Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / hugoattal/electronicnodes issues and pull requests
#92 - version3.7 UE5.0 Prints while the blueprint file is open “LogTemp: [EN] EdGraphSchema_K2”
Issue -
State: open - Opened by UEKING123 5 months ago
- 1 comment
Labels: bug, pending
#91 - Multiple node connections to same one.
Issue -
State: closed - Opened by petergyarmati 5 months ago
- 1 comment
Labels: feature, pending
#90 - Metasound activation does not work
Issue -
State: closed - Opened by hugoattal 6 months ago
Labels: bug, pending
#89 - Remove the (shitty) entitlement check
Issue -
State: closed - Opened by hugoattal 6 months ago
- 2 comments
Labels: feature
#88 - Show popup less often
Issue -
State: closed - Opened by hugoattal 6 months ago
- 1 comment
Labels: feature
#87 - Remove Metasound dependency
Issue -
State: closed - Opened by hugoattal 6 months ago
Labels: feature, ready
#86 - Add an option to disable entitlementCheck
Issue -
State: closed - Opened by hugoattal 6 months ago
- 1 comment
Labels: feature, ready
#85 - Add an option to disable entitlementCheck
Issue -
State: closed - Opened by hugoattal 6 months ago
- 1 comment
Labels: duplicate, feature
#84 - Incorrect warning about not purchasing
Issue -
State: closed - Opened by phil-scott-78 6 months ago
- 5 comments
Labels: bug, ready
#83 - Add a warning for people without license
Issue -
State: closed - Opened by hugoattal 6 months ago
- 4 comments
Labels: feature, ready
#82 - Unreal 5.4 Preview Support
Issue -
State: closed - Opened by srwxr-xr-x 8 months ago
- 1 comment
Labels: feature, pending
#81 - Support for source build?
Issue -
State: open - Opened by d0pLeR 8 months ago
Labels: pending
#80 - Remove unecessary dependencies
Issue -
State: closed - Opened by hugoattal 9 months ago
Labels: pending
#79 - Add a true "Unreal default" settings for the wires
Issue -
State: open - Opened by hugoattal 9 months ago
Labels: feature, pending
#78 - The editor crashes when attempting to migrate the content of a project
Issue -
State: closed - Opened by AbdShak 9 months ago
- 6 comments
Labels: bug, ready
#77 - Does not compile with source because of linker error.
Issue -
State: closed - Opened by geekrelief 9 months ago
- 1 comment
Labels: bug, ready
#76 - SVT sample parameter with remap to new range node crashes UE.
Issue -
State: closed - Opened by cantcodetho 10 months ago
- 7 comments
Labels: bug, ready
#75 - In Control Rig, wire is hidden when internal data from a pin is used in a connection.
Issue -
State: closed - Opened by geekrelief 10 months ago
- 1 comment
Labels: bug, pending
#74 - UE5.3.1 with rider compilation error
Issue -
State: closed - Opened by DarkSissi about 1 year ago
- 1 comment
Labels: bug, pending
#73 - Bubble only for exec nodes
Issue -
State: closed - Opened by Lorenz5600 about 1 year ago
- 2 comments
Labels: feature, ready
#72 - Can this be used with metasounds?
Issue -
State: closed - Opened by Setmaster about 1 year ago
- 2 comments
Labels: pending
#71 - Plugin prevents MetaSound graph animations from playing
Issue -
State: closed - Opened by MekuCube about 1 year ago
- 6 comments
Labels: bug, pending
#70 - Broken 5.3 compatibility
Issue -
State: closed - Opened by hugoattal about 1 year ago
- 1 comment
Labels: ready
#69 - Says it's Unavailable?
Issue -
State: closed - Opened by vekien over 1 year ago
- 2 comments
Labels: pending
#68 - Global Setting doesn't ask to check out Settings.ini when source control is enabled
Issue -
State: closed - Opened by nchapmantimberline over 1 year ago
- 4 comments
Labels: bug, pending
#67 - Warning and failure to load global config when global config is turned on.
