Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / jeaye/q3 issues and pull requests
#59 - Still active?
Issue -
State: open - Opened by poperigby over 5 years ago
- 9 comments
#58 - ./configure failure on linux x86_64
Issue -
State: open - Opened by blak3mill3r over 6 years ago
- 1 comment
#57 - Can't build; submodule references non-existent commit
Issue -
State: open - Opened by bmcorser over 8 years ago
- 4 comments
#56 - Update travis script
Pull Request -
State: closed - Opened by GuillaumeGomez almost 10 years ago
- 3 comments
#55 - Fail to configure
Issue -
State: open - Opened by johnjelinek over 10 years ago
- 1 comment
#54 - Build failed due to rust-opengles
Issue -
State: closed - Opened by jaredly almost 11 years ago
- 3 comments
Labels: build
#53 - Out of source builds are busted
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement, build
#52 - Port to gl-rs
Issue -
State: open - Opened by jeaye over 11 years ago
Labels: enhancement, opengl
#51 - Lower GL requirements to 3.1 core for better Mesa support
Issue -
State: closed - Opened by jeaye over 11 years ago
- 2 comments
Labels: enhancement, opengl
#50 - Basic networking
Issue -
State: open - Opened by jeaye over 11 years ago
Labels: enhancement
#49 - Duplicate voxels are stored in VRAM
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement, opengl
#48 - More robust animation system
Issue -
State: open - Opened by jeaye over 11 years ago
- 2 comments
Labels: enhancement, opengl
#47 - Non-voxel renderer
Issue -
State: open - Opened by jeaye over 11 years ago
Labels: enhancement, opengl
#46 - Build separate modules
Issue -
State: open - Opened by jeaye over 11 years ago
- 2 comments
Labels: enhancement, build
#45 - Clean up ./configure
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#44 - VAO property management is redundant?
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement, opengl, perf
#43 - States are not unloaded when the Director dies
Issue -
State: closed - Opened by jeaye over 11 years ago
- 1 comment
Labels: bug
#42 - Add log_assert and log_fail
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#41 - Segmentation fault in update_visibility
Issue -
State: open - Opened by squiddy over 11 years ago
- 10 comments
Labels: bug, crash, opengl
#40 - Add type safety to console properties
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#39 - Unicode text
Issue -
State: closed - Opened by jeaye over 11 years ago
- 1 comment
Labels: enhancement
#38 - Get rid of @mut with shaders
Issue -
State: open - Opened by jeaye over 11 years ago
- 1 comment
Labels: enhancement
#37 - Text formatting
Issue -
State: closed - Opened by jeaye over 11 years ago
- 1 comment
Labels: enhancement
#36 - Console command to quit the game
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#35 - API to run console commands from code
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#34 - Loading state needed
Issue -
State: open - Opened by jeaye over 11 years ago
Labels: enhancement
#33 - Console property for vsync
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#32 - Game state director doesn't manage states well
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#31 - Ability to load arbitrary maps from console
Issue -
State: closed - Opened by jeaye over 11 years ago
- 1 comment
Labels: enhancement
#30 - Toggling between renderers hard crashes
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: bug
#29 - Console needs word wrapping and scrolling
Issue -
State: open - Opened by jeaye over 11 years ago
- 2 comments
Labels: enhancement
#28 - A proper logger
Issue -
State: closed - Opened by jeaye over 11 years ago
- 6 comments
Labels: enhancement
#27 - GL names are not being cleaned up properly
Issue -
State: closed - Opened by jeaye over 11 years ago
- 1 comment
Labels: bug, opengl
#26 - Windows build not tested
Issue -
State: open - Opened by jeaye over 11 years ago
Labels: bug, windows
#25 - Have all uses of gl::Camera go through the new accessor
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#24 - Colorized Makefile output
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#23 - Build fails on Mac
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: bug
#22 - Make fails on random systems with shell errors
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: bug
#21 - Delta time is in nano seconds
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#20 - GL names could come back invalid
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#19 - Load and animate MD5 models
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#18 - Cursor is visible and moves all around the desktop -- OS X
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: bug
#17 - Voxel colors are not properly interpolated
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: bug
#16 - State/module based game components
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#15 - Console for debugging and tweaking
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#14 - Stack based UI system
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#13 - Arbitrary texture loading
Issue -
State: closed - Opened by jeaye over 11 years ago
- 1 comment
Labels: enhancement
#12 - Arbitrary mesh voxelizer
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#11 - Bare bones (decently generic) linear algebra library
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#10 - Abstract GL shaders into something dynamic and reusable
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#9 - Implement basic Freetype font rendering
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#8 - Get a basic FPS camera working
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: enhancement
#7 - Proper BSP loading and rendering
Issue -
State: open - Opened by jeaye over 11 years ago
- 1 comment
Labels: enhancement
#6 - Entire map is rendered without voxel culling
Issue -
State: closed - Opened by jeaye over 11 years ago
- 4 comments
Labels: enhancement
#5 - Invalid set/get in console is a hard crash
Issue -
State: closed - Opened by jeaye over 11 years ago
Labels: bug
#4 - UNIX-like input in console
Issue -
State: open - Opened by jeaye over 11 years ago
Labels: enhancement
#3 - Fixed incompatibilities with latest incoming
Pull Request -
State: closed - Opened by mstewartgallus over 11 years ago
- 1 comment
#2 - Does not support out of tree builds
Issue -
State: closed - Opened by mstewartgallus over 11 years ago
- 5 comments
#1 - What version of Rust is this meant to build with?
Issue -
State: closed - Opened by colemickens almost 12 years ago
- 2 comments
Labels: question