Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / hexus/phaser-arcade-slopes issues and pull requests
#56 - Fixed overzealous ignorance of collision normals for less common tile configurations
Pull Request -
State: closed - Opened by hexus over 3 years ago
- 1 comment
Labels: bug
#55 - Sprite jitters/bounces at some tile junctions
Issue -
State: closed - Opened by SHG42 over 3 years ago
- 14 comments
Labels: bug
#54 - Errors: "Unresolved slope type 'r' / Slope type r not defined", "tilemapLayer.getTileOffsetX is not a function"
Issue -
State: open - Opened by SHG42 over 4 years ago
- 4 comments
#53 - Phaser 3
Issue -
State: open - Opened by Maeggi over 6 years ago
- 14 comments
Labels: compatibility
#52 - Curved slopes
Issue -
State: open - Opened by colinvella about 7 years ago
- 4 comments
Labels: feature
#51 - Question: How to prevent slipping or sliding on slopes
Issue -
State: closed - Opened by colinvella about 7 years ago
- 1 comment
Labels: question
#50 - Using Slopes in Typescript
Issue -
State: closed - Opened by colinvella about 7 years ago
- 20 comments
Labels: bug
#49 - Full-block tile in arcadeslopes not registering for collision
Issue -
State: closed - Opened by therladbsgh about 7 years ago
- 4 comments
#48 - Ignormals
Pull Request -
State: closed - Opened by hexus over 7 years ago
Labels: enhancement, performance
#47 - Update npm package
Issue -
State: closed - Opened by Majirefy over 7 years ago
- 10 comments
#46 - Drop Bower
Issue -
State: closed - Opened by hexus over 7 years ago
- 1 comment
Labels: architecture, compatibility
#45 - Automatically set colliding tiles for Tilemaps
Issue -
State: open - Opened by hexus over 7 years ago
Labels: enhancement
#44 - Update README.md
Pull Request -
State: closed - Opened by dave-kennedy over 7 years ago
- 1 comment
#43 - Bodies not colliding
Issue -
State: closed - Opened by dave-kennedy over 7 years ago
- 2 comments
#42 - Object pooling for calculations
Issue -
State: closed - Opened by hexus over 7 years ago
- 1 comment
Labels: performance
#41 - AMD/UMD
Issue -
State: open - Opened by hexus over 7 years ago
- 2 comments
Labels: compatibility
#40 - Prevent internal edge collisions without heuristics
Issue -
State: closed - Opened by hexus over 7 years ago
- 4 comments
Labels: feature
#39 - Square heuristics (#38)
Pull Request -
State: closed - Opened by hexus over 7 years ago
- 1 comment
Labels: bug
#38 - Fix skipped collisions between tiles
Issue -
State: closed - Opened by hexus over 7 years ago
- 3 comments
Labels: bug
#37 - Ninja physics mapping for 64px+
Issue -
State: closed - Opened by hexus over 7 years ago
- 1 comment
Labels: enhancement
#36 - Improve tunnelling
Issue -
State: closed - Opened by hexus over 7 years ago
- 12 comments
Labels: bug
#35 - Fix the wasTouching flags
Issue -
State: closed - Opened by hexus over 7 years ago
- 1 comment
Labels: bug
#34 - Remove the snap feature
Issue -
State: closed - Opened by hexus over 7 years ago
- 1 comment
#33 - Automatically update sprite body polygons
Issue -
State: open - Opened by hexus almost 8 years ago
Labels: enhancement
#32 - New demo UI
Issue -
State: closed - Opened by hexus almost 8 years ago
- 1 comment
Labels: documentation
#31 - Update Typescript definitions to match version 0.2
Pull Request -
State: closed - Opened by IkonOne almost 8 years ago
- 1 comment
#30 - Update typescript definitions for 0.2.0
Issue -
State: closed - Opened by hexus almost 8 years ago
- 3 comments
Labels: compatibility, documentation
#29 - Arcade Slopes tilesets
Issue -
State: closed - Opened by hexus almost 8 years ago
- 1 comment
Labels: feature, documentation