Issue -
State: closed - Opened by nchapmantimberline over 1 year ago
- 2 comments
Labels: bug, ready
#66 - Add spline type selection for wires bellow min distance
Issue -
State: closed - Opened by hugoattal over 1 year ago
- 1 comment
Labels: feature, ready
#65 - No icon button int ue5.1
Issue -
State: closed - Opened by tiantianaixuexi over 1 year ago
- 1 comment
#64 - Prepare 5.1 compatibility
Issue -
State: closed - Opened by hugoattal about 2 years ago
- 3 comments
Labels: feature
#63 - Broken in UE 5.1 Preview1
Issue -
State: closed - Opened by franklzt about 2 years ago
- 1 comment
Labels: bug, pending
#62 - HEROBRINE SEE YOU
Issue -
State: closed - Opened by So2K about 2 years ago
- 1 comment
Labels: pending
#61 - Compile Failures
Issue -
State: closed - Opened by Edstub207 about 2 years ago
- 5 comments
Labels: bug
#60 - PackagingResults: Error
Issue -
State: closed - Opened by ranger0201 over 2 years ago
- 8 comments
Labels: bug, pending
#59 - Plugin need to be compiled at every compilation
Issue -
State: closed - Opened by B10v1 over 2 years ago
- 7 comments
Labels: bug, pending
#58 - Node link highlighting does not work when plugin is enabled but not activated
Issue -
State: closed - Opened by teknomaniac over 2 years ago
- 3 comments
Labels: bug, ready
#57 - Can't complie C++ project because this pulg-in in ue5
Issue -
State: closed - Opened by MortalKim over 2 years ago
- 7 comments
Labels: bug, pending
#56 - Recompile manually failed on UE5 Preview 2
Issue -
State: closed - Opened by MortalKim over 2 years ago
- 3 comments
Labels: bug, pending
#55 - 1px wire offset where pin offset ends at high resolution
Issue -
State: closed - Opened by Dr-Turtle over 2 years ago
- 4 comments
Labels: bug, pending
#54 - Add a function to dissolve a reroute node
Issue -
State: closed - Opened by hugoattal almost 3 years ago
Labels: rejected
#53 - Custom engine version
Issue -
State: closed - Opened by OshidaBCF about 3 years ago
- 2 comments
Labels: pending
#52 - Master activate switch does not correctly disable the plugin
Issue -
State: closed - Opened by keedav about 3 years ago
- 5 comments
Labels: bug, ready
#51 - UE5 change to FGraphSplineOverlapResult breaks compilation
Issue -
State: closed - Opened by m-y-l-e-s about 3 years ago
- 3 comments
Labels: bug, pending
#50 - Add support for custom graphs
Issue -
State: closed - Opened by hugoattal about 3 years ago
- 2 comments
Labels: feature, pending, ready
#49 - Any chance support UE5?
Issue -
State: closed - Opened by TheMrBigWill about 3 years ago
- 4 comments
Labels: pending, ready
#48 - automatically straight wires
Issue -
State: closed - Opened by ArkTuberGL over 3 years ago
- 3 comments
#47 - Disable HotPatch by default
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 2 comments
Labels: feature, rejected
#46 - No hover on short wires
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 2 comments
Labels: bug, ready
#45 - Electronic Node in Reference Viewer
Issue -
State: closed - Opened by lucastucious over 3 years ago
- 2 comments
Labels: feature, ready
#44 - Keyboard key press in BP editor crashes the engine
Issue -
State: closed - Opened by avudnez over 3 years ago
- 6 comments
Labels: bug, pending
#43 - Startup pop-up crashes the engine in Commandlet mode
Issue -
State: closed - Opened by avudnez over 3 years ago
- 6 comments
Labels: bug, ready
#42 - Weird behavior with manhattan style
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: bug, ready
#41 - Add new version popup
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: feature, pending, ready
#40 - Global settings fail
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: bug, pending, ready
#39 - Experimental UE5 support
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 10 comments
Labels: feature, pending, ready
#38 - Better organization of many in-nodes
Issue -
State: closed - Opened by elamhut over 3 years ago
- 7 comments
Labels: feature, pending, ready
#37 - Compatibility with Node Graph Assistant
Issue -
State: closed - Opened by elamhut over 3 years ago
- 4 comments
Labels: feature
#36 - Hidden connection arrows in State Machine view with Logic Driver plugin
Issue -
State: closed - Opened by lihomanovdv over 3 years ago
- 4 comments
Labels: bug
#35 - Alignment bug with Mangattan on Behavior Trees
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: bug, pending, ready
#34 - Add options to draw straight lines for close pins
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: feature, pending, ready
#33 - Crashes with HotPatch since 3.0
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 2 comments
Labels: bug, pending, ready
#32 - [BUG] Invisible Transition in Annim BP
Issue -
State: closed - Opened by FAKlR over 3 years ago
- 1 comment
Labels: bug, pending
#31 - Connections disappear in Animation State Machine
Issue -
State: closed - Opened by AtelierAmber over 3 years ago
- 2 comments
Labels: bug, duplicate
#30 - Improve Behavior Tree (and line based graph)
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: feature, pending, ready
#29 - Connections disappear in control rig graph
Issue -
State: closed - Opened by AtelierAmber over 3 years ago
- 2 comments
Labels: bug, pending, ready
#28 - State machine graph has no wires
Issue -
State: closed - Opened by hugoattal over 3 years ago
Labels: bug, pending, ready
#27 - Add support for Behavior Tree
Issue -
State: closed - Opened by hugoattal over 3 years ago
Labels: feature, pending, ready
#26 - Add global settings
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: feature, pending, ready
#25 - Missing ModuleInterface header
Issue -
State: closed - Opened by hugoattal over 3 years ago
Labels: bug, pending, ready
#24 - Add support for Gameplay Abilities
Issue -
State: closed - Opened by hugoattal over 3 years ago
- 1 comment
Labels: feature, pending, ready
#23 - Support for Control Rig
Issue -
State: closed - Opened by permelin almost 4 years ago
- 3 comments
Labels: feature, pending, ready
#21 - Automatically surround the nodes.
