Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / lethal-guitar/RigelEngine issues and pull requests

#100 - Implement correct camera behavior for "fast vertical movement" situations

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: correctness

#99 - Implement slide in animation for message box

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#98 - Implement wonky Duke positioning

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: correctness, needs more info

#97 - Implement animation and temporary input prevention for unlocking force field

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#96 - Implement in-game message display

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#95 - Implement level exit via teleporter

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#94 - Implement backdrop switch for reactor destruction

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#93 - Implement particle effects

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#92 - Implement saving/loading the game

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#91 - Implement restart beacon

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#90 - Implement persistent option storage

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#89 - Implement options menu

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#86 - Preserve player model between levels

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#85 - Improve teleporter, implement backdrop switch

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#84 - Implement secret bonuses

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#83 - Show actual player score in bonus screen

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#82 - Implement active simulation region

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#81 - Dont' show walk animation when walking against wall

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: enhancement

#80 - Implement blue key door

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#79 - Implement radar view in HUD

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#78 - Rocket elevator: Don't try to move when already up against floor/ceiling

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: enhancement

#77 - Add sound effects for player jumping/landing on ground

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#76 - Implement buggy player projectile offsets

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: correctness, needs more info, needs reverse engineering

#75 - Implement 'damage flash' when hitting enemies

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#74 - Make player's laser go through enemies/walls

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#73 - Implement flame thrower 'jetpack'

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: game mechanic

#72 - Rocket elevator

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#71 - Player invisible when killed while in mercy frame animation

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: bug

#70 - Debugging tools

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#69 - Only allow stair stepping when player is on the ground

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: bug

#68 - More/improved player animations

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#67 - Set correct scroll offset after teleporting

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: bug

#66 - Make enemy/object destruction sound configurable

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#65 - Implement item container boxes

Issue - State: closed - Opened by lethal-guitar almost 8 years ago - 1 comment
Labels: game mechanic

#64 - Implement backdrop switch

Issue - State: closed - Opened by lethal-guitar almost 8 years ago

#63 - Implement pipe dripping green slime

Issue - State: closed - Opened by lethal-guitar almost 8 years ago
Labels: enemy

#62 - Key-card force field

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#61 - Implement security camera "enemy"

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#60 - Cleanups and fixes

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#59 - Shootable walls

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#58 - Add different weapon types for player

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago - 1 comment

#57 - Appveyor test

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#56 - Basic shooting for player

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#55 - Draw slime dripping pipe on top of map geometry

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#54 - Player damage/death

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#53 - Refactoring and cleanup

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#52 - Small cleanups and fixes

Pull Request - State: closed - Opened by lethal-guitar almost 8 years ago

#51 - Some clang tidying

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#50 - Player damage preparations, plus cleanups

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#49 - Level exits

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#48 - Implement LCR.MNI display for registered version

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#47 - Implement Hype-Screen on first launch

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: needs more info

#46 - Implement "time out to demo"

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: good first issue

#45 - Hook up demo-playback

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: needs more info

#44 - Implement GameSession

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#43 - Implement in-game menus

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#42 - Implement jump salto animation

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#41 - More entity creation refactoring

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#40 - Overhaul actor loading

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#39 - Animate climbing on ladders

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#38 - Implement shootable green slime blob container

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#37 - Implement automatic sliding doors

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#36 - Implement rapid fire buff

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#35 - Implement small fire bomb (from red box)

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#34 - Implement floating exit sign

Issue - State: closed - Opened by lethal-guitar about 8 years ago - 1 comment

#33 - Implement bouncing spike ball

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#32 - Implement shootable wall

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#31 - Implement flying red bird

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#30 - Implement access card force field

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#29 - Implement crawling green slime blob enemy

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#28 - Implement "player damaging" component

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#27 - Properly animate player jumps

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enhancement

#26 - Implement laser turret (swivel gun)

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#25 - Implement "Flying taunt screen ship"

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#24 - Implement rocket launcher turret

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#23 - Implement aggressive prisoner creature

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#22 - Implement blue suit guards

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#21 - Implement security cameras

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enemy

#20 - Implement different jump heights depending on button press duration

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enhancement

#19 - Implement shooting for player

Issue - State: closed - Opened by lethal-guitar about 8 years ago - 1 comment
Labels: game mechanic

#18 - Implement hanging/climbing on pipes

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#17 - Implement rocket elevator

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#16 - Implement dynamic solid/collidable entities

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#15 - Implement level exit

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: game mechanic

#14 - Build OS X build on Travis

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#13 - A few fixes to build on OSX

Pull Request - State: closed - Opened by McMartin about 8 years ago - 1 comment

#12 - Miscellaneous stuff

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#11 - Better FPS display, cleanups

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#10 - Update bundled entityx to newer version including CMake fixes

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#9 - Add Travis CI

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#8 - Proper Windows build support, and AppVeyor CI

Pull Request - State: closed - Opened by lethal-guitar about 8 years ago

#7 - Investigate occasional crashes during quit on Windows

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: bug

#6 - Improve sound effect quality (digitized sounds)

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: enhancement

#5 - Introduce ResourceFile class

Issue - State: closed - Opened by lethal-guitar about 8 years ago - 1 comment
Labels: refactoring, performance

#4 - Create wrapper for DBOPL

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: refactoring

#3 - Add FindSDL2.cmake find script

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#2 - Reference MSVC-compatible fork in `atria` submodule

Issue - State: closed - Opened by lethal-guitar about 8 years ago

#1 - Fix skill selection menu repainting

Issue - State: closed - Opened by lethal-guitar about 8 years ago
Labels: bug