Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / in0finite/SanAndreasUnity issues and pull requests

#92 - Animator!

Issue - State: closed - Opened by chakibchemso over 4 years ago - 2 comments
Labels: suggestion

#91 - make water cannons work

Issue - State: open - Opened by CrosRoad95 over 4 years ago
Labels: feature, vehicles, priority:low

#91 - make water cannons work

Issue - State: open - Opened by CrosRoad95 over 4 years ago
Labels: feature, vehicles, priority:low

#90 - missing parts of buildings

Issue - State: open - Opened by goatcheese44 over 4 years ago
Labels: bug, importing, rendering

#90 - missing parts of buildings

Issue - State: open - Opened by goatcheese44 over 4 years ago
Labels: bug, importing, rendering

#89 - Dynamics objects

Pull Request - State: closed - Opened by CrosRoad95 over 4 years ago - 1 comment
Labels: feature, importing

#89 - Dynamics objects

Pull Request - State: closed - Opened by CrosRoad95 over 4 years ago - 1 comment
Labels: feature, importing

#88 - TypeScript for a server programming language

Issue - State: closed - Opened by prnxdev over 4 years ago - 1 comment
Labels: suggestion

#88 - TypeScript for a server programming language

Issue - State: closed - Opened by prnxdev over 4 years ago - 1 comment
Labels: suggestion

#87 - Implement dynamic map objects

Issue - State: open - Opened by in0finite over 4 years ago
Labels: feature, importing

#87 - Implement dynamic map objects

Issue - State: open - Opened by in0finite over 4 years ago
Labels: feature, importing

#86 - Textures of some vehicles flickering

Issue - State: open - Opened by CrosRoad95 over 4 years ago - 3 comments
Labels: bug, vehicles, importing, rendering

#86 - Textures of some vehicles flickering

Issue - State: open - Opened by CrosRoad95 over 4 years ago - 3 comments
Labels: bug, vehicles, importing, rendering

#85 - Weapon raycasts should be done against vehicle's high detailed mesh, not low detailed mesh ?

Issue - State: closed - Opened by in0finite over 4 years ago - 1 comment
Labels: improvement, vehicles, weapons, priority:high

#85 - Weapon raycasts should be done against vehicle's high detailed mesh, not low detailed mesh ?

Issue - State: closed - Opened by in0finite over 4 years ago - 1 comment
Labels: improvement, vehicles, weapons, priority:high

#84 - Implement SCM parser

Issue - State: open - Opened by in0finite over 4 years ago
Labels: good first issue, feature, importing

#84 - Implement SCM parser

Issue - State: open - Opened by in0finite over 4 years ago
Labels: good first issue, feature, importing

#83 - Exception when ped enters vehicle and radio is turned off - game tries to load stream with index -1

Issue - State: closed - Opened by in0finite over 4 years ago - 1 comment
Labels: bug, vehicles, audio, radio

#83 - Exception when ped enters vehicle and radio is turned off - game tries to load stream with index -1

Issue - State: closed - Opened by in0finite over 4 years ago - 1 comment
Labels: bug, vehicles, audio, radio

#82 - Suggestion: replace gta wires

Issue - State: closed - Opened by CrosRoad95 over 4 years ago - 3 comments
Labels: suggestion

#82 - Suggestion: replace gta wires

Issue - State: closed - Opened by CrosRoad95 over 4 years ago - 3 comments
Labels: suggestion

#81 - Multiframe objects don't exist

Issue - State: open - Opened by CrosRoad95 over 4 years ago - 1 comment
Labels: bug, importing, rendering

#81 - Multiframe objects don't exist

Issue - State: open - Opened by CrosRoad95 over 4 years ago - 1 comment
Labels: bug, importing, rendering

#80 - Errors while playing

Issue - State: closed - Opened by CrosRoad95 over 4 years ago - 3 comments

#80 - Errors while playing

Issue - State: closed - Opened by CrosRoad95 over 4 years ago - 3 comments

#79 - Load ped movement paths

Issue - State: closed - Opened by in0finite over 4 years ago - 4 comments
Labels: good first issue, feature, importing

#79 - Load ped movement paths

Issue - State: closed - Opened by in0finite over 4 years ago - 4 comments
Labels: good first issue, feature, importing

#78 - Load font

Issue - State: closed - Opened by in0finite over 4 years ago
Labels: good first issue, feature, UI, importing

#78 - Load font

Issue - State: closed - Opened by in0finite over 4 years ago
Labels: good first issue, feature, UI, importing

#77 - [Request] What if this game work with Cleo Mod

Issue - State: closed - Opened by bayuairbender2950 over 4 years ago - 2 comments
Labels: question, suggestion

#77 - [Request] What if this game work with Cleo Mod

Issue - State: closed - Opened by bayuairbender2950 over 4 years ago - 2 comments
Labels: question, suggestion

