Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / lawnjelly/smoothing-addon issues and pull requests
#59 - Find target using get_parent to support reparenting at runtime.
Pull Request -
State: closed - Opened by nanodeath 4 months ago
- 1 comment
#58 - Reparenting frozen RigidBody3D breaks smoothing
Issue -
State: open - Opened by nanodeath 4 months ago
- 4 comments
#57 - Physical Bones
Issue -
State: closed - Opened by Haewen 4 months ago
- 2 comments
#56 - Camera stuttering with rigidbody 3d
Issue -
State: closed - Opened by p1ckLL 4 months ago
- 7 comments
#55 - "Ghosting" effect when hide and show object
Issue -
State: closed - Opened by vrpferreira 7 months ago
- 2 comments
#54 - Thank you for this addon!!!!!!
Issue -
State: open - Opened by IsaqueS 7 months ago
#53 - Addon helps but doesn't completely solve jitter. Unsure if issue or user error.
Issue -
State: open - Opened by bluegreen1024 8 months ago
- 1 comment
#52 - Visible jitter when instantly moving player.
Issue -
State: closed - Opened by ratmarrow 10 months ago
- 1 comment
#51 - Godot 4 FPS Support
Issue -
State: open - Opened by aladvs 11 months ago
- 5 comments
#50 - problem with spawning scene with smoothing
Issue -
State: closed - Opened by xRaska 11 months ago
- 7 comments
#49 - godot 4 low process priority causes stutter
Issue -
State: open - Opened by just-wasted about 1 year ago
- 5 comments
Labels: discussion
#48 - Jitter with moving player
Issue -
State: closed - Opened by zmnpl about 1 year ago
- 2 comments
#47 - How to use toplevel in 2D
Issue -
State: closed - Opened by zmnpl about 1 year ago
- 2 comments
#46 - Heavy jitter from Camera2D scroll on Godot 4.2 (beta1)
Issue -
State: closed - Opened by aitorciki about 1 year ago
- 5 comments
#45 - Simplify 2D interpolation callbacks
Pull Request -
State: closed - Opened by DeeJayLSP about 1 year ago
- 2 comments
#44 - Add optional toplevel mode for 2D
Pull Request -
State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement
#43 - Add optional toplevel mode for 2D
Pull Request -
State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement, regression
#42 - Activation of Snaps causes unsmoothed visual jitter
Issue -
State: closed - Opened by Reuzi3 about 1 year ago
- 6 comments
Labels: bug, regression
#41 - Add compatibility manual `determinant` func
Pull Request -
State: closed - Opened by lawnjelly about 1 year ago
#40 - Revert toplevel, simplify 2D
Pull Request -
State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement
#39 - Revert toplevel, simplify 2D
Pull Request -
State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement
#38 - Visibility not propagated since changing to using toplevel
Issue -
State: closed - Opened by lawnjelly about 1 year ago
- 1 comment
Labels: bug
#37 - Flip being smoothed
Issue -
State: closed - Opened by Reuzi3 about 1 year ago
- 5 comments
Labels: bug, enhancement
#36 - Is this different to 3.5's physics interpolation?
Issue -
State: open - Opened by elvisish over 1 year ago
- 4 comments
Labels: discussion
#35 - fix: enable y-sort with Smoothing2D
Pull Request -
State: open - Opened by hunterloftis over 1 year ago
- 1 comment
#34 - Can't import to Godot 4.x
Issue -
State: closed - Opened by Skuttle-Studios over 1 year ago
- 2 comments
#33 - On Windows: Unable to load addon script from path. This might be due to a code error in that script.
Issue -
State: open - Opened by hsandt over 1 year ago
- 7 comments
Labels: bug
#32 - Attaching Control under Smoothing2D causes assert error: _SetProcessing(): Condition "!viewport" is true on set_as_top_level
Issue -
State: closed - Opened by hsandt over 1 year ago
- 2 comments
Labels: bug
#31 - Unable to YSort sprites underneath the smoothing node on a Player with tilemap.
Issue -
State: closed - Opened by NikkuNakku over 1 year ago
- 11 comments
Labels: documentation
#30 - Error: Basis must be normalized in order to be caster to a Quaternion...
