Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / kniEngine/kni issues and pull requests
#1740 - MGCB.exe should either indicate that it requires a @ parameter in the output, or it should proceed without error if one is not specified
Issue -
State: closed - Opened by vchelaru 4 months ago
#1739 - [BlazorGL] Playing a SoundEffect which is loaded FromStream should not produce an exception
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1739 - [BlazorGL] Playing a SoundEffect which is loaded FromStream should not produce an exception
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1739 - [BlazorGL] Playing a SoundEffect which is loaded FromStream should not produce an exception
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1739 - [BlazorGL] Playing a SoundEffect which is loaded FromStream should not produce an exception
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1739 - [BlazorGL] Playing a SoundEffect which is loaded FromStream should not produce an exception
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1739 - [BlazorGL] Playing a SoundEffect which is loaded FromStream should not produce an exception
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1738 - fix BlazorGL special keys
Pull Request -
State: closed - Opened by nkast 4 months ago
#1738 - fix BlazorGL special keys
Pull Request -
State: closed - Opened by nkast 4 months ago
#1738 - fix BlazorGL special keys
Pull Request -
State: closed - Opened by nkast 4 months ago
#1738 - fix BlazorGL special keys
Pull Request -
State: closed - Opened by nkast 4 months ago
#1738 - fix BlazorGL special keys
Pull Request -
State: closed - Opened by nkast 4 months ago
#1738 - fix BlazorGL special keys
Pull Request -
State: closed - Opened by nkast 4 months ago
#1737 - [BlazorGL] DrawUserIndexedPrimitives causes a crash, but should instead render just like normal desktop platforms
Issue -
State: closed - Opened by vchelaru 4 months ago
#1737 - [BlazorGL] DrawUserIndexedPrimitives causes a crash, but should instead render just like normal desktop platforms
Issue -
State: closed - Opened by vchelaru 4 months ago
#1736 - clear BlazorGL KeyboardState on focus lost
Pull Request -
State: closed - Opened by nkast 4 months ago
#1735 - initialize SDL Joysticks
Pull Request -
State: closed - Opened by nkast 4 months ago
#1735 - initialize SDL Joysticks
Pull Request -
State: closed - Opened by nkast 4 months ago
#1735 - initialize SDL Joysticks
Pull Request -
State: closed - Opened by nkast 4 months ago
#1735 - initialize SDL Joysticks
Pull Request -
State: closed - Opened by nkast 4 months ago
#1735 - initialize SDL Joysticks
Pull Request -
State: closed - Opened by nkast 4 months ago
#1734 - KeyboardState does not recognized released key if key is released when browser has lost focus. See issue for how it should behave.
Issue -
State: closed - Opened by vchelaru 4 months ago
#1734 - KeyboardState does not recognized released key if key is released when browser has lost focus. See issue for how it should behave.
Issue -
State: closed - Opened by vchelaru 4 months ago
#1734 - KeyboardState does not recognized released key if key is released when browser has lost focus. See issue for how it should behave.
