Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / kvark/blade issues and pull requests
#102 - Vertex buffers support
Pull Request -
State: open - Opened by kvark 6 months ago
#102 - Vertex buffers support
Pull Request -
State: closed - Opened by kvark 6 months ago
#101 - Hard to do anything useful on WebGL backend
Issue -
State: open - Opened by kvark 6 months ago
Labels: enhancement
#101 - Hard to do anything useful on WebGL backend
Issue -
State: closed - Opened by kvark 6 months ago
Labels: enhancement
#101 - Hard to do anything useful on WebGL backend
Issue -
State: closed - Opened by kvark 6 months ago
Labels: enhancement
#100 - Release blade-0.2 and friends
Pull Request -
State: closed - Opened by kvark 6 months ago
#99 - Rewrite physics API to privatize rapier3d/nalgebra dependencies
Pull Request -
State: closed - Opened by kvark 6 months ago
#98 - Vehicle example
Pull Request -
State: closed - Opened by kvark 7 months ago
#97 - vk: include Wayland in the Nvidia-Intel workaround
Pull Request -
State: closed - Opened by kvark 7 months ago
- 1 comment
#96 - Update winit-0.29 and egui-0.26
Pull Request -
State: closed - Opened by kvark 7 months ago
#95 - vk: detect prime-select forced to Nvidia
Pull Request -
State: closed - Opened by kvark 7 months ago
- 12 comments
#94 - Limit the Intel presentation bug to Xorg only
Pull Request -
State: closed - Opened by kvark 7 months ago
- 2 comments
#93 - Don't block use of Intel on Nvidia hybrid systems.
Issue -
State: closed - Opened by flukejones 7 months ago
- 4 comments
Labels: help wanted
#92 - Disable presentation on Intel when Nvidia is detected
Pull Request -
State: closed - Opened by kvark 7 months ago
- 1 comment
#91 - Overlay configuration flag for the graphics context
Pull Request -
State: closed - Opened by kvark 7 months ago
#90 - vulkan: enable Mesa device select layer (if available)
Pull Request -
State: closed - Opened by kvark 7 months ago
#89 - blade fails to build on FreeBSD
Issue -
State: closed - Opened by yurivict 7 months ago
- 2 comments
Labels: bug, help wanted
#88 - crashes on startup for PRIME enabled hardware thats configured to use the onboard nvidia not the intel
Issue -
State: closed - Opened by davidbuzz 7 months ago
- 15 comments
Labels: bug
#87 - Allow tearing flag in the surface config
Pull Request -
State: closed - Opened by kvark 7 months ago
- 1 comment
#86 - vk: refactor layer filtering and surface checks
Pull Request -
State: closed - Opened by kvark 7 months ago
#86 - vk: refactor layer filtering
Pull Request -
State: open - Opened by kvark 7 months ago
#86 - vk: refactor layer filtering
Pull Request -
State: open - Opened by kvark 7 months ago
#85 - Fix del-msh dependency to 0.1.25
Pull Request -
State: closed - Opened by kvark 7 months ago
- 2 comments
#85 - Fix del-msh dependency to 0.1.25
Pull Request -
State: closed - Opened by kvark 7 months ago
- 2 comments
#85 - Fix del-msh dependency to 0.1.25
Pull Request -
State: closed - Opened by kvark 7 months ago
- 2 comments
#84 - vulkan: clamp the surface image count
Pull Request -
State: closed - Opened by kvark 7 months ago
#84 - vulkan: clamp the surface image count
Pull Request -
State: closed - Opened by kvark 7 months ago
#83 - Blade on iPadOS / VisionOS?
