Ecosyste.ms: Issues

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GitHub / h8man/NavMeshPlus issues and pull requests

#223 - NavMeshAgent radius limited to 0.05

Issue - State: open - Opened by marcin0klusek 3 days ago - 1 comment

#222 - Agent not snapping to Navmesh on Spawn

Issue - State: open - Opened by Mashimaro7 4 days ago - 2 comments

#221 - Stuck on navmesh map.

Issue - State: open - Opened by onuryuzak 8 days ago - 1 comment

#220 - Add min region area from newest unity AI packages

Issue - State: closed - Opened by h8man 9 days ago
Labels: enhancement

#218 - Composite collider may be on a parent or higher ancestor. Using colli…

Pull Request - State: open - Opened by andy-block 22 days ago - 1 comment

#217 - Release git tags

Issue - State: open - Opened by laicasaane 23 days ago
Labels: enhancement

#216 - CacheSources2D doesn't cache correctly

Issue - State: open - Opened by JevinLevin 30 days ago - 3 comments

#215 - Surface only recognizes ModifierVolume when Volume collect mode is set

Issue - State: open - Opened by SanctusAnimus about 2 months ago - 1 comment

#214 - why can't I call navMeshSurface.BuildNavMesh(); in awake(), OnEnable()

Issue - State: closed - Opened by QuyGDb about 2 months ago - 2 comments
Labels: question

#213 - Enemy is stuck in the Obstacle

Issue - State: closed - Opened by bestravis 3 months ago - 7 comments

#212 - The whole thing is broken

Issue - State: closed - Opened by lyxerexyl 3 months ago - 2 comments

#211 - Sprite Does not follow the agent

Issue - State: closed - Opened by OthmaneTibba 3 months ago - 1 comment

#210 - Error with DrawBoundingBoxGizmoAndIcon Function

Issue - State: closed - Opened by BiagioGavioli 4 months ago - 3 comments

#209 - Collect geometry of different types.

Issue - State: open - Opened by Ultraspider 4 months ago - 1 comment
Labels: enhancement

#206 - Agent not moving or getting stuck in nothing

Issue - State: closed - Opened by GaLzZy 4 months ago - 3 comments

#205 - Error when baking the Navmesh

Issue - State: open - Opened by GaLzZy 4 months ago - 7 comments
Labels: bug

#204 - Error when i try build my unity project

Issue - State: closed - Opened by QzzyHate 4 months ago - 2 comments
Labels: enhancement

#203 - Adjust curves and walk cell by cell

Issue - State: closed - Opened by lucas-noronha 5 months ago - 1 comment

#202 - #201 - Added CollectTilemapSourcesCache2d extension

Pull Request - State: closed - Opened by snarlynarwhal 5 months ago

#201 - CollectTilemapSourcesCache2d (CollectSourcesCache2d for tilemaps)

Issue - State: closed - Opened by snarlynarwhal 5 months ago - 4 comments

#199 - NavMesh Surface not Visible in Scene View Without "AI Navigation" Unity Package

Issue - State: open - Opened by The-Bush 6 months ago - 3 comments
Labels: bug

#198 - This method literally doesn't exist

Issue - State: closed - Opened by MaybeJulien 6 months ago - 2 comments

#197 - Problem when importing package

Issue - State: closed - Opened by Jorgee-sk 6 months ago - 4 comments

#195 - Navmesh Tilemap help wanted

Issue - State: closed - Opened by switchCTRL 7 months ago - 3 comments

#194 - NavMesh Modifier Volume not working

Issue - State: closed - Opened by Scheshi 7 months ago - 8 comments

#193 - Problems with not being able to see the baked navmesh

Issue - State: closed - Opened by h8man 7 months ago - 8 comments

#192 - CS0618: 'NavMeshVisualizationSettings.showNavigation' is obsolete ?

Issue - State: closed - Opened by m4nuelschulz 8 months ago - 2 comments

#191 - NavMeshPlus baking walkable area weirdly

Issue - State: closed - Opened by amaiyoru-vv 8 months ago - 5 comments

#190 - Enemy not moving after git push and pull in other computer

Issue - State: closed - Opened by RFornaro 8 months ago - 2 comments

#189 - Make the 2D Agent face in the direction of movement?

