Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / jcreedcmu/wordlike issues and pull requests
#97 - Implement markers
Issue -
State: open - Opened by jcreedcmu about 1 year ago
#96 - Save and restore game state
Issue -
State: open - Opened by jcreedcmu about 1 year ago
#95 - Save random seed for layer generation
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#94 - Collect more statistics about gameplay
Issue -
State: open - Opened by jcreedcmu about 1 year ago
#93 - After win or lose, allow convenient copying of image of layout
Issue -
State: open - Opened by jcreedcmu about 1 year ago
#92 - After win, display time to completion
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#91 - Add animations for milestone scores
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#90 - Add "creative mode"
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#89 - Implement win condition if you get enough points
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#88 - Explain bonuses and buttons in instructions
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: documentation
#87 - Click and drag with copy tool should drag freshly created tile
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#86 - Make keyboard shortcuts easily available in-game
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: documentation
#85 - Add keybindings to instructions
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#84 - Should revert to pointer when expendable tools run out
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
#83 - Make bomb destroy bonuses also
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#82 - Make panic bar change color gradually
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#81 - Shadow to show likely tile fall or bomb impact
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#80 - Bonus you have to completely surround on all four sides
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: bonus
#79 - Bonus that lets you increment or decrement letters through the alphabet
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: bonus
#78 - Bonus that requires you to make a particular word within a time limit
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bonus
#77 - Consider some kind of lower frequency Perlin noise for explorable land
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#76 - Implement fog-of-war
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#75 - Implement transpose operation while dragging tile group
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#74 - Custom cursors for selection operations
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: ui
#73 - Selection operations should be better when clicking on tiles
Issue -
State: open - Opened by jcreedcmu about 1 year ago
#72 - Implement "origin finder"
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: ui
#71 - Implement selection modification operations
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#70 - Consider making bomb tools reset to pointer when used
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#69 - Ensure shuffle button always has a nontrivial shuffle
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#68 - Dragging selection doesn't check for bonus collision
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug
#67 - Implement 'block' that requires a specific letter to be placed on it
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#66 - Bonus to give a vowel or consonant by choice
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#65 - Bonus to copy existing tile from board
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bonus
#64 - Drag group of tiles from board to hand
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#63 - Implement "shuffle in hand" button
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#62 - Make distribution sensitive to vowels and consonants
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#61 - Allow bombing empty squares
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#60 - Make bombs items instead of pay-as-you-go
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#59 - Show some tools conditional on availability
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#58 - Implement keyboard shortcuts for tools
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#57 - Implement hand limit
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State: closed - Opened by jcreedcmu about 1 year ago
#56 - Animation time still elapses during pause
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui
#55 - Make repaints more by-need
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#54 - Animations for dynamite
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#53 - Selection allows circumventing origin stickiness
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
Labels: bug
#52 - Add appropriate cursors for tools
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#51 - Ensure dynamite works on hand tiles
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#50 - Tile zoom is wrong when dragging tile over toolbar
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui
#49 - Selection is wrong when dragging tile out of selection
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui
#48 - Implement pause button
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#47 - Do something when player surrounds tiles
Issue -
State: open - Opened by jcreedcmu about 1 year ago
#46 - Make timer "burn down" instead of "filling up"
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#45 - Add toolbar
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#44 - Implement tile blocks
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#43 - Invalid word annotations have wrong z-order
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug, ui
#42 - Rethink button bindings
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
Labels: ui
#41 - Make selection depend on ids not positions
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor
#40 - Dragging tiles to hand puts them in the wrong index
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug
#39 - Make Tile ids mandatory not nullable internally
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor
#38 - Make it possible to kill tiles directly in hand
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#37 - Sequester non-pure state
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
Labels: refactor
#36 - Add instructions page
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#35 - Make interface elements more discoverable
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: ui
#34 - Make public version
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
#33 - Tighten up relationship between scene state and action
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor
#32 - Improve lost state
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
Labels: ui
#31 - Visualize connectedness
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
Labels: ui
#30 - Animations for achieving stability
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: ui
#29 - Better visualization of illegal words
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#28 - Implement WebGL graphics
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 1 comment
Labels: ui
#27 - Fix behavior when dragging outside of canvas
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug
#26 - Cleanup layer state
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor
#25 - Force anchoring to origin
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#24 - Implement some sort of obtainable bonus
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#23 - Make right click drag
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#22 - Fix crash when no tiles left on board
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug
#21 - Do rendering through react
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#20 - Fix error when clicking on empty area in hand pane
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: bug
#19 - Shortcut for grabbing top tile from hand
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#18 - Insert tiles into hand instead of directly on board
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#17 - Clean up dragging logic
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor
#16 - Unify world tiles and hand tiles
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: refactor
#15 - Show different cursors depending on current action
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#14 - Implement scroll/zoom limits
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#13 - Implement mouse gesture for swapping two tiles
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#12 - Implement bulk move of tiles
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#11 - Implement tile selection
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
Labels: ui
#10 - Better partial feedback for word validity
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#9 - Check whether current layout is all connected
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#8 - Implement some sort of basic game lifecycle
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#7 - Implement some form of timer
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
- 3 comments
#6 - Implement better "tile fall"
Issue -
State: open - Opened by jcreedcmu about 1 year ago
Labels: ui
#5 - Implement tile destruction as a debug mechanism at least
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#4 - Implement 'hand' region on board
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#3 - Check for whether current layout is all valid words
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#2 - Zoom in/out
Issue -
State: closed - Opened by jcreedcmu about 1 year ago
#1 - Proper distribution of tiles
Issue -
State: closed - Opened by jcreedcmu about 1 year ago