Issue -
State: open - Opened by clarkezone 7 months ago
- 2 comments
#82 - Support multiple windows
Issue -
State: open - Opened by kvark 7 months ago
- 2 comments
Labels: enhancement
#81 - metal: fix from_metal_texture API
Pull Request -
State: closed - Opened by kvark 8 months ago
#80 - metal: expose raw device
Pull Request -
State: closed - Opened by kvark 8 months ago
#79 - Add a table for examples dependencies
Pull Request -
State: closed - Opened by kvark 8 months ago
#78 - metal: create view from external MTLTexture
Pull Request -
State: closed - Opened by kvark 8 months ago
#77 - metal: expose the CAMetalLayer
Pull Request -
State: closed - Opened by kvark 8 months ago
#76 - Add color space configuration to surfaces
Pull Request -
State: closed - Opened by kvark 8 months ago
#75 - Can't find vulkan layer?
Issue -
State: closed - Opened by flukejones 8 months ago
- 7 comments
#74 - gles: support XCB window
Pull Request -
State: closed - Opened by kvark 8 months ago
#73 - gles: fix and build on CI
Pull Request -
State: closed - Opened by kvark 8 months ago
#72 - GPUI-related improvements
Pull Request -
State: closed - Opened by kvark 8 months ago
#71 - Resize warnings on Linux/X11
Issue -
State: closed - Opened by kvark 8 months ago
- 1 comment
Labels: bug
#71 - Resize warnings on Linux/X11
Issue -
State: open - Opened by kvark 8 months ago
Labels: bug
#70 - Fix architecture diagram link
Pull Request -
State: closed - Opened by berkus 8 months ago
- 1 comment
#69 - More debugging UI for the physics
Pull Request -
State: closed - Opened by kvark 9 months ago
#68 - Example won't compile because of broken del-msh dependency
Issue -
State: closed - Opened by rsaarelm 9 months ago
- 5 comments
Labels: bug, good first issue
#67 - Torque impulses
Pull Request -
State: closed - Opened by kvark 10 months ago
#66 - Fix timestep, teleportation, and add model loading checks
Pull Request -
State: closed - Opened by kvark 10 months ago
#65 - Support front face configuration for meshes
Pull Request -
State: closed - Opened by kvark 10 months ago
#65 - Support front face configuration for meshes
Pull Request -
State: closed - Opened by kvark 10 months ago
#64 - Support TriMesh collision shapes loaded from gltf
Pull Request -
State: closed - Opened by kvark 10 months ago
#64 - Support TriMesh collision shapes loaded from gltf
Pull Request -
State: closed - Opened by kvark 10 months ago
#63 - [engine] Better joints and bodies
Pull Request -
State: closed - Opened by kvark 10 months ago
#63 - [engine] Better joints and bodies
Pull Request -
State: closed - Opened by kvark 10 months ago
#63 - [engine] Better joints and bodies
Pull Request -
State: closed - Opened by kvark 10 months ago
#62 - Port the high-level Blade engine from RayCraft
Pull Request -
State: closed - Opened by kvark 10 months ago
#62 - Port the high-level Blade engine from RayCraft
Pull Request -
State: closed - Opened by kvark 10 months ago
#62 - Port the high-level Blade engine from RayCraft
Pull Request -
State: closed - Opened by kvark 10 months ago
#61 - VRAM statistics
Issue -
State: open - Opened by kvark 11 months ago
Labels: enhancement
#61 - VRAM statistics
Issue -
State: open - Opened by kvark 11 months ago
Labels: enhancement
#60 - Support motion vectors
Pull Request -
State: closed - Opened by kvark 11 months ago
#60 - Support motion vectors
Pull Request -
State: closed - Opened by kvark 11 months ago
#59 - Separate README for every crate
Issue -
State: open - Opened by kvark 11 months ago
Labels: enhancement
#58 - Release graphics-0.3, render-0.2
Pull Request -
State: closed - Opened by kvark 11 months ago
#57 - Draw debug lines from CPU
Pull Request -
State: closed - Opened by kvark 11 months ago
#56 - Prepare for version 0.4
Pull Request -
State: closed - Opened by kvark 11 months ago