Issue - State: closed - Opened by RFornaro 8 months ago - 2 comments

#188 - Isometic grid issues doesn't fit

Issue - State: closed - Opened by unitodev 8 months ago - 4 comments

#186 - [Bug] NavigationModifierTilemap missing AffectedAgents field

Issue - State: closed - Opened by snarlynarwhal 8 months ago - 2 comments

#185 - Does not work properly with custom cell size

Issue - State: closed - Opened by pixol20 9 months ago - 2 comments

#184 - Everytime I load unity scripts missing

Issue - State: closed - Opened by amigax 9 months ago - 1 comment

#183 - Same tilemap can't have two different surfaces

Issue - State: closed - Opened by mashiro11 10 months ago - 3 comments

#182 - NavMeshAgent.SetDestination does not work

Issue - State: closed - Opened by amaiyoru-vv 10 months ago - 3 comments

#181 - Upgrading to 2022

Issue - State: closed - Opened by 0xdeployer 10 months ago - 5 comments

#180 - If there is no tile, don't bake that area

Issue - State: closed - Opened by ShiyiShift 11 months ago

#179 - NavMeshCollecSources2d script does not exist

Issue - State: closed - Opened by amigax 11 months ago - 2 comments

#178 - How i can re-bake in the game mode.

Issue - State: closed - Opened by NguyenMinhQuang2209 11 months ago

#177 - netcode and navmeshplus

Issue - State: closed - Opened by streamDragon 11 months ago - 1 comment

#176 - Overlapping Walkable on top of Obstacle won't work..

Issue - State: closed - Opened by SauronDark 12 months ago - 4 comments

#175 - CalculatePath always return PathInvalid.

Issue - State: closed - Opened by Scheshi 12 months ago - 4 comments

#174 - 2D NavMeshAgent gets stuck trying to move straight up or down

Issue - State: closed - Opened by R0binicus 12 months ago - 2 comments

#173 - Does this work with Prefabs?

Issue - State: closed - Opened by dhzd84 almost 1 year ago - 2 comments

#172 - How to prevent huge monsters from getting stuck?

Issue - State: closed - Opened by oovm about 1 year ago - 2 comments

#171 - [BUG] NavMeshAgent stuck moving vertically

Issue - State: closed - Opened by BenjaminPalko about 1 year ago - 2 comments

#170 - NavMesh doesn't bake prefabs at runtime

Issue - State: closed - Opened by nappalion about 1 year ago - 2 comments

#169 - Nav Agent doesn't find the mesh when programatically instantiated

Issue - State: open - Opened by drizztdourden08 about 1 year ago - 2 comments
Labels: informational

#168 - Ruletiles

Issue - State: closed - Opened by loaril about 1 year ago - 8 comments

#167 - can't make agent to rotate toward its movement direction

Issue - State: closed - Opened by JackyVey about 1 year ago - 1 comment

#166 - Relationship to AI Navigation package

Issue - State: closed - Opened by IgotlazyAgain about 1 year ago - 2 comments

#165 - NavMeshAgent.Move not working with vertical vector

Issue - State: closed - Opened by IgotlazyAgain about 1 year ago - 3 comments

#163 - Error Null

Issue - State: closed - Opened by ImperialCrise over 1 year ago - 2 comments

#162 - I can't find NavMeshCollecSources2d

Issue - State: closed - Opened by M4gomed12 over 1 year ago - 1 comment

#161 - what to do if there is an error with NavMeshPlus

Issue - State: closed - Opened by nikito2223 over 1 year ago - 9 comments

#160 - Game will not build with this package

Issue - State: closed - Opened by KingDuck147 over 1 year ago - 6 comments

#159 - Latest release does not bake using Physics Colliders, works fine otherwise

Issue - State: closed - Opened by leowilbur110 over 1 year ago - 3 comments

#158 - Youtube tutorial

Issue - State: open - Opened by RGSMTHLS over 1 year ago - 3 comments
Labels: informational

