Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / in0finite/SanAndreasUnity issues and pull requests
#92 - Animator!
Issue -
State: closed - Opened by chakibchemso over 4 years ago
- 2 comments
Labels: suggestion
#91 - make water cannons work
Issue -
State: open - Opened by CrosRoad95 over 4 years ago
Labels: feature, vehicles, priority:low
#91 - make water cannons work
Issue -
State: open - Opened by CrosRoad95 over 4 years ago
Labels: feature, vehicles, priority:low
#90 - missing parts of buildings
Issue -
State: open - Opened by goatcheese44 over 4 years ago
Labels: bug, importing, rendering
#90 - missing parts of buildings
Issue -
State: open - Opened by goatcheese44 over 4 years ago
Labels: bug, importing, rendering
#89 - Dynamics objects
Pull Request -
State: closed - Opened by CrosRoad95 over 4 years ago
- 1 comment
Labels: feature, importing
#89 - Dynamics objects
Pull Request -
State: closed - Opened by CrosRoad95 over 4 years ago
- 1 comment
Labels: feature, importing
#88 - TypeScript for a server programming language
Issue -
State: closed - Opened by prnxdev over 4 years ago
- 1 comment
Labels: suggestion
#88 - TypeScript for a server programming language
Issue -
State: closed - Opened by prnxdev over 4 years ago
- 1 comment
Labels: suggestion
#87 - Implement dynamic map objects
Issue -
State: open - Opened by in0finite over 4 years ago
Labels: feature, importing
#87 - Implement dynamic map objects
Issue -
State: open - Opened by in0finite over 4 years ago
Labels: feature, importing
#86 - Textures of some vehicles flickering
Issue -
State: open - Opened by CrosRoad95 over 4 years ago
- 3 comments
Labels: bug, vehicles, importing, rendering
#86 - Textures of some vehicles flickering
Issue -
State: open - Opened by CrosRoad95 over 4 years ago
- 3 comments
Labels: bug, vehicles, importing, rendering
#85 - Weapon raycasts should be done against vehicle's high detailed mesh, not low detailed mesh ?
Issue -
State: closed - Opened by in0finite over 4 years ago
- 1 comment
Labels: improvement, vehicles, weapons, priority:high
#85 - Weapon raycasts should be done against vehicle's high detailed mesh, not low detailed mesh ?
Issue -
State: closed - Opened by in0finite over 4 years ago
- 1 comment
Labels: improvement, vehicles, weapons, priority:high
#84 - Implement SCM parser
Issue -
State: open - Opened by in0finite over 4 years ago
Labels: good first issue, feature, importing
#84 - Implement SCM parser
Issue -
State: open - Opened by in0finite over 4 years ago
Labels: good first issue, feature, importing
#83 - Exception when ped enters vehicle and radio is turned off - game tries to load stream with index -1
Issue -
State: closed - Opened by in0finite over 4 years ago
- 1 comment
Labels: bug, vehicles, audio, radio
#83 - Exception when ped enters vehicle and radio is turned off - game tries to load stream with index -1
Issue -
State: closed - Opened by in0finite over 4 years ago
- 1 comment
Labels: bug, vehicles, audio, radio
#82 - Suggestion: replace gta wires
Issue -
State: closed - Opened by CrosRoad95 over 4 years ago
- 3 comments
Labels: suggestion
#82 - Suggestion: replace gta wires
Issue -
State: closed - Opened by CrosRoad95 over 4 years ago
- 3 comments
Labels: suggestion
#81 - Multiframe objects don't exist
Issue -
State: open - Opened by CrosRoad95 over 4 years ago
- 1 comment
Labels: bug, importing, rendering
#81 - Multiframe objects don't exist
Issue -
State: open - Opened by CrosRoad95 over 4 years ago
- 1 comment
Labels: bug, importing, rendering
#80 - Errors while playing
Issue -
State: closed - Opened by CrosRoad95 over 4 years ago
- 3 comments
#80 - Errors while playing
Issue -
State: closed - Opened by CrosRoad95 over 4 years ago
- 3 comments
#79 - Load ped movement paths
Issue -
State: closed - Opened by in0finite over 4 years ago
- 4 comments
Labels: good first issue, feature, importing
#79 - Load ped movement paths
Issue -
State: closed - Opened by in0finite over 4 years ago
- 4 comments
Labels: good first issue, feature, importing
#78 - Load font
Issue -
State: closed - Opened by in0finite over 4 years ago
Labels: good first issue, feature, UI, importing
#78 - Load font
Issue -
State: closed - Opened by in0finite over 4 years ago
Labels: good first issue, feature, UI, importing
#77 - [Request] What if this game work with Cleo Mod
Issue -
State: closed - Opened by bayuairbender2950 over 4 years ago
- 2 comments
Labels: question, suggestion
#77 - [Request] What if this game work with Cleo Mod
Issue -
State: closed - Opened by bayuairbender2950 over 4 years ago
- 2 comments
Labels: question, suggestion
#73 - Implemented horn sound base functionality
Pull Request -
State: open - Opened by AdamLacko almost 5 years ago
- 3 comments
#73 - Implemented horn sound base functionality
Pull Request -
State: open - Opened by AdamLacko almost 5 years ago
- 3 comments
#72 - On-screen messages
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: feature, UI
#72 - On-screen messages
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: feature, UI
#71 - Update Mirror
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 2 comments
Labels: improvement, networking
#71 - Update Mirror
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 2 comments
Labels: improvement, networking
#70 - Sky is sometimes black after main map loads
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: bug
#70 - Sky is sometimes black after main map loads
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: bug
