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GitHub / jeffsieu/coma-dash issues and pull requests

#158 - Enemy: Add StunState

Pull Request - State: open - Opened by daniellimws about 5 years ago

#157 - MeleeEnemy: Add DeadState so that it does not attack after dying

Pull Request - State: closed - Opened by daniellimws about 5 years ago

#156 - Enemy still attacks when dead

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: bug, category: enemies

#155 - Make wall on bottom side of room transparent when player is in the room

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 2 comments
Labels: category: level

#154 - Enemies walk into other rooms

Issue - State: open - Opened by daniellimws about 5 years ago
Labels: category: enemies

#153 - Change all line endings to LF

Issue - State: open - Opened by daniellimws about 5 years ago
Labels: good first issue

#152 - Make sure polygon tracing has same end point as start point

Pull Request - State: closed - Opened by daniellimws about 5 years ago

#151 - Wall artifact

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: bug, category: level

#150 - Add Room behaviors, fix camera jerk on level start

Pull Request - State: closed - Opened by jeffsieu about 5 years ago

#149 - Read boss position from map and place it in the level

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 1 comment

#148 - Enemy velocity overrides DashSkill knockback effect

Issue - State: open - Opened by daniellimws about 5 years ago
Labels: bug, category: enemies

#147 - DashSkill cooldown

Issue - State: open - Opened by daniellimws about 5 years ago
Labels: enhancement, category: attack

#146 - Player: Change collider and adjust DashSkill indicator

Pull Request - State: closed - Opened by daniellimws about 5 years ago

#145 - Fix enemy stuck in wall

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 1 comment

#144 - Change line endings

Pull Request - State: closed - Opened by daniellimws about 5 years ago

#143 - Add countdown timer, Level.GameOver

Pull Request - State: closed - Opened by jeffsieu about 5 years ago

#142 - Shader: Fix floor shader misalignment

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 3 comments

#141 - Game countdown

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: category: level

#140 - HealthEntity: Fix nullptr errors

Pull Request - State: closed - Opened by daniellimws about 5 years ago

#139 - Organize tscn files into their folders

Pull Request - State: closed - Opened by daniellimws about 5 years ago

#138 - Wall obstructs view

Issue - State: closed - Opened by daniellimws about 5 years ago

#137 - Player animation not working properly

Issue - State: open - Opened by daniellimws about 5 years ago - 2 comments
Labels: bug, category: controls

#136 - Enemy stuck in wall

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: bug, category: enemies

#135 - Change player collision shape to capsule

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: bug

#134 - Floor shader not aligned

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: bug, category: shader

#133 - Add MeleeEnemy, HP regeneration

Pull Request - State: closed - Opened by jeffsieu about 5 years ago - 4 comments

#132 - Enemy spawner

Pull Request - State: closed - Opened by jeffsieu about 5 years ago

#131 - MapLoader: Connect rooms with the doors next to them

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 2 comments

#130 - Player animation blending using AnimationTree

Issue - State: open - Opened by jeffsieu about 5 years ago

#129 - Player model

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 6 comments

#128 - Parse map image to generate level meshes

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 1 comment

#127 - Speed up bullet explosion, restrict shockwave radius

Pull Request - State: closed - Opened by jeffsieu about 5 years ago - 3 comments

#126 - Clean up projectile

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 1 comment

#125 - Convert to Rigidbody physics

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 2 comments

#124 - Add ColLayer class, change marked hp bar to green

Pull Request - State: closed - Opened by jeffsieu about 5 years ago

#123 - Refactor Enemy, set col layer for Player and Enemy

Pull Request - State: closed - Opened by jeffsieu about 5 years ago - 1 comment

#122 - HealthEntity: Only update healthbars when Health > 0

Pull Request - State: closed - Opened by daniellimws about 5 years ago
Labels: bug

#121 - Projectile: Destroy object once it collides with something

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 1 comment
Labels: category: attack

#120 - AngstyEnemy: Enemy that charges and knocks back the player

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 3 comments
Labels: new feature, category: enemies

#119 - Basic gameplay requirements

Issue - State: open - Opened by jeffsieu about 5 years ago

#118 - Add map-sized floor collider

Pull Request - State: closed - Opened by jeffsieu about 5 years ago

#117 - Add Apple and Pencil

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 3 comments
Labels: category: enemies

#116 - Outline shader enhance

Pull Request - State: closed - Opened by owenl131 about 5 years ago

#115 - Use `MoveAndSlide` to move bullet

Issue - State: closed - Opened by daniellimws about 5 years ago - 6 comments
Labels: bug, category: attack

#114 - Add books and bookshelves

Pull Request - State: closed - Opened by jeffsieu about 5 years ago - 3 comments

#113 - Chair asset

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 1 comment

#112 - Enemy spawner

Issue - State: closed - Opened by daniellimws about 5 years ago - 3 comments
Labels: new feature, category: enemies

#111 - Enemy: Add player following and attack

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 1 comment
Labels: new feature, category: enemies

#110 - Optimise floor generation in MapLoader

Pull Request - State: closed - Opened by jeffsieu about 5 years ago - 1 comment
Labels: enhancement, category: level

