Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / jarneson/godot-ply issues and pull requests
#92 - Error spam in exported game
Issue -
State: open - Opened by Joy-less about 2 months ago
#92 - Error spam in exported game
Issue -
State: open - Opened by Joy-less about 2 months ago
#91 - Update to Godot Engine 4.4
Pull Request -
State: open - Opened by fire about 2 months ago
#91 - Update to Godot Engine 4.4
Pull Request -
State: open - Opened by fire about 2 months ago
#90 - Check if Godot 4.4 Dev 7 works
Issue -
State: open - Opened by fire about 2 months ago
#90 - Check if Godot 4.4 Dev 7 works
Issue -
State: open - Opened by fire about 2 months ago
#89 - Select loop after "Cut Loop" tool
Issue -
State: open - Opened by diklor 8 months ago
#89 - Select loop after "Cut Loop" tool
Issue -
State: open - Opened by diklor 8 months ago
#88 - Snap, changed tools order
Pull Request -
State: open - Opened by diklor 8 months ago
- 2 comments
#88 - Snap, changed tools order
Pull Request -
State: open - Opened by diklor 8 months ago
- 2 comments
#87 - Add ability to define smoothing groups
Issue -
State: open - Opened by neoascetic 9 months ago
#87 - Add ability to define smoothing groups
Issue -
State: open - Opened by neoascetic 9 months ago
#86 - Add gsr shortcut
Pull Request -
State: open - Opened by babypandabear3 over 1 year ago
- 1 comment
#86 - Add gsr shortcut
Pull Request -
State: open - Opened by babypandabear3 over 1 year ago
- 1 comment
#85 - Box select in orthographic view is very broken
Issue -
State: open - Opened by jarneson over 1 year ago
#85 - Box select in orthographic view is very broken
Issue -
State: open - Opened by jarneson over 1 year ago
#84 - Refactor rendering and selection to improve performance
Pull Request -
State: closed - Opened by jarneson over 1 year ago
#84 - Refactor rendering and selection to improve performance
Pull Request -
State: closed - Opened by jarneson over 1 year ago
#83 - Set selected to true on the new selection
Pull Request -
State: closed - Opened by MineBill over 1 year ago
#83 - Set selected to true on the new selection
Pull Request -
State: closed - Opened by MineBill over 1 year ago
#82 - Disable shadow casting of vertices and edges
Pull Request -
State: closed - Opened by MineBill over 1 year ago
- 3 comments
#82 - Disable shadow casting of vertices and edges
Pull Request -
State: closed - Opened by MineBill over 1 year ago
- 3 comments
#81 - Vertex and edge aiding displays no longer show on the viewport
Issue -
State: closed - Opened by Nevur almost 2 years ago
- 3 comments
#81 - Vertex and edge aiding displays no longer show on the viewport
Issue -
State: closed - Opened by Nevur almost 2 years ago
- 3 comments
#80 - lack of compatibility with RC versions of Godot.
Issue -
State: closed - Opened by rcalastro almost 2 years ago
- 2 comments
#80 - lack of compatibility with RC versions of Godot.
