Ecosyste.ms: Issues

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GitHub / jgillich/godot-snappy issues and pull requests

#17 - Made the snap point disappear immediately upon releasing the activation key

Pull Request - State: open - Opened by pgervais 4 months ago - 1 comment

#16 - Add CSG support for Godot 4

Pull Request - State: closed - Opened by Reonu 10 months ago

#15 - Add normal snapping, fix parenting issue

Pull Request - State: open - Opened by notpresident35 about 1 year ago - 2 comments

#14 - Hello dude

Issue - State: closed - Opened by SmithyWilliams over 1 year ago - 1 comment

#13 - Add CSG support

Pull Request - State: closed - Opened by Frontrider about 2 years ago - 1 comment

#12 - CSG support

Issue - State: closed - Opened by Frontrider about 2 years ago - 2 comments
Labels: enhancement

#11 - fix weird and broken translate

Pull Request - State: closed - Opened by jgillich about 2 years ago

#8 - Scaled MeshInstances causing issues

Issue - State: closed - Opened by clemlak over 2 years ago - 2 comments
Labels: bug

#7 - Snappy godot 3x

Pull Request - State: closed - Opened by realgdman over 2 years ago - 2 comments

#6 - Port to godot 3.x

Pull Request - State: closed - Opened by realgdman over 2 years ago - 1 comment

#5 - Multi-object snap

Issue - State: open - Opened by jgillich over 2 years ago
Labels: enhancement

#4 - The move/rotate gizmo can get in the way

Issue - State: open - Opened by fire over 2 years ago
Labels: help wanted

#3 - Consider all vertices, regardless of intersection

Pull Request - State: closed - Opened by winston-yallow over 2 years ago - 1 comment

#2 - Actions are not added to the undo/redo stack

Issue - State: closed - Opened by winston-yallow over 2 years ago - 2 comments
Labels: enhancement

#1 - You must hover on a vertex, being close is not good enough

Issue - State: closed - Opened by fire over 2 years ago - 2 comments
Labels: help wanted