Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / hearthsim/hs-bugs issues and pull requests
#264 - Discover triggering for a player during their opponent's turn hangs the client
Issue -
State: open - Opened by jleclanche about 9 years ago
- 8 comments
Labels: gameplay, crash/hang
#100 - Vol'jin animation persists if you cancel his battlecry
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: animations
#99 - Holding Doomguard while Voidcaller dies causes it to be placed visually incorrectly
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: display
#98 - Enemy attacks with Truesilver Champion repeats the 'lifting up' animation
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: duplicate
#97 - Playing spells rapidly causes a temporary gap to form in your hand
Issue -
State: closed - Opened by Patashu over 9 years ago
- 8 comments
Labels: display
#96 - Siege Engine causes armouring animation to play twice
Issue -
State: closed - Opened by Patashu over 9 years ago
- 8 comments
Labels: duplicate
#95 - Your opponent's minions can be tilted at an angle on the board if bounced and replayed
Issue -
State: open - Opened by Patashu over 9 years ago
- 17 comments
Labels: display
#94 - Rapid Shadowstepping can make the minion visually smaller
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: display
#93 - Playing a Secret with modified Mana Cost shows the Mana Cost in white color for the opponent
Issue -
State: open - Opened by Patashu over 9 years ago
- 6 comments
Labels: display, sidebar
#92 - Sacrificial Pact + Auchenai Soulpriest + Floating Watcher plays animation twice
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: duplicate
#91 - Stealing and return to hand effects can fail to show summoning sickness when replaying
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: display
#90 - Minions returned to hand display incorrect mana costs when replayed
Issue -
State: closed - Opened by Patashu over 9 years ago
- 4 comments
Labels: display, sidebar
#89 - Rend Blackhand does not glow yellow if the only target is your own Legendary minion
Issue -
State: open - Opened by Patashu over 9 years ago
- 7 comments
Labels: display, may be intended
#88 - Reconnecting after fatigue shows your deck as full
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: display
#87 - Rank image incorrectly shows as Rank 15 for a single frame while shrinking
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: ui
#86 - Skull erroneously shown on combat with Poisonous minion that will not cause death
Issue -
State: closed - Opened by Patashu over 9 years ago
- 5 comments
Labels: display
#85 - Played minion visually returns to hand after cancelling battlecry
Issue -
State: open - Opened by Patashu over 9 years ago
- 22 comments
Labels: display
#84 - Stolen Nat Pagle visually fishes from wrong deck
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: animations
#83 - Nat Pagle's animation repeats if interrupted by fatigue
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: duplicate
#82 - Some animations can go off twice very quickly
Issue -
State: open - Opened by Patashu over 9 years ago
Labels: animations
#81 - Misdirection cursor can fly over non-eligible minions during the animation
Issue -
State: open - Opened by Patashu over 9 years ago
- 1 comment
Labels: animations
#80 - Mana tray visual bugs
Issue -
State: open - Opened by Patashu over 9 years ago
- 21 comments
Labels: display
#79 - Kezan Mystic creates incorrect Secret ordering
Issue -
State: open - Opened by Patashu over 9 years ago
- 1 comment
Labels: display
#78 - Instructor Razuvious: Understudies can attack right away after being stolen
Issue -
State: open - Opened by Patashu over 9 years ago
- 3 comments
Labels: adventure
#77 - Impact animation for 100+ damage is the same as for 3 damage
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: animations
#76 - Immune Taunt minions can be bypassed with no visual indication
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: invalid
#75 - Hovering over discarding card increases size during animation
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: animations
#74 - Attacking before your weapon changes can leave the Immune effect to be incorrectly displayed on your Hero
Issue -
State: open - Opened by Patashu over 9 years ago
- 5 comments
Labels: display
#73 - Commanding Shout enchanted minions show skull when selected for combat
Issue -
State: open - Opened by Patashu over 9 years ago
- 3 comments
Labels: display
#72 - Big Game Hunter/Stormpike Commando have incorrect animation if replayed
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: animations
#71 - Anub'ar Ambusher returning attacking minion causes visual glitch
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: display
#70 - When a card's state changes while invisible to the opponent, the old state will be displayed to the opponent when played
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: display, sidebar
#69 - Playing Vaporize then Freezing Trap puts a destroyed minion in your hand
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: gameplay
#68 - Simultaneous damage from combat is always defender first, not based on order of play
Issue -
State: open - Opened by Patashu over 9 years ago