Issue -
State: closed - Opened by vchelaru 4 months ago
#1733 - Keyboard.GetState() KeyboardState.IsKeyDown should detect shift and ctrl keys, but does not
Issue -
State: closed - Opened by vchelaru 4 months ago
Labels: bug
#1733 - Keyboard.GetState() KeyboardState.IsKeyDown should detect shift and ctrl keys, but does not
Issue -
State: closed - Opened by vchelaru 4 months ago
Labels: bug
#1733 - Keyboard.GetState() KeyboardState.IsKeyDown should detect shift and ctrl keys, but does not
Issue -
State: closed - Opened by vchelaru 4 months ago
Labels: bug
#1733 - Keyboard.GetState() KeyboardState.IsKeyDown should detect shift and ctrl keys, but does not
Issue -
State: closed - Opened by vchelaru 4 months ago
Labels: bug
#1733 - Keyboard.GetState() KeyboardState.IsKeyDown should detect shift and ctrl keys, but does not
Issue -
State: closed - Opened by vchelaru 4 months ago
Labels: bug
#1733 - Keyboard.GetState() KeyboardState.IsKeyDown should detect shift and ctrl keys, but does not
Issue -
State: closed - Opened by vchelaru 4 months ago
Labels: bug
#1732 - SDL initialization
Pull Request -
State: closed - Opened by nkast 4 months ago
#1731 - implement Web TouchPanelCapabilities MaximumTouchCount and IsConnected
Pull Request -
State: closed - Opened by nkast 4 months ago
#1730 - implement Web GamePad
Pull Request -
State: closed - Opened by nkast 4 months ago
#1729 - Canvas width/height discusion
Issue -
State: closed - Opened by jordi-z80 4 months ago
- 4 comments
#1728 - BlendState.NonPremultiplied gives very different results on WindowsDX versus BlazorGL
Issue -
State: closed - Opened by jordi-z80 4 months ago
- 2 comments
#1727 - SoundEffect pitch not working on BlazorGL
Issue -
State: open - Opened by jordi-z80 4 months ago
- 2 comments
Labels: bug
#1726 - fix Web MediaPlayer IsRepeating
Pull Request -
State: closed - Opened by nkast 4 months ago
#1725 - refactor MediaPlayer
Pull Request -
State: closed - Opened by nkast 4 months ago
#1724 - fix ResourceNameAlphaTestEffect
Pull Request -
State: closed - Opened by nkast 4 months ago
#1723 - fix WebGL DrawUserPrimitives
Pull Request -
State: closed - Opened by nkast 4 months ago
#1722 - shader model 1.x error message
Pull Request -
State: closed - Opened by nkast 4 months ago
#1721 - [WebGL] GraphicsDevice.DrawUserPrimitives with non-zero vertexOffset should render with the proper offset, but instead causes nothing to render
Issue -
State: closed - Opened by vchelaru 4 months ago
#1720 - GamePad.GetState(0, GamePadDeadZone.None).IsConnected should return true immediately when the game launches
Issue -
State: closed - Opened by vchelaru 4 months ago
#1719 - update GamePadButtons.ToString()
Pull Request -
State: closed - Opened by nkast 4 months ago
#1718 - Building .fx file results in HRESULT: [0x8876086C]
Issue -
State: closed - Opened by vchelaru 4 months ago
- 2 comments
#1717 - AlphaTestEffect problem
Issue -
State: closed - Opened by jordi-z80 4 months ago
- 3 comments
Labels: bug
#1715 - normalize Android GamePad
Pull Request -
State: closed - Opened by nkast 4 months ago
#1714 - normalize Android GamePad
Pull Request -
State: closed - Opened by nkast 4 months ago
#1713 - fix CreateGamePadCapabilities
Pull Request -
State: closed - Opened by nkast 4 months ago
#1712 - rebuild DX effects
Pull Request -
State: closed - Opened by nkast 4 months ago
#1711 - perf HashSet _disposableAssets
Pull Request -
State: closed - Opened by nkast 4 months ago
#1710 - fix ShaderProfileDX11 samplerSlot
Pull Request -
State: closed - Opened by nkast 4 months ago
#1709 - inorder samplers merge
Pull Request -
State: closed - Opened by nkast 4 months ago
#1708 - upgrade NET.Test.Sdk
Pull Request -
State: closed - Opened by nkast 4 months ago
#1707 - DXTests use SharpDX nugets
Pull Request -
State: closed - Opened by nkast 4 months ago
#1706 - refactor ShaderProfileDX11
Pull Request -
State: closed - Opened by nkast 4 months ago
#1705 - move _singleRenderTargetBinding
Pull Request -
State: closed - Opened by nkast 4 months ago
#1704 - Revert "merge Check Samplers (#1667)"
Pull Request -
State: closed - Opened by nkast 4 months ago
#1703 - perf use DrawRangeElements
Pull Request -
State: closed - Opened by nkast 4 months ago
#1702 - fix GL NonPowerOfTwoUnusedTextureShouldNotThrow test
Pull Request -
State: closed - Opened by nkast 4 months ago
#1701 - fix DX NonPowerOfTwoUnusedTextureShouldNotThrow test
Pull Request -
State: closed - Opened by nkast 4 months ago
#1700 - NonPowerOfTwo tests
Pull Request -
State: closed - Opened by nkast 4 months ago
#1699 - test Effects Samplers
Pull Request -
State: closed - Opened by nkast 4 months ago
#1698 - fix GL test EffectParameterShouldBeSetIfSetByNameAndGetByIndex
Pull Request -
State: closed - Opened by nkast 4 months ago
#1697 - build OpenGL test Shaders at runtime.
