Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / jkomoros/boardgame issues and pull requests
#784 - Add language identifiers to markdown code blocks
Pull Request -
State: closed - Opened by andygeorge over 1 year ago
#783 - Richer godoc comments using formatting features in Go 1.19
Issue -
State: open - Opened by jkomoros over 2 years ago
#782 - Make enum keys of type EnumKey, not int
Issue -
State: open - Opened by jkomoros over 2 years ago
#781 - Use the Workspaces feature for local development
Issue -
State: open - Opened by jkomoros almost 3 years ago
- 1 comment
#780 - Bump path-parse from 1.0.6 to 1.0.7 in /server/static
Pull Request -
State: open - Opened by dependabot[bot] about 3 years ago
Labels: dependencies, javascript
#779 - Codegen is broken for enums
Issue -
State: closed - Opened by jkomoros over 3 years ago
- 5 comments
#778 - Bump y18n from 3.2.1 to 3.2.2 in /server/static
Pull Request -
State: open - Opened by dependabot[bot] over 3 years ago
Labels: dependencies
#777 - Consider switching the json diff format to jsondiff
Issue -
State: open - Opened by jkomoros almost 4 years ago
#775 - Use something like SQL builder in storage/mysql?
Issue -
State: open - Opened by jkomoros almost 4 years ago
#774 - A way to disable moves.SeatPlayer in debug settings
Issue -
State: open - Opened by jkomoros about 4 years ago
#773 - A way for a Enum property to express to struct inflater a property that's not tied to a struct tag
Issue -
State: open - Opened by jkomoros about 4 years ago
#772 - Some way for clients to know which moves are legal right now
Issue -
State: open - Opened by jkomoros about 4 years ago
#771 - A behavior for players that may administer a game
Issue -
State: open - Opened by jkomoros about 4 years ago
- 1 comment
#770 - Some way for bool props on playerStates to be used for GroupMembership
Issue -
State: open - Opened by jkomoros about 4 years ago
#769 - Allow computed group membership on types of subStates other than PlayerStates
Issue -
State: open - Opened by jkomoros about 4 years ago
#768 - A way for players to start a game now
Issue -
State: open - Opened by jkomoros about 4 years ago
#767 - Client side rendering for SeatPlayer
Issue -
State: open - Opened by jkomoros about 4 years ago
#766 - When remastering a golden, moves at the beginning or end should modify the game timestamps
Issue -
State: open - Opened by jkomoros about 4 years ago
#765 - Webapp no longer works
Issue -
State: closed - Opened by jkomoros about 4 years ago
- 1 comment
Labels: bug
#764 - storage.filesystem should encode move records with relative version numbers
Issue -
State: closed - Opened by jkomoros about 4 years ago
- 3 comments
#763 - Consider making PlayerIndex be a struct
Issue -
State: closed - Opened by jkomoros about 4 years ago
- 3 comments
#762 - Bump eslint from 3.19.0 to 4.18.2 in /server/static
Pull Request -
State: open - Opened by dependabot[bot] about 4 years ago
Labels: dependencies
#761 - Allow declarative legal methods
Issue -
State: open - Opened by jkomoros about 4 years ago
- 4 comments
#760 - Bump websocket-extensions from 0.1.3 to 0.1.4 in /server/static
Pull Request -
State: open - Opened by dependabot[bot] over 4 years ago
Labels: dependencies
#759 - Allow remote control / projected mode
Issue -
State: open - Opened by jkomoros over 4 years ago
- 1 comment
#758 - Some way to allow reordering players
Issue -
State: open - Opened by jkomoros over 4 years ago
- 1 comment
#757 - Games are never garbage collected
Issue -
State: open - Opened by jkomoros over 4 years ago
#756 - boardgame-util should warn when it's out of date
Issue -
State: open - Opened by jkomoros over 4 years ago
#755 - Rationalize notions of Seats, Active players
Issue -
State: open - Opened by jkomoros over 4 years ago
- 9 comments
#754 - Create a more fleshed out notion of SetUp phases in server layer
Issue -
State: open - Opened by jkomoros over 4 years ago
- 1 comment
#753 - Have game variants be handled entirely in the server layer, not the core library
Issue -
State: open - Opened by jkomoros over 4 years ago
#752 - Allow more complex team selection mechanics
Issue -
State: open - Opened by jkomoros over 4 years ago
- 5 comments
#751 - Creating a temporary stack allows you to skirt the stack invariant
Issue -
State: open - Opened by jkomoros over 4 years ago
#750 - Create EnumSlice property type
Issue -
State: open - Opened by jkomoros over 4 years ago
#749 - Allow a game to associate a color with a player in the client
Issue -
State: open - Opened by jkomoros over 4 years ago
- 1 comment
#748 - An easy pattern to include Player Names / Avatars in client rendering
Issue -
State: open - Opened by jkomoros over 4 years ago
