Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / kode/krafix issues and pull requests
#104 - Add possibility to specify the shaderlang version
Pull Request -
State: closed - Opened by tcdude over 1 year ago
#103 - Add missing `cstdint` include
Pull Request -
State: closed - Opened by tcdude over 1 year ago
#102 - [linux + vulkan] Optimizer error
Issue -
State: closed - Opened by sh-dave over 1 year ago
- 4 comments
#101 - [linux + vulkan] using textureSize will create empty shader files
Issue -
State: closed - Opened by sh-dave over 1 year ago
- 7 comments
#100 - Build using musl / Linux build unified in a single workflow
Pull Request -
State: closed - Opened by tcdude over 1 year ago
#99 - Fix linux arm action
Pull Request -
State: closed - Opened by tcdude over 1 year ago
#98 - Reactivate FreeBSD action
Pull Request -
State: closed - Opened by tcdude over 1 year ago
#97 - D3D11 unable to set texture parameters
Issue -
State: closed - Opened by luboslenco almost 6 years ago
- 1 comment
#96 - DirectX 11 render bug when not using all vertex input
Issue -
State: closed - Opened by juakob about 5 years ago
- 6 comments
#95 - Metal Shader fails to compile on macos
Issue -
State: closed - Opened by tcdude over 1 year ago
- 1 comment
#94 - Wrong output when using glsl `mat4` and compiling to SPIR-V
Issue -
State: closed - Opened by tcdude over 1 year ago
- 1 comment
#93 - [spirv] Incorrect alignment for vec3 uniforms.
Issue -
State: closed - Opened by Apprentice-Alchemist about 2 years ago
#92 - Always use latest major version of freebsd-vm
Pull Request -
State: closed - Opened by tcdude about 2 years ago
#91 - Enable dual shader compilation (high-/low-precision) for Android
Issue -
State: open - Opened by tcdude about 2 years ago
#90 - Vulkan error when trying to compile a pipeline using attached shader
Issue -
State: closed - Opened by tcdude about 2 years ago
- 1 comment
#89 - Reset fail states after a call to `krafix_compile`
Pull Request -
State: closed - Opened by tcdude over 2 years ago
#88 - [HLSL] error X4500: overlapping register semantics not yet implemented
Issue -
State: closed - Opened by MoritzBrueckner over 2 years ago
#87 - gl_InstanceID-based array-access in SPIR-V
Issue -
State: open - Opened by Apprentice-Alchemist over 2 years ago
#86 - Error when using Krafix as a library on Linux.
Issue -
State: closed - Opened by Apprentice-Alchemist about 3 years ago
#85 - Fix FreeBSD build
Pull Request -
State: closed - Opened by tcdude about 3 years ago
#84 - gl_VertexID broken on Vulkan
Issue -
State: closed - Opened by luboslenco about 3 years ago
- 6 comments
#83 - Vulkan textures broken
Issue -
State: closed - Opened by luboslenco over 3 years ago
- 3 comments
#82 - Correct binary naming
Pull Request -
State: closed - Opened by tcdude over 3 years ago
#81 - Only commit when necessary
Pull Request -
State: closed - Opened by tcdude over 3 years ago
#80 - Fix git tags for arm builds
Pull Request -
State: closed - Opened by tcdude over 3 years ago
#79 - Add action for linux-arm builds
Pull Request -
State: closed - Opened by tcdude over 3 years ago
#78 - Treat FreeBSD as krafix::Linux
Pull Request -
State: closed - Opened by tcdude over 3 years ago
#77 - Unable to build Kha apps from a system with glibc 2.27
Issue -
State: closed - Opened by Sanva over 3 years ago
- 2 comments
#76 - Enable FreeBSD binaries to be built
Pull Request -
State: closed - Opened by tcdude over 3 years ago
#75 - Unable to compile glsl into version 330 - Unknown identifier 'binding' in layout
Issue -
State: closed - Opened by luboslenco about 4 years ago
- 1 comment
#74 - Wrong array lookup for uniform floats on generated HLSL
Issue -
State: open - Opened by MoritzBrueckner about 4 years ago
- 8 comments
#73 - Fix ArrayStride decoration for SPIRV
Pull Request -
State: closed - Opened by luboslenco about 4 years ago
#72 - Unable to set uniform of type int for SPIRV
Issue -
