Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / kvark/blade issues and pull requests

#31 - [meta] ReSTIR

Issue - State: open - Opened by kvark over 1 year ago

#30 - Restir improvements

Pull Request - State: closed - Opened by kvark over 1 year ago

#29 - Polishing touches

Pull Request - State: closed - Opened by kvark over 1 year ago

#28 - Mipmaps

Pull Request - State: closed - Opened by kvark over 1 year ago

#27 - Shaders as assets

Pull Request - State: closed - Opened by kvark over 1 year ago

#26 - Don't block on scene loading

Pull Request - State: closed - Opened by kvark over 1 year ago

#25 - Transparency and Y-flipping

Pull Request - State: closed - Opened by kvark over 1 year ago

#24 - Figure out the unique ID mechanics for assets

Issue - State: open - Opened by kvark over 1 year ago - 2 comments
Labels: bug

#23 - Generate the proper tangent space

Issue - State: closed - Opened by kvark over 1 year ago - 1 comment
Labels: enhancement

#22 - Window resize support for the scene example

Pull Request - State: closed - Opened by kvark over 1 year ago

#21 - Environment map importance sampling

Pull Request - State: closed - Opened by kvark over 1 year ago

#20 - Finish support for geometry transformations inside models

Pull Request - State: closed - Opened by kvark over 1 year ago

#19 - Basic environment map support

Pull Request - State: closed - Opened by kvark over 1 year ago

#18 - Re-export logic and documentation

Pull Request - State: closed - Opened by kvark over 1 year ago

#17 - Better profiling integration

Pull Request - State: closed - Opened by kvark over 1 year ago

#16 - AssetManager v2

Pull Request - State: closed - Opened by kvark over 1 year ago - 1 comment

#15 - Asset manager

Pull Request - State: closed - Opened by kvark over 1 year ago - 1 comment

#14 - First steps to ReSTIR

Pull Request - State: closed - Opened by kvark over 1 year ago - 1 comment

#13 - is_vulkan_portability incorectly set

Issue - State: closed - Opened by daniel-keitel over 1 year ago - 2 comments

#12 - Temporary buffers

Issue - State: open - Opened by kvark over 1 year ago - 2 comments
Labels: enhancement

#11 - Full Ray Traced Scene

Issue - State: closed - Opened by kvark over 1 year ago - 2 comments
Labels: enhancement

#10 - Full Ray-Traced Renderer

Pull Request - State: closed - Opened by kvark over 1 year ago

#9 - Ray Queries on Metal

Pull Request - State: closed - Opened by kvark over 1 year ago

#8 - rt: abstract away the buffer backing of acceleration structures

Pull Request - State: closed - Opened by kvark over 1 year ago

#7 - Ray Tracing support - stage 1

Pull Request - State: closed - Opened by kvark over 1 year ago

#6 - [meta] Portable Ray Tracing

Issue - State: open - Opened by kvark over 1 year ago
Labels: enhancement

#5 - Work around glow dependency in GLES backend, update naga

Pull Request - State: closed - Opened by kvark over 1 year ago

#4 - WebGL2 support

Pull Request - State: closed - Opened by kvark almost 2 years ago

#3 - GLES backend

Pull Request - State: closed - Opened by kvark almost 2 years ago

#2 - Egui integration example

Pull Request - State: closed - Opened by kvark almost 2 years ago

#1 - Simplified shader binding model

Pull Request - State: closed - Opened by kvark almost 2 years ago