Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / hearthsim/hs-bugs issues and pull requests

#264 - Discover triggering for a player during their opponent's turn hangs the client

Issue - State: open - Opened by jleclanche about 9 years ago - 8 comments
Labels: gameplay, crash/hang

#100 - Vol'jin animation persists if you cancel his battlecry

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: animations

#99 - Holding Doomguard while Voidcaller dies causes it to be placed visually incorrectly

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: display

#98 - Enemy attacks with Truesilver Champion repeats the 'lifting up' animation

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: duplicate

#97 - Playing spells rapidly causes a temporary gap to form in your hand

Issue - State: closed - Opened by Patashu over 9 years ago - 8 comments
Labels: display

#96 - Siege Engine causes armouring animation to play twice

Issue - State: closed - Opened by Patashu over 9 years ago - 8 comments
Labels: duplicate

#95 - Your opponent's minions can be tilted at an angle on the board if bounced and replayed

Issue - State: open - Opened by Patashu over 9 years ago - 17 comments
Labels: display

#94 - Rapid Shadowstepping can make the minion visually smaller

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: display

#93 - Playing a Secret with modified Mana Cost shows the Mana Cost in white color for the opponent

Issue - State: open - Opened by Patashu over 9 years ago - 6 comments
Labels: display, sidebar

#92 - Sacrificial Pact + Auchenai Soulpriest + Floating Watcher plays animation twice

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: duplicate

#91 - Stealing and return to hand effects can fail to show summoning sickness when replaying

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: display

#90 - Minions returned to hand display incorrect mana costs when replayed

Issue - State: closed - Opened by Patashu over 9 years ago - 4 comments
Labels: display, sidebar

#89 - Rend Blackhand does not glow yellow if the only target is your own Legendary minion

Issue - State: open - Opened by Patashu over 9 years ago - 7 comments
Labels: display, may be intended

#88 - Reconnecting after fatigue shows your deck as full

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: display

#87 - Rank image incorrectly shows as Rank 15 for a single frame while shrinking

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: ui

#86 - Skull erroneously shown on combat with Poisonous minion that will not cause death

Issue - State: closed - Opened by Patashu over 9 years ago - 5 comments
Labels: display

#85 - Played minion visually returns to hand after cancelling battlecry

Issue - State: open - Opened by Patashu over 9 years ago - 22 comments
Labels: display

#84 - Stolen Nat Pagle visually fishes from wrong deck

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: animations

#83 - Nat Pagle's animation repeats if interrupted by fatigue

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: duplicate

#82 - Some animations can go off twice very quickly

Issue - State: open - Opened by Patashu over 9 years ago
Labels: animations

#81 - Misdirection cursor can fly over non-eligible minions during the animation

Issue - State: open - Opened by Patashu over 9 years ago - 1 comment
Labels: animations

#80 - Mana tray visual bugs

Issue - State: open - Opened by Patashu over 9 years ago - 21 comments
Labels: display

#79 - Kezan Mystic creates incorrect Secret ordering

Issue - State: open - Opened by Patashu over 9 years ago - 1 comment
Labels: display

#78 - Instructor Razuvious: Understudies can attack right away after being stolen

Issue - State: open - Opened by Patashu over 9 years ago - 3 comments
Labels: adventure

#77 - Impact animation for 100+ damage is the same as for 3 damage

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: animations

#76 - Immune Taunt minions can be bypassed with no visual indication

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: invalid

#75 - Hovering over discarding card increases size during animation

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: animations

#73 - Commanding Shout enchanted minions show skull when selected for combat

Issue - State: open - Opened by Patashu over 9 years ago - 3 comments
Labels: display

#72 - Big Game Hunter/Stormpike Commando have incorrect animation if replayed

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: animations

#71 - Anub'ar Ambusher returning attacking minion causes visual glitch

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: display

#70 - When a card's state changes while invisible to the opponent, the old state will be displayed to the opponent when played

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: display, sidebar

#69 - Playing Vaporize then Freezing Trap puts a destroyed minion in your hand

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: gameplay

#68 - Simultaneous damage from combat is always defender first, not based on order of play

Issue - State: open - Opened by Patashu over 9 years ago - 1 comment
Labels: gameplay, may be intended

#67 - 'Force play' effects cause deaths to be resolved in the wrong order

Issue - State: closed - Opened by Patashu over 9 years ago - 10 comments
Labels: gameplay

#65 - Swipe, Explosive Shot and Powershot run on-damage triggers in incorrect order

Issue - State: open - Opened by Patashu over 9 years ago - 5 comments
Labels: gameplay

#64 - Spellbender fails to trigger if your opponent plays Dark Wispers and has a full board

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: gameplay

#63 - Silencing Shadow Madness bypasses the 7 minion limit

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: gameplay

#62 - Shadow Madness and Power Overwhelming is inconsistent (Dominant Player Bug)

Issue - State: closed - Opened by Patashu over 9 years ago - 12 comments
Labels: gameplay

#61 - Powermace can't buff mortally wounded minions but Avenge/Dark Cultist can

Issue - State: closed - Opened by Patashu over 9 years ago - 17 comments
Labels: gameplay

#60 - Nozdormu 15 second time limit is cut into by enemy animations after their turn ends

Issue - State: open - Opened by Patashu over 9 years ago - 14 comments
Labels: gameplay, animations

#59 - Nefarian gives wrong class cards against certain heroes/bosses

Issue - State: open - Opened by Patashu over 9 years ago - 6 comments
Labels: adventure, may be intended

#58 - Mirror Entity can copy 0 Health and dead minions

Issue - State: closed - Opened by Patashu over 9 years ago - 6 comments
Labels: gameplay

#57 - Mimiron's Head visual bugs

Issue - State: open - Opened by Patashu over 9 years ago - 6 comments
Labels: display

#56 - Triggering Malorne's Deathrattle with Baron Rivendare makes two Malornes

Issue - State: closed - Opened by Patashu over 9 years ago - 4 comments
Labels: gameplay

#55 - Gorehowl/Misdirection/Explosive Trap bug

Issue - State: closed - Opened by Patashu over 9 years ago - 6 comments
Labels: gameplay

#54 - Some animations have a long delay after they finish

Issue - State: open - Opened by Patashu over 9 years ago - 16 comments
Labels: animations

#53 - Boneguard Lieutenant's Inspire effect may fail to trigger if picked up for combat

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: invalid

#52 - Lock and Load may not work with some spells

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: invalid

#51 - Discarding a card during its creation animation causes a permanent visual glitch

Issue - State: open - Opened by Patashu over 9 years ago - 7 comments
Labels: display

#50 - The Skeleton Knight killed by Twisting Nether turns invisible in your hand

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: display

#48 - Cards that discard another cards from your hand do not display the discarded cards in the sidebar

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: sidebar

#47 - Spell Damage +1 no longer modifies the card text of your opponent's spells

Issue - State: closed - Opened by Patashu over 9 years ago
Labels: display

#46 - Erroneous display of skull when attacking with a minion drawn by King's Elekk

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: display

#45 - Poultryizer transforms target minion before animation finishes

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: animations

#44 - Hobgoblin/Mistcaller buffed minion can become immortal

Issue - State: closed - Opened by Patashu over 9 years ago - 40 comments
Labels: gameplay

#43 - Rend Blackhand minor visual glitch

Issue - State: closed - Opened by Patashu over 9 years ago - 5 comments
Labels: display

#42 - Steamwheedle Sniper inconsistency - can target your own Hero

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: gameplay

#41 - Fallen Hero extra damage bypasses Immune effect

Issue - State: closed - Opened by Patashu over 9 years ago - 6 comments
Labels: gameplay

#40 - Lightbomb deals incorrect damage if a 0 attack minion is in play and you have Spell Damage +1

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: gameplay

#39 - Showdown at Blackrock Mountain: Playing Recombobulator on Golemagg causes a server hang

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: brawl, crash/hang

#38 - All-Character AoE damage ignores 0 Health minions, All-Minion AoE damage hits them

Issue - State: closed - Opened by Patashu over 9 years ago - 3 comments
Labels: gameplay

#37 - Auchenai Soulpriest flipped heals on a Divine Shield minion trigger on-damage triggers

Issue - State: closed - Opened by Patashu over 9 years ago - 2 comments
Labels: gameplay

#36 - Feign Death triggers a minion's on-death triggers as well as its Deathrattles

Issue - State: open - Opened by Patashu over 9 years ago - 10 comments
Labels: gameplay

#35 - Presummon Triggers (Murloc Tidecaller/Cobalt Guardian vs Mirror Entity)

Issue - State: closed - Opened by Patashu over 9 years ago - 17 comments
Labels: gameplay

#34 - Deathlord-played minion dying instantly causes board-covering graphical glitch

Issue - State: closed - Opened by Patashu over 9 years ago - 4 comments
Labels: display

