Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / itb-community/itb-modloader issues and pull requests
#99 - Changes to palettes order sometimes don't stick, even despite game restarts
Issue -
State: closed - Opened by kartoFlane over 3 years ago
- 1 comment
Labels: bug
#98 - Add Global and Secret Achievement Options
Pull Request -
State: closed - Opened by tos-x over 3 years ago
#97 - Adds new parameter "options" to mods' init function
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#96 - Ability to specify default on/off state for newly acquired mods
Issue -
State: closed - Opened by Lemonymous over 3 years ago
- 1 comment
Labels: enhancement
#95 - Crash on startup due to missing settings.lua
Issue -
State: closed - Opened by kartoFlane over 3 years ago
Labels: bug
#94 - Fix modded medals from being drawn on top of tooltips
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#93 - Fixes the first created achievement to not revert to its initial state
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#92 - Added missing parameters to onGameVictory event dispatch
Pull Request -
State: closed - Opened by kartoFlane over 3 years ago
- 1 comment
#91 - Fix toast hover
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#90 - Fixed lock icon being updated when dragging palettes
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#89 - Palette selection UI doesn't show lock icon
Issue -
State: closed - Opened by kartoFlane over 3 years ago
- 2 comments
#88 - Crash when hovering over achievement toast, while it's about to disappear
Issue -
State: closed - Opened by kartoFlane over 3 years ago
- 1 comment
#87 - Added methods to personality metatable for adding dialog
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#86 - Added method to Mission to fetch save data associated with mission
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#85 - Added modApi methods to fetch map data
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#84 - Fix current mission
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
- 5 comments
#83 - GetCurrentMission can return a mission after the mission has been completed
Issue -
State: closed - Opened by Lemonymous over 3 years ago
- 1 comment
#82 - Fixed palette migration
Pull Request -
State: closed - Opened by Lemonymous over 3 years ago
#81 - Various minor fixes
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#80 - Fix drawing triangles
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#79 - Feature UI input
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
- 3 comments
#78 - Rework UI system
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
- 13 comments
#77 - Fix achievements
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#76 - Made scrolling of UiScrollArea smoother
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#75 - Change focused pawn and tipskill to update before modded ui is drawn
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#74 - Added events for when a unit's Status Tooltip is shown/hidden
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#73 - Differing scancode for enter on keypad
Issue -
State: closed - Opened by Lemonymous almost 4 years ago
- 1 comment
#72 - Fix profile
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#71 - Fix hangar
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#70 - Fixed window show/hide events from being dispatched one frame too late
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#69 - Added additional lock icons to the palette ui
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#68 - Add events for when opening/closing various windows
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
- 1 comment
#67 - Statistics displaying wins made with modded squads as with vanilla squad names
Issue -
State: open - Opened by Lemonymous almost 4 years ago
- 1 comment
Labels: enhancement, blocked
#66 - Added events related to initializing and loading mods
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
#65 - Features achievements
Pull Request -
State: closed - Opened by Lemonymous almost 4 years ago
- 2 comments
#64 - Update dialog helper functions, rebuild mod content screens
Pull Request -
State: closed - Opened by kartoFlane almost 4 years ago
#63 - Fix scrollarea offset not resetting when content size shrinks to the …
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#62 - Fix mod sorting in mod configuration screen
Pull Request -
State: closed - Opened by kartoFlane about 4 years ago
#61 - Implement palette support + UI
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#60 - Improvements uitooltip
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#59 - Adding the possibility to define pawn type's moveSkill as a string
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
- 1 comment
#58 - Crash related to [Mod Content] -> [Edit Squads] button
Issue -
State: closed - Opened by Lemonymous about 4 years ago
#57 - Feature modpack support
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
- 1 comment
#56 - Maintainability improvements; rework hooks so that they use Events under the hood
Pull Request -
State: closed - Opened by kartoFlane about 4 years ago
#55 - Added PawnFocused and PawnUnfocuesed Hooks and logic to fire them
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#54 - Mod loader crash when resource.dat goes missing
Issue -
State: closed - Opened by Lemonymous about 4 years ago
#53 - Added Hotkey hooks
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#52 - Fixes/tests
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
