Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gtreshchev/RuntimeSpeechRecognizer issues and pull requests
#34 - Integration with EOS voice
Issue -
State: closed - Opened by DHdwilson about 2 months ago
- 2 comments
Labels: question
#33 - Compilation Error in UE5.4.3
Issue -
State: closed - Opened by SYRollingStone 4 months ago
- 4 comments
#33 - Compilation Error in UE5.4.3
Issue -
State: closed - Opened by SYRollingStone 4 months ago
- 4 comments
#32 - Missing Nodes in 5.4
Issue -
State: closed - Opened by WilliamBoersma31 4 months ago
- 1 comment
Labels: question
#32 - Missing Nodes in 5.4
Issue -
State: closed - Opened by WilliamBoersma31 4 months ago
- 1 comment
Labels: question
#31 - [Blank Audio] , I can't capture sound wave
Issue -
State: closed - Opened by liangzhenbin1992 5 months ago
- 4 comments
Labels: question
#31 - [Blank Audio] , I can't capture sound wave
Issue -
State: closed - Opened by liangzhenbin1992 5 months ago
- 4 comments
Labels: question
#30 - faster-whisper as custom model failed
Issue -
State: closed - Opened by midasberlin 6 months ago
- 1 comment
Labels: question
#30 - faster-whisper as custom model failed
Issue -
State: closed - Opened by midasberlin 6 months ago
- 1 comment
Labels: question
#29 - Blank Audio returned in Unreal Engine 5.4
Issue -
State: open - Opened by Badashphilosophy 6 months ago
- 4 comments
Labels: question
#29 - Blank Audio returned in Unreal Engine 5.4
Issue -
State: open - Opened by Badashphilosophy 6 months ago
- 4 comments
Labels: question
#28 - Unreal crashes when trying to record from microphone.
Issue -
State: closed - Opened by jm18499 7 months ago
- 2 comments
Labels: question
#28 - Unreal crashes when trying to record from microphone.
Issue -
State: closed - Opened by jm18499 7 months ago
- 2 comments
Labels: question
#27 - UE5.3 records just "you"
Issue -
State: closed - Opened by marvelmaster 7 months ago
- 2 comments
#27 - UE5.3 records just "you"
Issue -
State: closed - Opened by marvelmaster 7 months ago
- 2 comments
#26 - Unreal Engine Source does not work with version 5300
Issue -
State: closed - Opened by MVandermeide 7 months ago
- 3 comments
#26 - Unreal Engine Source does not work with version 5300
Issue -
State: closed - Opened by MVandermeide 7 months ago
- 3 comments
#25 - Voice Activation
Issue -
State: open - Opened by RicardoEPRodrigues 8 months ago
- 7 comments
Labels: enhancement
#25 - Voice Activation
Issue -
State: open - Opened by RicardoEPRodrigues 8 months ago
- 7 comments
Labels: enhancement
#24 - Nodes missing in Unreal 5.3.2
Issue -
State: closed - Opened by Rusus24 8 months ago
- 1 comment
#24 - Nodes missing in Unreal 5.3.2
Issue -
State: closed - Opened by Rusus24 8 months ago
- 1 comment
#23 - Short Voice Inputs Not Recognized Immediately After Recording Starts
Issue -
State: closed - Opened by DLLDev 8 months ago
- 1 comment
Labels: bug
#23 - Short Voice Inputs Not Recognized Immediately After Recording Starts
Issue -
State: closed - Opened by DLLDev 8 months ago
- 1 comment
Labels: bug
#22 - Cannot run RSR_Demo in ue5.3.2
Issue -
State: closed - Opened by ljason1993 9 months ago
- 1 comment
#22 - Cannot run RSR_Demo in ue5.3.2
Issue -
State: closed - Opened by ljason1993 9 months ago
- 1 comment
#21 - PackageRunning In Quest3
Issue -
State: closed - Opened by hideoutbush 9 months ago
- 3 comments
#21 - PackageRunning In Quest3
Issue -
State: closed - Opened by hideoutbush 9 months ago
- 3 comments
#20 - Translate to English parameter does not seem to translate when set to true?
