Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / hecomi/uLipSync issues and pull requests
#87 - uLipSync just not working on WebGL
Issue -
State: open - Opened by digitalplusplus 3 days ago
- 1 comment
#86 - Optimize performance of LowPassFilter
Pull Request -
State: open - Opened by mrxz 9 days ago
#85 - 2020.3.48 WebGL build error
Issue -
State: open - Opened by BelieveXiaoShuai about 2 months ago
- 1 comment
#84 - uLipSyncBlendShape Update Method "LipSyncUpdateEvent" not work.
Issue -
State: open - Opened by BelieveXiaoShuai about 2 months ago
- 5 comments
#83 - Add microphone for webgl
Pull Request -
State: closed - Opened by Thaina about 2 months ago
- 3 comments
#82 - Is it possible to add microphone support in webgl
Issue -
State: open - Opened by Thaina about 2 months ago
- 1 comment
#81 - Bake out side of Unity
Issue -
State: open - Opened by Ray5wang about 2 months ago
- 1 comment
#80 - Scoped Registry経由でのuLipsyncインストールについて
Issue -
State: open - Opened by tagore-sb about 2 months ago
- 3 comments
#79 - Follow tutorial and unity removed OnLipsync parameter
Issue -
State: open - Opened by Kevinyock 4 months ago
- 1 comment
#78 - VRM1.0フォーマットでエクスポートしたVRMファイルにリップシンクが反映されない?
Issue -
State: open - Opened by volcani 4 months ago
- 1 comment
#77 - Multiple uLipSync instances created causing calibration button to not work
Issue -
State: open - Opened by jamesw966 6 months ago
Labels: bug
#76 - Better Directory Input & Game Object based Lip Syncing
Pull Request -
State: open - Opened by deviandice 6 months ago
- 1 comment
#75 - [Question] Paid consultation for a project
Issue -
State: open - Opened by day-dreaming-guy 6 months ago
#74 - [feature] calculate and adjust audio sync
Issue -
State: open - Opened by liudger 7 months ago
#73 - WebGL Builds animate Blendshapes at 2x speed
Issue -
State: open - Opened by wirelessdreamer 7 months ago
#72 - FMOD Integration
Issue -
State: open - Opened by snipermonkeeey 8 months ago
#71 - Lipsync stuck on last phoneme/blendshape when audio source's audio clip assigned to none
Issue -
State: open - Opened by niiteshk0 8 months ago
- 3 comments
#70 - May I ask what is the frame rate of the exported WebGL project?
Issue -
State: closed - Opened by xue-fei 9 months ago
#69 - Any plans for Unreal Engine plugin release?
Issue -
State: closed - Opened by VanshRana12 9 months ago
- 2 comments
#68 - Feature Request: Sparse BakedData
Issue -
State: open - Opened by mmechtley 9 months ago
#67 - Runtime Microphone Detection breaks down
Issue -
State: open - Opened by clonzeh 9 months ago
#66 - Problem with Textures
Issue -
State: open - Opened by martaajonees 9 months ago
- 1 comment
#65 - Update README.md
Pull Request -
State: closed - Opened by Dunnatello 10 months ago
#64 - WebGL build error
Issue -
State: closed - Opened by ZLKam 11 months ago
- 3 comments
#63 - Possible fix to include normalized BlendShape weights
Issue -
State: open - Opened by HunterProduction 12 months ago
- 3 comments
#62 - Compatability with Spine runtime?
Issue -
State: closed - Opened by LightningHyperBlaze45654 12 months ago
- 2 comments
#61 - Possible Unreal Plugin?
Issue -
State: closed - Opened by tomhalpin8 almost 1 year ago
- 1 comment
#60 - Calculate Phoneme'MFCCs in EditorMode
Issue -
State: closed - Opened by lmz244775669 about 1 year ago
- 8 comments
#59 - uLipSyncで口のリップシンクが機能しませんでした
Issue -
State: closed - Opened by hide1991 about 1 year ago
- 9 comments
#58 - Can I delete warning? "Microphone and AudioSource went out of sync!"