- 1 comment
Labels: client
#747 - Use testing.T.Helper() for helper test funcs
Issue -
State: open - Opened by jkomoros over 4 years ago
#746 - Clean up implementation of codegen pkg
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 3 comments
#745 - Allow Int, string properties in SubStates to be initialized via constants in struct tags
Issue -
State: open - Opened by jkomoros almost 5 years ago
#744 - base.SubState shoudl grow a SetStatePropertyRef
Issue -
State: closed - Opened by jkomoros almost 5 years ago
- 1 comment
#743 - Consider making PropertyReader signature smaller
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 5 comments
#742 - Audit XSS possbiilities
Issue -
State: open - Opened by jkomoros almost 5 years ago
#741 - Helper to do computed properties for index of token in a board
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 8 comments
#740 - Allow more complex constant-based struct tag configuration
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 2 comments
#739 - ComponentInstance should grow `MayMoveTo` and friends to check legality
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 5 comments
#738 - Use go 1.13 style wrapped errors throughout
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 2 comments
#737 - Make PropertyReader string-based getters less error-prone
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 4 comments
#736 - Create StackConstraint to check whether a move is legal or not
Issue -
State: open - Opened by jkomoros almost 5 years ago
- 12 comments
#734 - Consider removing stuff from moves package doc
Issue -
State: closed - Opened by jkomoros almost 6 years ago
Labels: cleanup
#733 - Clean up documentation in moves about SourceStack
Issue -
State: open - Opened by jkomoros almost 6 years ago
Labels: cleanup
#732 - Consider a moves.CurrentPlayerFixUp
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 2 comments
Labels: enhancement
#731 - At least one example in examples should do multiple rounds
Issue -
State: open - Opened by jkomoros almost 6 years ago
Labels: enhancement, blackjack
#730 - If `boardgame-util serve` api binary crashes, `polymer` is left dangling
Issue -
State: open - Opened by jkomoros almost 6 years ago
Labels: bug, cli
#729 - Layout of component-stack should take into account component-scale
Issue -
State: open - Opened by jkomoros almost 6 years ago
Labels: enhancement, client
#728 - Some way to allow overlapping animations
Issue -
State: open - Opened by jkomoros almost 6 years ago
Labels: enhancement, client
#727 - Improve errors messages when golden fails to compare
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 2 comments
Labels: bug, cleanup
#726 - Consider using `transitionstart` events in the animations system
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 1 comment
Labels: client, cleanup
#725 - `boardgame-util serve` shouldn't use `polymer serve`
Issue -
State: open - Opened by jkomoros almost 6 years ago
Labels: cli, performance, cleanup
#724 - Consider popping auto-inflation into separate package
Issue -
State: closed - Opened by jkomoros almost 6 years ago
- 2 comments
Labels: cleanup
#723 - Enabling admin view when no moves have been made fails
Issue -
State: closed - Opened by jkomoros almost 6 years ago
Labels: bug, client, cleanup
#722 - Cards in a sanitize:len don't animate from stack to stack
Issue -
State: closed - Opened by jkomoros almost 6 years ago
- 2 comments
Labels: bug, client
#720 - Every so often animations get wedged when there are multiple fix ups in a row
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 6 comments
Labels: bug, client, cleanup
#719 - When a card leaves a stack, the rest of the cards shouldn't shift positions
Issue -
State: closed - Opened by jkomoros almost 6 years ago
- 5 comments
Labels: bug, client, cleanup
#718 - Edge case: next state not rendered if no animatable items used in view
Issue -
State: closed - Opened by jkomoros almost 6 years ago
- 1 comment
Labels: bug, client
#717 - Have a way to decide which animations to skip clientside
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 1 comment
Labels: enhancement, client
#716 - Animatable items should have a `wait-for-animation` attribute
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 1 comment
Labels: enhancement, client
#715 - Animatable items should get post-animation-delay property
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 2 comments
#713 - Move more of the animating logic into animateable items
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 5 comments
Labels: client, cleanup
#709 - Animations flicker in DebugAnimations due to performance regression