#73 - Implemented horn sound base functionality

Pull Request - State: open - Opened by AdamLacko almost 5 years ago - 3 comments

#73 - Implemented horn sound base functionality

Pull Request - State: open - Opened by AdamLacko almost 5 years ago - 3 comments

#72 - On-screen messages

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: feature, UI

#72 - On-screen messages

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: feature, UI

#71 - Update Mirror

Issue - State: closed - Opened by in0finite almost 5 years ago - 2 comments
Labels: improvement, networking

#71 - Update Mirror

Issue - State: closed - Opened by in0finite almost 5 years ago - 2 comments
Labels: improvement, networking

#70 - Sky is sometimes black after main map loads

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: bug

#70 - Sky is sometimes black after main map loads

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: bug

#68 - Maybe static geometry can be created faster when using a prefab

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, performance

#68 - Maybe static geometry can be created faster when using a prefab

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, performance

#64 - Gravity setting sometimes fails to load correctly

Issue - State: closed - Opened by in0finite almost 5 years ago - 2 comments
Labels: bug, needs testing

#64 - Gravity setting sometimes fails to load correctly

Issue - State: closed - Opened by in0finite almost 5 years ago - 2 comments
Labels: bug, needs testing

#62 - StaticGeometry could calculate distance from a point using it's bounds

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement

#62 - StaticGeometry could calculate distance from a point using it's bounds

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement

#60 - Load interiors

Issue - State: open - Opened by in0finite almost 5 years ago - 1 comment
Labels: feature

#60 - Load interiors

Issue - State: open - Opened by in0finite almost 5 years ago - 1 comment
Labels: feature

#58 - Implement better world loading system

Issue - State: closed - Opened by in0finite almost 5 years ago - 5 comments
Labels: improvement, performance

#58 - Implement better world loading system

Issue - State: closed - Opened by in0finite almost 5 years ago - 5 comments
Labels: improvement, performance

#57 - Unparent map objects from divisions/cell

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, performance

#57 - Unparent map objects from divisions/cell

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, performance

#55 - How to get into vehicle?

Issue - State: closed - Opened by slapin almost 5 years ago - 3 comments
Labels: question

#55 - How to get into vehicle?

Issue - State: closed - Opened by slapin almost 5 years ago - 3 comments
Labels: question

#53 - Minimap size should depend on screen resolution

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, UI

#53 - Minimap size should depend on screen resolution

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, UI

#52 - Convert UI to new Unity UI system

Issue - State: closed - Opened by in0finite almost 5 years ago - 3 comments
Labels: improvement, UI

#52 - Convert UI to new Unity UI system

Issue - State: closed - Opened by in0finite almost 5 years ago - 3 comments
Labels: improvement, UI

#50 - Implement vehicle hijacking

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high

#50 - Implement vehicle hijacking

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high

#49 - Vehicle's damage system

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high

#49 - Vehicle's damage system

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: feature, vehicles, priority:high

#48 - Aiming/firing position and direction are not good

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: improvement, weapons, priority:high

#48 - Aiming/firing position and direction are not good

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: improvement, weapons, priority:high

#47 - Better vehicle sync

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, networking, vehicles, priority:high

#47 - Better vehicle sync

Issue - State: closed - Opened by in0finite almost 5 years ago - 1 comment
Labels: improvement, networking, vehicles, priority:high

#46 - Bullet raycasting against ped's body parts

Issue - State: closed - Opened by in0finite almost 5 years ago - 3 comments
Labels: feature, weapons, priority:high

#46 - Bullet raycasting against ped's body parts

Issue - State: closed - Opened by in0finite almost 5 years ago - 3 comments
Labels: feature, weapons, priority:high

#40 - Reduce GC allocations

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: improvement, mobile, performance

#40 - Reduce GC allocations

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: improvement, mobile, performance

#39 - Can't load the world with some languages

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: bug, needs testing

#39 - Can't load the world with some languages

Issue - State: open - Opened by in0finite almost 5 years ago
Labels: bug, needs testing

#35 - Unit testing and static object issues

Issue - State: closed - Opened by a-ivanov almost 5 years ago - 5 comments
Labels: suggestion

#35 - Unit testing and static object issues

Issue - State: closed - Opened by a-ivanov almost 5 years ago - 5 comments
Labels: suggestion

#34 - Ped ragdoll physics

Issue - State: closed - Opened by a-ivanov about 5 years ago - 10 comments
Labels: feature

#34 - Ped ragdoll physics

Issue - State: closed - Opened by a-ivanov about 5 years ago - 10 comments
Labels: feature

#29 - Playing radio stations

Issue - State: open - Opened by in0finite about 5 years ago - 7 comments
Labels: feature, audio, radio

#29 - Playing radio stations

Issue - State: open - Opened by in0finite about 5 years ago - 7 comments
Labels: feature, audio, radio

#27 - beginner todo

Issue - State: closed - Opened by lexnewgate about 5 years ago - 3 comments

#27 - beginner todo

Issue - State: closed - Opened by lexnewgate about 5 years ago - 3 comments

#26 - GXT tokens?

Issue - State: closed - Opened by lexnewgate about 5 years ago - 2 comments
Labels: importing