Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / jjppof/goldensun_html5 issues and pull requests

#580 - Bump webpack and webpack-cli

Pull Request - State: open - Opened by dependabot[bot] 21 days ago
Labels: dependencies

#578 - Feature: add ability to advance dialog with B button

Pull Request - State: open - Opened by antoniaelsen 6 months ago

#577 - feature: support custom attack animations via 'attack_ability' item property

Pull Request - State: open - Opened by antoniaelsen 6 months ago - 2 comments

#562 - Some psynergy particles are not working properly

Issue - State: closed - Opened by jjppof 8 months ago
Labels: bug

#552 - Bug when settings psynergies shortcut

Issue - State: closed - Opened by jjppof 10 months ago
Labels: bug

#547 - Combat freeze when attacking a dead enemy with a Djinn

Issue - State: closed - Opened by JCalHij 12 months ago - 1 comment
Labels: bug

#546 - Combat freeze after selecting Garet's Djinn option

Issue - State: open - Opened by JCalHij 12 months ago - 4 comments
Labels: bug

#545 - Bump electron from 15.5.2 to 22.3.25

Pull Request - State: closed - Opened by dependabot[bot] 12 months ago - 1 comment
Labels: dependencies

#538 - Bump electron from 15.5.2 to 22.3.21

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago - 1 comment
Labels: dependencies

#530 - Allow weapons to perform custom attack animation

Issue - State: open - Opened by jjppof about 1 year ago
Labels: new game feature

#526 - Add sweat drops and emoticons to dialog event

Issue - State: closed - Opened by jjppof about 1 year ago - 1 comment
Labels: new game feature

#505 - Implement weather events

Issue - State: open - Opened by SamuelPhang over 1 year ago - 1 comment
Labels: new game feature

#501 - Update info window when giving an ability-granting item

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#498 - The engine looks poorly scaled with DPI 125%

Issue - State: closed - Opened by RafaelTrepaUnCarballo over 1 year ago - 2 comments
Labels: enhancement

#496 - Create version file to identify releases

Issue - State: closed - Opened by jjppof over 1 year ago
Labels: enhancement, environment/code refactor

#495 - Equipping item doesn't change stats after loading from JSON

Issue - State: closed - Opened by SamuelPhang over 1 year ago - 6 comments
Labels: bug

#493 - Fix healing ability sfx when dest_char is downed

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#491 - Update BasicInfoWindow when giving psynergy bestowing items

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: enhancement, next release

#489 - Allow enemies to flee

Issue - State: closed - Opened by jjppof over 1 year ago - 1 comment
Labels: new game feature

#488 - Trying to trade a recovering djinn causes glitches in djinn menu

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: bug

#487 - Summon icon sometimes gets stuck in battle

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: bug

#486 - Add sfx for Mars, Mercury, Jupiter djinn

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#485 - Add sfx for getting Venus Djinn

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#484 - Fix HP color in BasicInfoWindow

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#483 - Healing works on downed characters when it should not

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: bug

#482 - Recovering djinn able to be forced set/standby in menu

Issue - State: closed - Opened by SamuelPhang over 1 year ago - 1 comment
Labels: bug

#481 - Show permanent status effect under char name in BasicInfoWindow

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: enhancement

#480 - Add sfx for using consumable items

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#479 - Healer doesn't recognize venom as poison

Issue - State: closed - Opened by SamuelPhang over 1 year ago - 4 comments
Labels: bug

#478 - Add healer menu sfx

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#477 - Fix sfx for unsuccessful purchases in shop

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#476 - Game freezes when repeatedly buying and equipping same item from shop

Issue - State: closed - Opened by SamuelPhang over 1 year ago - 2 comments
Labels: bug

#475 - Fix inventory full check in shop menu

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#474 - Implement rainbow kills

Issue - State: open - Opened by SamuelPhang over 1 year ago
Labels: new game feature, next release

#473 - Add equip and curse sfx upon giving item

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#472 - Fix battle status window

Issue - State: closed - Opened by SamuelPhang over 1 year ago

#471 - Mind read sfx keeps playing too long

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: bug

#470 - Sfx for equipping and unequipping items, setting psynergy shortcut

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#469 - Add remaining shop sfx

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#468 - Add battle target select sfx, shop buy/sell sfx assets and implement shop sell sfx

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago - 1 comment

#467 - Play djinn set/unset sfx when setting/unsetting all djinn at once

Pull Request - State: closed - Opened by SamuelPhang over 1 year ago

#466 - Show correct controls in DjinnActionWindow when setting/unsetting all Djinn

Issue - State: closed - Opened by SamuelPhang over 1 year ago
Labels: enhancement

#464 - Fix Char status menu in Djinn menu

Issue - State: closed - Opened by SamuelPhang over 1 year ago - 5 comments
Labels: bug

#463 - Allow to choose defeat voices for battle monsters

Issue - State: closed - Opened by jjppof over 1 year ago
Labels: new game feature

#462 - play victory/defeat battle bgm

Issue - State: closed - Opened by jjppof over 1 year ago
Labels: new game feature

#461 - Mind Read during Reveal causes the game to hang until Reveal automatically closes

Issue - State: closed - Opened by danimoh almost 2 years ago - 1 comment
Labels: bug

#460 - Ice-skating mode on regular snow / ice-skating area can not be left

Issue - State: open - Opened by danimoh almost 2 years ago - 1 comment
Labels: could not reproduce

#459 - Show target status when selecting a target to revive in battle

Issue - State: closed - Opened by SamuelPhang almost 2 years ago - 1 comment
Labels: new game feature