Pull Request -
State: closed - Opened by nkast 5 months ago
#1696 - refactor AssetTestUtility
Pull Request -
State: closed - Opened by nkast 5 months ago
#1695 - fix WebGL template alpha blend
Pull Request -
State: closed - Opened by nkast 5 months ago
#1694 - Fix templates projectname
Pull Request -
State: closed - Opened by nkast 5 months ago
#1693 - fix templates .mgcb file creation
Pull Request -
State: closed - Opened by nkast 5 months ago
#1692 - refactor templates
Pull Request -
State: closed - Opened by nkast 5 months ago
#1691 - hardcode framework references version
Pull Request -
State: closed - Opened by nkast 5 months ago
#1688 - fix Android keyboard
Pull Request -
State: closed - Opened by nkast 5 months ago
#1687 - update tests
Pull Request -
State: closed - Opened by nkast 5 months ago
#1686 - cleanup test shaders
Pull Request -
State: closed - Opened by nkast 5 months ago
#1685 - cleanup legacy projects
Pull Request -
State: closed - Opened by nkast 5 months ago
#1684 - reuse Vorbis reader for Song Repeat
Pull Request -
State: closed - Opened by nkast 5 months ago
#1683 - refactor MediaPlayer events
Pull Request -
State: closed - Opened by nkast 5 months ago
#1682 - Reduce Vorbis MediaPlayer repeat delay
Pull Request -
State: closed - Opened by nkast 5 months ago
#1681 - cleanup Android SongStrategy
Pull Request -
State: closed - Opened by nkast 5 months ago
#1680 - reduce Vorbis MediaPlayer allocations
Pull Request -
State: closed - Opened by nkast 5 months ago
#1679 - refactor Vorbis MediaPlayerStrategy
Pull Request -
State: closed - Opened by nkast 5 months ago
#1678 - Update migrate_381.md
Pull Request -
State: closed - Opened by nkast 5 months ago
#1677 - reorganize tests
Pull Request -
State: closed - Opened by nkast 5 months ago
#1676 - move Tests base classes
Pull Request -
State: closed - Opened by nkast 5 months ago
#1675 - internal Zlibstream
Pull Request -
State: closed - Opened by nkast 5 months ago
#1674 - internal STBSHARP
Pull Request -
State: closed - Opened by nkast 5 months ago
#1673 - optimize GL PlatformApplyVertexBuffers()
Pull Request -
State: closed - Opened by nkast 5 months ago
#1672 - Cannot Create Multiplatform Template in VS 2022 17.10.2
Issue -
State: closed - Opened by thygrrr 5 months ago
- 3 comments
#1671 - refactor VertexBufferCollection
Pull Request -
State: closed - Opened by nkast 5 months ago
#1670 - remove VertexInputLayout
Pull Request -
State: closed - Opened by nkast 5 months ago
#1669 - refactor DX InputLayoutCache
Pull Request -
State: closed - Opened by nkast 5 months ago
#1668 - refactor DX InputLayoutCache
Pull Request -
State: closed - Opened by nkast 5 months ago
#1667 - merge Check Samplers
Pull Request -
State: closed - Opened by nkast 5 months ago
#1666 - inline CreateGLTexture2D()
Pull Request -
State: closed - Opened by nkast 5 months ago
#1665 - remove unnecessary code
Pull Request -
State: closed - Opened by nkast 5 months ago
#1664 - ref PlatformApplyState()
Pull Request -
State: closed - Opened by nkast 5 months ago
#1663 - refactor IOS GamePad
Pull Request -
State: closed - Opened by nkast 5 months ago
#1662 - upgrade Tests
Pull Request -
State: closed - Opened by nkast 5 months ago
#1661 - upgrade Test assets XNA
Pull Request -
State: closed - Opened by nkast 5 months ago
#1660 - refactor Non-Power of 2 check
Pull Request -
State: closed - Opened by nkast 5 months ago