Issue -
State: closed - Opened by rcalastro almost 2 years ago
- 2 comments
#79 - Fix selection visuals
Pull Request -
State: closed - Opened by MineBill almost 2 years ago
- 6 comments
#79 - Fix selection visuals
Pull Request -
State: closed - Opened by MineBill almost 2 years ago
- 6 comments
#78 - Fix compatibility with Godot 4.0 beta 16
Pull Request -
State: closed - Opened by Withaust about 2 years ago
#78 - Fix compatibility with Godot 4.0 beta 16
Pull Request -
State: closed - Opened by Withaust about 2 years ago
#77 - Fix compatibility with Godot 4.0 beta 14
Pull Request -
State: closed - Opened by Withaust about 2 years ago
#77 - Fix compatibility with Godot 4.0 beta 14
Pull Request -
State: closed - Opened by Withaust about 2 years ago
#76 - Fix compatibility with Godot 4.0 beta 3
Pull Request -
State: closed - Opened by evanwalsh over 2 years ago
- 2 comments
#76 - Fix compatibility with Godot 4.0 beta 3
Pull Request -
State: closed - Opened by evanwalsh over 2 years ago
- 2 comments
#75 - Export nodepaths (and nodes in 4.0) for target mesh and collision nodes
Issue -
State: open - Opened by GammaGames over 2 years ago
Labels: enhancement
#75 - Export nodepaths (and nodes in 4.0) for target mesh and collision nodes
Issue -
State: open - Opened by GammaGames over 2 years ago
Labels: enhancement
#74 - UI update prototype
Pull Request -
State: open - Opened by Frontrider over 2 years ago
- 2 comments
#74 - UI update prototype
Pull Request -
State: open - Opened by Frontrider over 2 years ago
- 2 comments
#73 - Create a macro system
Issue -
State: open - Opened by jarneson over 2 years ago
- 2 comments
#73 - Create a macro system
Issue -
State: open - Opened by jarneson over 2 years ago
- 2 comments
#72 - Add warning when PlyEditor is in a class it can't work with, other misc changes
Pull Request -
State: closed - Opened by the-sink over 2 years ago
#72 - Add warning when PlyEditor is in a class it can't work with, other misc changes
Pull Request -
State: closed - Opened by the-sink over 2 years ago
#71 - Box select
Pull Request -
State: closed - Opened by jarneson over 2 years ago
#71 - Box select
Pull Request -
State: closed - Opened by jarneson over 2 years ago
#70 - Box Selection
Issue -
State: closed - Opened by jarneson over 2 years ago
- 5 comments
Labels: enhancement
#70 - Box Selection
Issue -
State: closed - Opened by jarneson over 2 years ago
- 5 comments
Labels: enhancement
#69 - Add face and vertex coloring
Pull Request -
State: closed - Opened by jarneson over 2 years ago
Labels: breaking change
#69 - Add face and vertex coloring
Pull Request -
State: closed - Opened by jarneson over 2 years ago
Labels: breaking change
#68 - Add coloring faces/vertices using vertex colors.
Issue -
State: closed - Opened by jarneson over 2 years ago
Labels: enhancement
#68 - Add coloring faces/vertices using vertex colors.
Issue -
State: closed - Opened by jarneson over 2 years ago
Labels: enhancement
#67 - Update signals/callables to Godot 4 syntax
Pull Request -
State: closed - Opened by the-sink over 2 years ago
#67 - Update signals/callables to Godot 4 syntax
Pull Request -
State: closed - Opened by the-sink over 2 years ago
#66 - Add ability to manually adjust snap values in inspector
Pull Request -
State: closed - Opened by the-sink over 2 years ago
#66 - Add ability to manually adjust snap values in inspector
Pull Request -
State: closed - Opened by the-sink over 2 years ago
#65 - Allow triangulation starting at 2nd vertex
Pull Request -
State: open - Opened by MarioLiebisch over 2 years ago
- 6 comments
#65 - Allow triangulation starting at 2nd vertex
Pull Request -
State: open - Opened by MarioLiebisch over 2 years ago
- 6 comments
#64 - Weird behavior when moving a face along its surface normal with grid snapping enabled
Issue -
State: closed - Opened by the-sink over 2 years ago
- 1 comment
Labels: bug
#64 - Weird behavior when moving a face along its surface normal with grid snapping enabled
Issue -
State: closed - Opened by the-sink over 2 years ago
- 1 comment
Labels: bug
#63 - Fix edge normal mode
Pull Request -
State: closed - Opened by Janders1800 almost 3 years ago
- 1 comment
#63 - Fix edge normal mode
Pull Request -
State: closed - Opened by Janders1800 almost 3 years ago
- 1 comment
#62 - UI/UX
Issue -
State: open - Opened by ellogwen almost 3 years ago
- 8 comments
Labels: enhancement, help wanted