#55 - Assorted fixes in Scene editor and GLTF loading
Pull Request -
State: closed - Opened by kvark 11 months ago
#54 - Embedded GLTF textures
Pull Request -
State: closed - Opened by kvark 11 months ago
#53 - Annoying way to enable Tracy profiling
Issue -
State: open - Opened by kvark 11 months ago
Labels: enhancement, help wanted
#53 - Annoying way to enable Tracy profiling
Issue -
State: open - Opened by kvark 11 months ago
Labels: type: feature
#53 - Annoying way to enable Tracy profiling
Issue -
State: open - Opened by kvark 11 months ago
Labels: enhancement, help wanted
#53 - Annoying way to enable Tracy profiling
Issue -
State: open - Opened by kvark 11 months ago
Labels: enhancement, help wanted
#52 - Localized spawning of objects
Pull Request -
State: closed - Opened by kvark 11 months ago
#52 - Localized spawning of objects
Pull Request -
State: closed - Opened by kvark 11 months ago
#52 - Localized spawning of objects
Pull Request -
State: closed - Opened by kvark 11 months ago
#52 - Localized spawning of objects
Pull Request -
State: closed - Opened by kvark 11 months ago
#51 - Cleanup for standalone usage
Pull Request -
State: closed - Opened by kvark 11 months ago
#51 - Cleanup for standalone usage
Pull Request -
State: closed - Opened by kvark 11 months ago
#50 - Editing capabilities for the scene example
Pull Request -
State: closed - Opened by kvark 11 months ago
#49 - Scene refactor
Pull Request -
State: closed - Opened by kvark 11 months ago
#49 - Scene refactor
Pull Request -
State: closed - Opened by kvark 11 months ago
#48 - Better profiling integration for the renderer, make hot reload optional
Pull Request -
State: closed - Opened by kvark 11 months ago
#48 - Better profiling integration for the renderer, make hot reload optional
Pull Request -
State: closed - Opened by kvark 11 months ago
#48 - Better profiling integration for the renderer, make hot reload optional
Pull Request -
State: closed - Opened by kvark 11 months ago
#47 - Fix raining effect in temporal reprojection
Pull Request -
State: closed - Opened by kvark 11 months ago
#47 - Fix raining effect in temporal reprojection
Pull Request -
State: closed - Opened by kvark 11 months ago
#46 - SVGF denoising
Pull Request -
State: open - Opened by kvark 11 months ago
#46 - SVGF denoising
Pull Request -
State: closed - Opened by kvark 11 months ago
#45 - Better variance, debug target, and more
Pull Request -
State: closed - Opened by kvark 11 months ago
#44 - Loading improvements
Pull Request -
State: closed - Opened by kvark 11 months ago
#43 - Debug info about materials, fix coordinate system
Pull Request -
State: closed - Opened by kvark 12 months ago
#42 - Support decoupled shading from reservoirs
Pull Request -
State: closed - Opened by kvark 12 months ago
- 1 comment
#41 - Optimize ray-tracing a bit
Pull Request -
State: closed - Opened by kvark about 1 year ago
#40 - Basic de-noising
Pull Request -
State: closed - Opened by kvark about 1 year ago
- 1 comment
#39 - Sporadic GPU crashes on load
Issue -
State: open - Opened by kvark about 1 year ago
- 1 comment
Labels: bug
#38 - GPU crash handler in Vulkan
Pull Request -
State: closed - Opened by kvark about 1 year ago
#37 - Normal maps
Pull Request -
State: closed - Opened by kvark about 1 year ago
#36 - Improve the debug selection logic.
Pull Request -
State: closed - Opened by kvark about 1 year ago
#35 - Update choir, refactor asset API for soundness
Pull Request -
State: closed - Opened by kvark about 1 year ago
#34 - Tangent space
Pull Request -
State: closed - Opened by kvark about 1 year ago
#33 - Expose Rust enums and bitflags to the shader
Pull Request -
State: closed - Opened by kvark over 1 year ago
#32 - Hot reloading
Pull Request -
State: closed - Opened by kvark over 1 year ago