Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / hugoattal/electronicnodes issues and pull requests

#92 - version3.7 UE5.0 Prints while the blueprint file is open “LogTemp: [EN] EdGraphSchema_K2”

Issue - State: open - Opened by UEKING123 5 months ago - 1 comment
Labels: bug, pending

#91 - Multiple node connections to same one.

Issue - State: closed - Opened by petergyarmati 5 months ago - 1 comment
Labels: feature, pending

#90 - Metasound activation does not work

Issue - State: closed - Opened by hugoattal 6 months ago
Labels: bug, pending

#89 - Remove the (shitty) entitlement check

Issue - State: closed - Opened by hugoattal 6 months ago - 2 comments
Labels: feature

#88 - Show popup less often

Issue - State: closed - Opened by hugoattal 6 months ago - 1 comment
Labels: feature

#87 - Remove Metasound dependency

Issue - State: closed - Opened by hugoattal 6 months ago
Labels: feature, ready

#86 - Add an option to disable entitlementCheck

Issue - State: closed - Opened by hugoattal 6 months ago - 1 comment
Labels: feature, ready

#85 - Add an option to disable entitlementCheck

Issue - State: closed - Opened by hugoattal 6 months ago - 1 comment
Labels: duplicate, feature

#84 - Incorrect warning about not purchasing

Issue - State: closed - Opened by phil-scott-78 6 months ago - 5 comments
Labels: bug, ready

#83 - Add a warning for people without license

Issue - State: closed - Opened by hugoattal 6 months ago - 4 comments
Labels: feature, ready

#82 - Unreal 5.4 Preview Support

Issue - State: closed - Opened by srwxr-xr-x 8 months ago - 1 comment
Labels: feature, pending

#81 - Support for source build?

Issue - State: open - Opened by d0pLeR 8 months ago
Labels: pending

#80 - Remove unecessary dependencies

Issue - State: closed - Opened by hugoattal 9 months ago
Labels: pending

#79 - Add a true "Unreal default" settings for the wires

Issue - State: open - Opened by hugoattal 9 months ago
Labels: feature, pending

#78 - The editor crashes when attempting to migrate the content of a project

Issue - State: closed - Opened by AbdShak 9 months ago - 6 comments
Labels: bug, ready

#77 - Does not compile with source because of linker error.

Issue - State: closed - Opened by geekrelief 9 months ago - 1 comment
Labels: bug, ready

#76 - SVT sample parameter with remap to new range node crashes UE.

Issue - State: closed - Opened by cantcodetho 10 months ago - 7 comments
Labels: bug, ready

#75 - In Control Rig, wire is hidden when internal data from a pin is used in a connection.

Issue - State: closed - Opened by geekrelief 10 months ago - 1 comment
Labels: bug, pending

#74 - UE5.3.1 with rider compilation error

Issue - State: closed - Opened by DarkSissi about 1 year ago - 1 comment
Labels: bug, pending

#73 - Bubble only for exec nodes

Issue - State: closed - Opened by Lorenz5600 about 1 year ago - 2 comments
Labels: feature, ready

#72 - Can this be used with metasounds?

Issue - State: closed - Opened by Setmaster about 1 year ago - 2 comments
Labels: pending

#71 - Plugin prevents MetaSound graph animations from playing

Issue - State: closed - Opened by MekuCube about 1 year ago - 6 comments
Labels: bug, pending

#70 - Broken 5.3 compatibility

Issue - State: closed - Opened by hugoattal about 1 year ago - 1 comment
Labels: ready

#69 - Says it's Unavailable?

Issue - State: closed - Opened by vekien over 1 year ago - 2 comments
Labels: pending

#68 - Global Setting doesn't ask to check out Settings.ini when source control is enabled

Issue - State: closed - Opened by nchapmantimberline over 1 year ago - 4 comments
Labels: bug, pending

#67 - Warning and failure to load global config when global config is turned on.

