Ecosyste.ms: Issues

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GitHub / hifi/qwsv-lua issues and pull requests

#31 - Cannot compile on Ubuntu 18

Issue - State: open - Opened by Mats82Sweden almost 6 years ago - 1 comment

#30 - Replace built-in random() with math.random()

Issue - State: open - Opened by hifi over 7 years ago
Labels: enhancement

#29 - wall_velocity() is broken

Issue - State: open - Opened by hifi over 7 years ago
Labels: bug

#28 - makevectors should not set globals

Issue - State: closed - Opened by hifi over 7 years ago
Labels: enhancement

#27 - Network write built-ins need an overhaul

Issue - State: open - Opened by hifi over 7 years ago
Labels: enhancement, discussion

#26 - Make traceline return a table

Issue - State: closed - Opened by hifi over 7 years ago
Labels: enhancement, discussion

#25 - Change findradius to return a table

Issue - State: closed - Opened by hifi over 7 years ago
Labels: enhancement, discussion

#24 - fixed all traceline functions in combat.lua by changing true to TRUE …

Pull Request - State: closed - Opened by SpecialBomb over 7 years ago - 1 comment

#23 - Round frags on disconnect message (closes #22)

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago

#22 - Frags are not rounded

Issue - State: closed - Opened by niclaslindstedt over 7 years ago

#21 - Grenades don't hurt other people

Issue - State: closed - Opened by niclaslindstedt over 7 years ago - 4 comments

#20 - Rocket explosions don't hurt other people

Issue - State: closed - Opened by niclaslindstedt over 7 years ago - 1 comment

#19 - Fix logic error when removing weapons from map

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago

#18 - reformat code to be nicer

Pull Request - State: closed - Opened by SpecialBomb over 7 years ago

#17 - Fix vectors in items

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago

#17 - Fix vectors in items

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago

#16 - try different comparison to fix grenades

Pull Request - State: closed - Opened by SpecialBomb over 7 years ago - 1 comment

#15 - Bodyque has the wrong death frame when doing /kill

Issue - State: closed - Opened by niclaslindstedt over 7 years ago - 1 comment

#14 - Shooting GL upward adds no height

Issue - State: closed - Opened by niclaslindstedt over 7 years ago - 1 comment

#13 - Strafe jumping in a downward slope feels wrong

Issue - State: closed - Opened by niclaslindstedt over 7 years ago - 1 comment

#12 - Sound doesn't fire sometimes

Issue - State: open - Opened by niclaslindstedt over 7 years ago - 1 comment
Labels: bug

#11 - Fix last of player.lua

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago

#10 - Remove aim() and use v_forward instead

Issue - State: closed - Opened by hifi over 7 years ago
Labels: discussion

#9 - Add a replacement for find()

Issue - State: closed - Opened by hifi over 7 years ago - 1 comment
Labels: enhancement, discussion

#8 - Optimize global usage

Issue - State: closed - Opened by hifi over 7 years ago - 1 comment
Labels: enhancement

#7 - Missile owner doesn't work and blocks the owner

Issue - State: closed - Opened by hifi over 7 years ago
Labels: bug

#6 - Touch activated levitating cubes door in E1M2 don't work

Issue - State: closed - Opened by hifi over 7 years ago - 3 comments
Labels: bug

#5 - Spikes in E1M2 don't fire touch event when they touch a player

Issue - State: closed - Opened by hifi over 7 years ago - 1 comment
Labels: bug

#4 - Reusing edicts do not release Lua refs properly

Issue - State: closed - Opened by hifi over 7 years ago
Labels: bug

#3 - Strings coming from bsp edicts are not unescaped

Issue - State: closed - Opened by hifi over 7 years ago
Labels: bug

#2 - Port rest of items.lua code

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago

#1 - Make health packs work

Pull Request - State: closed - Opened by niclaslindstedt over 7 years ago