Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / imjp94/gd-YAFSM issues and pull requests
#86 - Priority cannot be changed
Issue -
State: open - Opened by DarkBiquette666 3 months ago
#85 - Added class_names; Allow StateMachinePlayer to be inherited; Improved feedbacks;
Pull Request -
State: closed - Opened by murilosr 3 months ago
- 5 comments
#84 - Allow StateMachinePlayer to be inherited
Pull Request -
State: closed - Opened by murilosr 3 months ago
- 2 comments
#83 - StateMachinePlayer doesn't have a class_name, disallowing static typing
Issue -
State: closed - Opened by spiralhalo 5 months ago
- 5 comments
#82 - Renaming Nested Node Changes its Contents
Issue -
State: open - Opened by LordMcMutton 6 months ago
- 3 comments
#81 - Add undo support for Create New StateMachine button
Pull Request -
State: closed - Opened by timothyqiu about 1 year ago
- 1 comment
#80 - Remote debug doesn't seem to show any highlighting
Issue -
State: open - Opened by crystalthoughts about 1 year ago
#79 - Not compatible with Godot 4.2
Issue -
State: closed - Opened by QbieShay about 1 year ago
- 2 comments
#78 - Failed to migrate project from 4.1.2 to 4.2.1
Issue -
State: closed - Opened by 4ybaka about 1 year ago
- 3 comments
#77 - StateMachinePlayer node is not available
Issue -
State: closed - Opened by 4ybaka about 1 year ago
- 1 comment
#76 - remove some super._init() for godot 4.1.3
Pull Request -
State: closed - Opened by mikerodd about 1 year ago
- 1 comment
#75 - Can't get it to work at all?
Issue -
State: closed - Opened by amazingoomoo about 1 year ago
- 4 comments
#74 - Could not resolve class "res://addons/iomjp94.yafsm/src/StackPlayer.gd"
Issue -
State: closed - Opened by tayete about 1 year ago
- 13 comments
#73 - State Graph not drawing properly when creating a new state machine, flooding the logs with an error.
Issue -
State: closed - Opened by DraconicMentalist over 1 year ago
- 2 comments
#72 - Fix StateDirectory.get_current_end() and StateMachinePlayer.path_end_dir()
Pull Request -
State: closed - Opened by imjp94 over 1 year ago
#72 - Fix StateDirectory.get_current_end() and StateMachinePlayer.path_end_dir()
Pull Request -
State: closed - Opened by imjp94 over 1 year ago
#71 - Unable to upload exported pck to gotm.io
Issue -
State: open - Opened by quimnuss over 1 year ago
- 2 comments
#70 - An error for StateDictionary class
Issue -
State: closed - Opened by dawnrs over 1 year ago
- 1 comment
#69 - Can't rename states by double clicking.
Issue -
State: open - Opened by dodopod over 1 year ago
- 2 comments
#68 - State node incorrectly moved when dragging them if the StateMachine Editor is scaled
Issue -
State: open - Opened by ODtian over 1 year ago
- 1 comment
#67 - Remote debug output errors
Issue -
State: open - Opened by dawnrs over 1 year ago
- 1 comment
#66 - Fix FlowChartGrid draw_multiline_colors error
Pull Request -
State: closed - Opened by imjp94 over 1 year ago
#65 - There is a rendering problem in Godot 4.1.1
Issue -
State: closed - Opened by dawnrs over 1 year ago
- 3 comments
#64 - Fix StateDirectory.get_current_end() doesn't work as expected
Pull Request -
State: closed - Opened by imjp94 over 1 year ago
#63 - StateDirectory.get_current_end() doesn't work as expected in godot4
Issue -
State: closed - Opened by chunhaqiushif over 1 year ago
- 2 comments
#62 - Fixes StateMachineEditor is_instance_valid check on reconnection
Pull Request -
State: closed - Opened by turbohz over 1 year ago
- 3 comments
#61 - Doesn't work in Godot 4.0
Issue -
State: open - Opened by Shadowblitz16 over 1 year ago
- 4 comments
#60 - playing and yielding to animations from animation player or animation tree?
Issue -
State: open - Opened by Shadowblitz16 over 1 year ago
- 4 comments
#59 - Errors when running a release build
Issue -
State: open - Opened by blast-harbour over 1 year ago
- 3 comments
#58 - [Enhansment] Add YAFSM prefix to all classes.
Issue -
State: open - Opened by RonYanDaik over 1 year ago
- 2 comments
#57 - The problem of the state addition popup menu being created outside the screen in Godot4 YAFSM StateMachine Editor View
Issue -
State: open - Opened by namuda over 1 year ago
- 1 comment
#56 - Add MacOS trackpad zoom and offset gestures
Pull Request -
State: open - Opened by DSPerson over 1 year ago
- 1 comment
#55 - Add MacOS touch table zoom and move
Pull Request -
State: closed - Opened by DSPerson over 1 year ago
#54 - Fixes for flowchart grid and popup menus
Pull Request -
State: closed - Opened by farfalk over 1 year ago
- 10 comments
#53 - FIX: _on_update params error
Pull Request -
State: closed - Opened by DSPerson over 1 year ago
- 1 comment
#52 - When I enabled snap and show grid, Godot run very slowly.
Issue -
State: closed - Opened by DSPerson over 1 year ago
- 10 comments
#51 - How to disconnect transitions?