#109 - Outline shader

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 2 comments

#108 - Add appleguy as first enemy

Issue - State: open - Opened by daniellimws about 5 years ago - 1 comment
Labels: new feature, category: enemies

#107 - Dash: Check if ray intersection with the enemy exists

Pull Request - State: closed - Opened by daniellimws about 5 years ago
Labels: bug, category: controls

#106 - Bug fixes for Player and DashSkill

Pull Request - State: closed - Opened by owenl131 about 5 years ago - 1 comment

#105 - Make camera use velocity-based movement

Pull Request - State: closed - Opened by jeffsieu about 5 years ago

#104 - Refactor Enemy HP to HealthEntity, add health bar

Pull Request - State: closed - Opened by jeffsieu about 5 years ago - 4 comments

#103 - Code clean up: Player health, general Entity class

Issue - State: closed - Opened by jeffsieu about 5 years ago - 1 comment
Labels: category: game feel, category: enemies

#102 - Level generator

Issue - State: closed - Opened by daniellimws about 5 years ago - 6 comments
Labels: new feature, category: level

#101 - Room map generator

Issue - State: closed - Opened by daniellimws about 5 years ago
Labels: new feature, category: level

#100 - Player can dash out of the wall

Issue - State: closed - Opened by daniellimws about 5 years ago - 2 comments
Labels: bug, category: controls

#99 - Camera: Follow player and zoom on dash

Pull Request - State: closed - Opened by daniellimws about 5 years ago - 5 comments

#98 - Collectibles

Issue - State: open - Opened by jeffsieu about 5 years ago
Labels: new feature, category: rewards

#97 - Better enemies

Issue - State: open - Opened by jeffsieu about 5 years ago - 1 comment
Labels: new feature, category: enemies

#96 - Camera movement

Issue - State: open - Opened by daniellimws over 5 years ago
Labels: new feature, category: game feel

#95 - First character

Pull Request - State: closed - Opened by jeffsieu over 5 years ago - 1 comment

#94 - MapLoader: Basic implementation

Pull Request - State: closed - Opened by daniellimws over 5 years ago - 1 comment

#93 - Movement improvements

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#92 - Fix general aim indicator not passing attributes

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#91 - Add general version of aim indicator

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#90 - Map parsing system

Issue - State: closed - Opened by daniellimws over 5 years ago - 3 comments

#89 - First Character

Issue - State: closed - Opened by jeffsieu over 5 years ago

#88 - Unnatural player movement

Issue - State: closed - Opened by jeffsieu over 5 years ago

#87 - Level generation

Issue - State: closed - Opened by jeffsieu over 5 years ago - 2 comments
Labels: category: level

#86 - Add aim indicators

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#85 - Add floor tiles to RoomGenerator

Pull Request - State: closed - Opened by jeffsieu over 5 years ago - 1 comment

#84 - Add get set for wall height and thickness

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#83 - Add get set for wall height and thickness

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#82 - Basic room generator, enable player collision

Pull Request - State: closed - Opened by jeffsieu over 5 years ago - 1 comment

#81 - Add player rotation, basic aiming arc

Pull Request - State: closed - Opened by jeffsieu over 5 years ago - 5 comments

#80 - Dotnet format

Pull Request - State: closed - Opened by daniellimws over 5 years ago - 4 comments

#79 - Add player movement, code analyzers

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#78 - Player attributes

Issue - State: open - Opened by daniellimws over 5 years ago - 1 comment
Labels: new feature

#77 - Inventory system

Issue - State: open - Opened by daniellimws over 5 years ago
Labels: new feature

#76 - Shop system

Issue - State: open - Opened by daniellimws over 5 years ago
Labels: new feature

#75 - 0.0.2

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#74 - Refactor variables, change transform.origin to translation, etc

Pull Request - State: closed - Opened by daniellimws over 5 years ago - 1 comment

#73 - Revise Collectible flying mechanics

Pull Request - State: closed - Opened by jeffsieu over 5 years ago - 2 comments

#72 - Refactor Enemy functions, use only find_node on ready

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#71 - Enemy juice

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#70 - Various fixes

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#69 - Add crit and screenshake

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#68 - Add damage numbers, refactor HealthBar to its own scene

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#67 - Damage numbers

Issue - State: closed - Opened by daniellimws over 5 years ago

#66 - Skybox

Issue - State: closed - Opened by daniellimws over 5 years ago

#65 - Add custom Zombie mesh and animations

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#64 - Make enemy spawners translucent

Pull Request - State: closed - Opened by jeffsieu over 5 years ago - 1 comment

#63 - Improve camera init anims, refactor level manager

Pull Request - State: closed - Opened by jeffsieu over 5 years ago

#62 - Organize files into their own directories

Pull Request - State: closed - Opened by daniellimws over 5 years ago

#61 - Add README

Issue - State: open - Opened by jeffsieu over 5 years ago
Labels: documentation

#60 - Use better methods for vectors

Issue - State: closed - Opened by daniellimws over 5 years ago

#59 - Let all collectibles fly to player when level is cleared

Pull Request - State: closed - Opened by daniellimws over 5 years ago - 1 comment