Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / karnkaul/levk issues and pull requests

#16 - :bug: Fix out of range subscripts.

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#15 - Crash when diminishing delta time samples

Issue - State: closed - Opened by Kouros26 over 1 year ago - 3 comments

#14 - Spaced prototype

Pull Request - State: open - Opened by karnkaul over 1 year ago

#13 - Audio, skybox, fixed orthographic view, input triggers and ranges

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#12 - Basic shadow mapping; Scenes and Levels; improved skinning

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#11 - Refactor SkinnedMesh flow and Scene structure

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#10 - Dynamic rendering, legsmi

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#9 - Overhaul rendering architecture and project layout

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#8 - Fonts, directory structure, refactored meshes and render paths

Pull Request - State: closed - Opened by karnkaul over 1 year ago

#7 - Refactor imports

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#6 - Prune main, flesh out editor, unify component/renderer

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#5 - Asset Id/Uri refactor

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#4 - Formalize Entity, Component, Scene, Serializer

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#3 - Refactor Skeleton, Animation; add Service<T>

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#2 - Import GLTF meshes

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#1 - Merge dev

Pull Request - State: closed - Opened by karnkaul almost 2 years ago

#1 - Merge dev

Pull Request - State: closed - Opened by karnkaul almost 2 years ago