Ecosyste.ms: Issues
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GitHub / jgillich/godot-snappy issues and pull requests
#17 - Made the snap point disappear immediately upon releasing the activation key
Pull Request -
State: open - Opened by pgervais 4 months ago
- 1 comment
#16 - Add CSG support for Godot 4
Pull Request -
State: closed - Opened by Reonu 10 months ago
#15 - Add normal snapping, fix parenting issue
Pull Request -
State: open - Opened by notpresident35 about 1 year ago
- 2 comments
#14 - Hello dude
Issue -
State: closed - Opened by SmithyWilliams over 1 year ago
- 1 comment
#13 - Add CSG support
Pull Request -
State: closed - Opened by Frontrider about 2 years ago
- 1 comment
#12 - CSG support
Issue -
State: closed - Opened by Frontrider about 2 years ago
- 2 comments
Labels: enhancement
#11 - fix weird and broken translate
Pull Request -
State: closed - Opened by jgillich about 2 years ago
#9 - If the snapped object is rotated, then it the tool moves the object in the wrong direction
Issue -
State: closed - Opened by Frontrider about 2 years ago
- 3 comments
#8 - Scaled MeshInstances causing issues
Issue -
State: closed - Opened by clemlak over 2 years ago
- 2 comments
Labels: bug
#7 - Snappy godot 3x
Pull Request -
State: closed - Opened by realgdman over 2 years ago
- 2 comments
#6 - Port to godot 3.x
Pull Request -
State: closed - Opened by realgdman over 2 years ago
- 1 comment
#5 - Multi-object snap
Issue -
State: open - Opened by jgillich over 2 years ago
Labels: enhancement
#4 - The move/rotate gizmo can get in the way
Issue -
State: open - Opened by fire over 2 years ago
Labels: help wanted
#3 - Consider all vertices, regardless of intersection
Pull Request -
State: closed - Opened by winston-yallow over 2 years ago
- 1 comment
#2 - Actions are not added to the undo/redo stack
Issue -
State: closed - Opened by winston-yallow over 2 years ago
- 2 comments
Labels: enhancement
#1 - You must hover on a vertex, being close is not good enough
Issue -
State: closed - Opened by fire over 2 years ago
- 2 comments
Labels: help wanted