Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gschup/ggrs issues and pull requests
#79 - Fix/Feature: Lockstep
Pull Request -
State: open - Opened by gschup 4 months ago
#78 - Added NieR Automata: Online as project using ggrs
Pull Request -
State: closed - Opened by jasper310899 4 months ago
#77 - Possible fix for PredictionThreshold error dropping rollback requests causing desync
Pull Request -
State: open - Opened by MaxCWhitehead 6 months ago
- 2 comments
#76 - Build Error: the trait `Sized` is not implemented
Issue -
State: closed - Opened by axelmagn 6 months ago
- 5 comments
Labels: bug
#75 - PredictionThreshold error drops requests missing correction
Issue -
State: open - Opened by MaxCWhitehead 6 months ago
- 3 comments
Labels: bug
#74 - Default predicted input on first frame (zeroed Input) assumes zeroed is equivalent to no movement
Issue -
State: open - Opened by MaxCWhitehead 6 months ago
- 1 comment
Labels: bug
#73 - fix: Fix result error type for bitfield-rle update to 0.2.1
Pull Request -
State: closed - Opened by MaxCWhitehead 6 months ago
- 3 comments
#72 - Crate doesn't build after `cargo update`: `E0277`
Issue -
State: closed - Opened by johanhelsing 6 months ago
- 2 comments
Labels: bug
#71 - update parking_lot to 0.12
Pull Request -
State: closed - Opened by nelson137 6 months ago
- 1 comment
#70 - Rollback requests ignored when `max_predictions` number of local inputs is saved
Issue -
State: closed - Opened by aleksa2808 10 months ago
- 4 comments
Labels: bug
#69 - Custom input prediction function?
Issue -
State: open - Opened by johanhelsing 11 months ago
- 2 comments
Labels: enhancement
#68 - Refactor: naming conventions
Pull Request -
State: closed - Opened by gschup 11 months ago
#67 - Implemented Broadcast Options for `NonBlockingSocket`
Pull Request -
State: open - Opened by bushrat011899 11 months ago
#66 - Report which frames checksums failed for in synctest sessions
Pull Request -
State: closed - Opened by johanhelsing 11 months ago
- 2 comments
#65 - Implement `Debug` for `GameStateCell`
Pull Request -
State: closed - Opened by johanhelsing 11 months ago
- 1 comment
#64 - Fix false positives in remote desync detection
Pull Request -
State: closed - Opened by johanhelsing 12 months ago
- 7 comments
#63 - Desyncs are incorrectly reported for predicted frames
Issue -
State: closed - Opened by johanhelsing 12 months ago
Labels: bug
#62 - Allow player to trigger desync on purpose in examples
Pull Request -
State: closed - Opened by PraxTube about 1 year ago
- 2 comments
#61 - Desync Detection Mode not behaving as expected
Issue -
State: closed - Opened by PraxTube about 1 year ago
- 4 comments
Labels: bug
#60 - Use with no predictions
Issue -
State: open - Opened by progre about 1 year ago
- 5 comments
Labels: enhancement
#59 - chore: replace unmaintained actions-rs/* actions in CI workflows
Pull Request -
State: closed - Opened by striezel over 1 year ago
- 1 comment
#58 - chore: update actions/checkout in GitHub Actions workflows to v3
Pull Request -
State: closed - Opened by striezel over 1 year ago
- 1 comment
#57 - doc: fix some typos
Pull Request -
State: closed - Opened by striezel over 1 year ago
- 1 comment
#56 - Fix wasm build and add ci check
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
- 2 comments
#55 - Input question
Issue -
State: closed - Opened by logixworx over 1 year ago
- 3 comments
#54 - Multiple Local Players not allowed, but should be already supported
Issue -
State: closed - Opened by gschup over 1 year ago
- 1 comment
Labels: bug
#53 - Check formatting in PRs
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
- 1 comment
#52 - Cleanups
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
- 1 comment
#51 - docs: Enable desync detection in p2p example
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
#50 - feat: DesyncDetection For P2PSessions
Pull Request -
State: closed - Opened by HeatXD over 1 year ago
- 2 comments
#49 - Remove unnecessary casts
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
#48 - docs: Fix spelling
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
#47 - Derive debug for SessionBuilder
Pull Request -
State: closed - Opened by johanhelsing over 1 year ago
- 4 comments
#46 - Add option for comparing checksums in `P2PSession`s
Issue -
State: closed - Opened by johanhelsing over 1 year ago
- 3 comments
Labels: enhancement
#45 - Allow Optimizing `NonBlockingSocket` for Message Broadcasts
Issue -
State: open - Opened by zicklag almost 2 years ago
- 4 comments
Labels: enhancement
#44 - Support enum with fields in `Config::Input`
Pull Request -
State: open - Opened by Vrixyz almost 2 years ago
- 1 comment
#43 - Support enum with fields in `Config::Input`
Pull Request -
State: closed - Opened by Vrixyz almost 2 years ago
- 1 comment
#42 - fix: removed an allocation in `InputBytes::zeroed`
Pull Request -
State: closed - Opened by Vrixyz almost 2 years ago
#41 - Support (fieldless) enums in `Config::Input`
Pull Request -
State: closed - Opened by Vrixyz almost 2 years ago
- 3 comments
#40 - Support enum in `Config::Input`
Issue -
State: open - Opened by Vrixyz almost 2 years ago
- 9 comments
Labels: enhancement
#39 - [Question] Is the SyncTest Mode Suitable for General Purpose Local Play?
