Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / johanbrook/medioqre issues and pull requests
#71 - Make HUD text larger
Issue -
State: closed - Opened by johanbrook over 12 years ago
- 1 comment
Labels: feature
#71 - Make HUD text larger
Issue -
State: closed - Opened by johanbrook over 12 years ago
- 1 comment
Labels: feature
#70 - Generalize all frame dimension in the system
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: chore
#69 - Fix sound pitch back to normal on new game
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: bug
#68 - Create 'click' sound when out of ammo
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: feature
#67 - Review the in-game HUD
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: feature
#67 - Review the in-game HUD
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: feature
#66 - Verify that the project is compilable and runnable
Issue -
State: closed - Opened by johanbrook over 12 years ago
- 1 comment
Labels: chore
#66 - Verify that the project is compilable and runnable
Issue -
State: closed - Opened by johanbrook over 12 years ago
- 1 comment
Labels: chore
#65 - Check why the Player model doesn't HP on collision
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: bug
#64 - Refactor the whole rendering
Issue -
State: open - Opened by JBarberU over 12 years ago
- 1 comment
Labels: rendering
#64 - Refactor the whole rendering
Issue -
State: open - Opened by JBarberU over 12 years ago
- 1 comment
Labels: rendering
#63 - "Pitch when hurt" doesn't work in windows
Issue -
State: closed - Opened by jlugner over 12 years ago
#63 - "Pitch when hurt" doesn't work in windows
Issue -
State: closed - Opened by jlugner over 12 years ago
#62 - Music stops in windows
Issue -
State: closed - Opened by jlugner over 12 years ago
Labels: bug
#62 - Music stops in windows
Issue -
State: closed - Opened by jlugner over 12 years ago
Labels: bug
#61 - Enemeis can spawn inside walls
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: bug
#61 - Enemeis can spawn inside walls
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: bug
#60 - Add fullscreen mode
Issue -
State: closed - Opened by JBarberU over 12 years ago
- 1 comment
Labels: feature, rendering
#59 - Fix enemy attacks.
Issue -
State: closed - Opened by jlugner over 12 years ago
- 1 comment
Labels: wontfix
#59 - Fix enemy attacks.
Issue -
State: closed - Opened by jlugner over 12 years ago
- 1 comment
Labels: wontfix
#58 - Clean up package and file structure
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: chore
#58 - Clean up package and file structure
Issue -
State: closed - Opened by johanbrook over 12 years ago
Labels: chore
#57 - Update UML diagrams
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: chore
#57 - Update UML diagrams
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: chore
#56 - Sound crashes in Linux
Issue -
State: closed - Opened by JBarberU almost 13 years ago
- 1 comment
Labels: bug
#56 - Sound crashes in Linux
Issue -
State: closed - Opened by JBarberU almost 13 years ago
- 1 comment
Labels: bug
#55 - Somebody fucked up the blue portal
Issue -
State: closed - Opened by JBarberU almost 13 years ago
- 1 comment
Labels: bug
#54 - Zombies can't walk through portals
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug
#53 - Swap Color3f
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering
#52 - Tilemap rendering above FPS meter
Issue -
State: open - Opened by johanbrook almost 13 years ago
Labels: bug, rendering
#52 - Tilemap rendering above FPS meter
Issue -
State: open - Opened by johanbrook almost 13 years ago
Labels: bug, rendering
#51 - Investigate if it's doable do switch mode with the 'Q' key
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature
#51 - Investigate if it's doable do switch mode with the 'Q' key
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature
#50 - Add pause functionality
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature, gui
#50 - Add pause functionality
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature, gui
#49 - LSD-mode
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: feature
#49 - LSD-mode
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: feature
#48 - Make sure enemies avoid walls
Issue -
State: closed - Opened by jlugner almost 13 years ago
Labels: bug
#48 - Make sure enemies avoid walls
Issue -
State: closed - Opened by jlugner almost 13 years ago
Labels: bug
#47 - Create distribution script
Issue -
State: open - Opened by johanbrook almost 13 years ago
Labels: chore
#47 - Create distribution script
Issue -
State: open - Opened by johanbrook almost 13 years ago
Labels: chore
#46 - Create a loading screen
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: gui
#45 - All resources used by the view should be preloaded.