- 1 comment
Labels: gameplay, may be intended
#67 - 'Force play' effects cause deaths to be resolved in the wrong order
Issue -
State: closed - Opened by Patashu over 9 years ago
- 10 comments
Labels: gameplay
#66 - 'Also damages the minions next to whomever it attacks' minions do the initial damage and if that causes the spawn of adjacent minions, the newly spawned minions are now damaged with his effect
Issue -
State: open - Opened by Patashu over 9 years ago
- 7 comments
Labels: gameplay
#65 - Swipe, Explosive Shot and Powershot run on-damage triggers in incorrect order
Issue -
State: open - Opened by Patashu over 9 years ago
- 5 comments
Labels: gameplay
#64 - Spellbender fails to trigger if your opponent plays Dark Wispers and has a full board
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: gameplay
#63 - Silencing Shadow Madness bypasses the 7 minion limit
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: gameplay
#62 - Shadow Madness and Power Overwhelming is inconsistent (Dominant Player Bug)
Issue -
State: closed - Opened by Patashu over 9 years ago
- 12 comments
Labels: gameplay
#61 - Powermace can't buff mortally wounded minions but Avenge/Dark Cultist can
Issue -
State: closed - Opened by Patashu over 9 years ago
- 17 comments
Labels: gameplay
#60 - Nozdormu 15 second time limit is cut into by enemy animations after their turn ends
Issue -
State: open - Opened by Patashu over 9 years ago
- 14 comments
Labels: gameplay, animations
#59 - Nefarian gives wrong class cards against certain heroes/bosses
Issue -
State: open - Opened by Patashu over 9 years ago
- 6 comments
Labels: adventure, may be intended
#58 - Mirror Entity can copy 0 Health and dead minions
Issue -
State: closed - Opened by Patashu over 9 years ago
- 6 comments
Labels: gameplay
#57 - Mimiron's Head visual bugs
Issue -
State: open - Opened by Patashu over 9 years ago
- 6 comments
Labels: display
#56 - Triggering Malorne's Deathrattle with Baron Rivendare makes two Malornes
Issue -
State: closed - Opened by Patashu over 9 years ago
- 4 comments
Labels: gameplay
#55 - Gorehowl/Misdirection/Explosive Trap bug
Issue -
State: closed - Opened by Patashu over 9 years ago
- 6 comments
Labels: gameplay
#54 - Some animations have a long delay after they finish
Issue -
State: open - Opened by Patashu over 9 years ago
- 16 comments
Labels: animations
#53 - Boneguard Lieutenant's Inspire effect may fail to trigger if picked up for combat
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: invalid
#52 - Lock and Load may not work with some spells
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: invalid
#51 - Discarding a card during its creation animation causes a permanent visual glitch
Issue -
State: open - Opened by Patashu over 9 years ago
- 7 comments
Labels: display
#50 - The Skeleton Knight killed by Twisting Nether turns invisible in your hand
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: display
#49 - Created cards will have their creator info incorrectly displayed if the entity was removed from the game before you reconnected or started spectating
Issue -
State: open - Opened by Patashu over 9 years ago
- 13 comments
Labels: display, spectator, sidebar
#48 - Cards that discard another cards from your hand do not display the discarded cards in the sidebar
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: sidebar
#47 - Spell Damage +1 no longer modifies the card text of your opponent's spells
Issue -
State: closed - Opened by Patashu over 9 years ago
Labels: display
#46 - Erroneous display of skull when attacking with a minion drawn by King's Elekk
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: display
#45 - Poultryizer transforms target minion before animation finishes
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: animations
#44 - Hobgoblin/Mistcaller buffed minion can become immortal
Issue -
State: closed - Opened by Patashu over 9 years ago
- 40 comments
Labels: gameplay
#43 - Rend Blackhand minor visual glitch
Issue -
State: closed - Opened by Patashu over 9 years ago
- 5 comments
Labels: display
#42 - Steamwheedle Sniper inconsistency - can target your own Hero
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: gameplay
#41 - Fallen Hero extra damage bypasses Immune effect
Issue -
State: closed - Opened by Patashu over 9 years ago
- 6 comments
Labels: gameplay
#40 - Lightbomb deals incorrect damage if a 0 attack minion is in play and you have Spell Damage +1
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: gameplay
#39 - Showdown at Blackrock Mountain: Playing Recombobulator on Golemagg causes a server hang
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: brawl, crash/hang
#38 - All-Character AoE damage ignores 0 Health minions, All-Minion AoE damage hits them
Issue -
State: closed - Opened by Patashu over 9 years ago
- 3 comments
Labels: gameplay
#37 - Auchenai Soulpriest flipped heals on a Divine Shield minion trigger on-damage triggers
Issue -
State: closed - Opened by Patashu over 9 years ago
- 2 comments
Labels: gameplay
#36 - Feign Death triggers a minion's on-death triggers as well as its Deathrattles
Issue -
State: open - Opened by Patashu over 9 years ago
- 10 comments
Labels: gameplay
#35 - Presummon Triggers (Murloc Tidecaller/Cobalt Guardian vs Mirror Entity)
