Ecosyste.ms: Issues
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GitHub / lazyknightx/hero-issues issues and pull requests
#19 - 高利贷效果确认
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State: closed - Opened by LazyKnightX over 6 years ago
Labels: 待确认
#18 - 事件:当前状态被获得时
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State: closed - Opened by LazyKnightX over 6 years ago
#17 - 事件:当前物品被丢弃时、失去当前物品时
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State: open - Opened by LazyKnightX over 6 years ago
#16 - 事件:当前物品被使用时
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State: open - Opened by LazyKnightX over 6 years ago
#15 - 修复 推进回合战斗指令 的功能(目前不能正常推进)
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State: closed - Opened by LazyKnightX over 6 years ago
#14 - 将战斗管理器转换为可使用等待的对象(MonoBehaviour),修复流程混乱的问题
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State: closed - Opened by LazyKnightX over 6 years ago
#13 - 事件:战斗胜利时
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State: closed - Opened by LazyKnightX over 6 years ago
- 1 comment
#12 - 战斗操作:逃跑
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State: closed - Opened by LazyKnightX over 6 years ago
#11 - 事件:当前物品被丢弃时
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State: closed - Opened by LazyKnightX over 6 years ago
#10 - 事件:玩家挖掘时
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State: closed - Opened by LazyKnightX over 6 years ago
#9 - 眩晕等持续N回合的效果在施法回合不计数
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State: open - Opened by LazyKnightX over 6 years ago
#8 - 事件:战斗开始时
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State: closed - Opened by LazyKnightX over 6 years ago
#7 - 用事件发送器替代指令执行器
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State: open - Opened by LazyKnightX over 6 years ago
#6 - 事件:玩家逃跑时
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State: closed - Opened by LazyKnightX over 6 years ago
#5 - 战斗:战时属性
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State: closed - Opened by LazyKnightX over 6 years ago
#4 - 事件:玩家受伤时
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State: closed - Opened by LazyKnightX over 6 years ago
#3 - 功能:永久提升玩家属性
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State: closed - Opened by LazyKnightX over 6 years ago
#2 - 事件:任意药水被使用
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State: open - Opened by LazyKnightX over 6 years ago
#1 - 事件:玩家前进时(步数)
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State: closed - Opened by LazyKnightX over 6 years ago