prisoner creature
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#22 - Implement blue suit guards
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#21 - Implement security cameras
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy
#20 - Implement different jump heights depending on button press duration
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enhancement
#19 - Implement shooting for player
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
- 1 comment
Labels: game mechanic
#18 - Implement hanging/climbing on pipes
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#17 - Implement rocket elevator
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#16 - Implement dynamic solid/collidable entities
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#15 - Implement level exit
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic
#14 - Build OS X build on Travis
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#13 - A few fixes to build on OSX
Pull Request -
State: closed - Opened by McMartin about 8 years ago
- 1 comment
#12 - Miscellaneous stuff
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#11 - Better FPS display, cleanups
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#10 - Update bundled entityx to newer version including CMake fixes
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#9 - Add Travis CI
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#8 - Proper Windows build support, and AppVeyor CI
Pull Request -
State: closed - Opened by lethal-guitar about 8 years ago
#7 - Investigate occasional crashes during quit on Windows
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: bug
#6 - Improve sound effect quality (digitized sounds)
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: enhancement
#5 - Introduce ResourceFile class
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
- 1 comment
Labels: refactoring, performance
#4 - Create wrapper for DBOPL
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: refactoring
#3 - Add FindSDL2.cmake find script
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#2 - Reference MSVC-compatible fork in `atria` submodule
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
#1 - Fix skill selection menu repainting
Issue -
State: closed - Opened by lethal-guitar about 8 years ago
Labels: bug