Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / johanbrook/medioqre issues and pull requests

#71 - Make HUD text larger

Issue - State: closed - Opened by johanbrook over 12 years ago - 1 comment
Labels: feature

#71 - Make HUD text larger

Issue - State: closed - Opened by johanbrook over 12 years ago - 1 comment
Labels: feature

#70 - Generalize all frame dimension in the system

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: chore

#69 - Fix sound pitch back to normal on new game

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: bug

#68 - Create 'click' sound when out of ammo

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: feature

#67 - Review the in-game HUD

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: feature

#67 - Review the in-game HUD

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: feature

#66 - Verify that the project is compilable and runnable

Issue - State: closed - Opened by johanbrook over 12 years ago - 1 comment
Labels: chore

#66 - Verify that the project is compilable and runnable

Issue - State: closed - Opened by johanbrook over 12 years ago - 1 comment
Labels: chore

#65 - Check why the Player model doesn't HP on collision

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: bug

#64 - Refactor the whole rendering

Issue - State: open - Opened by JBarberU over 12 years ago - 1 comment
Labels: rendering

#64 - Refactor the whole rendering

Issue - State: open - Opened by JBarberU over 12 years ago - 1 comment
Labels: rendering

#63 - "Pitch when hurt" doesn't work in windows

Issue - State: closed - Opened by jlugner over 12 years ago

#63 - "Pitch when hurt" doesn't work in windows

Issue - State: closed - Opened by jlugner over 12 years ago

#62 - Music stops in windows

Issue - State: closed - Opened by jlugner over 12 years ago
Labels: bug

#62 - Music stops in windows

Issue - State: closed - Opened by jlugner over 12 years ago
Labels: bug

#61 - Enemeis can spawn inside walls

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: bug

#61 - Enemeis can spawn inside walls

Issue - State: closed - Opened by johanbrook over 12 years ago
Labels: bug

#60 - Add fullscreen mode

Issue - State: closed - Opened by JBarberU almost 13 years ago - 1 comment
Labels: feature, rendering

#59 - Fix enemy attacks.

Issue - State: closed - Opened by jlugner almost 13 years ago - 1 comment
Labels: wontfix

#59 - Fix enemy attacks.

Issue - State: closed - Opened by jlugner almost 13 years ago - 1 comment
Labels: wontfix

#58 - Clean up package and file structure

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: chore

#58 - Clean up package and file structure

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: chore

#57 - Update UML diagrams

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: chore

#57 - Update UML diagrams

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: chore

#56 - Sound crashes in Linux

Issue - State: closed - Opened by JBarberU almost 13 years ago - 1 comment
Labels: bug

#56 - Sound crashes in Linux

Issue - State: closed - Opened by JBarberU almost 13 years ago - 1 comment
Labels: bug

#55 - Somebody fucked up the blue portal

Issue - State: closed - Opened by JBarberU almost 13 years ago - 1 comment
Labels: bug

#54 - Zombies can't walk through portals

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug

#53 - Swap Color3f

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering

#52 - Tilemap rendering above FPS meter

Issue - State: open - Opened by johanbrook almost 13 years ago
Labels: bug, rendering

#52 - Tilemap rendering above FPS meter

Issue - State: open - Opened by johanbrook almost 13 years ago
Labels: bug, rendering

#51 - Investigate if it's doable do switch mode with the 'Q' key

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature

#51 - Investigate if it's doable do switch mode with the 'Q' key

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature

#50 - Add pause functionality

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature, gui

#50 - Add pause functionality

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature, gui

#49 - LSD-mode

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: feature

#49 - LSD-mode

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: feature

#48 - Make sure enemies avoid walls

Issue - State: closed - Opened by jlugner almost 13 years ago
Labels: bug

#48 - Make sure enemies avoid walls

Issue - State: closed - Opened by jlugner almost 13 years ago
Labels: bug

#47 - Create distribution script

Issue - State: open - Opened by johanbrook almost 13 years ago
Labels: chore

#47 - Create distribution script

Issue - State: open - Opened by johanbrook almost 13 years ago
Labels: chore

#46 - Create a loading screen

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: gui

#45 - All resources used by the view should be preloaded.

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: feature

#44 - Make the model wait for the View to load

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: feature

#44 - Make the model wait for the View to load

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: feature

#43 - Os X imports causing problems on other platforms

Issue - State: closed - Opened by chrisnordqvist almost 13 years ago
Labels: bug

#43 - Os X imports causing problems on other platforms

Issue - State: closed - Opened by chrisnordqvist almost 13 years ago
Labels: bug

#42 - Add functionality to render something once

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering

#42 - Add functionality to render something once

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering

#41 - Add color mask functionality

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: feature, rendering

#41 - Add color mask functionality

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: feature, rendering

#40 - Create GLBitMapFont to render text

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering

#40 - Create GLBitMapFont to render text

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering

#39 - Handle Game Over

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: chore

#38 - "Javadoc ALL the code!"

Issue - State: closed - Opened by johanbrook almost 13 years ago - 2 comments
Labels: chore

#37 - Entities colliding with walls cannot move in any other direction than directly away from it

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug

#37 - Entities colliding with walls cannot move in any other direction than directly away from it

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug

#36 - Clean up

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: chore

#36 - Clean up

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: chore

#35 - Review ammocrate logic

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#34 - Enemies can damage themselves

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#34 - Enemies can damage themselves

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#33 - Spawn new item for each enemy killed (with a probability)

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: feature

#33 - Spawn new item for each enemy killed (with a probability)

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: feature

#32 - Player can receive more than its starting health

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#31 - Melee can run out of ammo.

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: bug

#31 - Melee can run out of ammo.

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: bug

#30 - Fix shadow blending

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: bug, rendering

#30 - Fix shadow blending

Issue - State: open - Opened by JBarberU almost 13 years ago
Labels: bug, rendering

#29 - Weird position bugs when creating projectiles from factory

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug

#29 - Weird position bugs when creating projectiles from factory

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug

#28 - Oversee all collision boxes

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug, chore

#28 - Oversee all collision boxes

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: bug, chore

#27 - Projectiles aren't teleported through portals

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#27 - Projectiles aren't teleported through portals

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#26 - Fix WeaponBelt handling

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#26 - Fix WeaponBelt handling

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#25 - Fix game window not resizing proportionally

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#25 - Fix game window not resizing proportionally

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#24 - Implement game options

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature, gui

#23 - Create object factory

Issue - State: closed - Opened by johanbrook almost 13 years ago - 1 comment
Labels: chore

#22 - Create GUI

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: gui

#22 - Create GUI

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: gui

#21 - Fix thrown ZipException

Issue - State: closed - Opened by JBarberU almost 13 years ago - 1 comment
Labels: bug, rendering

#21 - Fix thrown ZipException

Issue - State: closed - Opened by JBarberU almost 13 years ago - 1 comment
Labels: bug, rendering

#20 - Player should be able to shoot portals

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature

#19 - Player should be able to shoot projectiles south

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#19 - Player should be able to shoot projectiles south

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: bug

#18 - Player should be able to select different weapons

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature

#18 - Player should be able to select different weapons

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: feature

#17 - Refactor game life cycle

Issue - State: closed - Opened by johanbrook almost 13 years ago
Labels: chore

#16 - Z index for objects on the same layer

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: bug, rendering

#16 - Z index for objects on the same layer

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: bug, rendering

#15 - Fix new Tilemap

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering

#14 - Redo resource loader

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering

#13 - JSON data loading

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering

#13 - JSON data loading

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering

#12 - Fix OpenGL based rendering

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering

#12 - Fix OpenGL based rendering

Issue - State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering