Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / henricj/dunelegacy issues and pull requests
#48 - Please provide a arm64 macOS way to compile
Issue -
State: closed - Opened by YunaBraska about 1 year ago
- 4 comments
Labels: help wanted, build
#47 - Fix compilation warning
Pull Request -
State: closed - Opened by AssociationSirius over 2 years ago
- 1 comment
#46 - Fix parsing of recurring/repeating reinforcements directives
Pull Request -
State: closed - Opened by juj over 2 years ago
- 5 comments
#45 - SCENA008.INI:108: Invalid drop time string: '20+'
Issue -
State: closed - Opened by juj over 2 years ago
- 2 comments
#44 - Crash "Too many players (0)" if clicking in menu UI item on the host when no peers have yet joined
Issue -
State: open - Opened by juj over 2 years ago
- 2 comments
Labels: bug
#43 - Multiplayer is desynchronized immediately from the start
Issue -
State: open - Opened by juj over 2 years ago
- 5 comments
Labels: bug, network
#42 - Fix a call to fprintf
Pull Request -
State: closed - Opened by juj over 2 years ago
Labels: bug
#41 - Add a [CHOAM] .INI section to map "All Against Atreides". Fixes #40.
Pull Request -
State: open - Opened by juj over 2 years ago
#40 - Starport Facilities are not available in single player scenario "All Against Atreides"
Issue -
State: open - Opened by juj over 2 years ago
- 2 comments
Labels: gameplay
#39 - qBotEasy appears twice in the AI list
Issue -
State: closed - Opened by juj over 2 years ago
Labels: bug, ui
#38 - Fix a status message quirk where the message "House Fremen has been defeated." shows up
Pull Request -
State: closed - Opened by juj over 2 years ago
#37 - Stack overflow in Label::create
Issue -
State: closed - Opened by juj over 2 years ago
- 2 comments
#36 - "Warning: Worm sign!" is immediately played when Harkonnen campaign mission 3 starts
Issue -
State: open - Opened by juj over 2 years ago
#35 - First mission is not won at 1000 credits
Issue -
State: closed - Opened by juj over 2 years ago
- 3 comments
#34 - Remove use of relying on exceptions as control flow when reading an input stream
Pull Request -
State: closed - Opened by juj over 2 years ago
#33 - Debugging mission level definitions
Issue -
State: open - Opened by juj over 2 years ago
- 2 comments
#32 - Changing window size with sandworm shimmer on screen crashes.
Issue -
State: closed - Opened by henricj over 2 years ago
#31 - Fix an issue with sandworms being always instantiated to HOUSE_HARKONNEN.
Pull Request -
State: closed - Opened by juj over 2 years ago
- 2 comments
#30 - Fix generation of sand worm passable sand regions.
Pull Request -
State: closed - Opened by juj over 2 years ago
- 8 comments
#29 - Sand worms spontaneously appeared on map in Harkonnen level 3
Issue -
State: closed - Opened by juj over 2 years ago
- 1 comment
#28 - INFO : SCENO001.INI:30: Invalid or occupied position for 'Soldier': '9' (-7x-16/9) after parsing Harkonnen,Soldier,256,9,64,Hunt!
Issue -
State: open - Opened by juj over 2 years ago
- 1 comment
#27 - Second Ordos and Harkonnen campaign levels can be finished without harvesting 2700 spice
Issue -
State: open - Opened by juj over 2 years ago
- 1 comment
Labels: bug, gameplay
#26 - Most Harkonnen soldier enemies do not react in Ordos campaign mission 1
Issue -
State: open - Opened by juj over 2 years ago
- 6 comments
#25 - Fix an issue with wrong mouse clicks registering in Mentat screen
Pull Request -
State: closed - Opened by juj over 2 years ago
#24 - CommandManager uses exceptions as control flow when loading a save game
Issue -
State: closed - Opened by juj over 2 years ago
- 1 comment
Labels: enhancement
#23 - Sand worms never move
Issue -
State: closed - Opened by juj over 2 years ago
- 3 comments
Labels: bug, gameplay
#22 - Fix an exception being thrown from NetworkManager::getMaxPeerRoundTripTime()
Pull Request -
State: closed - Opened by juj over 2 years ago
#21 - Document available cheat codes
Pull Request -
State: closed - Opened by juj over 2 years ago
- 4 comments
#20 - Fix ingame viewport scrolling
Pull Request -
State: closed - Opened by juj over 2 years ago
- 4 comments
#19 - Odd 1-2 pixel vertical column occassionally rendered on the left side of the screen ingame
Issue -
State: open - Opened by juj over 2 years ago
- 1 comment
Labels: bug, ui
#18 - Right arrow on "Select your House" screen is invisible unless mouse hovered, and then has odd palette
Issue -
State: open - Opened by juj over 2 years ago
- 2 comments
Labels: bug, ui
#17 - Mentat screen renders incorrectly
Issue -
State: closed - Opened by juj over 2 years ago
- 3 comments
Labels: bug, ui
#16 - Ingame renders incorrectly unless game settings resolution matches display resolution
Issue -
State: open - Opened by juj over 2 years ago
- 3 comments
Labels: bug, ui
#15 - Spontaneous "House 'Fremen' has been defeated." is printed when a sand worm dies (or eats three units)
Issue -
State: closed - Opened by juj over 2 years ago
- 4 comments
Labels: bug
#14 - Ordos campaign missions result in zero scores
Issue -
State: closed - Opened by juj over 2 years ago
- 10 comments
Labels: bug
#13 - Fix missing assets file check
Pull Request -
State: closed - Opened by juj over 2 years ago
- 1 comment
#12 - Windows build not succeeding with the new /WExxxx directives
Issue -
State: open - Opened by juj over 2 years ago
- 2 comments
Labels: bug, build
#11 - Refresh harvester status message on each click
Issue -
State: open - Opened by tbertels almost 3 years ago
- 4 comments
Labels: enhancement, gameplay
#10 - Allow to stop repair
Issue -
State: open - Opened by tbertels almost 3 years ago
- 2 comments
Labels: enhancement, gameplay
#9 - Improve the credits tick increase / decrease sounds
Issue -
State: open - Opened by tbertels almost 3 years ago
- 1 comment
Labels: bug
#8 - Bad use after move
Issue -
State: closed - Opened by boris768 almost 3 years ago
- 2 comments
#7 - Missing &
Issue -
State: closed - Opened by boris768 almost 3 years ago
#6 - Improve font legibility
Issue -
State: closed - Opened by tbertels almost 3 years ago
- 11 comments
#5 - Windows direct3d11 renderer gets stuck when toggling full screen
Issue -
State: closed - Opened by henricj almost 3 years ago
- 1 comment
#4 - is here a already compiled *.exe file to download
Issue -
State: closed - Opened by karadevnet over 3 years ago
- 1 comment
#3 - Compiling on OSX
Issue -
State: open - Opened by philippkeller over 4 years ago
- 2 comments
Labels: bug, build
#2 - Flickering issue on Linux
Issue -
State: open - Opened by jberclaz almost 5 years ago
- 3 comments
Labels: bug, ui
#1 - Dunelegacy on Raspberry pi
Issue -
State: open - Opened by symbios24 over 5 years ago
Labels: bug, ui