Issue - State: closed - Opened by nchapmantimberline over 1 year ago - 2 comments
Labels: bug, ready

#66 - Add spline type selection for wires bellow min distance

Issue - State: closed - Opened by hugoattal over 1 year ago - 1 comment
Labels: feature, ready

#65 - No icon button int ue5.1

Issue - State: closed - Opened by tiantianaixuexi over 1 year ago - 1 comment

#64 - Prepare 5.1 compatibility

Issue - State: closed - Opened by hugoattal about 2 years ago - 3 comments
Labels: feature

#63 - Broken in UE 5.1 Preview1

Issue - State: closed - Opened by franklzt about 2 years ago - 1 comment
Labels: bug, pending

#62 - HEROBRINE SEE YOU

Issue - State: closed - Opened by So2K about 2 years ago - 1 comment
Labels: pending

#61 - Compile Failures

Issue - State: closed - Opened by Edstub207 about 2 years ago - 5 comments
Labels: bug

#60 - PackagingResults: Error

Issue - State: closed - Opened by ranger0201 over 2 years ago - 8 comments
Labels: bug, pending

#59 - Plugin need to be compiled at every compilation

Issue - State: closed - Opened by B10v1 over 2 years ago - 7 comments
Labels: bug, pending

#58 - Node link highlighting does not work when plugin is enabled but not activated

Issue - State: closed - Opened by teknomaniac over 2 years ago - 3 comments
Labels: bug, ready

#57 - Can't complie C++ project because this pulg-in in ue5

Issue - State: closed - Opened by MortalKim over 2 years ago - 7 comments
Labels: bug, pending

#56 - Recompile manually failed on UE5 Preview 2

Issue - State: closed - Opened by MortalKim over 2 years ago - 3 comments
Labels: bug, pending

#55 - 1px wire offset where pin offset ends at high resolution

Issue - State: closed - Opened by Dr-Turtle over 2 years ago - 4 comments
Labels: bug, pending

#54 - Add a function to dissolve a reroute node

Issue - State: closed - Opened by hugoattal almost 3 years ago
Labels: rejected

#53 - Custom engine version

Issue - State: closed - Opened by OshidaBCF about 3 years ago - 2 comments
Labels: pending

#52 - Master activate switch does not correctly disable the plugin

Issue - State: closed - Opened by keedav about 3 years ago - 5 comments
Labels: bug, ready

#51 - UE5 change to FGraphSplineOverlapResult breaks compilation

Issue - State: closed - Opened by m-y-l-e-s about 3 years ago - 3 comments
Labels: bug, pending

#50 - Add support for custom graphs

Issue - State: closed - Opened by hugoattal about 3 years ago - 2 comments
Labels: feature, pending, ready

#49 - Any chance support UE5?

Issue - State: closed - Opened by TheMrBigWill about 3 years ago - 4 comments
Labels: pending, ready

#48 - automatically straight wires

Issue - State: closed - Opened by ArkTuberGL over 3 years ago - 3 comments

#47 - Disable HotPatch by default

Issue - State: closed - Opened by hugoattal over 3 years ago - 2 comments
Labels: feature, rejected

#46 - No hover on short wires

Issue - State: closed - Opened by hugoattal over 3 years ago - 2 comments
Labels: bug, ready

#45 - Electronic Node in Reference Viewer

Issue - State: closed - Opened by lucastucious over 3 years ago - 2 comments
Labels: feature, ready

#44 - Keyboard key press in BP editor crashes the engine

Issue - State: closed - Opened by avudnez over 3 years ago - 6 comments
Labels: bug, pending

#43 - Startup pop-up crashes the engine in Commandlet mode

Issue - State: closed - Opened by avudnez over 3 years ago - 6 comments
Labels: bug, ready

#42 - Weird behavior with manhattan style

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: bug, ready

#41 - Add new version popup

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: feature, pending, ready

#40 - Global settings fail

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: bug, pending, ready

#39 - Experimental UE5 support

Issue - State: closed - Opened by hugoattal over 3 years ago - 10 comments
Labels: feature, pending, ready

#38 - Better organization of many in-nodes

Issue - State: closed - Opened by elamhut over 3 years ago - 7 comments
Labels: feature, pending, ready

#37 - Compatibility with Node Graph Assistant

Issue - State: closed - Opened by elamhut over 3 years ago - 4 comments
Labels: feature

#36 - Hidden connection arrows in State Machine view with Logic Driver plugin

Issue - State: closed - Opened by lihomanovdv over 3 years ago - 4 comments
Labels: bug

#35 - Alignment bug with Mangattan on Behavior Trees

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: bug, pending, ready

#34 - Add options to draw straight lines for close pins

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: feature, pending, ready

#33 - Crashes with HotPatch since 3.0

Issue - State: closed - Opened by hugoattal over 3 years ago - 2 comments
Labels: bug, pending, ready

#32 - [BUG] Invisible Transition in Annim BP

Issue - State: closed - Opened by FAKlR over 3 years ago - 1 comment
Labels: bug, pending