#28 - check collideDown, collideUp, collideLeft, and collideRight in SatSolver
Pull Request -
State: closed - Opened by kevin-chau almost 8 years ago
- 2 comments
Labels: compatibility
#27 - Tile collision direction flags
Issue -
State: closed - Opened by kevin-chau almost 8 years ago
- 6 comments
Labels: feature, compatibility
#26 - Offset tilemap layer support
Issue -
State: closed - Opened by hexus almost 8 years ago
- 1 comment
Labels: feature
#25 - Wiki for tile slope types
Issue -
State: open - Opened by hexus about 8 years ago
Labels: documentation
#24 - SAT is not defined
Issue -
State: closed - Opened by richardhealy about 8 years ago
- 4 comments
#23 - Tiles disappear visually after resizing window
Issue -
State: closed - Opened by iCodeForBananas about 8 years ago
- 2 comments
#22 - Sprites flying out a certain distance and then falling
Issue -
State: closed - Opened by iCodeForBananas about 8 years ago
- 2 comments
#21 - Snaps to square even when snap is set to 0
Issue -
State: closed - Opened by iCodeForBananas about 8 years ago
- 12 comments
Labels: bug
#20 - Jump when in air and pressing left or right next to the wall (FULL)
Issue -
State: closed - Opened by cmboros about 8 years ago
- 4 comments
Labels: question
#19 - Added missing touching flags.
Pull Request -
State: closed - Opened by IkonOne over 8 years ago
- 3 comments
#18 - Flag internal polygon edges
Issue -
State: closed - Opened by hexus over 8 years ago
- 1 comment
Labels: enhancement
#17 - Initial circular physics body support
Pull Request -
State: closed - Opened by hexus over 8 years ago
- 1 comment
Labels: feature
#16 - Various fixes for the Typescript Definitions.
Pull Request -
State: closed - Opened by IkonOne over 8 years ago
- 1 comment
#15 - Typedef Fixes
Pull Request -
State: closed - Opened by IkonOne over 8 years ago
- 6 comments
#14 - False Collisions
Issue -
State: closed - Opened by IkonOne over 8 years ago
- 11 comments
Labels: bug
#13 - Body slopes variable.
Issue -
State: closed - Opened by IkonOne over 8 years ago
- 3 comments
Labels: architecture
#12 - Added typescript definitions
Pull Request -
State: closed - Opened by IkonOne over 8 years ago
- 3 comments
#11 - Circular physics body support
Issue -
State: closed - Opened by hexus over 8 years ago
- 1 comment
Labels: feature
#10 - Anchor sprite bottom to slope
Issue -
State: closed - Opened by yaegerbomb over 8 years ago
- 3 comments
Labels: question
#9 - Mapping shortcuts
Issue -
State: closed - Opened by hexus over 8 years ago
- 2 comments
Labels: feature
#8 - Player falling through tiles when moving quickly
Issue -
State: closed - Opened by iCodeForBananas over 8 years ago
- 11 comments
Labels: question
#7 - Overlap doesn't appear to account for empty space and overlaps them with ground
Issue -
State: closed - Opened by iCodeForBananas over 8 years ago
- 13 comments
#6 - Maybe mention that the order you set body related properties matters
Issue -
State: closed - Opened by iCodeForBananas over 8 years ago
- 2 comments
Labels: bug, documentation
#5 - Doesn't appear to be compatible with Phaser 2.5.0
Issue -
State: closed - Opened by iCodeForBananas over 8 years ago
- 2 comments
Labels: compatibility
#4 - Debug rendering
Issue -
State: closed - Opened by hexus over 8 years ago
- 2 comments
Labels: feature
#3 - Corner collision pulling
Issue -
State: closed - Opened by hexus over 8 years ago
- 1 comment
Labels: feature
#2 - Include the Tiled tmx file
Issue -
State: closed - Opened by unstoppablecarl over 8 years ago
- 2 comments
Labels: question
#1 - Sticky tiles (body-to-tile snapping)
Pull Request -
State: closed - Opened by hexus over 8 years ago