Ecosyste.ms: Issues

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GitHub / henricj/dunelegacy issues and pull requests

#48 - Please provide a arm64 macOS way to compile

Issue - State: closed - Opened by YunaBraska 10 months ago - 4 comments
Labels: help wanted, build

#47 - Fix compilation warning

Pull Request - State: closed - Opened by AssociationSirius almost 2 years ago - 1 comment

#46 - Fix parsing of recurring/repeating reinforcements directives

Pull Request - State: closed - Opened by juj over 2 years ago - 5 comments

#45 - SCENA008.INI:108: Invalid drop time string: '20+'

Issue - State: closed - Opened by juj over 2 years ago - 2 comments

#44 - Crash "Too many players (0)" if clicking in menu UI item on the host when no peers have yet joined

Issue - State: open - Opened by juj over 2 years ago - 2 comments
Labels: bug

#43 - Multiplayer is desynchronized immediately from the start

Issue - State: open - Opened by juj over 2 years ago - 5 comments
Labels: bug, network

#42 - Fix a call to fprintf

Pull Request - State: closed - Opened by juj over 2 years ago
Labels: bug

#41 - Add a [CHOAM] .INI section to map "All Against Atreides". Fixes #40.

Pull Request - State: open - Opened by juj over 2 years ago

#40 - Starport Facilities are not available in single player scenario "All Against Atreides"

Issue - State: open - Opened by juj over 2 years ago - 2 comments
Labels: gameplay

#39 - qBotEasy appears twice in the AI list

Issue - State: closed - Opened by juj over 2 years ago
Labels: bug, ui

#37 - Stack overflow in Label::create

Issue - State: closed - Opened by juj over 2 years ago - 2 comments

#35 - First mission is not won at 1000 credits

Issue - State: closed - Opened by juj over 2 years ago - 3 comments

#33 - Debugging mission level definitions

Issue - State: open - Opened by juj over 2 years ago - 2 comments

#32 - Changing window size with sandworm shimmer on screen crashes.

Issue - State: closed - Opened by henricj over 2 years ago

#31 - Fix an issue with sandworms being always instantiated to HOUSE_HARKONNEN.

Pull Request - State: closed - Opened by juj over 2 years ago - 2 comments

#30 - Fix generation of sand worm passable sand regions.

Pull Request - State: closed - Opened by juj over 2 years ago - 8 comments

#29 - Sand worms spontaneously appeared on map in Harkonnen level 3

Issue - State: closed - Opened by juj over 2 years ago - 1 comment

#27 - Second Ordos and Harkonnen campaign levels can be finished without harvesting 2700 spice

Issue - State: open - Opened by juj over 2 years ago - 1 comment
Labels: bug, gameplay

#26 - Most Harkonnen soldier enemies do not react in Ordos campaign mission 1

Issue - State: open - Opened by juj over 2 years ago - 6 comments

#25 - Fix an issue with wrong mouse clicks registering in Mentat screen

Pull Request - State: closed - Opened by juj over 2 years ago

#24 - CommandManager uses exceptions as control flow when loading a save game

Issue - State: closed - Opened by juj over 2 years ago - 1 comment
Labels: enhancement

#23 - Sand worms never move

Issue - State: closed - Opened by juj over 2 years ago - 3 comments
Labels: bug, gameplay

#22 - Fix an exception being thrown from NetworkManager::getMaxPeerRoundTripTime()

Pull Request - State: closed - Opened by juj over 2 years ago

#21 - Document available cheat codes

Pull Request - State: closed - Opened by juj over 2 years ago - 4 comments

#20 - Fix ingame viewport scrolling

Pull Request - State: closed - Opened by juj over 2 years ago - 4 comments

#19 - Odd 1-2 pixel vertical column occassionally rendered on the left side of the screen ingame

Issue - State: open - Opened by juj over 2 years ago - 1 comment
Labels: bug, ui

#18 - Right arrow on "Select your House" screen is invisible unless mouse hovered, and then has odd palette

Issue - State: open - Opened by juj over 2 years ago - 2 comments
Labels: bug, ui

#17 - Mentat screen renders incorrectly

Issue - State: closed - Opened by juj over 2 years ago - 3 comments
Labels: bug, ui

#16 - Ingame renders incorrectly unless game settings resolution matches display resolution

Issue - State: open - Opened by juj over 2 years ago - 3 comments
Labels: bug, ui

#15 - Spontaneous "House 'Fremen' has been defeated." is printed when a sand worm dies (or eats three units)

Issue - State: closed - Opened by juj over 2 years ago - 4 comments
Labels: bug

#14 - Ordos campaign missions result in zero scores

Issue - State: closed - Opened by juj over 2 years ago - 10 comments
Labels: bug

#13 - Fix missing assets file check

Pull Request - State: closed - Opened by juj over 2 years ago - 1 comment

#12 - Windows build not succeeding with the new /WExxxx directives

Issue - State: open - Opened by juj over 2 years ago - 2 comments
Labels: bug, build

#11 - Refresh harvester status message on each click

Issue - State: open - Opened by tbertels over 2 years ago - 4 comments
Labels: enhancement, gameplay

#10 - Allow to stop repair

Issue - State: open - Opened by tbertels over 2 years ago - 2 comments
Labels: enhancement, gameplay

#9 - Improve the credits tick increase / decrease sounds

Issue - State: open - Opened by tbertels over 2 years ago - 1 comment
Labels: bug

#8 - Bad use after move

Issue - State: closed - Opened by boris768 over 2 years ago - 2 comments

#7 - Missing &

Issue - State: closed - Opened by boris768 over 2 years ago

#6 - Improve font legibility

Issue - State: closed - Opened by tbertels over 2 years ago - 11 comments

#5 - Windows direct3d11 renderer gets stuck when toggling full screen

Issue - State: closed - Opened by henricj over 2 years ago - 1 comment

#4 - is here a already compiled *.exe file to download

Issue - State: closed - Opened by karadevnet almost 3 years ago - 1 comment

#3 - Compiling on OSX

Issue - State: open - Opened by philippkeller almost 4 years ago - 2 comments
Labels: bug, build

#2 - Flickering issue on Linux

Issue - State: open - Opened by jberclaz over 4 years ago - 3 comments
Labels: bug, ui

#1 - Dunelegacy on Raspberry pi

Issue - State: open - Opened by symbios24 over 5 years ago
Labels: bug, ui