#31 - Connections disappear in Animation State Machine

Issue - State: closed - Opened by AtelierAmber over 3 years ago - 2 comments
Labels: bug, duplicate

#30 - Improve Behavior Tree (and line based graph)

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: feature, pending, ready

#29 - Connections disappear in control rig graph

Issue - State: closed - Opened by AtelierAmber over 3 years ago - 2 comments
Labels: bug, pending, ready

#28 - State machine graph has no wires

Issue - State: closed - Opened by hugoattal over 3 years ago
Labels: bug, pending, ready

#27 - Add support for Behavior Tree

Issue - State: closed - Opened by hugoattal over 3 years ago
Labels: feature, pending, ready

#26 - Add global settings

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: feature, pending, ready

#25 - Missing ModuleInterface header

Issue - State: closed - Opened by hugoattal over 3 years ago
Labels: bug, pending, ready

#24 - Add support for Gameplay Abilities

Issue - State: closed - Opened by hugoattal over 3 years ago - 1 comment
Labels: feature, pending, ready

#23 - Support for Control Rig

Issue - State: closed - Opened by permelin almost 4 years ago - 3 comments
Labels: feature, pending, ready

#21 - Automatically surround the nodes.

Issue - State: open - Opened by nanvasilemarius about 4 years ago - 1 comment
Labels: feature, rejected

#20 - Unnecessary #include ".cpp"

Issue - State: closed - Opened by GloryOfNight about 4 years ago - 12 comments
Labels: pending, ready

#19 - Problem with packaged UE4 projects not loading

Issue - State: closed - Opened by x3nn3xy over 4 years ago - 5 comments
Labels: bug, pending

#19 - Problem with packaged UE4 projects not loading

Issue - State: closed - Opened by x3nn3xy over 4 years ago - 5 comments
Labels: bug, pending

#18 - Crash when launching on a Oculus Quest

Issue - State: closed - Opened by ClonedPuppy over 4 years ago - 4 comments
Labels: bug, pending

#17 - Can't create a reroute node on default wire style

Issue - State: closed - Opened by hugoattal over 4 years ago - 1 comment
Labels: bug

#16 - Can't build Cpp project, when this plugin installed on engine.

Issue - State: closed - Opened by brainode over 4 years ago - 2 comments
Labels: bug, pending

#15 - Drop FPS in Editor

Issue - State: closed - Opened by FlamingFuryVN almost 5 years ago - 4 comments
Labels: bug, pending

#14 - Packaged game issue with the plugin

Issue - State: closed - Opened by erdemserhatergen almost 5 years ago - 6 comments
Labels: bug, pending

#13 - Log spam on 4.24

Issue - State: closed - Opened by hugoattal almost 5 years ago - 1 comment
Labels: bug

#12 - Failed to rebuild as a project plugin

Issue - State: closed - Opened by lucastucious almost 5 years ago - 4 comments
Labels: bug

#11 - 4.22 Android and iOS packaging warnings

Issue - State: closed - Opened by Skylonxe almost 5 years ago - 2 comments
Labels: bug, ready

#10 - Make it work for Niagara script

Issue - State: closed - Opened by hugoattal almost 5 years ago - 3 comments
Labels: feature, pending, ready

#8 - No bubble on animation blueprint

Issue - State: closed - Opened by hugoattal about 5 years ago - 5 comments
Labels: bug, ready

#7 - Add bubbles on wires connected to selected node

Issue - State: closed - Opened by ghost about 5 years ago - 4 comments
Labels: feature, ready

#6 - Compilation does not work on 4.18

Issue - State: closed - Opened by hugoattal about 5 years ago - 1 comment
Labels: bug

#5 - Wrong display for wire with low angle

Issue - State: closed - Opened by hugoattal about 5 years ago
Labels: bug

#4 - Ribbon does not alway offset when it should

Issue - State: closed - Opened by hugoattal about 5 years ago
Labels: bug

#3 - Have to disable to push build

Issue - State: closed - Opened by KhaosRaynes about 5 years ago - 2 comments
Labels: pending

#2 - Allow exec wires to be aligned left rather than right

Issue - State: closed - Opened by Gliptal about 5 years ago - 3 comments
Labels: feature

#1 - With Ribbon on, do not separate out wires coming from the same pin

Issue - State: closed - Opened by Gliptal about 5 years ago - 2 comments
Labels: bug