Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / h8man/NavMeshPlus issues and pull requests
#223 - NavMeshAgent radius limited to 0.05
Issue -
State: open - Opened by marcin0klusek 3 days ago
- 1 comment
#222 - Agent not snapping to Navmesh on Spawn
Issue -
State: open - Opened by Mashimaro7 4 days ago
- 2 comments
#221 - Stuck on navmesh map.
Issue -
State: open - Opened by onuryuzak 8 days ago
- 1 comment
#220 - Add min region area from newest unity AI packages
Issue -
State: closed - Opened by h8man 9 days ago
Labels: enhancement
#219 - `SerializedObjectNotCreatableException: Object at index 0 is null` on every scene initialization in `CollectSources2dEditor` and `NavMeshSurfaceEditor`
Issue -
State: open - Opened by DataGreed 9 days ago
- 2 comments
#218 - Composite collider may be on a parent or higher ancestor. Using colli…
Pull Request -
State: open - Opened by andy-block 22 days ago
- 1 comment
#217 - Release git tags
Issue -
State: open - Opened by laicasaane 23 days ago
Labels: enhancement
#216 - CacheSources2D doesn't cache correctly
Issue -
State: open - Opened by JevinLevin 30 days ago
- 3 comments
#215 - Surface only recognizes ModifierVolume when Volume collect mode is set
Issue -
State: open - Opened by SanctusAnimus about 2 months ago
- 1 comment
#214 - why can't I call navMeshSurface.BuildNavMesh(); in awake(), OnEnable()
Issue -
State: closed - Opened by QuyGDb about 2 months ago
- 2 comments
Labels: question
#213 - Enemy is stuck in the Obstacle
Issue -
State: closed - Opened by bestravis 3 months ago
- 7 comments
#212 - The whole thing is broken
Issue -
State: closed - Opened by lyxerexyl 3 months ago
- 2 comments
#211 - Sprite Does not follow the agent
Issue -
State: closed - Opened by OthmaneTibba 3 months ago
- 1 comment
#210 - Error with DrawBoundingBoxGizmoAndIcon Function
Issue -
State: closed - Opened by BiagioGavioli 4 months ago
- 3 comments
#209 - Collect geometry of different types.
Issue -
State: open - Opened by Ultraspider 4 months ago
- 1 comment
Labels: enhancement
#208 - FIXED... error CS0029: Cannot implicitly convert type 'UnityEngine.Matrix4x4' to 'UnityEngine.Transform'
Issue -
State: closed - Opened by KumuKolo 4 months ago
- 1 comment
#207 - NavMeshPlus.Components.Editors.NavMeshSurfaceEditor.RenderBoxGizmoSelected
Issue -
State: closed - Opened by ConanGentleman 4 months ago
- 5 comments
#206 - Agent not moving or getting stuck in nothing
Issue -
State: closed - Opened by GaLzZy 4 months ago
- 3 comments
#205 - Error when baking the Navmesh
Issue -
State: open - Opened by GaLzZy 4 months ago
- 7 comments
Labels: bug
#204 - Error when i try build my unity project
Issue -
State: closed - Opened by QzzyHate 4 months ago
- 2 comments
Labels: enhancement
#203 - Adjust curves and walk cell by cell
Issue -
State: closed - Opened by lucas-noronha 5 months ago
- 1 comment
#202 - #201 - Added CollectTilemapSourcesCache2d extension
Pull Request -
State: closed - Opened by snarlynarwhal 5 months ago
#201 - CollectTilemapSourcesCache2d (CollectSourcesCache2d for tilemaps)
Issue -
State: closed - Opened by snarlynarwhal 5 months ago
- 4 comments
#200 - Error when selecting Navigation Surface object and no navmesh showing up
Issue -
State: closed - Opened by Invisible99 5 months ago
- 8 comments
#199 - NavMesh Surface not Visible in Scene View Without "AI Navigation" Unity Package
Issue -
State: open - Opened by The-Bush 6 months ago
- 3 comments
Labels: bug
#198 - This method literally doesn't exist
Issue -
State: closed - Opened by MaybeJulien 6 months ago
- 2 comments
#197 - Problem when importing package
Issue -
State: closed - Opened by Jorgee-sk 6 months ago
- 4 comments
#196 - #168 Updated TileModifierPropertyDrawer to properly display RuleTile and other classes inherited from TileBase
Pull Request -
State: closed - Opened by FoolishEL 6 months ago
#195 - Navmesh Tilemap help wanted
Issue -
State: closed - Opened by switchCTRL 7 months ago
- 3 comments
#194 - NavMesh Modifier Volume not working
Issue -
State: closed - Opened by Scheshi 7 months ago
- 8 comments
#193 - Problems with not being able to see the baked navmesh
Issue -
State: closed - Opened by h8man 7 months ago
- 8 comments
#192 - CS0618: 'NavMeshVisualizationSettings.showNavigation' is obsolete ?