Issue -
State: closed - Opened by Patashu over 9 years ago
- 17 comments
Labels: gameplay
#34 - Deathlord-played minion dying instantly causes board-covering graphical glitch
Issue -
State: closed - Opened by Patashu over 9 years ago
- 4 comments
Labels: display
#33 - Minions in the Hand can be affected by targetted Battlecries, Spells and Mirror Entity and use their Battlecries
Issue -
State: open - Opened by Patashu over 9 years ago
- 5 comments
Labels: gameplay, crash/hang
#32 - Minions in the Graveyard can be affected by targeted Battlecries, Spells and use their Battlecry
Issue -
State: open - Opened by Patashu over 9 years ago
- 2 comments
Labels: gameplay
#31 - Playing Alarm-o-Bot then Doomsayer puts a 'destroyed' minion in your hand
Issue -
State: closed - Opened by Patashu over 9 years ago
- 1 comment
Labels: gameplay
#30 - Playing resurrect without having lost a minion can copy an opponent's dead minion
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: gameplay
#29 - Triggers are not queued based on order of play (aka "Dominant Player bug")
Issue -
State: open - Opened by NightKev over 9 years ago
- 5 comments
Labels: gameplay
#28 - Tracking doesn't run on-discard triggers
Issue -
State: open - Opened by NightKev over 9 years ago
- 14 comments
Labels: gameplay
#27 - Snake Trap can trigger on a full board
Issue -
State: closed - Opened by NightKev over 9 years ago
- 5 comments
Labels: gameplay
#26 - Savage Roar can't be silenced
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: gameplay
#25 - Direct weapon destruction is always instantaneous instead of being queued
Issue -
State: closed - Opened by NightKev over 9 years ago
- 7 comments
Labels: gameplay
#24 - Misdirection into Noble Sacrifice causes game to hang
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: crash/hang
#23 - Mad Scientist deathrattle ignores 5 secret limit
Issue -
State: closed - Opened by NightKev over 9 years ago
- 7 comments
Labels: gameplay
#22 - Immune characters can be targeted by random effects
Issue -
State: closed - Opened by NightKev over 9 years ago
- 9 comments
Labels: invalid
#21 - Holy Wrath ignores spell damage if the drawn card is 0-cost
Issue -
State: closed - Opened by NightKev over 9 years ago
- 6 comments
Labels: gameplay
#20 - Attacking into Explosive Trap with Gladiator's Longbow prevents the Hero damage 50% of the time (Dominant Player Bug)
Issue -
State: closed - Opened by NightKev over 9 years ago
- 17 comments
Labels: gameplay
#19 - Cards using the TOPDECK tag obtained by spells can be seen by opponent in history sidebar
Issue -
State: open - Opened by NightKev over 9 years ago
- 18 comments
Labels: info leak, sidebar
#18 - If you freeze a friendly newly summoned minion, it will unfreeze at the end of your turn
Issue -
State: closed - Opened by NightKev over 9 years ago
- 12 comments
Labels: gameplay
#17 - Divine shield doesn't prevent on-damage triggers from non-combat sources
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: gameplay
#16 - Combat cancelled after death processing causes you to be unable to attack
Issue -
State: closed - Opened by NightKev over 9 years ago
- 10 comments
Labels: gameplay
#15 - If you have multiple copies of Nozdormu in play, his sandstorm animation will stack to the point of obscuring the battlefield
Issue -
State: open - Opened by NightKev over 9 years ago
- 5 comments
Labels: animations
#14 - Transforming Echoing Ooze causes the "goo" effect to persist
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: display
#13 - Crush has no animation when played on a silenced minion
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: animations
#12 - Hero attack value multiplied during death animation
Issue -
State: closed - Opened by NightKev over 9 years ago
- 17 comments
Labels: display
#11 - Animations playing multiple times
Issue -
State: open - Opened by NightKev over 9 years ago
- 8 comments
Labels: animations
#10 - Entering/exiting spectator mode during hero death causes permanent slow motion
Issue -
State: closed - Opened by NightKev over 9 years ago
- 4 comments
Labels: display, spectator
#9 - Crafting/disenchanting ignores volume slider
Issue -
State: closed - Opened by NightKev over 9 years ago
- 1 comment
Labels: audio
#8 - AI targets own minions with damage/destroy/silence effects
Issue -
State: open - Opened by NightKev over 9 years ago
- 8 comments
Labels: ai
#7 - You can enter the Tavern Brawl queue from the deck editing page
Issue -
State: closed - Opened by NightKev over 9 years ago
- 2 comments
Labels: ui
#6 - AI won't attack if you have taunt + Kel'Thuzad
Issue -
State: closed - Opened by NightKev over 9 years ago
- 3 comments
Labels: ai
#5 - Text in dialogue boxes misaligned
Issue -
State: closed - Opened by NightKev over 9 years ago
- 1 comment
Labels: ui
#4 - Back button becomes unresponsive
Issue -
State: closed - Opened by NightKev over 9 years ago
- 1 comment
Labels: ui
#3 - Add Friend dialogue box can become permanently stuck on screen
Issue -
State: open - Opened by NightKev over 9 years ago
- 8 comments
Labels: ui
#2 - Commanding Shout is not applied to transformed or stolen minions
Issue -
State: closed - Opened by jleclanche over 9 years ago
- 3 comments
Labels: gameplay