Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / horde3d/Horde3D issues and pull requests
#219 - ColladaConv.exe not processing normal maps
Issue -
State: closed - Opened by gwald about 1 year ago
- 2 comments
#218 - Failed to build on MSYS2 MINGW64
Issue -
State: closed - Opened by ghost over 1 year ago
- 1 comment
#217 - Porting editor to Qt6
Issue -
State: open - Opened by algts over 1 year ago
- 8 comments
#216 - building the scene editor on windows.
Issue -
State: open - Opened by gwald over 1 year ago
- 8 comments
#215 - C Language bindings
Pull Request -
State: closed - Opened by gwald over 1 year ago
- 2 comments
#214 - C Language binding
Issue -
State: closed - Opened by gwald over 1 year ago
- 2 comments
#213 - Incorrect GL2 support?
Issue -
State: closed - Opened by gwald over 1 year ago
- 5 comments
#212 - Relicensed to a permissive license
Issue -
State: closed - Opened by hoacom over 1 year ago
- 3 comments
#211 - Emscripten issues
Issue -
State: open - Opened by gwald over 1 year ago
- 5 comments
#210 - fixed init not fully falling back to GL2 #209
Pull Request -
State: closed - Opened by gwald almost 2 years ago
#209 - sample app init not fully falling back to GL2
Issue -
State: closed - Opened by gwald almost 2 years ago
- 7 comments
#208 - Binary shader support
Pull Request -
State: closed - Opened by algts almost 2 years ago
#207 - Include math.h in utPlatform.h for `_atof_l`.
Pull Request -
State: closed - Opened by iSLC about 2 years ago
- 1 comment
#206 - mingw support
Issue -
State: closed - Opened by gwald about 2 years ago
- 7 comments
#205 - Fix incorrect build paths for glfw under new cmake versions (master branch)
Pull Request -
State: closed - Opened by algts over 2 years ago
#204 - Fix incorrect build paths for glfw under new cmake versions
Pull Request -
State: closed - Opened by algts over 2 years ago
#203 - Won't build on Void Linux
Issue -
State: closed - Opened by niansa over 2 years ago
- 6 comments
#202 - Incorrect casting from H3DFormats to TextureFormats
Issue -
State: closed - Opened by Axodoss over 2 years ago
- 3 comments
#201 - Procedural animation
Issue -
State: closed - Opened by creutzerb over 2 years ago
- 12 comments
#200 - Render view behavior change and optimization
Pull Request -
State: closed - Opened by algts over 2 years ago
#199 - camera movement vs culling
Issue -
State: closed - Opened by creutzerb over 2 years ago
- 7 comments
#198 - Patch release 2.0.1
Pull Request -
State: closed - Opened by algts over 2 years ago
#197 - Merge from master and shadow fix
Pull Request -
State: closed - Opened by algts over 2 years ago
#196 - shadow dissappear
Issue -
State: closed - Opened by creutzerb over 2 years ago
- 9 comments
#195 - Easy Building for Android
Issue -
State: open - Opened by mickeymgk almost 3 years ago
- 2 comments
#194 - ColladaConv : `-useMaterialId` let use `id=` for `.material.xml`
Pull Request -
State: closed - Opened by SuperUserNameMan almost 3 years ago
#193 - ColladaConverter : using `material.name` to make filenames might use reserved filesystem characters
Issue -
State: closed - Opened by SuperUserNameMan almost 3 years ago
- 3 comments
#192 - makes it compile with MinGW 64
Pull Request -
State: closed - Opened by SuperUserNameMan almost 3 years ago
#191 - Terrain respect `HORDE3D_BUILD_EXAMPLES=OFF`
Pull Request -
State: closed - Opened by SuperUserNameMan almost 3 years ago
#190 - IOS side, not using SDL library methods?
Issue -
State: closed - Opened by cwwng about 3 years ago
- 2 comments
#189 - Fix compiling under Linux and gcc 10.