Issue -
State: closed - Opened by m4nuelschulz 8 months ago
- 2 comments
#191 - NavMeshPlus baking walkable area weirdly
Issue -
State: closed - Opened by amaiyoru-vv 8 months ago
- 5 comments
#190 - Enemy not moving after git push and pull in other computer
Issue -
State: closed - Opened by RFornaro 8 months ago
- 2 comments
#189 - Make the 2D Agent face in the direction of movement?
Issue -
State: closed - Opened by RFornaro 8 months ago
- 2 comments
#188 - Isometic grid issues doesn't fit
Issue -
State: closed - Opened by unitodev 8 months ago
- 4 comments
#187 - #186 - Adds AffectedAgents field to NavigationModifierTilemap
Pull Request -
State: closed - Opened by snarlynarwhal 8 months ago
#186 - [Bug] NavigationModifierTilemap missing AffectedAgents field
Issue -
State: closed - Opened by snarlynarwhal 8 months ago
- 2 comments
#185 - Does not work properly with custom cell size
Issue -
State: closed - Opened by pixol20 9 months ago
- 2 comments
#184 - Everytime I load unity scripts missing
Issue -
State: closed - Opened by amigax 9 months ago
- 1 comment
#183 - Same tilemap can't have two different surfaces
Issue -
State: closed - Opened by mashiro11 10 months ago
- 3 comments
#182 - NavMeshAgent.SetDestination does not work
Issue -
State: closed - Opened by amaiyoru-vv 10 months ago
- 3 comments
#181 - Upgrading to 2022
Issue -
State: closed - Opened by 0xdeployer 10 months ago
- 5 comments
#180 - If there is no tile, don't bake that area
Issue -
State: closed - Opened by ShiyiShift 11 months ago
#179 - NavMeshCollecSources2d script does not exist
Issue -
State: closed - Opened by amigax 11 months ago
- 2 comments
#178 - How i can re-bake in the game mode.
Issue -
State: closed - Opened by NguyenMinhQuang2209 11 months ago
#177 - netcode and navmeshplus
Issue -
State: closed - Opened by streamDragon 11 months ago
- 1 comment
#176 - Overlapping Walkable on top of Obstacle won't work..
Issue -
State: closed - Opened by SauronDark 12 months ago
- 4 comments
#175 - CalculatePath always return PathInvalid.
Issue -
State: closed - Opened by Scheshi 12 months ago
- 4 comments
#174 - 2D NavMeshAgent gets stuck trying to move straight up or down
Issue -
State: closed - Opened by R0binicus 12 months ago
- 2 comments
#173 - Does this work with Prefabs?
Issue -
State: closed - Opened by dhzd84 almost 1 year ago
- 2 comments
#172 - How to prevent huge monsters from getting stuck?
Issue -
State: closed - Opened by oovm about 1 year ago
- 2 comments
#171 - [BUG] NavMeshAgent stuck moving vertically
Issue -
State: closed - Opened by BenjaminPalko about 1 year ago
- 2 comments
#170 - NavMesh doesn't bake prefabs at runtime
Issue -
State: closed - Opened by nappalion about 1 year ago
- 2 comments
#169 - Nav Agent doesn't find the mesh when programatically instantiated
Issue -
State: open - Opened by drizztdourden08 about 1 year ago
- 2 comments
Labels: informational
#168 - Ruletiles
Issue -
State: closed - Opened by loaril about 1 year ago
- 8 comments
#167 - can't make agent to rotate toward its movement direction
Issue -
State: closed - Opened by JackyVey about 1 year ago
- 1 comment
#166 - Relationship to AI Navigation package
Issue -
State: closed - Opened by IgotlazyAgain about 1 year ago
- 2 comments
#165 - NavMeshAgent.Move not working with vertical vector
Issue -
State: closed - Opened by IgotlazyAgain about 1 year ago
- 3 comments
#164 - How can users who are still using NavMeshPlus v0.1.0 update on 2022.3.4f1
Issue -
State: closed - Opened by determinationlove over 1 year ago
- 3 comments
#163 - Error Null
Issue -
State: closed - Opened by ImperialCrise over 1 year ago
- 2 comments
#162 - I can't find NavMeshCollecSources2d
Issue -
State: closed - Opened by M4gomed12 over 1 year ago
- 1 comment
#161 - what to do if there is an error with NavMeshPlus
Issue -
State: closed - Opened by nikito2223 over 1 year ago
- 9 comments
#160 - Game will not build with this package
Issue -
State: closed - Opened by KingDuck147 over 1 year ago
- 6 comments
#159 - Latest release does not bake using Physics Colliders, works fine otherwise
Issue -
State: closed - Opened by leowilbur110 over 1 year ago
- 3 comments
#158 - Youtube tutorial
Issue -
State: open - Opened by RGSMTHLS over 1 year ago
- 3 comments
