Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / jarneson/godot-ply issues and pull requests

#92 - Error spam in exported game

Issue - State: open - Opened by Joy-less about 2 months ago

#92 - Error spam in exported game

Issue - State: open - Opened by Joy-less about 2 months ago

#91 - Update to Godot Engine 4.4

Pull Request - State: open - Opened by fire about 2 months ago

#91 - Update to Godot Engine 4.4

Pull Request - State: open - Opened by fire about 2 months ago

#90 - Check if Godot 4.4 Dev 7 works

Issue - State: open - Opened by fire about 2 months ago

#90 - Check if Godot 4.4 Dev 7 works

Issue - State: open - Opened by fire about 2 months ago

#89 - Select loop after "Cut Loop" tool

Issue - State: open - Opened by diklor 8 months ago

#89 - Select loop after "Cut Loop" tool

Issue - State: open - Opened by diklor 8 months ago

#88 - Snap, changed tools order

Pull Request - State: open - Opened by diklor 8 months ago - 2 comments

#88 - Snap, changed tools order

Pull Request - State: open - Opened by diklor 8 months ago - 2 comments

#87 - Add ability to define smoothing groups

Issue - State: open - Opened by neoascetic 9 months ago

#87 - Add ability to define smoothing groups

Issue - State: open - Opened by neoascetic 9 months ago

#86 - Add gsr shortcut

Pull Request - State: open - Opened by babypandabear3 over 1 year ago - 1 comment

#86 - Add gsr shortcut

Pull Request - State: open - Opened by babypandabear3 over 1 year ago - 1 comment

#85 - Box select in orthographic view is very broken

Issue - State: open - Opened by jarneson over 1 year ago

#85 - Box select in orthographic view is very broken

Issue - State: open - Opened by jarneson over 1 year ago

#84 - Refactor rendering and selection to improve performance

Pull Request - State: closed - Opened by jarneson over 1 year ago

#84 - Refactor rendering and selection to improve performance

Pull Request - State: closed - Opened by jarneson over 1 year ago

#83 - Set selected to true on the new selection

Pull Request - State: closed - Opened by MineBill over 1 year ago

#83 - Set selected to true on the new selection

Pull Request - State: closed - Opened by MineBill over 1 year ago

#82 - Disable shadow casting of vertices and edges

Pull Request - State: closed - Opened by MineBill over 1 year ago - 3 comments

#82 - Disable shadow casting of vertices and edges

Pull Request - State: closed - Opened by MineBill over 1 year ago - 3 comments

#81 - Vertex and edge aiding displays no longer show on the viewport

Issue - State: closed - Opened by Nevur almost 2 years ago - 3 comments

#81 - Vertex and edge aiding displays no longer show on the viewport

Issue - State: closed - Opened by Nevur almost 2 years ago - 3 comments

#80 - lack of compatibility with RC versions of Godot.

Issue - State: closed - Opened by rcalastro almost 2 years ago - 2 comments

#80 - lack of compatibility with RC versions of Godot.

Issue - State: closed - Opened by rcalastro almost 2 years ago - 2 comments

#79 - Fix selection visuals

Pull Request - State: closed - Opened by MineBill almost 2 years ago - 6 comments

#79 - Fix selection visuals

Pull Request - State: closed - Opened by MineBill almost 2 years ago - 6 comments