State: closed - Opened by luboslenco about 4 years ago
#71 - Improve SPIRV output
Pull Request -
State: closed - Opened by luboslenco over 4 years ago
#70 - Fix returning output size for SPIRV
Pull Request -
State: closed - Opened by luboslenco over 4 years ago
#69 - Unable to directly access vector uniform component for SPIRV
Issue -
State: closed - Opened by luboslenco over 4 years ago
#68 - Fix detecting position output for spirv
Pull Request -
State: closed - Opened by luboslenco over 4 years ago
- 1 comment
#67 - Fix doubled binding decorations for spirv output
Pull Request -
State: closed - Opened by luboslenco over 4 years ago
#66 - Unable to use multiple sampler uniforms
Issue -
State: closed - Opened by luboslenco over 4 years ago
- 3 comments
#65 - Unable to access uniforms outside of main function in Metal
Issue -
State: closed - Opened by luboslenco over 4 years ago
- 1 comment
#64 - Compiling compute shader to metal -> texture bindings have the same index
Issue -
State: closed - Opened by kirnuarp about 5 years ago
- 1 comment
#63 - Add SPIRV-Tools Optimizer pass
Issue -
State: closed - Opened by luboslenco almost 6 years ago
- 2 comments
#62 - HLSL vector component mangled
Issue -
State: closed - Opened by luboslenco almost 6 years ago
- 1 comment
#61 - HLSL slow compile
Issue -
State: closed - Opened by luboslenco almost 6 years ago
- 3 comments
#60 - Compile for webgl2 only if version is set to 300
Pull Request -
State: closed - Opened by luboslenco almost 6 years ago
#59 - Unable to include function into multiple shaders in Metal
Issue -
State: closed - Opened by luboslenco almost 6 years ago
- 1 comment
#58 - Unable to pass vec4[] uniform as function argument in Metal
Issue -
State: closed - Opened by luboslenco almost 6 years ago
- 3 comments
#57 - Write #define telling target language
Pull Request -
State: closed - Opened by luboslenco about 6 years ago
#56 - Write #defines telling target language
Issue -
State: closed - Opened by luboslenco over 6 years ago
#55 - Fix uniform offset size for spirv
Pull Request -
State: closed - Opened by luboslenco over 6 years ago
- 1 comment
#54 - Support HLSL compute shaders
Issue -
State: closed - Opened by luboslenco over 6 years ago
- 1 comment
#53 - Support HLSL geometry shaders
Issue -
State: closed - Opened by luboslenco over 6 years ago
- 1 comment
#52 - Enable vendor-specific glsl extensions
Pull Request -
State: closed - Opened by luboslenco almost 7 years ago
#51 - Setting float/int precision
Issue -
State: closed - Opened by luboslenco almost 7 years ago
- 5 comments
#50 - transpose for glsl110/Linux
Issue -
State: closed - Opened by RobDangerous almost 7 years ago
- 5 comments
#49 - Unable to set gl_ViewportIndex
Issue -
State: closed - Opened by luboslenco about 7 years ago
- 1 comment
#48 - GL_NV_geometry_shader_passthrough extension
Issue -
State: closed - Opened by luboslenco about 7 years ago
- 5 comments
#47 - Error X3018: invalid subscript. [GLSL -> HLSL]
Issue -
State: closed - Opened by posxposy over 7 years ago
- 1 comment
#46 - GLSL -> HLSL issue with sampler2D arrays
Issue -
State: closed - Opened by posxposy over 7 years ago
- 2 comments
#45 - Use known values to fill a vector
Pull Request -
State: closed - Opened by juakob over 7 years ago
#44 - HLSL missing functions
Issue -
State: closed - Opened by luboslenco over 7 years ago
- 3 comments
#43 - HLSL/D3D11 maximum constant size
Issue -
State: closed - Opened by luboslenco over 7 years ago
- 1 comment
#42 - Set vertex uniform index
Pull Request -
State: closed - Opened by CatCuddler almost 8 years ago
#41 - Set entry point name for metal
Pull Request -
State: closed - Opened by CatCuddler almost 8 years ago
#40 - Constants are created for all uniform variables
Pull Request -
State: closed - Opened by juakob about 8 years ago
#39 - directx build error
Issue -
State: closed - Opened by juakob about 8 years ago
- 2 comments
#38 - Added possiblity to use min and max functions when targeting Agal