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 4 comments
Labels: bug, client, performance
#708 - ComponentChest.Add{Constant,Deck} should be private
Issue -
State: closed - Opened by jkomoros almost 6 years ago
Labels: cleanup
#705 - Fix errors in move/deal/collect components moves
Issue -
State: open - Opened by jkomoros almost 6 years ago
- 7 comments
Labels: bug
#701 - Ways to diff goldens and save new goldens
Issue -
State: closed - Opened by jkomoros almost 6 years ago
- 8 comments
#700 - Consider checking that game packages don't include math/rand
Issue -
State: closed - Opened by jkomoros almost 6 years ago
Labels: cli
#696 - GameDeelgate().Name should exactly equal the package name
Issue -
State: closed - Opened by jkomoros about 6 years ago
- 7 comments
Labels: cleanup
#691 - Document struct-based tag inflation in package doc
Issue -
State: closed - Opened by jkomoros about 6 years ago
- 1 comment
Labels: cleanup
#690 - Create clearer documentation for type hierarchies
Issue -
State: closed - Opened by jkomoros about 6 years ago
- 3 comments
Labels: cleanup
#662 - Support modules
Issue -
State: open - Opened by jkomoros about 6 years ago
- 4 comments
Labels: cleanup
#654 - Factor PhaseEnum out of main package
Issue -
State: open - Opened by jkomoros about 6 years ago
- 1 comment
Labels: cleanup
#645 - Consider a Sub-phase that pops back up into the parent phase when done
Issue -
State: open - Opened by jkomoros about 6 years ago
- 1 comment
Labels: enhancement
#643 - Blackjack when you bust the first card turns hidden again
Issue -
State: closed - Opened by jkomoros about 6 years ago
- 10 comments
Labels: bug
#640 - Improve performance of moveProgressionChecks
Issue -
State: open - Opened by jkomoros about 6 years ago
- 4 comments
Labels: performance
#639 - Consider popping moves.Base, DefaultGameDelegate into separate package
Issue -
State: closed - Opened by jkomoros about 6 years ago
- 4 comments
Labels: cleanup
#635 - ProposeMove on non-modifiable games should call Refresh() before returning
Issue -
State: closed - Opened by jkomoros about 6 years ago
- 1 comment
Labels: cleanup
#631 - autoreader enum gets tripped up by non-standard iota use
Issue -
State: open - Opened by jkomoros over 6 years ago
- 1 comment
Labels: bug
#614 - Switch to Polymer 3.0 / PWA Starter Kit
Issue -
State: open - Opened by jkomoros over 6 years ago
- 6 comments
Labels: client
#611 - Consider making TypeBoard just be a Stack of type SizedMultiStack
Issue -
State: open - Opened by jkomoros over 6 years ago
- 12 comments
Labels: cleanup
#591 - auto-generated Enums shouldn't be public
Issue -
State: closed - Opened by jkomoros over 6 years ago
- 2 comments
Labels: cleanup
#583 - Follow best practices for a library
Issue -
State: open - Opened by jkomoros over 6 years ago
- 2 comments
#576 - DefaultGameDelegate.DisplayName default behavior
Issue -
State: closed - Opened by jkomoros almost 7 years ago
- 5 comments
Labels: enhancement, ergonomics
#562 - Get rid of package doc
Issue -
State: closed - Opened by jkomoros almost 7 years ago
- 6 comments
Labels: cleanup
#555 - Handle renderer switches better in boardgame-component-stack
Issue -
State: open - Opened by jkomoros almost 7 years ago
- 1 comment
Labels: client, cleanup
#553 - Better pattern for cards that do different moves at different times
Issue -
State: open - Opened by jkomoros almost 7 years ago
- 1 comment
Labels: client, ergonomics
#552 - Fix all lint errors for package
Issue -
State: closed - Opened by jkomoros almost 7 years ago
- 2 comments
Labels: cleanup
#492 - {Int,Bool,Float,String,PlayerIndex}EnumMap object
Issue -
State: open - Opened by jkomoros about 7 years ago
- 8 comments
Labels: enhancement, ergonomics
#491 - Allow game-definable groups for sanitization policy
Issue -
State: closed - Opened by jkomoros about 7 years ago
- 12 comments
Labels: enhancement
#458 - Figure out a way to do animations of components with a stop-over point
Issue -
State: open - Opened by jkomoros about 7 years ago
- 3 comments
Labels: enhancement, client
#379 - Some kind of visual representation of shuffling in client
Issue -
State: open - Opened by jkomoros over 7 years ago
- 6 comments
Labels: enhancement, client
#283 - Support multiple instances in production
Issue -
State: open - Opened by jkomoros over 7 years ago
- 3 comments
Labels: server, cleanup
#221 - Server should serialize active timers so they persist across server restarts
Issue -
State: open - Opened by jkomoros over 7 years ago
- 1 comment
Labels: bug, server
#122 - Figure out a way to do a multiple servers
Issue -
State: open - Opened by jkomoros over 7 years ago
- 2 comments
Labels: server