#78 - Fix compatibility with Godot 4.0 beta 16

Pull Request - State: closed - Opened by Withaust about 2 years ago

#78 - Fix compatibility with Godot 4.0 beta 16

Pull Request - State: closed - Opened by Withaust about 2 years ago

#77 - Fix compatibility with Godot 4.0 beta 14

Pull Request - State: closed - Opened by Withaust about 2 years ago

#77 - Fix compatibility with Godot 4.0 beta 14

Pull Request - State: closed - Opened by Withaust about 2 years ago

#76 - Fix compatibility with Godot 4.0 beta 3

Pull Request - State: closed - Opened by evanwalsh over 2 years ago - 2 comments

#76 - Fix compatibility with Godot 4.0 beta 3

Pull Request - State: closed - Opened by evanwalsh over 2 years ago - 2 comments

#75 - Export nodepaths (and nodes in 4.0) for target mesh and collision nodes

Issue - State: open - Opened by GammaGames over 2 years ago
Labels: enhancement

#75 - Export nodepaths (and nodes in 4.0) for target mesh and collision nodes

Issue - State: open - Opened by GammaGames over 2 years ago
Labels: enhancement

#74 - UI update prototype

Pull Request - State: open - Opened by Frontrider over 2 years ago - 2 comments

#74 - UI update prototype

Pull Request - State: open - Opened by Frontrider over 2 years ago - 2 comments

#73 - Create a macro system

Issue - State: open - Opened by jarneson over 2 years ago - 2 comments

#73 - Create a macro system

Issue - State: open - Opened by jarneson over 2 years ago - 2 comments

#71 - Box select

Pull Request - State: closed - Opened by jarneson over 2 years ago

#71 - Box select

Pull Request - State: closed - Opened by jarneson over 2 years ago

#70 - Box Selection

Issue - State: closed - Opened by jarneson over 2 years ago - 5 comments
Labels: enhancement

#70 - Box Selection

Issue - State: closed - Opened by jarneson over 2 years ago - 5 comments
Labels: enhancement

#69 - Add face and vertex coloring

Pull Request - State: closed - Opened by jarneson over 2 years ago
Labels: breaking change

#69 - Add face and vertex coloring

Pull Request - State: closed - Opened by jarneson over 2 years ago
Labels: breaking change

#68 - Add coloring faces/vertices using vertex colors.

Issue - State: closed - Opened by jarneson over 2 years ago
Labels: enhancement

#68 - Add coloring faces/vertices using vertex colors.

Issue - State: closed - Opened by jarneson over 2 years ago
Labels: enhancement

#67 - Update signals/callables to Godot 4 syntax

Pull Request - State: closed - Opened by the-sink over 2 years ago

#67 - Update signals/callables to Godot 4 syntax

Pull Request - State: closed - Opened by the-sink over 2 years ago

#66 - Add ability to manually adjust snap values in inspector

Pull Request - State: closed - Opened by the-sink over 2 years ago

#66 - Add ability to manually adjust snap values in inspector

Pull Request - State: closed - Opened by the-sink over 2 years ago

#65 - Allow triangulation starting at 2nd vertex

Pull Request - State: open - Opened by MarioLiebisch over 2 years ago - 6 comments

#65 - Allow triangulation starting at 2nd vertex

Pull Request - State: open - Opened by MarioLiebisch over 2 years ago - 6 comments

#64 - Weird behavior when moving a face along its surface normal with grid snapping enabled

Issue - State: closed - Opened by the-sink over 2 years ago - 1 comment
Labels: bug

#64 - Weird behavior when moving a face along its surface normal with grid snapping enabled

Issue - State: closed - Opened by the-sink over 2 years ago - 1 comment
Labels: bug

#63 - Fix edge normal mode

Pull Request - State: closed - Opened by Janders1800 almost 3 years ago - 1 comment

#63 - Fix edge normal mode

Pull Request - State: closed - Opened by Janders1800 almost 3 years ago - 1 comment

#62 - UI/UX

Issue - State: open - Opened by ellogwen almost 3 years ago - 8 comments
Labels: enhancement, help wanted

#62 - UI/UX

Issue - State: open - Opened by ellogwen almost 3 years ago - 8 comments
Labels: enhancement, help wanted

#61 - Can multiselect the gizmo modes

Issue - State: closed - Opened by fire almost 3 years ago

#61 - Can multiselect the gizmo modes

Issue - State: closed - Opened by fire almost 3 years ago

#60 - Missing Min height before main branch change

Pull Request - State: closed - Opened by ellogwen almost 3 years ago - 1 comment

#60 - Missing Min height before main branch change

Pull Request - State: closed - Opened by ellogwen almost 3 years ago - 1 comment

#59 - Make a new screenshot for the readme

Issue - State: open - Opened by fire almost 3 years ago - 1 comment
Labels: documentation