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: feature
#44 - Make the model wait for the View to load
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: feature
#44 - Make the model wait for the View to load
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: feature
#43 - Os X imports causing problems on other platforms
Issue -
State: closed - Opened by chrisnordqvist almost 13 years ago
Labels: bug
#43 - Os X imports causing problems on other platforms
Issue -
State: closed - Opened by chrisnordqvist almost 13 years ago
Labels: bug
#42 - Add functionality to render something once
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering
#42 - Add functionality to render something once
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering
#41 - Add color mask functionality
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: feature, rendering
#41 - Add color mask functionality
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: feature, rendering
#40 - Create GLBitMapFont to render text
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering
#40 - Create GLBitMapFont to render text
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: feature, rendering
#39 - Handle Game Over
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: chore
#38 - "Javadoc ALL the code!"
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 2 comments
Labels: chore
#37 - Entities colliding with walls cannot move in any other direction than directly away from it
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug
#37 - Entities colliding with walls cannot move in any other direction than directly away from it
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug
#36 - Clean up
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: chore
#36 - Clean up
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: chore
#35 - Review ammocrate logic
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#34 - Enemies can damage themselves
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#34 - Enemies can damage themselves
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#33 - Spawn new item for each enemy killed (with a probability)
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: feature
#33 - Spawn new item for each enemy killed (with a probability)
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: feature
#32 - Player can receive more than its starting health
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#31 - Melee can run out of ammo.
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: bug
#31 - Melee can run out of ammo.
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: bug
#30 - Fix shadow blending
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: bug, rendering
#30 - Fix shadow blending
Issue -
State: open - Opened by JBarberU almost 13 years ago
Labels: bug, rendering
#29 - Weird position bugs when creating projectiles from factory
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug
#29 - Weird position bugs when creating projectiles from factory
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug
#28 - Oversee all collision boxes
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug, chore
#28 - Oversee all collision boxes
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: bug, chore
#27 - Projectiles aren't teleported through portals
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#27 - Projectiles aren't teleported through portals
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#26 - Fix WeaponBelt handling
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#26 - Fix WeaponBelt handling
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#25 - Fix game window not resizing proportionally
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#25 - Fix game window not resizing proportionally
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#24 - Implement game options
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature, gui
#23 - Create object factory
Issue -
State: closed - Opened by johanbrook almost 13 years ago
- 1 comment
Labels: chore
#22 - Create GUI
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: gui
#22 - Create GUI
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: gui
#21 - Fix thrown ZipException
Issue -
State: closed - Opened by JBarberU almost 13 years ago
- 1 comment
Labels: bug, rendering
#21 - Fix thrown ZipException
Issue -
State: closed - Opened by JBarberU almost 13 years ago
- 1 comment
Labels: bug, rendering
#20 - Player should be able to shoot portals
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature
#19 - Player should be able to shoot projectiles south
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#19 - Player should be able to shoot projectiles south
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: bug
#18 - Player should be able to select different weapons
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature
#18 - Player should be able to select different weapons
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: feature
#17 - Refactor game life cycle
Issue -
State: closed - Opened by johanbrook almost 13 years ago
Labels: chore
#16 - Z index for objects on the same layer
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: bug, rendering
#16 - Z index for objects on the same layer
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: bug, rendering
#15 - Fix new Tilemap
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering
#14 - Redo resource loader
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering
#13 - JSON data loading
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering
#13 - JSON data loading
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering
#12 - Fix OpenGL based rendering
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering
#12 - Fix OpenGL based rendering
Issue -
State: closed - Opened by JBarberU almost 13 years ago
Labels: rendering