Issue -
State: open - Opened by ghost over 1 year ago
- 1 comment
Labels: bug
#29 - Refresh transform always uses local transform
Pull Request -
State: closed - Opened by lawnjelly over 1 year ago
#28 - Default 2D to use global mode
Pull Request -
State: closed - Opened by lawnjelly over 1 year ago
#27 - Default 2D to use global mode
Pull Request -
State: closed - Opened by lawnjelly over 1 year ago
#26 - [Godot 4.x] Smoothing node that has a sprite with a target of CharacterBody2D always enters the scene at the origin
Issue -
State: closed - Opened by sugarsthenewwhite over 1 year ago
- 2 comments
#25 - Fix recursion in setter for 3D.
Pull Request -
State: closed - Opened by lawnjelly almost 2 years ago
#24 - Recursion bug in `_set_flags` in 4.x version
Issue -
State: closed - Opened by lawnjelly almost 2 years ago
- 1 comment
#23 - Set as top level to allow direct parent attachment.
Pull Request -
State: closed - Opened by lawnjelly almost 2 years ago
#22 - Use global_transform for 3D.
Pull Request -
State: closed - Opened by lawnjelly almost 2 years ago
#21 - Call `set_as_toplevel` on ready
Pull Request -
State: closed - Opened by lawnjelly almost 2 years ago
#20 - fix for getter/setter recursion #19
Pull Request -
State: closed - Opened by NicKoehler about 2 years ago
- 1 comment
#19 - [Godot 4.x] Stack Overflow/Infinite Recursion
Issue -
State: closed - Opened by NicKoehler about 2 years ago
- 2 comments
#18 - Switch from export_enum to export_flags
Pull Request -
State: closed - Opened by Syntaxxor about 2 years ago
#17 - Refactoring to comply with changes in 4.0
Pull Request -
State: closed - Opened by NiclasEriksen over 2 years ago
- 1 comment
#16 - Jitter in 2D Window with KinematicBody2D
Issue -
State: open - Opened by Playfulminds about 3 years ago
- 7 comments
Labels: discussion
#15 - Smoothing a smoothed camera can cause jitter
Issue -
State: open - Opened by Erfa about 3 years ago
- 2 comments
#14 - Add global in and global out flags to Smoothing (3D)
Issue -
State: closed - Opened by MagdielM about 3 years ago
#13 - Jitter still present when FPS is lower than physicsFPS
Issue -
State: closed - Opened by Norodix about 3 years ago
- 4 comments
#12 - Disable physics jitter fix automatically when this plugin is enabled
Issue -
State: closed - Opened by Calinou over 3 years ago
- 2 comments
#11 - Format code using `gdformat -l 999 **/*.gd`
Pull Request -
State: closed - Opened by Calinou about 4 years ago
#10 - Multiple smoothing nodes do not work together
Issue -
State: open - Opened by addmix about 4 years ago
- 1 comment
#9 - Still getting jitter from the camera movement
Issue -
State: open - Opened by phantomdesvin about 4 years ago
- 11 comments
#8 - Jitter when using KinematicBody
Issue -
State: open - Opened by bottomupadvent over 4 years ago
- 10 comments
#7 - Unable to use camera node in 3d along with smoothing node
Issue -
State: closed - Opened by bottomupadvent over 4 years ago
- 4 comments
#6 - Use the built-in `lerp_angle()` function
Pull Request -
State: closed - Opened by Calinou over 4 years ago
#5 - Lerping angle in 2D
Issue -
State: closed - Opened by oeleo1 over 4 years ago
- 3 comments
#4 - Use `assert()` to check whether a target node is defined
Pull Request -
State: closed - Opened by Calinou over 4 years ago
- 2 comments
#3 - Optimize images using `oxipng -o6 --strip --zopfli`
Pull Request -
State: closed - Opened by Calinou almost 5 years ago
#2 - Fix a typo in a comment
Pull Request -
State: closed - Opened by Calinou almost 5 years ago
- 1 comment
#1 - Print an error message if no target node is defined
Pull Request -
State: closed - Opened by Calinou almost 5 years ago
- 7 comments