Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / irisshaders/docspage issues and pull requests
#100 - sunPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#100 - sunPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#99 - sunAngle
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#99 - sunAngle
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#98 - spriteBounds
Issue -
State: open - Opened by WhyFenceCode 6 months ago
#98 - spriteBounds
Issue -
State: open - Opened by WhyFenceCode 6 months ago
#97 - skyColor
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#96 - shadowLightPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#95 - shadowAngle
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#95 - shadowAngle
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#94 - screenBrightness
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#94 - screenBrightness
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#93 - renderStage
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#93 - renderStage
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#92 - relativeEyePosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#92 - relativeEyePosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#91 - rainStrength
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#91 - rainStrength
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#90 - rainfall
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#89 - previousCameraPositionInt
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#89 - previousCameraPositionInt
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#88 - previousCameraPositionFract
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#88 - previousCameraPositionFract
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#87 - previousCameraPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#87 - previousCameraPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#86 - playerMood
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#86 - playerMood
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#85 - playerLookVector
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#84 - playerBodyVector
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#83 - nightVision
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#83 - nightVision
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#82 - near
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#82 - near
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#81 - moonPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#81 - moonPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#80 - moonPhase
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#79 - maxPlayerHunger
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#78 - maxPlayerHealth
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#78 - maxPlayerHealth
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#77 - maxPlayerArmour
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#77 - maxPlayerArmour
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#76 - maxPlayerAir
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#75 - logicalHeightLimit
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#74 - lightningBoltPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#74 - lightningBoltPosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#73 - isSpectator
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#73 - isSpectator
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#72 - isRightHanded
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#71 - is_sneaking
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#70 - is_sprinting
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#70 - is_sprinting
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#69 - isEyeInWater
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#69 - isEyeInWater
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#68 - is_on_ground
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#67 - is_invisible
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#67 - is_invisible
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#66 - is_hurt
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#66 - is_hurt
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#65 - is_burning
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#65 - is_burning
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#64 - hideGUI
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#64 - hideGUI
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#63 - heldItemId2
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#63 - heldItemId2
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#62 - heldItemId
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#61 - heldBlockLightValue2
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#61 - heldBlockLightValue2
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#60 - heldBlockLightValue
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#59 - heightLimit
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#58 - hasSkylight
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#57 - hasCeiling
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#57 - hasCeiling
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#56 - frameTimeCounter
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#56 - frameTimeCounter
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#55 - frameTime
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#55 - frameTime
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#54 - frameCounter
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#54 - frameCounter
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#53 - fogMode
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#53 - fogMode
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#52 - fogDensity
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#52 - fogDensity
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#51 - fogColor
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#50 - firstPersonCamera
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#49 - far
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#49 - far
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#48 - eyePosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#48 - eyePosition
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#47 - eyeBrightnessSmooth
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#47 - eyeBrightnessSmooth
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#46 - eyeBrightness
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#46 - eyeBrightness
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#45 - eyeAltitude
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#45 - eyeAltitude
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#44 - entityId
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#44 - entityId
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#43 - entityColor
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#43 - entityColor
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#42 - darknessLightFactor
Issue -
State: closed - Opened by WhyFenceCode 6 months ago
#42 - darknessLightFactor
Issue -
State: closed - Opened by WhyFenceCode 6 months ago