Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / jcreedcmu/wordlike issues and pull requests

#97 - Implement markers

Issue - State: open - Opened by jcreedcmu about 1 year ago

#96 - Save and restore game state

Issue - State: open - Opened by jcreedcmu about 1 year ago

#95 - Save random seed for layer generation

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#94 - Collect more statistics about gameplay

Issue - State: open - Opened by jcreedcmu about 1 year ago

#92 - After win, display time to completion

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#91 - Add animations for milestone scores

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#90 - Add "creative mode"

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#89 - Implement win condition if you get enough points

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#88 - Explain bonuses and buttons in instructions

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: documentation

#86 - Make keyboard shortcuts easily available in-game

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: documentation

#85 - Add keybindings to instructions

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#84 - Should revert to pointer when expendable tools run out

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment

#83 - Make bomb destroy bonuses also

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#82 - Make panic bar change color gradually

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#81 - Shadow to show likely tile fall or bomb impact

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#80 - Bonus you have to completely surround on all four sides

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: bonus

#79 - Bonus that lets you increment or decrement letters through the alphabet

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: bonus

#78 - Bonus that requires you to make a particular word within a time limit

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bonus

#76 - Implement fog-of-war

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#75 - Implement transpose operation while dragging tile group

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#74 - Custom cursors for selection operations

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: ui

#72 - Implement "origin finder"

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: ui

#71 - Implement selection modification operations

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#70 - Consider making bomb tools reset to pointer when used

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#69 - Ensure shuffle button always has a nontrivial shuffle

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#68 - Dragging selection doesn't check for bonus collision

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug

#66 - Bonus to give a vowel or consonant by choice

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#65 - Bonus to copy existing tile from board

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bonus

#64 - Drag group of tiles from board to hand

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#63 - Implement "shuffle in hand" button

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#62 - Make distribution sensitive to vowels and consonants

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#61 - Allow bombing empty squares

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#60 - Make bombs items instead of pay-as-you-go

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#59 - Show some tools conditional on availability

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#58 - Implement keyboard shortcuts for tools

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#57 - Implement hand limit

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#56 - Animation time still elapses during pause

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui

#55 - Make repaints more by-need

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#54 - Animations for dynamite

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#53 - Selection allows circumventing origin stickiness

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment
Labels: bug

#52 - Add appropriate cursors for tools

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#51 - Ensure dynamite works on hand tiles

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#50 - Tile zoom is wrong when dragging tile over toolbar

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui

#49 - Selection is wrong when dragging tile out of selection

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui

#48 - Implement pause button

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#47 - Do something when player surrounds tiles

Issue - State: open - Opened by jcreedcmu about 1 year ago

#46 - Make timer "burn down" instead of "filling up"

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#45 - Add toolbar

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#44 - Implement tile blocks

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#43 - Invalid word annotations have wrong z-order

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui

#42 - Rethink button bindings

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment
Labels: ui

#41 - Make selection depend on ids not positions

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor

#40 - Dragging tiles to hand puts them in the wrong index

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug

#39 - Make Tile ids mandatory not nullable internally

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor

#38 - Make it possible to kill tiles directly in hand

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#37 - Sequester non-pure state

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment
Labels: refactor

#36 - Add instructions page

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#35 - Make interface elements more discoverable

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: ui

#34 - Make public version

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment

#33 - Tighten up relationship between scene state and action

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor

#32 - Improve lost state

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment
Labels: ui

#31 - Visualize connectedness

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment
Labels: ui

#30 - Animations for achieving stability

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: ui

#29 - Better visualization of illegal words

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#28 - Implement WebGL graphics

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 1 comment
Labels: ui

#27 - Fix behavior when dragging outside of canvas

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug

#26 - Cleanup layer state

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor

#25 - Force anchoring to origin

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#24 - Implement some sort of obtainable bonus

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#23 - Make right click drag

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#22 - Fix crash when no tiles left on board

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug

#21 - Do rendering through react

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#20 - Fix error when clicking on empty area in hand pane

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug

#19 - Shortcut for grabbing top tile from hand

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#18 - Insert tiles into hand instead of directly on board

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#17 - Clean up dragging logic

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor

#16 - Unify world tiles and hand tiles

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor

#15 - Show different cursors depending on current action

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#14 - Implement scroll/zoom limits

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#13 - Implement mouse gesture for swapping two tiles

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#12 - Implement bulk move of tiles

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#11 - Implement tile selection

Issue - State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui

#10 - Better partial feedback for word validity

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#9 - Check whether current layout is all connected

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#8 - Implement some sort of basic game lifecycle

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#7 - Implement some form of timer

Issue - State: closed - Opened by jcreedcmu about 1 year ago - 3 comments

#6 - Implement better "tile fall"

Issue - State: open - Opened by jcreedcmu about 1 year ago
Labels: ui

#5 - Implement tile destruction as a debug mechanism at least

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#4 - Implement 'hand' region on board

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#3 - Check for whether current layout is all valid words

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#2 - Zoom in/out

Issue - State: closed - Opened by jcreedcmu about 1 year ago

#1 - Proper distribution of tiles

Issue - State: closed - Opened by jcreedcmu about 1 year ago