Pull Request -
State: closed - Opened by romamik about 8 years ago
- 1 comment
#37 - Problem with matrix in Flash
Issue -
State: closed - Opened by RobDangerous over 8 years ago
- 7 comments
#36 - AgalTranslator added more functionalities and fix texture samples
Pull Request -
State: closed - Opened by juakob over 8 years ago
#35 - agal OpAccessChain wrong result
Issue -
State: closed - Opened by juakob over 8 years ago
- 3 comments
#34 - GLES3 support.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
- 1 comment
#33 - Fix Android GLES extension handling.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#32 - Enable extensions for GLES.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#31 - Added support for bvec.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
- 3 comments
#30 - fix constants register overlap by taking into account the size
Pull Request -
State: closed - Opened by juakob over 8 years ago
- 1 comment
#29 - Added OpSGreaterThan.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#28 - Added OpFwidth.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#27 - Fixed dFdx and dFdy for WebGL.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#26 - Updated Unity output to match earlier changes to input/ouput naming.
Pull Request -
State: closed - Opened by magneticrealms over 8 years ago
- 1 comment
#25 - Partial fix for graphics2 rendering on Unity.
Pull Request -
State: closed - Opened by magneticrealms over 8 years ago
- 3 comments
#24 - Metal enhancements
Pull Request -
State: closed - Opened by billhollings over 8 years ago
#23 - Bugfixes and features in the AgalTranslator. (Needs testing)
Pull Request -
State: closed - Opened by calvinbaart over 8 years ago
- 1 comment
#22 - transpose() and inverse() for WebGL.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
- 1 comment
#21 - Added refract().
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#20 - Fixes to OpConstantComposite init and OpLogicalNot expressions.
Pull Request -
State: closed - Opened by billhollings over 8 years ago
#19 - Description
Issue -
State: closed - Opened by attilaz over 8 years ago
- 6 comments
#18 - gl_FragData and WebGL extensions.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
- 1 comment
#17 - Preprocessing instructions and gl_FragDepth support.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#16 - MetalTranslator support OpConstantComposite and OpStore.
Pull Request -
State: closed - Opened by brenwill over 8 years ago
- 2 comments
#15 - Support Metal sampler lod, bias, gradient and offset parameters.
Pull Request -
State: closed - Opened by brenwill over 8 years ago
#14 - MetalStageInTranslator support location qualifier for variables passed between pipeline stages.
Pull Request -
State: closed - Opened by billhollings over 8 years ago
#13 - MetalStageInTranslator support location qualifier for variables passed between pipeline stages.
Pull Request -
State: closed - Opened by brenwill over 8 years ago
- 1 comment
#12 - Shadow samplers.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#11 - Metal enhancements
Pull Request -
State: closed - Opened by billhollings over 8 years ago
- 1 comment
#10 - Added dFdx and dFdy.
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#9 - Added textureLod() and bias param for texture().
Pull Request -
State: closed - Opened by luboslenco over 8 years ago
#8 - CStyleTranslator support generating temp variables.
Pull Request -
State: closed - Opened by billhollings almost 9 years ago
- 1 comment
#7 - Adding capabilities to MetalStageInTranslatorRenderContext, and adding some additional state info to Variable and Type.
Pull Request -
State: closed - Opened by billhollings almost 9 years ago
- 2 comments
#6 - Minor fixes.
Pull Request -
State: closed - Opened by billhollings almost 9 years ago
#5 - Added tan.
Pull Request -
State: closed - Opened by luboslenco almost 9 years ago