- 1 comment
#51 - Testing console improvements
Pull Request -
State: closed - Opened by kartoFlane about 4 years ago
#50 - Miscellaneous additions and changes
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#49 - Running selected tests in Testing Console
Issue -
State: closed - Opened by Lemonymous about 4 years ago
- 4 comments
#48 - Implemented loading of mods in nested directories
Pull Request -
State: closed - Opened by kartoFlane about 4 years ago
#47 - Misc
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
- 2 comments
#46 - Assert
Pull Request -
State: closed - Opened by Lemonymous about 4 years ago
#45 - Added sorting to mod configuration
Pull Request -
State: closed - Opened by Lemonymous over 4 years ago
#44 - Modified mod_loader.enumerateMods and added mod_loader.mod_list
Pull Request -
State: closed - Opened by Lemonymous over 4 years ago
#43 - Update SkillEffect overrides to account for new signatures
Pull Request -
State: closed - Opened by Lemonymous over 4 years ago
- 3 comments
#42 - Epic Games Modding
Issue -
State: closed - Opened by penguoi over 4 years ago
- 1 comment
#41 - Improve pilot arrange UI and SDL2 update
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
- 3 comments
#40 - Fix pilots not being unlockable
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
#39 - Fix wrong variable name in localization ID fetch
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
#38 - Add support for a weapon selector UI and mods adding weapons directly
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
- 1 comment
#37 - Allow rearranging pilots after hitting new game
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
#36 - Added backwards compatibility code to GetText for modded weapon ugprades
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
- 2 comments
#35 - Fix invalid language indexes crashing the modloader
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
#34 - Feature/cutils tests
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
- 1 comment
#33 - Requirements for Cutils branch to be merged into master
Issue -
State: closed - Opened by Lemonymous almost 5 years ago
- 1 comment
#32 - Globalize FinalEnemyList
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
#31 - Fix bug in SpaceDamage.IsMetadata
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
#30 - Add default and randomize buttons to the squad selection screen
Pull Request -
State: closed - Opened by KnightMiner almost 5 years ago
#29 - Add buttons to randomize pilots and restore their default order
Pull Request -
State: closed - Opened by tos-x almost 5 years ago
#28 - Events
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
#27 - Removes Pilots and Statistics errors.
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
- 1 comment
#26 - Add dll which adds multiple new features via memory manipulation
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
- 2 comments
#25 - Misc
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
#24 - Pilot Arrange UI - add background "hangar" slot image
Pull Request -
State: closed - Opened by tos-x almost 5 years ago
#23 - Extra Difficulty
Pull Request -
State: closed - Opened by R30hedron almost 5 years ago
#22 - PilotList fix
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
#21 - Truncated PilotList in hangar
Pull Request -
State: closed - Opened by Lemonymous almost 5 years ago
#20 - how to load mod on mac?
Issue -
State: closed - Opened by Ronnoc about 5 years ago
- 1 comment
#19 - Game crash (master branch 572 commits)
Issue -
State: closed - Opened by Lemonymous about 5 years ago
- 1 comment
#18 - modUI does not update when changing resolution.
Issue -
State: closed - Opened by Lemonymous about 5 years ago
- 1 comment
#17 - function Mission.EnumerateSpawns in altered.lua can crash the game.
Issue -
State: closed - Opened by Lemonymous over 5 years ago
- 1 comment
#16 - Various fixes.
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#15 - Generalized custom difficulty compatibility
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
- 3 comments
#14 - Fixed HangarGetSelectedMechs
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
- 2 comments
#13 - Added Board functions
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#12 - Added Pawn functions.
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#11 - Generalized method of adding hooks
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#10 - Changed when modApi.current_mission gets updated.
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#9 - Added Board.IsTipImage and fixed Board.IsMissionBoard
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#8 - Fixed Board.IsMissionBoard and added Board.IsTipImage
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
- 1 comment
#7 - Improvement to GetCurrentMission
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#6 - Added pawn functions for Mutations, Armor and Queued attack.
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#5 - SpaceDamage serialization and sdl.surface caching.
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
- 1 comment
#4 - Added saveDataUpdatedHook
Pull Request -
State: closed - Opened by Lemonymous over 5 years ago
#3 - "attempt to index a nil global-"
Issue -
State: closed - Opened by Shtevlogs almost 6 years ago
- 2 comments
#2 - ModLoader superimposed
Issue -
State: closed - Opened by c-sanchez over 6 years ago
- 3 comments
#1 - Refactor LOG() into logger.lua.
Pull Request -
State: closed - Opened by redseiko almost 7 years ago