#458 - Revive doesn't affect target when used in battle

Issue - State: closed - Opened by SamuelPhang almost 2 years ago
Labels: bug

#457 - Allow selecting downed characters when casting revive

Pull Request - State: closed - Opened by SamuelPhang almost 2 years ago

#456 - Change status text color when HP is low

Pull Request - State: closed - Opened by SamuelPhang almost 2 years ago

#455 - Allow to play SFX in battle animations

Issue - State: closed - Opened by jjppof almost 2 years ago - 1 comment
Labels: new game feature

#454 - Bump electron from 15.5.2 to 18.3.7

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago - 1 comment
Labels: dependencies

#453 - When getting Piers, djinn are not reordering

Issue - State: closed - Opened by jjppof almost 2 years ago - 1 comment
Labels: bug

#452 - Alex walking while a dialog is happening

Issue - State: closed - Opened by jjppof almost 2 years ago - 1 comment
Labels: bug

#451 - Loading save snapshots is not working on desktop app

Issue - State: closed - Opened by jjppof almost 2 years ago - 1 comment
Labels: bug

#449 - Mount desktop deploy system

Issue - State: closed - Opened by jjppof almost 2 years ago
Labels: duplicate, environment/code refactor

#448 - Bump electron from 15.5.2 to 15.5.5

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago - 1 comment
Labels: dependencies

#446 - Give an option to don't stop reveal on game event fire

Issue - State: closed - Opened by jjppof almost 2 years ago - 1 comment
Labels: new game feature

#428 - Do all the necessary checks when a char/party has inventory full in all necessary situations

Issue - State: closed - Opened by jjppof over 2 years ago - 1 comment
Labels: enhancement

#427 - Play yes or no animation when responding yes/no menu

Issue - State: closed - Opened by jjppof over 2 years ago - 1 comment
Labels: enhancement, new game feature

#425 - Make low health show as yellow

Issue - State: closed - Opened by MilesBHuff over 2 years ago
Labels: enhancement

#420 - Pressing "X" (B) should advance dialog

Issue - State: open - Opened by MilesBHuff over 2 years ago - 1 comment
Labels: enhancement, next release

#417 - Implement Sand Psynergy

Issue - State: closed - Opened by jjppof over 2 years ago
Labels: new game feature, next release

#409 - Simple AI improvement

Issue - State: open - Opened by MilesBHuff over 2 years ago - 6 comments
Labels: new game feature, next release

#357 - Allow NPC to random walk while in a Game Event

Issue - State: closed - Opened by jjppof over 2 years ago - 2 comments
Labels: enhancement

#350 - Allow to get Retreat data from bounding box Tiled objects

Issue - State: closed - Opened by jjppof almost 3 years ago - 1 comment
Labels: new game feature

#338 - Limit to 60 fps in deploy

Issue - State: closed - Opened by jjppof almost 3 years ago - 3 comments
Labels: bug, enhancement, can be hard/high effort

#319 - Change TileEvent._activation_collision_layers prop to Set type

Issue - State: closed - Opened by jjppof about 3 years ago
Labels: environment/code refactor

#318 - Check JSON.parse with try/catch

Issue - State: open - Opened by jjppof about 3 years ago
Labels: environment/code refactor, next release

#296 - Create a shortcut/reference to repeated battle sprites for enemies

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#290 - Remove effect_msg field and set it as a custom field

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: enhancement

#286 - Add weights to parties in order to be chosen with bigger/smaller chances

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#283 - Implement dodge animation

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#282 - Implement flee animation

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#281 - add HUE shift option for enemy battle sprites

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#278 - remove kill_all_sprites in utils.ts

Issue - State: closed - Opened by jjppof over 3 years ago - 3 comments
Labels: environment/code refactor

#262 - Add class vunerabilities into class_db.json

Issue - State: closed - Opened by jjppof over 3 years ago
Labels: enhancement

#260 - Implement "counter_strike" effect type

Issue - State: open - Opened by jjppof over 3 years ago
Labels: new game feature, next release

#254 - For teleport events, implement spiral stairs animation

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#243 - Use electron to create a desktop release

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature, can be hard/high effort

#226 - Missing sound effects

Issue - State: closed - Opened by bfcferreira over 3 years ago - 3 comments
Labels: enhancement

#217 - Allow to control allies sprites in battle animations

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: enhancement, new game feature

#206 - Create battle animations

Issue - State: open - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature, can be hard/high effort, next release

#193 - Sort effects by operator importance when applying.

Issue - State: open - Opened by jjppof over 3 years ago
Labels: enhancement, next release

#192 - Make the battle cursor to work with downed chars when casting revive

Issue - State: closed - Opened by jjppof over 3 years ago
Labels: bug

#191 - Make Battle Status Menu use PlayerSprites

Issue - State: closed - Opened by jjppof over 3 years ago
Labels: enhancement

#190 - Implement "battle_round_start", "battle_round_end" and "on_take" effects

Issue - State: closed - Opened by jjppof over 3 years ago - 1 comment
Labels: new game feature

#118 - Add attribute in Effects to allow cleaning all effects of a single type in that stack.

Issue - State: open - Opened by bfcferreira almost 4 years ago - 1 comment
Labels: enhancement, next release

#101 - Implement Mind Read psynergy and window

Issue - State: closed - Opened by jjppof almost 4 years ago
Labels: new game feature, can be hard/high effort

#100 - Implement Retreat psynergy

Issue - State: closed - Opened by jjppof almost 4 years ago
Labels: new game feature, can be hard/high effort

#99 - Bundle phaser.js with base/ folder.

Issue - State: closed - Opened by jjppof almost 4 years ago
Labels: new game feature

#98 - bug fixes at shop, changed string literals

Pull Request - State: closed - Opened by bfcferreira almost 4 years ago
Labels: bug

#97 - Main Menu buttons not returning properly

Issue - State: closed - Opened by jjppof almost 4 years ago
Labels: bug