Issue -
State: open - Opened by airshanemode over 2 years ago
- 1 comment
#50 - Alternative Godot 4 port
Pull Request -
State: closed - Opened by farfalk over 2 years ago
- 10 comments
#49 - Suupport for entry / exit
Issue -
State: open - Opened by SebastianAtWork over 2 years ago
- 1 comment
#48 - No way to use OR statements and a add node bug!
Issue -
State: open - Opened by Adam27092008 almost 3 years ago
- 1 comment
#47 - gd-YAFSM Godot 4.0 port
Pull Request -
State: closed - Opened by adamscott almost 3 years ago
- 18 comments
#46 - Port the library to Godot 4.0
Issue -
State: open - Opened by adamscott almost 3 years ago
- 3 comments
#45 - Moving a state around the grid causes it to snap back to the other last state position
Issue -
State: open - Opened by Nukiloco almost 3 years ago
- 4 comments
#44 - Grid is offset from the items on the graph
Issue -
State: open - Opened by Nukiloco almost 3 years ago
- 2 comments
#43 - StateMachinePlayer node not showing up
Issue -
State: closed - Opened by zhannahz almost 3 years ago
- 1 comment
#41 - Add timeout conditions
Pull Request -
State: open - Opened by weavejester almost 3 years ago
- 13 comments
#40 - Feature: Timeout conditions
Issue -
State: open - Opened by weavejester almost 3 years ago
- 2 comments
#39 - (feature request) any state
Issue -
State: open - Opened by tomankirilov about 3 years ago
- 5 comments
#37 - Fix weird offset when dragging state #36
Pull Request -
State: closed - Opened by imjp94 about 3 years ago
#36 - Weird offset when clicking and dragging states
Issue -
State: closed - Opened by joaopedrosgs about 3 years ago
- 2 comments
#33 - [Fix #32] Fix StateMachinePlayer restart()
Pull Request -
State: closed - Opened by adamscott about 3 years ago
- 1 comment
#32 - StateMachinePlayer restart function throws an error
Issue -
State: closed - Opened by adamscott about 3 years ago
#31 - Add ExpressionCondition and ExpressionConditionEditor
Pull Request -
State: open - Opened by adamscott about 3 years ago
- 7 comments
#30 - Add multiple concurrent conditions support
Issue -
State: open - Opened by adamscott about 3 years ago
- 8 comments
#29 - Update plugin to 0.5.2
Pull Request -
State: closed - Opened by imjp94 over 3 years ago
#28 - [Fix imjp94/gd-YAFSM#14] Add transitions priority
Pull Request -
State: closed - Opened by adamscott over 3 years ago
- 3 comments
#27 - Fix copy/paste multiple nodes across layer doesn't copy transitions
Issue -
State: open - Opened by imjp94 over 3 years ago
Labels: bug
#26 - Support converting a selection of nodes to nested FSM
Issue -
State: open - Opened by imjp94 over 3 years ago
#25 - Fix "entered" signal is not emitted & trigger is flushed when StateMachinePlayer started
Pull Request -
State: closed - Opened by imjp94 over 3 years ago
#24 - "entered" signal is not emitted & trigger is flushed when StateMachinePlayer started
Issue -
State: closed - Opened by turbohz over 3 years ago
- 4 comments
Labels: bug
#23 - Add possibility of marking multiple nested states as possible exit states
Issue -
State: open - Opened by PaperMartin over 3 years ago
- 2 comments
#22 - Reference variables directly from the parent of StateMachine
Issue -
State: open - Opened by sairam4123 over 3 years ago
- 3 comments
#21 - Add ability to have multiple conditions for same variable.
Issue -
State: open - Opened by sairam4123 over 3 years ago
- 5 comments
#20 - 0.5.1
Pull Request -
State: closed - Opened by imjp94 over 3 years ago
#19 - Hierarchical/Nested State machine inter-exchangeable format
Issue -
State: open - Opened by GeorgeS2019 over 3 years ago
- 1 comment
#18 - 0.5.0
Pull Request -
State: closed - Opened by imjp94 almost 4 years ago
#17 - Improve UX of opening nested layer
Issue -
State: open - Opened by imjp94 almost 4 years ago
- 2 comments
#14 - Support sorting transitions
Issue -
State: closed - Opened by imjp94 almost 4 years ago
- 3 comments
#10 - 0.4.1
Pull Request -
State: closed - Opened by imjp94 almost 4 years ago
#9 - Enhance UI
Pull Request -
State: closed - Opened by imjp94 almost 4 years ago
#8 - Fix corrupted state machine resource
Pull Request -
State: closed - Opened by imjp94 almost 4 years ago
#7 - Nested FSM not saving
Issue -
State: closed - Opened by robnauticus almost 4 years ago
- 2 comments
#6 - Transitions are not deleted properly
Issue -
State: closed - Opened by SirPigeonz almost 4 years ago
- 6 comments
Labels: bug
#5 - StateMachine resource corrupted after dragging transition line to itself
Issue -
State: closed - Opened by SirPigeonz almost 4 years ago
- 8 comments
Labels: bug
#4 - Silly but important. How to discover your addon.
Issue -
State: closed - Opened by SirPigeonz almost 4 years ago
- 2 comments
#3 - 0.4.0
Pull Request -
State: closed - Opened by imjp94 about 4 years ago
#2 - Implement Flowchart-like StateMachine editor
Pull Request -
State: closed - Opened by imjp94 about 4 years ago
#1 - 0.2.0
Pull Request -
State: closed - Opened by imjp94 about 4 years ago