Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / hdgarrood/multipac issues and pull requests
#21 - Not mobile friendly
Issue -
State: closed - Opened by MichaelSimmons almost 8 years ago
- 1 comment
#20 - Make it more suitable as a learning resource
Issue -
State: open - Opened by hdgarrood about 9 years ago
#19 - Hangs at the beginning of the countdown on Heroku free tier.
Issue -
State: closed - Opened by bsummer4 almost 10 years ago
- 7 comments
#18 - Better UI if websocket connection takes a long time to be established
Issue -
State: open - Opened by hdgarrood about 10 years ago
#17 - Better UI when kicked for being idle
Issue -
State: open - Opened by hdgarrood about 10 years ago
#16 - Should reset direction to `Nothing` only after respawning
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#15 - Small screen support
Issue -
State: open - Opened by hdgarrood about 10 years ago
#14 - touch screen support
Issue -
State: open - Opened by hdgarrood about 10 years ago
#13 - Disallow eating a particular player twice in one rampage
Issue -
State: open - Opened by hdgarrood about 10 years ago
#12 - Big dots disappear during rampage + for a short period afterwards
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#11 - Safe zone should light up when player is eaten
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#10 - Explanation of rules
Issue -
State: closed - Opened by hdgarrood about 10 years ago
- 1 comment
#9 - Fleeing players should flash at start of rampage
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#8 - Should be obvious if the websocket connection fails
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#7 - Client should only display ready state after confirming with server
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#6 - Eject a player after too much time spent idle
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#5 - Eject a player from a game if they disconnect
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#4 - Gets confused if a client connects while a game is in progress
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#3 - End game if too many players disconnect
Issue -
State: closed - Opened by hdgarrood about 10 years ago
#2 - need to make sure the initial Game is synced
Issue -
State: closed - Opened by hdgarrood over 10 years ago
#1 - Better UI when there are no open slots
Issue -
State: open - Opened by hdgarrood over 10 years ago