Issue -
State: open - Opened by ForJobOk about 1 year ago
- 3 comments
#57 - uLipSync 3.0.2 not working with WebGL in Unity 2022.3
Issue -
State: open - Opened by horeatrinca about 1 year ago
- 12 comments
#56 - 長尺の音声をベイクすると"Hold on"でハングする問題を修正
Pull Request -
State: closed - Opened by mkc1370 over 1 year ago
- 2 comments
#55 - Changes to AudioListener.volume affect mouth shape
Issue -
State: closed - Opened by Robert-Higgins over 1 year ago
- 2 comments
#54 - Mapping shape keys error
Issue -
State: open - Opened by Semayuki over 1 year ago
#53 - Exporting texture using Facebuilder for blender
Issue -
State: closed - Opened by Semayuki over 1 year ago
#52 - Bug: Unity 2022 uLipSync support
Issue -
State: closed - Opened by liudger over 1 year ago
- 1 comment
#51 - Run Python chat bot with the demo
Issue -
State: open - Opened by anuragdeshmukh over 1 year ago
- 3 comments
#50 - How to set Blendshape automatically
Issue -
State: open - Opened by hansolGib over 1 year ago
- 1 comment
#49 - BakedDataの変更が保存されない問題を修正
Pull Request -
State: closed - Opened by mkc1370 over 1 year ago
- 1 comment
#48 - セットアップが完了していないBakedDataをTimelineに置いたときに発生するエラーを修正
Pull Request -
State: closed - Opened by mkc1370 over 1 year ago
- 1 comment
#47 - v3.0.2.the problem of not find vrm1.0 package
Issue -
State: closed - Opened by Damue01 over 1 year ago
- 2 comments
#46 - how to stop lip-sync
Issue -
State: open - Opened by hansolGib over 1 year ago
#45 - Feature request: enable options for phonemes in profile
Issue -
State: open - Opened by liudger over 1 year ago
#44 - Delta calculations
Pull Request -
State: closed - Opened by liudger over 1 year ago
- 9 comments
#43 - Fix ulipsync animator
Pull Request -
State: closed - Opened by liudger over 1 year ago
- 1 comment
#42 - drawing MFCC's Error: InvalidOperationException: The UNKNOWN_OBJECT_TYPE CreateMfccTextureJob has been deallocated. All containers must be valid when scheduling a job
Issue -
State: open - Opened by Genji-MS over 1 year ago
#41 - Followed setup instructions, got DebugAudioPlayerEditor.cs error.
Issue -
State: open - Opened by ForJobOk over 1 year ago
#40 - Feature: A param that send a float when no audio
Issue -
State: open - Opened by liudger over 1 year ago
- 3 comments
#39 - fix uLipSyncAnimator error
Pull Request -
State: closed - Opened by liudger almost 2 years ago
#38 - uLipsyncAnimator
Issue -
State: closed - Opened by liudger almost 2 years ago
- 2 comments
#37 - The first parameter set in uLipSyncAnimator does not work.
Issue -
State: closed - Opened by Muta-K almost 2 years ago
- 2 comments
#36 - Memory leak in asset import worker
Issue -
State: closed - Opened by ecuzzillo almost 2 years ago
- 2 comments
#35 - Plugin not Functioning on iOS 16.4
Issue -
State: open - Opened by amesterSim almost 2 years ago
- 2 comments
#34 - VRM0.xのパッケージが含まれていない場合にエラーになる箇所を修正
Pull Request -
State: closed - Opened by yahagi-day almost 2 years ago
#33 - Future Improvements
Issue -
State: closed - Opened by hecomi almost 2 years ago
- 1 comment
#32 - unitychan shaders do not work on unity 2021.3.1f1c1
Issue -
State: closed - Opened by andy380743909 almost 2 years ago
- 3 comments
#31 - VRM SetUp failing
Issue -
State: closed - Opened by CarlosPolygonalMind about 2 years ago
- 4 comments
#30 - Fix microphone desynchronization issues
Pull Request -
State: closed - Opened by BX80646G3258 about 2 years ago
- 1 comment
#29 - Followed setup instructions, got namespace missing errors.