Issue -
State: closed - Opened by AliElSaleh 12 months ago
- 3 comments
#20 - Translate to English parameter does not seem to translate when set to true?
Issue -
State: closed - Opened by AliElSaleh 12 months ago
- 3 comments
#19 - Assertion failed: CaptureThread == nullptr on CapturableSoundWave->ToggleMute(false)
Issue -
State: closed - Opened by RicardoEPRodrigues 12 months ago
- 4 comments
#19 - Assertion failed: CaptureThread == nullptr on CapturableSoundWave->ToggleMute(false)
Issue -
State: closed - Opened by RicardoEPRodrigues 12 months ago
- 4 comments
#18 - Error: whisper_full_with_state: encoder_begin_callback returned false - aborting
Issue -
State: closed - Opened by RicardoEPRodrigues 12 months ago
- 3 comments
#18 - Error: whisper_full_with_state: encoder_begin_callback returned false - aborting
Issue -
State: closed - Opened by RicardoEPRodrigues 12 months ago
- 3 comments
#17 - Unreal Engine 5.3 crash
Issue -
State: closed - Opened by ashaytamhane about 1 year ago
- 4 comments
#17 - Unreal Engine 5.3 crash
Issue -
State: closed - Opened by ashaytamhane about 1 year ago
- 4 comments
#16 - Fix prompt about language model already existing
Pull Request -
State: closed - Opened by rlewicki about 1 year ago
- 1 comment
#16 - Fix prompt about language model already existing
Pull Request -
State: closed - Opened by rlewicki about 1 year ago
- 1 comment
#15 - LanguageModel object already exist prompt appears on every editor startup
Issue -
State: closed - Opened by rlewicki about 1 year ago
- 2 comments
#15 - LanguageModel object already exist prompt appears on every editor startup
Issue -
State: closed - Opened by rlewicki about 1 year ago
- 2 comments
#14 - There is no Get Sample Rate node from Capturable Sound Wave
Issue -
State: closed - Opened by gabrielkryss over 1 year ago
- 2 comments
#13 - Get Sample Rate showing error after recent update
Issue -
State: closed - Opened by ZiosMakerspace over 1 year ago
- 1 comment
#12 - I face an issue with ProcessAudioData, unable to get it to work right when directly feeding Populated audio data from captured sound wave.
Issue -
State: closed - Opened by playamigos over 1 year ago
- 1 comment
#11 - how to use the plugin with wake on voice
Issue -
State: closed - Opened by imloama over 1 year ago
#10 - The instructions are not really instructions
Issue -
State: closed - Opened by NextWorldVR over 1 year ago
- 1 comment
#9 - Depoloy build??
Issue -
State: closed - Opened by allcontentswe over 1 year ago
- 3 comments
#8 - Android build 5.2
Issue -
State: closed - Opened by allcontentswe over 1 year ago
- 10 comments
#7 - Can use gpu when the audio data capture and transcribe?
Issue -
State: open - Opened by ffli over 1 year ago
- 12 comments
Labels: enhancement
#6 - Works once only per CreateSpeehRecognizer
Issue -
State: closed - Opened by imtrobin over 1 year ago
- 9 comments
#5 - Feature: Allow choose model in runtime (when creating the recognizer)
Issue -
State: open - Opened by kqkq over 1 year ago
- 1 comment
Labels: enhancement
#4 - SpeechRecognizer: Allow blank and non speech token suppression
Pull Request -
State: closed - Opened by amartinz over 1 year ago
- 2 comments
#3 - has no Create Capturable sound wave
Issue -
State: closed - Opened by miccall over 1 year ago
- 1 comment
#2 - Does this use require computer configuration? I used it the same way as the blueprint node is connected. This will cause UE4 to get stuck
Issue -
State: closed - Opened by Lemondogdog over 1 year ago
- 1 comment
#1 - I called the blueprint example in UE4.27 but found that some nodes could not be found. Could you please give a configured project sample project file to download
Issue -
State: closed - Opened by Lemondogdog over 1 year ago
- 3 comments