Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / jpwilliams/i-a-3 issues and pull requests
#20 - Missing Params in description.ext
Issue -
State: open - Opened by VnHoangAnh over 6 years ago
#19 - Set up guidance, possible bug
Issue -
State: open - Opened by frankster11 over 6 years ago
#18 - I was banned 2 years ago
Issue -
State: open - Opened by Bobbettizo almost 7 years ago
#17 - Editor Inquiry
Issue -
State: open - Opened by AlphaObeisance over 7 years ago
#16 - Update?!!
Issue -
State: open - Opened by KRDucky over 7 years ago
#15 - how to put Invade and Annex on a Host Havoc server?
Issue -
State: open - Opened by JJones921 over 7 years ago
#14 - Unable to see docs?
Issue -
State: open - Opened by PotatoSaladThe3rd over 7 years ago
- 3 comments
#13 - Spawning in Water
Issue -
State: open - Opened by xenaksis almost 8 years ago
- 2 comments
#12 - update?
Issue -
State: open - Opened by KRDucky about 8 years ago
- 5 comments
Labels: question
#11 - When a friendly base is captured by enemy forces, vehicle respawn markers do not disappear
Issue -
State: closed - Opened by jpwilliams over 10 years ago
Labels: bug
#10 - Some enemy groups are failing to initiate patrols
Issue -
State: open - Opened by jpwilliams over 10 years ago
Labels: bug
#9 - Upon creating respawnable vehicles, add vehicle name (and status?) to the marker
Issue -
State: closed - Opened by jpwilliams almost 11 years ago
Labels: enhancement
#8 - Be able to assign object texture and respawn time in vehicle declaration of bases
Issue -
State: open - Opened by jpwilliams almost 11 years ago
Labels: enhancement
#7 - Missions can currently spawn within bases or other missions
Issue -
State: open - Opened by jpwilliams almost 11 years ago
Labels: bug
#6 - Static OPFOR emplacements are counted as enemy units being present when capturing bases/objectives
Issue -
State: closed - Opened by jpwilliams almost 11 years ago
- 1 comment
Labels: bug
#5 - If a base is about to be attacked when friendly bases are reduced to zero, the attack will happen immediately when a new base is captured
Issue -
State: closed - Opened by jpwilliams almost 11 years ago
Labels: enhancement
#4 - Mission.ext.
Issue -
State: closed - Opened by Alauraa over 11 years ago
- 2 comments
Labels: bug
#3 - setCaptive sets side to CIV and disables respawn; remove it from debugging
Issue -
State: open - Opened by jpwilliams over 11 years ago
Labels: bug
#2 - AW_fnc_baseVehSpawn needs to return object created and base created at
Issue -
State: open - Opened by jpwilliams over 11 years ago
Labels: enhancement
#1 - Emplacements FSM must be created
Issue -
State: closed - Opened by jpwilliams over 11 years ago
- 1 comment