Issue -
State: closed - Opened by zicklag almost 2 years ago
- 2 comments
#38 - doc: add rustdoc linking on public items
Pull Request -
State: closed - Opened by cscorley almost 2 years ago
#37 - chore: removed dead code from InputQueue:input()
Pull Request -
State: closed - Opened by HeatXD about 2 years ago
- 1 comment
#36 - Fixed faulty test: sync_layer::test_reach_prediction_threshold()
Pull Request -
State: closed - Opened by HeatXD about 2 years ago
- 1 comment
#35 - local_frame_advantage bigger than i8::MAX
Issue -
State: open - Opened by cscorley over 2 years ago
- 5 comments
Labels: bug
#33 - Demo crash
Issue -
State: closed - Opened by majg0 over 2 years ago
- 7 comments
Labels: bug
#32 - Generic inputs broke spectator functionality
Issue -
State: closed - Opened by gschup over 2 years ago
Labels: bug
#31 - Update Wiki
Issue -
State: closed - Opened by gschup over 2 years ago
- 1 comment
Labels: documentation
#30 - Made the socket type generic
Pull Request -
State: closed - Opened by iMplode-nZ over 2 years ago
- 1 comment
#29 - Made the socket type generic.
Pull Request -
State: closed - Opened by iMplode-nZ over 2 years ago
- 4 comments
#28 - Added a generic <T> parameter to GameState
Pull Request -
State: closed - Opened by iMplode-nZ over 2 years ago
- 4 comments
#27 - Allow variably sized encoded inputs
Issue -
State: closed - Opened by shelbyd almost 3 years ago
- 2 comments
Labels: enhancement
#26 - Remove MAX_PLAYERS
Issue -
State: closed - Opened by shelbyd almost 3 years ago
- 2 comments
Labels: enhancement
#25 - Ability to simulate poor network conditions
Issue -
State: closed - Opened by shelbyd almost 3 years ago
- 4 comments
Labels: enhancement
#24 - Provide information about the confirmation state of a frame advance
Issue -
State: closed - Opened by shelbyd almost 3 years ago
- 3 comments
Labels: enhancement
#23 - Reconnect disconnected player
Issue -
State: open - Opened by shelbyd almost 3 years ago
- 9 comments
Labels: enhancement
#22 - refactor!: Rename start_*_session functions to Session::new() methods
Pull Request -
State: closed - Opened by johanhelsing about 3 years ago
- 1 comment
#21 - feat: Allow 3rd party socket implementations
Pull Request -
State: closed - Opened by johanhelsing about 3 years ago
- 3 comments
#20 - refactor: Turn NonBlockingSocket into trait to allow alternate socket types
Pull Request -
State: closed - Opened by johanhelsing about 3 years ago
- 9 comments
Labels: enhancement
#18 - fix: Fix panic due to std::time::Instant::now() on wasm
Pull Request -
State: closed - Opened by johanhelsing about 3 years ago
- 3 comments
#17 - Create CODE_OF_CONDUCT.md
Pull Request -
State: closed - Opened by gschup about 3 years ago
#16 - let users set FPS of their application
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: enhancement
#15 - spectator disconnects players on the wrong frame for more than two players
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: bug
#14 - Create CODE_OF_CONDUCT.md
Pull Request -
State: closed - Opened by gschup about 3 years ago
#13 - more tests should be written
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: good first issue, test
#12 - rare desyncing issue
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: bug
#11 - Out-Of-Order packets cause subtract with overflow
Issue -
State: closed - Opened by ValorZard about 3 years ago
- 5 comments
Labels: bug
#10 - WebRTC Support
Issue -
State: closed - Opened by ValorZard about 3 years ago
- 8 comments
Labels: enhancement, help wanted
#9 - should different sessions have a unified API?
Issue -
State: closed - Opened by gschup about 3 years ago
- 1 comment
Labels: question, breaking change
#8 - input only possible for one player in SyncTestSession
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: enhancement
#7 - test more than two players
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: good first issue, test
#6 - spectator catch-up when too far behind
Issue -
State: closed - Opened by gschup about 3 years ago
- 1 comment
Labels: enhancement
#5 - test box_game between two different pcs in different networks
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: good first issue, test
#4 - UDP sockets not working with IPv6
Issue -
State: closed - Opened by gschup about 3 years ago
- 4 comments
Labels: bug
#3 - Rollback when remote player disconnects
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: invalid
#2 - unnecessary dropping of Input packets
Issue -
State: closed - Opened by gschup about 3 years ago
Labels: enhancement
#1 - decoding/encoding inputs leads to diverging gamestates
Issue -
State: closed - Opened by gschup about 3 years ago
- 2 comments