#59 - Make a new screenshot for the readme

Issue - State: open - Opened by fire almost 3 years ago - 1 comment
Labels: documentation

#58 - added scrollcontainer

Pull Request - State: closed - Opened by ellogwen almost 3 years ago - 2 comments

#58 - added scrollcontainer

Pull Request - State: closed - Opened by ellogwen almost 3 years ago - 2 comments

#57 - 4 icons

Pull Request - State: closed - Opened by ellogwen almost 3 years ago

#57 - 4 icons

Pull Request - State: closed - Opened by ellogwen almost 3 years ago

#56 - added scrollcontainer

Pull Request - State: closed - Opened by ellogwen almost 3 years ago - 1 comment

#56 - added scrollcontainer

Pull Request - State: closed - Opened by ellogwen almost 3 years ago - 1 comment

#55 - Allow loading a polygon as a starting mesh

Issue - State: open - Opened by Zireael07 almost 3 years ago - 3 comments
Labels: enhancement

#55 - Allow loading a polygon as a starting mesh

Issue - State: open - Opened by Zireael07 almost 3 years ago - 3 comments
Labels: enhancement

#54 - Allow editing arbitrary pre-existing meshes

Issue - State: open - Opened by Zireael07 almost 3 years ago - 5 comments
Labels: enhancement

#53 - Port to Godot 4

Issue - State: closed - Opened by fire about 3 years ago - 2 comments

#52 - Update README.md

Pull Request - State: closed - Opened by fire about 3 years ago

#51 - Able to select distant edges first

Issue - State: open - Opened by fire about 3 years ago
Labels: bug

#50 - Use the Geometry class for raycasting

Pull Request - State: closed - Opened by jarneson about 3 years ago

#49 - By being able to import a mesh instance, we are able to edit manifold meshes

Issue - State: closed - Opened by fire about 3 years ago - 2 comments

#48 - Increase svg scale to 2.

Pull Request - State: closed - Opened by fire about 3 years ago - 1 comment

#47 - Arrange into project folders.

Pull Request - State: closed - Opened by fire about 3 years ago - 3 comments

#46 - Use gdformat.

Pull Request - State: closed - Opened by fire about 3 years ago

#45 - Publish to Asset Store

Issue - State: closed - Opened by jarneson about 3 years ago - 1 comment

#44 - [Blocked] Translate editor camera when focus key is pressed

Issue - State: open - Opened by jarneson about 3 years ago
Labels: enhancement

#43 - Scaling still feels a little broken

Issue - State: closed - Opened by jarneson about 3 years ago

#42 - Raycast using the Geometry class

Issue - State: closed - Opened by jarneson about 3 years ago - 2 comments

#41 - Implement a brand new editor that is way better

Pull Request - State: closed - Opened by jarneson about 3 years ago

#40 - Cut Edge Loop is broken

Issue - State: closed - Opened by jarneson about 3 years ago
Labels: bug

#39 - Fix cube and plane generator modal to support subdivides and sizing

Issue - State: closed - Opened by jarneson about 3 years ago
Labels: bug

#38 - Allow "local" transformation of faces, edges and vertices

Issue - State: closed - Opened by lentsius-bark over 3 years ago - 3 comments

#37 - Add "Generate collision" button to the panel

Issue - State: closed - Opened by lentsius-bark over 3 years ago - 3 comments

#36 - Improve the UX of extrude

Issue - State: open - Opened by lentsius-bark over 3 years ago - 1 comment
Labels: enhancement, tools

#35 - Provide a better UX for selecting loops

Issue - State: closed - Opened by lentsius-bark over 3 years ago - 2 comments

#34 - UI panel improvements

Issue - State: closed - Opened by lentsius-bark over 3 years ago - 1 comment

#33 - Selection and transform mode UX

Issue - State: closed - Opened by lentsius-bark over 3 years ago - 2 comments

#32 - gsr interop work

Pull Request - State: closed - Opened by jarneson over 3 years ago

#31 - Add invert normals to mesh tools

Issue - State: closed - Opened by jarneson over 3 years ago
Labels: tools