Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / immersive-web/layers issues and pull requests

#99 - clarify setting of space attribute on equirect and cubelayer

Pull Request - State: closed - Opened by cabanier over 4 years ago

#98 - Define how spaces are handled for equirect layers

Issue - State: closed - Opened by cabanier over 4 years ago - 5 comments

#97 - Define how spaces are handled for cube layers

Issue - State: closed - Opened by cabanier over 4 years ago - 5 comments

#96 - Clarify that textures from layers are [most likely] immutable

Issue - State: closed - Opened by Artyom17 over 4 years ago - 4 comments

#95 - Added xrspace to the init dictionary

Pull Request - State: closed - Opened by cabanier over 4 years ago

#94 - What should be the default space?

Issue - State: closed - Opened by cabanier over 4 years ago - 2 comments

#93 - What should be the default attributes of all the layers?

Issue - State: closed - Opened by cabanier over 4 years ago - 4 comments

#92 - switch from degrees to radians

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#91 - Added cubemap-texture type + switched to DOMPointReadOnly

Pull Request - State: closed - Opened by cabanier over 4 years ago

#90 - Clarify that `layers` feature can't be enabled mid-session

Issue - State: closed - Opened by cabanier over 4 years ago - 4 comments

#89 - Clarify cube layer

Issue - State: closed - Opened by Artyom17 over 4 years ago - 6 comments

#88 - Refactor XRLayers

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#87 - Fixed usage of XRWebGLRenderingContext

Pull Request - State: closed - Opened by cabanier over 4 years ago

#86 - Fix incorrect usage of WebGL2RenderingContext

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#85 - Meaning of pixelWidth / Height when stereo is set to left-right or top-bottom

Issue - State: closed - Opened by Artyom17 over 4 years ago - 12 comments

#84 - Added XRSpace validation

Pull Request - State: closed - Opened by cabanier over 4 years ago

#83 - Should layer's init structure have all the attributes?

Issue - State: closed - Opened by cabanier over 4 years ago - 14 comments

#82 - Should each layer's referenceSpace just be space?

Issue - State: closed - Opened by thetuvix over 4 years ago - 1 comment

#81 - Move from XRReferenceSpace to XRSpace

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#80 - Remove transform

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#79 - Video layer transport controls?

Issue - State: closed - Opened by thetuvix over 4 years ago - 6 comments

#78 - Layers shouldn't have a `transform`

Issue - State: closed - Opened by Manishearth over 4 years ago - 12 comments

#77 - Define default values for all layers' properties

Issue - State: closed - Opened by Artyom17 over 4 years ago - 2 comments

#76 - Add init objects for all layers? Or put all possible props to XRLayerInit?

Issue - State: closed - Opened by Artyom17 over 4 years ago - 2 comments

#75 - Define behavior when no reference space is passed

Issue - State: closed - Opened by cabanier over 4 years ago - 20 comments

#74 - Allow getViewSubImage for mono layers

Pull Request - State: closed - Opened by cabanier over 4 years ago

#73 - Define default for layers + decide to use radians or degrees

Issue - State: closed - Opened by cabanier over 4 years ago - 16 comments

#72 - What does "a session with layers enabled" mean?

Issue - State: closed - Opened by asajeffrey over 4 years ago - 3 comments

#71 - Added language for GL layer creation functions

Pull Request - State: closed - Opened by cabanier over 4 years ago

#70 - initial changes to updateRenderState

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#69 - Texture array note

Pull Request - State: closed - Opened by cabanier over 4 years ago

#68 - How should layers behave on devices that have only 1 screen

Issue - State: closed - Opened by cabanier over 4 years ago - 1 comment

#67 - Fix for determining texture layout

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#66 - more cleanup of getViewSubImage and getSubImage

Pull Request - State: closed - Opened by cabanier over 4 years ago

#65 - Issues with "determine the layout attribute"?

Issue - State: closed - Opened by asajeffrey over 4 years ago - 7 comments

#64 - Setting the layers array causes baseLayer to report null

Pull Request - State: closed - Opened by asajeffrey over 4 years ago - 3 comments

#62 - Why are `getViewSubImage` and `getSubImage` different methods?