Labels: informational
#157 - Y-axis movement doesn't work
Issue -
State: closed - Opened by IamBogdan over 1 year ago
- 2 comments
#156 - NavMeshAgent auto generate collider is rotated
Issue -
State: closed - Opened by 1174331877 over 1 year ago
- 1 comment
#155 - Runtime mesh baking
Issue -
State: closed - Opened by AndreasLrx over 1 year ago
- 3 comments
#154 - issue with latest LTS
Issue -
State: closed - Opened by drizztdourden08 over 1 year ago
- 18 comments
#153 - Agent stuck in invisible area
Issue -
State: closed - Opened by Peristero65 over 1 year ago
- 4 comments
#152 - Problem with navigation straight down or up
Issue -
State: closed - Opened by Simone98 over 1 year ago
- 2 comments
#151 - Updating NavMesh data doesn't work properly
Issue -
State: closed - Opened by DasicPhilipp over 1 year ago
- 6 comments
#150 - Bake Button doesn't do anything
Issue -
State: closed - Opened by SpeedZDev over 1 year ago
- 7 comments
#149 - Agent just disappears
Issue -
State: closed - Opened by iseal56 over 1 year ago
- 4 comments
#148 - Randomly sprite rotation
Issue -
State: closed - Opened by kirill93536 over 1 year ago
- 2 comments
#147 - Unity 2022.3.0 (LTS) error: NavMeshExtension requires NavMeshSurface component
Issue -
State: closed - Opened by 3rd-Culture over 1 year ago
- 3 comments
#146 - "Error Line 169, ( expected" removing 'using' fixes it
Issue -
State: closed - Opened by Playeroth over 1 year ago
- 1 comment
#145 - Error "NevMeshExtension requires a NavMeshSurface component"
Issue -
State: closed - Opened by maxgmer over 1 year ago
#144 - I cant see NavMeshCollecSources2d in components.
Issue -
State: closed - Opened by Ask-er over 1 year ago
- 1 comment
#143 - PropertyAttributes & Drawers for agents/areas, NavTile for single-layer editing
Pull Request -
State: closed - Opened by jl-randazzo over 1 year ago
- 4 comments
#142 - Can't bake surface with NavMesh CollectSources2D
Issue -
State: closed - Opened by MarcosChedid over 1 year ago
- 2 comments
#141 - Issue #140 - fix: map and colliderMap do not exist?
Pull Request -
State: closed - Opened by Rouux over 1 year ago
- 1 comment
#140 - Cannot install the Package since recently
Issue -
State: closed - Opened by Rouux over 1 year ago
- 2 comments
#139 - fix: use DestroyImmediate in editor to prevent unity errors
Pull Request -
State: closed - Opened by HarrisonHough over 1 year ago
- 1 comment
#138 - NavMeshSurface2d not showing up
Issue -
State: closed - Opened by moshiggg over 1 year ago
- 7 comments
#137 - Agents avoiding NavigationLink
Issue -
State: closed - Opened by ghost over 1 year ago
- 2 comments
#136 - Destroy may not be called from edit mode! Use DestroyImmediate instead.
Issue -
State: closed - Opened by IamBogdan over 1 year ago
- 4 comments
#135 - NavMeshExtension requires a NavMeshSurface component
Issue -
State: closed - Opened by Ben-Ankers over 1 year ago
- 3 comments
#134 - PreserveTilesOutsideBounds
Issue -
State: open - Opened by h8man over 1 year ago
Labels: enhancement
#133 - NavMesh Agent apply a negative Y velocity on the RigidBody
Issue -
State: closed - Opened by UryonBlade over 1 year ago
- 1 comment
#132 - NavMesh not correctly generated around obstacles for larger Tilemaps
Issue -
State: closed - Opened by VolkanKutlar over 1 year ago
- 2 comments
#131 - #130 added option to call non-async versions of rebuild
Pull Request -
State: open - Opened by mikaelhogstrom over 1 year ago
#130 - Unity 2022.2.11 UpdateNavMeshAsync JobTempAlloc issue
Issue -
State: open - Opened by mikaelhogstrom over 1 year ago
- 3 comments
Labels: bug
#129 - NavMesh shape for isometric tilemap
Issue -
State: closed - Opened by lionng429 over 1 year ago
#128 - NavMeshModifiers being ignored
Issue -
State: closed - Opened by hesamzkr over 1 year ago
- 2 comments
#127 - Disable depth test on nav mesh debug view
Issue -
State: closed - Opened by rhys-vdw over 1 year ago
- 2 comments
#126 - Runtime Render-Mesh-Baking buggy
Issue -
State: closed - Opened by Zai-shen almost 2 years ago
- 2 comments
#125 - Can't change baking offset size
Issue -
State: closed - Opened by drizztdourden08 almost 2 years ago
- 8 comments
#124 - cant seem to get it to work in unity 2022.2.2f1
Issue -
State: closed - Opened by vacantknight almost 2 years ago
- 6 comments