Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / gruppe-adler/co_vilematter.krokom issues and pull requests

#34 - Bugs 15.12.2021

Issue - State: open - Opened by JulesVerner almost 3 years ago - 1 comment

#33 - Teleport refactor

Pull Request - State: closed - Opened by nomisum almost 3 years ago

#32 - Bugs 01.11

Issue - State: open - Opened by JulesVerner about 3 years ago

#31 - 1.11. massive multiplayer test

Issue - State: closed - Opened by nomisum about 3 years ago - 1 comment

#30 - Test 30.10.

Issue - State: closed - Opened by nomisum about 3 years ago

#29 - vanishing door workaround phase 0

Issue - State: closed - Opened by nomisum about 3 years ago

#28 - add more slots

Issue - State: closed - Opened by nomisum about 3 years ago

#27 - Test 25.10.

Issue - State: closed - Opened by nomisum about 3 years ago

#26 - Test 24.10.

Issue - State: closed - Opened by nomisum about 3 years ago

#25 - combatstate change eh phase1

Issue - State: closed - Opened by nomisum about 3 years ago

#24 - build spawn helper phase2

Issue - State: closed - Opened by nomisum about 3 years ago

#23 - disable lights on first explosion Phase 0

Issue - State: closed - Opened by nomisum about 3 years ago

#22 - add streamator/clib

Issue - State: closed - Opened by nomisum about 3 years ago

#21 - TAU raketenwerfer mehr ammo geben

Issue - State: closed - Opened by JulesVerner about 3 years ago

#21 - TAU raketenwerfer mehr ammo geben

Issue - State: closed - Opened by JulesVerner about 3 years ago

#20 - bugs test 17.10.

Issue - State: closed - Opened by nomisum about 3 years ago

#19 - bugs test 12.10.

Issue - State: closed - Opened by nomisum about 3 years ago - 3 comments

#18 - fix "no longbow icon found" on gear in phase 1

Issue - State: closed - Opened by nomisum about 3 years ago
Labels: bug

#17 - Refactoring phasemangement

Pull Request - State: closed - Opened by nomisum about 3 years ago

#16 - tweak march soldiers

Issue - State: closed - Opened by nomisum about 3 years ago
Labels: phase1

#15 - jump effect von guardsmen kein sound (evtl kein licht?)

Issue - State: closed - Opened by nomisum about 3 years ago

#14 - diwako dui aus bei teleport

Issue - State: closed - Opened by nomisum about 3 years ago

#14 - diwako dui aus bei teleport

Issue - State: closed - Opened by nomisum about 3 years ago

#13 - Delays zwischen Teleports zu low?

Issue - State: closed - Opened by nomisum about 3 years ago

#13 - Delays zwischen Teleports zu low?

Issue - State: closed - Opened by nomisum about 3 years ago

#12 - Performance Tweaks

Issue - State: closed - Opened by nomisum about 3 years ago

#12 - Performance Tweaks

Issue - State: closed - Opened by nomisum about 3 years ago

#11 - Fix Battleship Movement

Issue - State: closed - Opened by JulesVerner about 3 years ago

#10 - Teleport Effekt Phase 3

Issue - State: closed - Opened by nomisum about 3 years ago

#9 - UFO + ADI Phase 2 / Teleport

Issue - State: closed - Opened by nomisum about 3 years ago

#8 - Zombies vs Real Soldiers Phase 2

Issue - State: closed - Opened by nomisum about 3 years ago

#7 - Phase 1 fertigstellen

Issue - State: closed - Opened by nomisum about 3 years ago

#6 - SetObjectScale fixen

Issue - State: closed - Opened by nomisum about 3 years ago

#5 - Soundlautstärke anpassen

Issue - State: closed - Opened by nomisum about 3 years ago

#4 - Outro

Issue - State: closed - Opened by nomisum about 3 years ago

#3 - Endsequenz per spawn in / Letzter Teleport

Issue - State: closed - Opened by nomisum about 3 years ago

#2 - Loadout JIP ready machen

Issue - State: closed - Opened by nomisum about 3 years ago

#1 - Teleport-Flow fertigstellen

Issue - State: closed - Opened by nomisum about 3 years ago