Pull Request -
State: closed - Opened by algts about 3 years ago
#188 - Fix compiling under Linux and gcc 10.
Pull Request -
State: closed - Opened by algts about 3 years ago
#187 - lots and lots of errors on compilation
Issue -
State: closed - Opened by ghoomy about 3 years ago
- 1 comment
#186 - compiler error (2.0.0)
Issue -
State: closed - Opened by ghoomy about 3 years ago
- 6 comments
#185 - compiler error about the source code (1.0.0)
Issue -
State: closed - Opened by ghoomy about 3 years ago
- 1 comment
#184 - How can we run the sample after compiling
Issue -
State: open - Opened by WilliamWangPeng over 3 years ago
- 2 comments
#183 - FBX and GLTF support
Issue -
State: open - Opened by algts over 3 years ago
- 2 comments
#182 - PBR support
Issue -
State: open - Opened by algts over 3 years ago
#181 - Latest fixes from develop
Pull Request -
State: closed - Opened by algts over 3 years ago
#180 - unexpected depth
Issue -
State: closed - Opened by creutzerb over 3 years ago
- 6 comments
#179 - fix shadow disappearing
Pull Request -
State: closed - Opened by creutzerb over 3 years ago
#178 - shadow disappears
Issue -
State: closed - Opened by creutzerb over 3 years ago
- 4 comments
#177 - Fix fallback path from gl4 render backend to gl2 backend
Pull Request -
State: closed - Opened by algts over 3 years ago
#176 - fix compiling with emscripten
Pull Request -
State: closed - Opened by bosoni over 3 years ago
#175 - fix compiling with emscripten
Pull Request -
State: closed - Opened by bosoni over 3 years ago
#174 - fix compiling issue with emscripten
Pull Request -
State: closed - Opened by bosoni over 3 years ago
#173 - Fix gl4 and gl2 problems (the same pull request as develop)
Pull Request -
State: closed - Opened by algts over 3 years ago
#172 - Fix GL4 on AMD and GL2 on all cards
Pull Request -
State: closed - Opened by algts over 3 years ago
#171 - GL2 and GL4 problem on AMD card
Issue -
State: closed - Opened by bosoni over 3 years ago
- 11 comments
#170 - Make develop branch equal to master
Pull Request -
State: closed - Opened by algts over 3 years ago
#169 - Release 2.0 merged to master
Pull Request -
State: closed - Opened by algts over 3 years ago
#168 - Release 2.0
Pull Request -
State: closed - Opened by algts over 3 years ago
#167 - Fix particle vortex and tessellation samples on Android
Pull Request -
State: closed - Opened by algts over 3 years ago
#166 - How do I unpack a data.xpk file?
Issue -
State: closed - Opened by umustbeloggedintododat almost 4 years ago
- 2 comments
#165 - There is no cmake-gui file
Issue -
State: closed - Opened by umustbeloggedintododat almost 4 years ago
- 3 comments
#164 - Fix terrain engine/sample on Android and iOS
Pull Request -
State: closed - Opened by algts about 4 years ago
#163 - IOS support
Pull Request -
State: closed - Opened by algts about 4 years ago
#162 - [h3d-err] Failed to compile default shaders
Issue -
State: closed - Opened by pmorerio about 4 years ago
- 5 comments
#161 - 2.0 release
Issue -
State: closed - Opened by algts over 4 years ago
- 4 comments
#160 - Improved culling performance
Pull Request -
State: closed - Opened by algts over 4 years ago
#159 - H3dutShowText and h3dutShowInfoBox show exceptions
Issue -
State: open - Opened by 1372704087 over 4 years ago
- 3 comments
#158 - Building for Android on Linux
Pull Request -
State: closed - Opened by algts over 4 years ago
#157 - Multitouch
Pull Request -
State: closed - Opened by algts over 4 years ago
- 3 comments
#156 - Android support
Pull Request -
State: closed - Opened by algts over 4 years ago
- 1 comment
#155 - Don't call `uploadTextureData` with null pointer for pixel data
Pull Request -
State: closed - Opened by jcmonnin over 4 years ago
#154 - Fixed an issue where GLFW could not be built when Horde3D was added as a submodule.