Issue -
State: open - Opened by nanvasilemarius about 4 years ago
- 1 comment
Labels: feature, rejected
#20 - Unnecessary #include ".cpp"
Issue -
State: closed - Opened by GloryOfNight about 4 years ago
- 12 comments
Labels: pending, ready
#19 - Problem with packaged UE4 projects not loading
Issue -
State: closed - Opened by x3nn3xy over 4 years ago
- 5 comments
Labels: bug, pending
#19 - Problem with packaged UE4 projects not loading
Issue -
State: closed - Opened by x3nn3xy over 4 years ago
- 5 comments
Labels: bug, pending
#18 - Crash when launching on a Oculus Quest
Issue -
State: closed - Opened by ClonedPuppy over 4 years ago
- 4 comments
Labels: bug, pending
#17 - Can't create a reroute node on default wire style
Issue -
State: closed - Opened by hugoattal over 4 years ago
- 1 comment
Labels: bug
#16 - Can't build Cpp project, when this plugin installed on engine.
Issue -
State: closed - Opened by brainode over 4 years ago
- 2 comments
Labels: bug, pending
#15 - Drop FPS in Editor
Issue -
State: closed - Opened by FlamingFuryVN almost 5 years ago
- 4 comments
Labels: bug, pending
#14 - Packaged game issue with the plugin
Issue -
State: closed - Opened by erdemserhatergen almost 5 years ago
- 6 comments
Labels: bug, pending
#13 - Log spam on 4.24
Issue -
State: closed - Opened by hugoattal almost 5 years ago
- 1 comment
Labels: bug
#12 - Failed to rebuild as a project plugin
Issue -
State: closed - Opened by lucastucious almost 5 years ago
- 4 comments
Labels: bug
#11 - 4.22 Android and iOS packaging warnings
Issue -
State: closed - Opened by Skylonxe almost 5 years ago
- 2 comments
Labels: bug, ready
#10 - Make it work for Niagara script
Issue -
State: closed - Opened by hugoattal almost 5 years ago
- 3 comments
Labels: feature, pending, ready
#9 - Freezing when using Swap node left/right when moving in front of or behind something with multiple node directions (ex: a montage)
Issue -
State: closed - Opened by bitb22 almost 5 years ago
- 3 comments
Labels: bug, ready
#8 - No bubble on animation blueprint
Issue -
State: closed - Opened by hugoattal about 5 years ago
- 5 comments
Labels: bug, ready
#7 - Add bubbles on wires connected to selected node
Issue -
State: closed - Opened by ghost about 5 years ago
- 4 comments
Labels: feature, ready
#6 - Compilation does not work on 4.18
Issue -
State: closed - Opened by hugoattal about 5 years ago
- 1 comment
Labels: bug
#5 - Wrong display for wire with low angle
Issue -
State: closed - Opened by hugoattal about 5 years ago
Labels: bug
#4 - Ribbon does not alway offset when it should
Issue -
State: closed - Opened by hugoattal about 5 years ago
Labels: bug
#3 - Have to disable to push build
Issue -
State: closed - Opened by KhaosRaynes about 5 years ago
- 2 comments
Labels: pending
#2 - Allow exec wires to be aligned left rather than right
Issue -
State: closed - Opened by Gliptal about 5 years ago
- 3 comments
Labels: feature
#1 - With Ribbon on, do not separate out wires coming from the same pin
Issue -
State: closed - Opened by Gliptal about 5 years ago
- 2 comments
Labels: bug