#62 - UI/UX
Issue -
State: open - Opened by ellogwen almost 3 years ago
- 8 comments
Labels: enhancement, help wanted
#61 - Can multiselect the gizmo modes
Issue -
State: closed - Opened by fire almost 3 years ago
#61 - Can multiselect the gizmo modes
Issue -
State: closed - Opened by fire almost 3 years ago
#60 - Missing Min height before main branch change
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
- 1 comment
#60 - Missing Min height before main branch change
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
- 1 comment
#59 - Make a new screenshot for the readme
Issue -
State: open - Opened by fire almost 3 years ago
- 1 comment
Labels: documentation
#59 - Make a new screenshot for the readme
Issue -
State: open - Opened by fire almost 3 years ago
- 1 comment
Labels: documentation
#58 - added scrollcontainer
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
- 2 comments
#58 - added scrollcontainer
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
- 2 comments
#57 - 4 icons
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
#57 - 4 icons
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
#56 - added scrollcontainer
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
- 1 comment
#56 - added scrollcontainer
Pull Request -
State: closed - Opened by ellogwen almost 3 years ago
- 1 comment
#55 - Allow loading a polygon as a starting mesh
Issue -
State: open - Opened by Zireael07 almost 3 years ago
- 3 comments
Labels: enhancement
#55 - Allow loading a polygon as a starting mesh
Issue -
State: open - Opened by Zireael07 almost 3 years ago
- 3 comments
Labels: enhancement
#54 - Allow editing arbitrary pre-existing meshes
Issue -
State: open - Opened by Zireael07 almost 3 years ago
- 5 comments
Labels: enhancement
#53 - Port to Godot 4
Issue -
State: closed - Opened by fire about 3 years ago
- 2 comments
#52 - Update README.md
Pull Request -
State: closed - Opened by fire about 3 years ago
#51 - Able to select distant edges first
Issue -
State: open - Opened by fire about 3 years ago
Labels: bug
#50 - Use the Geometry class for raycasting
Pull Request -
State: closed - Opened by jarneson about 3 years ago
#49 - By being able to import a mesh instance, we are able to edit manifold meshes
Issue -
State: closed - Opened by fire about 3 years ago
- 2 comments
#48 - Increase svg scale to 2.
Pull Request -
State: closed - Opened by fire about 3 years ago
- 1 comment
#47 - Arrange into project folders.
Pull Request -
State: closed - Opened by fire about 3 years ago
- 3 comments
#46 - Use gdformat.
Pull Request -
State: closed - Opened by fire about 3 years ago
#45 - Publish to Asset Store
Issue -
State: closed - Opened by jarneson about 3 years ago
- 1 comment
#44 - [Blocked] Translate editor camera when focus key is pressed
Issue -
State: open - Opened by jarneson about 3 years ago
Labels: enhancement
#43 - Scaling still feels a little broken
Issue -
State: closed - Opened by jarneson about 3 years ago
#42 - Raycast using the Geometry class
Issue -
State: closed - Opened by jarneson about 3 years ago
- 2 comments
#41 - Implement a brand new editor that is way better
Pull Request -
State: closed - Opened by jarneson about 3 years ago
#40 - Cut Edge Loop is broken
Issue -
State: closed - Opened by jarneson about 3 years ago
Labels: bug
#39 - Fix cube and plane generator modal to support subdivides and sizing
Issue -
State: closed - Opened by jarneson about 3 years ago
Labels: bug
#38 - Allow "local" transformation of faces, edges and vertices
Issue -
State: closed - Opened by lentsius-bark over 3 years ago
- 3 comments
#37 - Add "Generate collision" button to the panel
Issue -
State: closed - Opened by lentsius-bark over 3 years ago
- 3 comments
#36 - Improve the UX of extrude
Issue -
State: open - Opened by lentsius-bark over 3 years ago
- 1 comment
Labels: enhancement, tools
#35 - Provide a better UX for selecting loops
Issue -
State: closed - Opened by lentsius-bark over 3 years ago
- 2 comments
#34 - UI panel improvements
Issue -
State: closed - Opened by lentsius-bark over 3 years ago
- 1 comment
#33 - Selection and transform mode UX
Issue -
State: closed - Opened by lentsius-bark over 3 years ago
- 2 comments
#32 - gsr interop work
Pull Request -
State: closed - Opened by jarneson over 3 years ago
#31 - Add invert normals to mesh tools
Issue -
State: closed - Opened by jarneson over 3 years ago
Labels: tools