Pull Request -
State: closed - Opened by byron-conroy over 4 years ago
#153 - Renderable texture with depth buffer, partial mip map and xml error handling
Pull Request -
State: closed - Opened by jcmonnin over 4 years ago
- 1 comment
#152 - Renderable texture with depth buffer and partial mip map
Pull Request -
State: closed - Opened by jcmonnin over 4 years ago
- 3 comments
#151 - Fix engine initialization on some OpenGL implementations
Pull Request -
State: closed - Opened by algts over 4 years ago
#150 - Failed to load
Issue -
State: closed - Opened by Xarvie over 4 years ago
- 4 comments
#149 - glDrawBuffers is a global state function, used incorrectly
Issue -
State: open - Opened by JSandusky about 5 years ago
- 2 comments
#148 - Vulkan
Issue -
State: open - Opened by JSandusky about 5 years ago
- 7 comments
#147 - Add ability to manually update model node and its children.
Pull Request -
State: closed - Opened by algts about 5 years ago
#146 - Sdl
Pull Request -
State: closed - Opened by algts about 5 years ago
#145 - Sdl
Pull Request -
State: closed - Opened by algts about 5 years ago
#144 - Added double precision math types
Pull Request -
State: closed - Opened by kterhorst over 5 years ago
- 3 comments
#143 - Change readme to document C++11 requirements and remove references to…
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
#142 - [Question] C++11 requirement
Issue -
State: closed - Opened by jcmonnin over 5 years ago
- 2 comments
#141 - Small fixes
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
#140 - Various fixes and improvments
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
- 1 comment
#139 - Support meshes with line list primitive type
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
#138 - Support meshes with line list primitive type
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
#137 - Support meshes with line list primitive type
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
- 3 comments
#136 - Small fixes and additions
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
#135 - Fix strncpy_s usage on non-windows platforms
Pull Request -
State: closed - Opened by jcmonnin over 5 years ago
#134 - Sample framework for multiple platforms
Issue -
State: closed - Opened by algts over 5 years ago
- 7 comments
#133 - Make render device interface a bit easier to work with
Pull Request -
State: closed - Opened by algts over 5 years ago
#132 - Fix build on macOS
Pull Request -
State: closed - Opened by algts over 5 years ago
#131 - OpenGL ES3 renderer
Pull Request -
State: closed - Opened by algts over 5 years ago
#130 - not working with MacOS
Issue -
State: closed - Opened by MichaelVoelkel over 5 years ago
- 9 comments
#129 - Remove empty destructors where needed
Issue -
State: open - Opened by neurocod almost 6 years ago
- 3 comments
#128 - deferred renderer envmapping
Pull Request -
State: closed - Opened by bosoni almost 6 years ago
- 1 comment
#127 - new deferred pipeline
Pull Request -
State: closed - Opened by bosoni almost 6 years ago
#125 - develop doesnt compile
Issue -
State: closed - Opened by bosoni almost 6 years ago
- 2 comments
#124 - Deferred renderer
Issue -
State: closed - Opened by bosoni almost 6 years ago
- 3 comments
#91 - Directional Lighting Support
Issue -
State: open - Opened by rasteron about 7 years ago
Labels: enhancement
#64 - Add LGPL dual license.
Pull Request -
State: closed - Opened by esoma almost 10 years ago
#58 - Add multisampling support in samples
Pull Request -
State: closed - Opened by jcmonnin about 10 years ago
- 1 comment
#24 - Add extension to render debug primitives
Issue -
State: open - Opened by zuck over 10 years ago
Labels: enhancement
#10 - Add OpenGL ES 2 renderer
Issue -
State: closed - Opened by zuck almost 11 years ago
- 5 comments
Labels: enhancement