Issue - State: closed - Opened by asajeffrey over 4 years ago - 11 comments

#61 - WebIDL for changes to XRRenderState and XRRenderStateInit

Issue - State: closed - Opened by asajeffrey over 4 years ago - 5 comments

#60 - WebIDL for treating `XRWebGLLayer` as an `XRLayer`

Issue - State: closed - Opened by asajeffrey over 4 years ago - 3 comments

#59 - API allows creating more than one projection layer

Issue - State: closed - Opened by asajeffrey over 4 years ago - 9 comments

#58 - Some remaining references to promises in README

Issue - State: closed - Opened by asajeffrey over 4 years ago - 1 comment

#57 - Is createProjectionLayer sync or async?

Issue - State: closed - Opened by asajeffrey over 4 years ago - 3 comments

#56 - In WebIDL, make all layer initializations optional

Pull Request - State: closed - Opened by asajeffrey over 4 years ago - 3 comments

#55 - added XRTextureType + enhanced layer creation steps

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#54 - removed promises from XRWebGLLayerFactory and XRMediaLayerFactory

Pull Request - State: closed - Opened by cabanier over 4 years ago - 2 comments

#53 - rename XRWebGLLayerFactory to XRWebGLBinding

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#52 - "stereo-left-right" and "stereo-top-bottom" must be rejected for cube maps

Issue - State: closed - Opened by cabanier over 4 years ago - 1 comment

#50 - proposal to add XRLayerLayout

Pull Request - State: closed - Opened by cabanier over 4 years ago - 6 comments

#49 - Hint 'static' for static layers?

Issue - State: closed - Opened by Artyom17 over 4 years ago - 11 comments
Labels: enhancement

#48 - Need to provide bias / scale for both eyes for stereo Equirect, Quad, Cylinder layers

Issue - State: closed - Opened by Artyom17 over 4 years ago - 9 comments
Labels: enhancement

#47 - Added notes to clarify XRWebGLLayerFactory and XRMediaLayerFactory behavior

Pull Request - State: closed - Opened by cabanier over 4 years ago - 1 comment

#46 - Add 'layout' hint for quad, cylinder, equirect stereo layers

Issue - State: closed - Opened by Artyom17 over 4 years ago - 12 comments

#45 - Added support for scalefactor

Pull Request - State: closed - Opened by cabanier over 4 years ago - 4 comments

#44 - Question on the high level goals of immersive web layers

Issue - State: closed - Opened by hammerandtongs over 4 years ago - 4 comments

#43 - Content in immersive session should need not be search around

Issue - State: closed - Opened by idrisshah over 4 years ago - 1 comment

#42 - Added additional check to getSubImage/getViewSubImage

Pull Request - State: closed - Opened by cabanier over 4 years ago

#41 - Set up Travis to auto-generate spec from bikeshed files upon commit to master

Issue - State: closed - Opened by toji over 4 years ago - 2 comments

#40 - Depthstencil is now created by the UA if possible

Pull Request - State: closed - Opened by cabanier over 4 years ago

#39 - Why does requestQuadLayer and requestProjection layer require a GL target?

Issue - State: closed - Opened by RafaelCintron over 4 years ago - 15 comments

#38 - Can the XR___LayerFactory names be more general purpose?

Issue - State: closed - Opened by toji over 4 years ago - 21 comments

#37 - Added XRFame to getSubImage + updated steps for getSubImage/getViewSu…

Pull Request - State: closed - Opened by cabanier over 4 years ago

#36 - Should `getSubImage()` take an XRFrame?

Issue - State: closed - Opened by toji over 4 years ago - 9 comments

#35 - Should the depth stencil buffer be optional

Issue - State: closed - Opened by cabanier over 4 years ago - 9 comments

#34 - First pass at an editor's draft for WebXR layers

Pull Request - State: closed - Opened by cabanier over 4 years ago - 4 comments

#33 - Can webxr layers be used with WebGL1?

Issue - State: closed - Opened by asajeffrey over 4 years ago - 4 comments

#32 - Should the requestxxx APIs use promises?

Issue - State: closed - Opened by cabanier over 4 years ago - 4 comments

#31 - Must all layers use the same WebGL context?