#157 - Y-axis movement doesn't work

Issue - State: closed - Opened by IamBogdan over 1 year ago - 2 comments

#156 - NavMeshAgent auto generate collider is rotated

Issue - State: closed - Opened by 1174331877 over 1 year ago - 1 comment

#155 - Runtime mesh baking

Issue - State: closed - Opened by AndreasLrx over 1 year ago - 3 comments

#154 - issue with latest LTS

Issue - State: closed - Opened by drizztdourden08 over 1 year ago - 18 comments

#153 - Agent stuck in invisible area

Issue - State: closed - Opened by Peristero65 over 1 year ago - 4 comments

#152 - Problem with navigation straight down or up

Issue - State: closed - Opened by Simone98 over 1 year ago - 2 comments

#151 - Updating NavMesh data doesn't work properly

Issue - State: closed - Opened by DasicPhilipp over 1 year ago - 6 comments

#150 - Bake Button doesn't do anything

Issue - State: closed - Opened by SpeedZDev over 1 year ago - 7 comments

#149 - Agent just disappears

Issue - State: closed - Opened by iseal56 over 1 year ago - 4 comments

#148 - Randomly sprite rotation

Issue - State: closed - Opened by kirill93536 over 1 year ago - 2 comments

#146 - "Error Line 169, ( expected" removing 'using' fixes it

Issue - State: closed - Opened by Playeroth over 1 year ago - 1 comment

#145 - Error "NevMeshExtension requires a NavMeshSurface component"

Issue - State: closed - Opened by maxgmer over 1 year ago

#144 - I cant see NavMeshCollecSources2d in components.

Issue - State: closed - Opened by Ask-er over 1 year ago - 1 comment

#143 - PropertyAttributes & Drawers for agents/areas, NavTile for single-layer editing

Pull Request - State: closed - Opened by jl-randazzo over 1 year ago - 4 comments

#142 - Can't bake surface with NavMesh CollectSources2D

Issue - State: closed - Opened by MarcosChedid over 1 year ago - 2 comments

#141 - Issue #140 - fix: map and colliderMap do not exist?

Pull Request - State: closed - Opened by Rouux over 1 year ago - 1 comment

#140 - Cannot install the Package since recently

Issue - State: closed - Opened by Rouux over 1 year ago - 2 comments

#139 - fix: use DestroyImmediate in editor to prevent unity errors

Pull Request - State: closed - Opened by HarrisonHough over 1 year ago - 1 comment

#138 - NavMeshSurface2d not showing up

Issue - State: closed - Opened by moshiggg over 1 year ago - 7 comments

#137 - Agents avoiding NavigationLink

Issue - State: closed - Opened by ghost over 1 year ago - 2 comments

#136 - Destroy may not be called from edit mode! Use DestroyImmediate instead.

Issue - State: closed - Opened by IamBogdan over 1 year ago - 4 comments

#135 - NavMeshExtension requires a NavMeshSurface component

Issue - State: closed - Opened by Ben-Ankers over 1 year ago - 3 comments

#134 - PreserveTilesOutsideBounds

Issue - State: open - Opened by h8man over 1 year ago
Labels: enhancement

#133 - NavMesh Agent apply a negative Y velocity on the RigidBody

Issue - State: closed - Opened by UryonBlade over 1 year ago - 1 comment

#132 - NavMesh not correctly generated around obstacles for larger Tilemaps

Issue - State: closed - Opened by VolkanKutlar over 1 year ago - 2 comments

#131 - #130 added option to call non-async versions of rebuild

Pull Request - State: open - Opened by mikaelhogstrom over 1 year ago

#130 - Unity 2022.2.11 UpdateNavMeshAsync JobTempAlloc issue

Issue - State: open - Opened by mikaelhogstrom over 1 year ago - 3 comments
Labels: bug

#129 - NavMesh shape for isometric tilemap

Issue - State: closed - Opened by lionng429 over 1 year ago

#128 - NavMeshModifiers being ignored

Issue - State: closed - Opened by hesamzkr over 1 year ago - 2 comments

#127 - Disable depth test on nav mesh debug view

Issue - State: closed - Opened by rhys-vdw over 1 year ago - 2 comments

#126 - Runtime Render-Mesh-Baking buggy

Issue - State: closed - Opened by Zai-shen almost 2 years ago - 2 comments

#125 - Can't change baking offset size

Issue - State: closed - Opened by drizztdourden08 almost 2 years ago - 8 comments

#124 - cant seem to get it to work in unity 2022.2.2f1

Issue - State: closed - Opened by vacantknight almost 2 years ago - 6 comments