Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / hifi/qwsv-lua issues and pull requests
#31 - Cannot compile on Ubuntu 18
Issue -
State: open - Opened by Mats82Sweden almost 6 years ago
- 1 comment
#30 - Replace built-in random() with math.random()
Issue -
State: open - Opened by hifi over 7 years ago
Labels: enhancement
#29 - wall_velocity() is broken
Issue -
State: open - Opened by hifi over 7 years ago
Labels: bug
#28 - makevectors should not set globals
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: enhancement
#27 - Network write built-ins need an overhaul
Issue -
State: open - Opened by hifi over 7 years ago
Labels: enhancement, discussion
#26 - Make traceline return a table
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: enhancement, discussion
#25 - Change findradius to return a table
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: enhancement, discussion
#24 - fixed all traceline functions in combat.lua by changing true to TRUE …
Pull Request -
State: closed - Opened by SpecialBomb over 7 years ago
- 1 comment
#23 - Round frags on disconnect message (closes #22)
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago
#22 - Frags are not rounded
Issue -
State: closed - Opened by niclaslindstedt over 7 years ago
#21 - Grenades don't hurt other people
Issue -
State: closed - Opened by niclaslindstedt over 7 years ago
- 4 comments
#20 - Rocket explosions don't hurt other people
Issue -
State: closed - Opened by niclaslindstedt over 7 years ago
- 1 comment
#19 - Fix logic error when removing weapons from map
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago
#18 - reformat code to be nicer
Pull Request -
State: closed - Opened by SpecialBomb over 7 years ago
#17 - Fix vectors in items
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago
#17 - Fix vectors in items
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago
#16 - try different comparison to fix grenades
Pull Request -
State: closed - Opened by SpecialBomb over 7 years ago
- 1 comment
#15 - Bodyque has the wrong death frame when doing /kill
Issue -
State: closed - Opened by niclaslindstedt over 7 years ago
- 1 comment
#14 - Shooting GL upward adds no height
Issue -
State: closed - Opened by niclaslindstedt over 7 years ago
- 1 comment
#13 - Strafe jumping in a downward slope feels wrong
Issue -
State: closed - Opened by niclaslindstedt over 7 years ago
- 1 comment
#12 - Sound doesn't fire sometimes
Issue -
State: open - Opened by niclaslindstedt over 7 years ago
- 1 comment
Labels: bug
#11 - Fix last of player.lua
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago
#10 - Remove aim() and use v_forward instead
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: discussion
#9 - Add a replacement for find()
Issue -
State: closed - Opened by hifi over 7 years ago
- 1 comment
Labels: enhancement, discussion
#8 - Optimize global usage
Issue -
State: closed - Opened by hifi over 7 years ago
- 1 comment
Labels: enhancement
#7 - Missile owner doesn't work and blocks the owner
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: bug
#6 - Touch activated levitating cubes door in E1M2 don't work
Issue -
State: closed - Opened by hifi over 7 years ago
- 3 comments
Labels: bug
#5 - Spikes in E1M2 don't fire touch event when they touch a player
Issue -
State: closed - Opened by hifi over 7 years ago
- 1 comment
Labels: bug
#4 - Reusing edicts do not release Lua refs properly
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: bug
#3 - Strings coming from bsp edicts are not unescaped
Issue -
State: closed - Opened by hifi over 7 years ago
Labels: bug
#2 - Port rest of items.lua code
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago
#1 - Make health packs work
Pull Request -
State: closed - Opened by niclaslindstedt over 7 years ago