#33 - Minions in the Hand can be affected by targetted Battlecries, Spells and Mirror Entity and use their Battlecries

Issue - State: open - Opened by Patashu over 9 years ago - 5 comments
Labels: gameplay, crash/hang

#32 - Minions in the Graveyard can be affected by targeted Battlecries, Spells and use their Battlecry

Issue - State: open - Opened by Patashu over 9 years ago - 2 comments
Labels: gameplay

#31 - Playing Alarm-o-Bot then Doomsayer puts a 'destroyed' minion in your hand

Issue - State: closed - Opened by Patashu over 9 years ago - 1 comment
Labels: gameplay

#30 - Playing resurrect without having lost a minion can copy an opponent's dead minion

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: gameplay

#29 - Triggers are not queued based on order of play (aka "Dominant Player bug")

Issue - State: open - Opened by NightKev over 9 years ago - 5 comments
Labels: gameplay

#28 - Tracking doesn't run on-discard triggers

Issue - State: open - Opened by NightKev over 9 years ago - 14 comments
Labels: gameplay

#27 - Snake Trap can trigger on a full board

Issue - State: closed - Opened by NightKev over 9 years ago - 5 comments
Labels: gameplay

#26 - Savage Roar can't be silenced

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: gameplay

#25 - Direct weapon destruction is always instantaneous instead of being queued

Issue - State: closed - Opened by NightKev over 9 years ago - 7 comments
Labels: gameplay

#24 - Misdirection into Noble Sacrifice causes game to hang

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: crash/hang

#23 - Mad Scientist deathrattle ignores 5 secret limit

Issue - State: closed - Opened by NightKev over 9 years ago - 7 comments
Labels: gameplay

#22 - Immune characters can be targeted by random effects

Issue - State: closed - Opened by NightKev over 9 years ago - 9 comments
Labels: invalid

#21 - Holy Wrath ignores spell damage if the drawn card is 0-cost

Issue - State: closed - Opened by NightKev over 9 years ago - 6 comments
Labels: gameplay

#19 - Cards using the TOPDECK tag obtained by spells can be seen by opponent in history sidebar

Issue - State: open - Opened by NightKev over 9 years ago - 18 comments
Labels: info leak, sidebar

#18 - If you freeze a friendly newly summoned minion, it will unfreeze at the end of your turn

Issue - State: closed - Opened by NightKev over 9 years ago - 12 comments
Labels: gameplay

#17 - Divine shield doesn't prevent on-damage triggers from non-combat sources

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: gameplay

#16 - Combat cancelled after death processing causes you to be unable to attack

Issue - State: closed - Opened by NightKev over 9 years ago - 10 comments
Labels: gameplay

#14 - Transforming Echoing Ooze causes the "goo" effect to persist

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: display

#13 - Crush has no animation when played on a silenced minion

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: animations

#12 - Hero attack value multiplied during death animation

Issue - State: closed - Opened by NightKev over 9 years ago - 17 comments
Labels: display

#11 - Animations playing multiple times

Issue - State: open - Opened by NightKev over 9 years ago - 8 comments
Labels: animations

#10 - Entering/exiting spectator mode during hero death causes permanent slow motion

Issue - State: closed - Opened by NightKev over 9 years ago - 4 comments
Labels: display, spectator

#9 - Crafting/disenchanting ignores volume slider

Issue - State: closed - Opened by NightKev over 9 years ago - 1 comment
Labels: audio

#8 - AI targets own minions with damage/destroy/silence effects

Issue - State: open - Opened by NightKev over 9 years ago - 8 comments
Labels: ai

#7 - You can enter the Tavern Brawl queue from the deck editing page

Issue - State: closed - Opened by NightKev over 9 years ago - 2 comments
Labels: ui

#6 - AI won't attack if you have taunt + Kel'Thuzad

Issue - State: closed - Opened by NightKev over 9 years ago - 3 comments
Labels: ai

#5 - Text in dialogue boxes misaligned

Issue - State: closed - Opened by NightKev over 9 years ago - 1 comment
Labels: ui

#4 - Back button becomes unresponsive

Issue - State: closed - Opened by NightKev over 9 years ago - 1 comment
Labels: ui

#3 - Add Friend dialogue box can become permanently stuck on screen

Issue - State: open - Opened by NightKev over 9 years ago - 8 comments
Labels: ui

#2 - Commanding Shout is not applied to transformed or stolen minions

Issue - State: closed - Opened by jleclanche over 9 years ago - 3 comments
Labels: gameplay