Issue -
State: closed - Opened by Chris-Creates about 2 years ago
- 3 comments
#28 - Add samples asmdef
Pull Request -
State: closed - Opened by mkc1370 over 2 years ago
- 1 comment
#27 - Add vrm expression sample
Pull Request -
State: closed - Opened by mkc1370 over 2 years ago
- 6 comments
#26 - Can you add the .cff so I can citation it in the paper?
Issue -
State: closed - Opened by SuBinMok over 2 years ago
#25 - Feature request: Option to calculate delta and the delta of the delta
Issue -
State: open - Opened by liudger over 2 years ago
- 7 comments
Labels: enhancement
#24 - Add support for Animator
Pull Request -
State: closed - Opened by liudger over 2 years ago
- 4 comments
#23 - Can uLipSync be used for 3D characters?
Issue -
State: open - Opened by charlesckh1995 over 2 years ago
- 1 comment
#22 - 重複したライセンスファイルの削除
Pull Request -
State: closed - Opened by mkc1370 over 2 years ago
- 1 comment
#21 - Microphone input not working in iOS
Issue -
State: open - Opened by tomtomtong over 2 years ago
- 2 comments
Labels: bug
#20 - Details about MFCC computation required
Issue -
State: closed - Opened by Khubaib96 over 2 years ago
- 4 comments
#19 - uLipSyncTimelineEventの挙動の修正
Pull Request -
State: closed - Opened by mkc1370 over 2 years ago
- 4 comments
#18 - Timeline rendering is too heavy.
Issue -
State: closed - Opened by hecomi over 2 years ago
- 1 comment
Labels: bug
#17 - リップシンクをアップデートするタイミングを変更できるように
Pull Request -
State: closed - Opened by mkc1370 almost 3 years ago
- 3 comments
#16 - NonReorderable and NonReorderableAttribute Namespaces not found
Issue -
State: open - Opened by JohnCoday almost 3 years ago
- 1 comment
#15 - モノラル以外の音声をベイクする際のバグを修正
Pull Request -
State: closed - Opened by mkc1370 almost 3 years ago
- 1 comment
#14 - About unity version support
Issue -
State: closed - Opened by kumi0708 almost 3 years ago
- 3 comments
Labels: bug
#13 - Some values in Profile are not saved in some cases
Pull Request -
State: closed - Opened by mkc1370 about 3 years ago
- 1 comment
#12 - Make it possible to receive audio data from other scripts #11
Pull Request -
State: closed - Opened by uezo about 3 years ago
- 2 comments
#11 - Receive audio data from other scripts
Issue -
State: closed - Opened by uezo about 3 years ago
- 1 comment
#10 - How to create a blendShape animation segment that is recognized by the plugin?
Issue -
State: open - Opened by Jason-Chn95 about 3 years ago
#9 - Why coun't add blendshapes?
Issue -
State: closed - Opened by Jason-Chn95 about 3 years ago
- 2 comments
#8 - Output to Animator (parameters)
Issue -
State: closed - Opened by liudger over 3 years ago
- 3 comments
#7 - Microphone.GetPosition(device.name)が成功しないときにフリーズする不具合を修正
Pull Request -
State: closed - Opened by TP-113 over 3 years ago
- 2 comments
#6 - iOS build fails on 2021.2.0a16
Issue -
State: open - Opened by lehtiniemi over 3 years ago
- 1 comment
#5 - webgl support
Issue -
State: open - Opened by elvis75k almost 4 years ago
- 3 comments
#4 - Suggestion: Add "[ExecuteAlways]" to uLipSync so it can be used with Timeline in Edit mode as well
Issue -
State: open - Opened by lehtiniemi almost 4 years ago
- 2 comments
#3 - Lipsync won't play in Play mode, when AudioSource is connected to Timeline
Issue -
State: open - Opened by lehtiniemi almost 4 years ago
- 3 comments
Labels: bug
#2 - Using uLipSync in Editor mode
Issue -
State: open - Opened by lehtiniemi almost 4 years ago
- 3 comments
#1 - Using an AudioSource located on a separate GameObject?
Issue -
State: closed - Opened by lehtiniemi almost 4 years ago
- 3 comments
Labels: enhancement