#68 - Maybe static geometry can be created faster when using a prefab
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, performance
#68 - Maybe static geometry can be created faster when using a prefab
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, performance
#64 - Gravity setting sometimes fails to load correctly
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 2 comments
Labels: bug, needs testing
#64 - Gravity setting sometimes fails to load correctly
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 2 comments
Labels: bug, needs testing
#62 - StaticGeometry could calculate distance from a point using it's bounds
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement
#62 - StaticGeometry could calculate distance from a point using it's bounds
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement
#60 - Load interiors
Issue -
State: open - Opened by in0finite almost 5 years ago
- 1 comment
Labels: feature
#60 - Load interiors
Issue -
State: open - Opened by in0finite almost 5 years ago
- 1 comment
Labels: feature
#58 - Implement better world loading system
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 5 comments
Labels: improvement, performance
#58 - Implement better world loading system
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 5 comments
Labels: improvement, performance
#57 - Unparent map objects from divisions/cell
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, performance
#57 - Unparent map objects from divisions/cell
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, performance
#56 - Don't allocate memory inside ArchiveManager.ReadFile(), but instead cache the buffer per thread - can't be done
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: improvement, performance
#56 - Don't allocate memory inside ArchiveManager.ReadFile(), but instead cache the buffer per thread - can't be done
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: improvement, performance
#55 - How to get into vehicle?
Issue -
State: closed - Opened by slapin almost 5 years ago
- 3 comments
Labels: question
#55 - How to get into vehicle?
Issue -
State: closed - Opened by slapin almost 5 years ago
- 3 comments
Labels: question
#53 - Minimap size should depend on screen resolution
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, UI
#53 - Minimap size should depend on screen resolution
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, UI
#52 - Convert UI to new Unity UI system
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 3 comments
Labels: improvement, UI
#52 - Convert UI to new Unity UI system
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 3 comments
Labels: improvement, UI
#50 - Implement vehicle hijacking
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high
#50 - Implement vehicle hijacking
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high
#49 - Vehicle's damage system
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high
#49 - Vehicle's damage system
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high
#48 - Aiming/firing position and direction are not good
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: improvement, weapons, priority:high
#48 - Aiming/firing position and direction are not good
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: improvement, weapons, priority:high
#47 - Better vehicle sync
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, networking, vehicles, priority:high
#47 - Better vehicle sync
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 1 comment
Labels: improvement, networking, vehicles, priority:high
#46 - Bullet raycasting against ped's body parts
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 3 comments
Labels: feature, weapons, priority:high
#46 - Bullet raycasting against ped's body parts
Issue -
State: closed - Opened by in0finite almost 5 years ago
- 3 comments
Labels: feature, weapons, priority:high
#40 - Reduce GC allocations
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: improvement, mobile, performance
#40 - Reduce GC allocations
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: improvement, mobile, performance
#39 - Can't load the world with some languages
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: bug, needs testing
#39 - Can't load the world with some languages
Issue -
State: open - Opened by in0finite almost 5 years ago
Labels: bug, needs testing
#35 - Unit testing and static object issues
Issue -
State: closed - Opened by a-ivanov almost 5 years ago
- 5 comments
Labels: suggestion
#35 - Unit testing and static object issues
Issue -
State: closed - Opened by a-ivanov almost 5 years ago
- 5 comments
Labels: suggestion
#34 - Ped ragdoll physics
Issue -
State: closed - Opened by a-ivanov about 5 years ago
- 10 comments
Labels: feature
#34 - Ped ragdoll physics
Issue -
State: closed - Opened by a-ivanov about 5 years ago
- 10 comments
Labels: feature
#29 - Playing radio stations
Issue -
State: open - Opened by in0finite about 5 years ago
- 7 comments
Labels: feature, audio, radio
#29 - Playing radio stations
Issue -
State: open - Opened by in0finite about 5 years ago
- 7 comments
Labels: feature, audio, radio
#27 - beginner todo
Issue -
State: closed - Opened by lexnewgate about 5 years ago
- 3 comments
#27 - beginner todo
Issue -
State: closed - Opened by lexnewgate about 5 years ago
- 3 comments
#26 - GXT tokens?
Issue -
State: closed - Opened by lexnewgate about 5 years ago
- 2 comments
Labels: importing