Ecosyste.ms: Issues

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GitHub / lawnjelly/smoothing-addon issues and pull requests

#59 - Find target using get_parent to support reparenting at runtime.

Pull Request - State: closed - Opened by nanodeath 4 months ago - 1 comment

#58 - Reparenting frozen RigidBody3D breaks smoothing

Issue - State: open - Opened by nanodeath 4 months ago - 4 comments

#57 - Physical Bones

Issue - State: closed - Opened by Haewen 4 months ago - 2 comments

#56 - Camera stuttering with rigidbody 3d

Issue - State: closed - Opened by p1ckLL 4 months ago - 7 comments

#55 - "Ghosting" effect when hide and show object

Issue - State: closed - Opened by vrpferreira 7 months ago - 2 comments

#54 - Thank you for this addon!!!!!!

Issue - State: open - Opened by IsaqueS 7 months ago

#52 - Visible jitter when instantly moving player.

Issue - State: closed - Opened by ratmarrow 10 months ago - 1 comment

#51 - Godot 4 FPS Support

Issue - State: open - Opened by aladvs 11 months ago - 5 comments

#50 - problem with spawning scene with smoothing

Issue - State: closed - Opened by xRaska 11 months ago - 7 comments

#49 - godot 4 low process priority causes stutter

Issue - State: open - Opened by just-wasted about 1 year ago - 5 comments
Labels: discussion

#48 - Jitter with moving player

Issue - State: closed - Opened by zmnpl about 1 year ago - 2 comments

#47 - How to use toplevel in 2D

Issue - State: closed - Opened by zmnpl about 1 year ago - 2 comments

#46 - Heavy jitter from Camera2D scroll on Godot 4.2 (beta1)

Issue - State: closed - Opened by aitorciki about 1 year ago - 5 comments

#45 - Simplify 2D interpolation callbacks

Pull Request - State: closed - Opened by DeeJayLSP about 1 year ago - 2 comments

#44 - Add optional toplevel mode for 2D

Pull Request - State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement

#43 - Add optional toplevel mode for 2D

Pull Request - State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement, regression

#42 - Activation of Snaps causes unsmoothed visual jitter

Issue - State: closed - Opened by Reuzi3 about 1 year ago - 6 comments
Labels: bug, regression

#41 - Add compatibility manual `determinant` func

Pull Request - State: closed - Opened by lawnjelly about 1 year ago

#40 - Revert toplevel, simplify 2D

Pull Request - State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement

#39 - Revert toplevel, simplify 2D

Pull Request - State: closed - Opened by lawnjelly about 1 year ago
Labels: bug, enhancement

#38 - Visibility not propagated since changing to using toplevel

Issue - State: closed - Opened by lawnjelly about 1 year ago - 1 comment
Labels: bug

#37 - Flip being smoothed

Issue - State: closed - Opened by Reuzi3 about 1 year ago - 5 comments
Labels: bug, enhancement

#36 - Is this different to 3.5's physics interpolation?

Issue - State: open - Opened by elvisish over 1 year ago - 4 comments
Labels: discussion

#35 - fix: enable y-sort with Smoothing2D

Pull Request - State: open - Opened by hunterloftis over 1 year ago - 1 comment

#34 - Can't import to Godot 4.x

Issue - State: closed - Opened by Skuttle-Studios over 1 year ago - 2 comments

#31 - Unable to YSort sprites underneath the smoothing node on a Player with tilemap.

Issue - State: closed - Opened by NikkuNakku over 1 year ago - 11 comments
Labels: documentation

#30 - Error: Basis must be normalized in order to be caster to a Quaternion...

Issue - State: open - Opened by ghost over 1 year ago - 1 comment
Labels: bug

#29 - Refresh transform always uses local transform

Pull Request - State: closed - Opened by lawnjelly over 1 year ago

#28 - Default 2D to use global mode

Pull Request - State: closed - Opened by lawnjelly over 1 year ago

#27 - Default 2D to use global mode

Pull Request - State: closed - Opened by lawnjelly over 1 year ago

#25 - Fix recursion in setter for 3D.

Pull Request - State: closed - Opened by lawnjelly almost 2 years ago

#24 - Recursion bug in `_set_flags` in 4.x version

Issue - State: closed - Opened by lawnjelly almost 2 years ago - 1 comment

#23 - Set as top level to allow direct parent attachment.

Pull Request - State: closed - Opened by lawnjelly almost 2 years ago

#22 - Use global_transform for 3D.

Pull Request - State: closed - Opened by lawnjelly almost 2 years ago

#21 - Call `set_as_toplevel` on ready

Pull Request - State: closed - Opened by lawnjelly almost 2 years ago

#20 - fix for getter/setter recursion #19

Pull Request - State: closed - Opened by NicKoehler about 2 years ago - 1 comment

#19 - [Godot 4.x] Stack Overflow/Infinite Recursion

Issue - State: closed - Opened by NicKoehler about 2 years ago - 2 comments

#18 - Switch from export_enum to export_flags

Pull Request - State: closed - Opened by Syntaxxor about 2 years ago

#17 - Refactoring to comply with changes in 4.0

Pull Request - State: closed - Opened by NiclasEriksen over 2 years ago - 1 comment

#16 - Jitter in 2D Window with KinematicBody2D

Issue - State: open - Opened by Playfulminds about 3 years ago - 7 comments
Labels: discussion

#15 - Smoothing a smoothed camera can cause jitter

Issue - State: open - Opened by Erfa about 3 years ago - 2 comments

#14 - Add global in and global out flags to Smoothing (3D)

Issue - State: closed - Opened by MagdielM about 3 years ago

#13 - Jitter still present when FPS is lower than physicsFPS

Issue - State: closed - Opened by Norodix about 3 years ago - 4 comments

#12 - Disable physics jitter fix automatically when this plugin is enabled

Issue - State: closed - Opened by Calinou over 3 years ago - 2 comments

#11 - Format code using `gdformat -l 999 **/*.gd`

Pull Request - State: closed - Opened by Calinou about 4 years ago

#10 - Multiple smoothing nodes do not work together

Issue - State: open - Opened by addmix about 4 years ago - 1 comment

#9 - Still getting jitter from the camera movement

Issue - State: open - Opened by phantomdesvin about 4 years ago - 11 comments

#8 - Jitter when using KinematicBody

Issue - State: open - Opened by bottomupadvent over 4 years ago - 10 comments

#7 - Unable to use camera node in 3d along with smoothing node

Issue - State: closed - Opened by bottomupadvent over 4 years ago - 4 comments

#6 - Use the built-in `lerp_angle()` function

Pull Request - State: closed - Opened by Calinou over 4 years ago

#5 - Lerping angle in 2D

Issue - State: closed - Opened by oeleo1 over 4 years ago - 3 comments

#4 - Use `assert()` to check whether a target node is defined

Pull Request - State: closed - Opened by Calinou over 4 years ago - 2 comments

#3 - Optimize images using `oxipng -o6 --strip --zopfli`

Pull Request - State: closed - Opened by Calinou almost 5 years ago

#2 - Fix a typo in a comment

Pull Request - State: closed - Opened by Calinou almost 5 years ago - 1 comment

#1 - Print an error message if no target node is defined

Pull Request - State: closed - Opened by Calinou almost 5 years ago - 7 comments