Issue - State: closed - Opened by Artyom17 over 4 years ago - 5 comments

#30 - Extra blit required on XR devices with one framebuffer per eye?

Issue - State: closed - Opened by asajeffrey over 4 years ago - 15 comments

#29 - A proposal for video layers.

Pull Request - State: closed - Opened by toji over 4 years ago - 1 comment

#28 - Test Issue Please Ignore

Issue - State: closed - Opened by AdaRoseCannon over 4 years ago

#27 - Behavior of getSubImage() with non-mono layers?

Issue - State: closed - Opened by toji over 4 years ago - 3 comments

#26 - Fix WebGL1 example

Pull Request - State: closed - Opened by cabanier over 4 years ago

#25 - Inline sessions with layers

Issue - State: closed - Opened by cabanier over 4 years ago - 6 comments

#24 - new interface for `updateRenderState'

Issue - State: closed - Opened by cabanier over 4 years ago - 26 comments

#23 - Small idl fixes

Pull Request - State: closed - Opened by cabanier over 4 years ago

#22 - Provide native support for video layers

Issue - State: closed - Opened by cabanier over 4 years ago - 1 comment
Labels: fixed by pending PR

#21 - Define how input is handled

Issue - State: open - Opened by cabanier over 4 years ago - 32 comments
Labels: Future enhancement

#20 - How to mark layers as dirty?

Issue - State: closed - Opened by cabanier over 4 years ago - 13 comments

#19 - Fixed some IDL nits

Pull Request - State: closed - Opened by cabanier almost 5 years ago - 1 comment

#18 - Removed the concept of the framebuffer layer factory

Pull Request - State: closed - Opened by toji almost 5 years ago - 1 comment

#17 - Are WebGLFramebuffers needed for layer types other than projection?

Issue - State: closed - Opened by toji almost 5 years ago - 4 comments
Labels: fixed by pending PR

#16 - Should layer support be requested at session creation time?

Issue - State: closed - Opened by cabanier almost 5 years ago - 9 comments

#15 - Misc cleanups/additions to the IDL

Pull Request - State: closed - Opened by toji almost 5 years ago

#14 - Moved GPU accessors to subImage

Pull Request - State: closed - Opened by cabanier almost 5 years ago - 8 comments

#13 - Sketching out the F2F proposal in explainer form.

Pull Request - State: closed - Opened by toji almost 5 years ago - 4 comments

#12 - Is there some overlap with DOM Overlays here ?

Issue - State: closed - Opened by raviramachandra almost 5 years ago - 3 comments

#11 - Define XRProjectionLayer as a replacement for XRWebGLLayer

Issue - State: closed - Opened by Artyom17 about 5 years ago - 1 comment

#10 - Create a concept of "image source" for layers

Issue - State: closed - Opened by Artyom17 about 5 years ago - 2 comments

#9 - Replace isLayerSupported by more sophisticated approach

Issue - State: closed - Opened by Artyom17 about 5 years ago - 2 comments

#8 - Use Texture Arrays directly with WebGL 2

Issue - State: closed - Opened by toji almost 7 years ago - 18 comments

#7 - Determine the shape of Multiview support

Issue - State: closed - Opened by toji about 6 years ago - 4 comments

#6 - First approach to modularized layers

Pull Request - State: closed - Opened by Artyom17 over 5 years ago

#5 - Consider adding a layer creation factory to XRSession

Issue - State: closed - Opened by ddorwin over 5 years ago - 2 comments

#4 - Update README.md

Pull Request - State: closed - Opened by AdaRoseCannon over 5 years ago

#3 - Addressing Nell's feedback

Pull Request - State: closed - Opened by Artyom17 over 5 years ago - 1 comment

#2 - More general layer quality hints. (AKA: Enabling Oculus Go-style fixed foveation)

Issue - State: closed - Opened by toji over 6 years ago - 14 comments
Labels: enhancement

#1 - VRLayer.type, VRLayer.srcBlend / dstBlend, VRLayer.flags in 2.0?

Issue - State: closed - Opened by Artyom17 over 7 years ago - 2 comments