Ecosyste.ms: Issues

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GitHub / greggman/wgpu-matrix issues and pull requests

#36 - references to compatible physics lib

Issue - State: open - Opened by mreinstein 24 days ago - 1 comment

#35 - Would you like to alias to the matrix npm module?

Issue - State: closed - Opened by mreinstein 24 days ago - 2 comments

#34 - feat: a wider BaseArgType

Pull Request - State: closed - Opened by iwoplaza 29 days ago - 1 comment

#32 - normalize zero length quaternions

Pull Request - State: closed - Opened by makryl 4 months ago

#31 - Typo?

Issue - State: closed - Opened by rconde01 6 months ago - 1 comment

#30 - Correct URL for minified version

Pull Request - State: closed - Opened by whydoubt 6 months ago - 1 comment

#29 - Provide a reverse z perspective matrix function

Issue - State: closed - Opened by stefnotch 6 months ago - 7 comments

#27 - Consider changing Vec3, Mat4, etc to just Float32Array?

Issue - State: closed - Opened by greggman 8 months ago - 7 comments

#26 - vecX: add truncate and midpoint functions. fixes #8

Pull Request - State: closed - Opened by mreinstein 8 months ago

#25 - vecX: add setLength function

Pull Request - State: closed - Opened by mreinstein 8 months ago

#24 - port rotate from gl-matrix for vec2, vec3. fixes #23

Pull Request - State: closed - Opened by mreinstein 8 months ago - 3 comments

#23 - open to adding vec[2|3].rotate(point, origin, rads, out) ?

Issue - State: closed - Opened by mreinstein 8 months ago - 5 comments

#22 - Fix cross product of vec2

Pull Request - State: closed - Opened by Alchemist0823 about 1 year ago

#21 - TypeScript declarations are broken

Issue - State: closed - Opened by DRKV333 over 1 year ago - 2 comments

#20 - fix: #19 add sideEffects: false

Pull Request - State: closed - Opened by deepkolos over 1 year ago

#18 - error in mat3.inverse(), and suggestion

Issue - State: open - Opened by davidjeck over 1 year ago - 2 comments

#17 - mat4 functions that reset a specific component (position, rotation, scale)

Issue - State: closed - Opened by sguimmara over 1 year ago - 4 comments

#16 - Add vector accessors to x,y,z,w

Issue - State: closed - Opened by sguimmara over 1 year ago - 2 comments

#15 - gl-matrix vec3.transformQuat equivalent missing

Issue - State: closed - Opened by Axiverse over 1 year ago - 2 comments

#14 - gl-matrix *.set() equivalent missing

Issue - State: closed - Opened by Axiverse over 1 year ago - 3 comments

#13 - add mat[34].d.ts

Pull Request - State: closed - Opened by bukzor over 1 year ago - 2 comments

#12 - mat3, mat4 types missing?

Issue - State: closed - Opened by bukzor over 1 year ago - 1 comment

#11 - Re exporting the types when using with TypeScript

Issue - State: closed - Opened by hsimpson over 1 year ago - 3 comments

#10 - Feature request: Quaternion

Issue - State: closed - Opened by hsimpson over 1 year ago - 3 comments

#9 - Should `mat4.perspective` allow `zFar === Infinity`?

Issue - State: closed - Opened by shrekshao over 1 year ago - 1 comment

#8 - vec2.truncate, vec2.setLength, vec2.midpoint, vec2.getCardinalDirection

Issue - State: closed - Opened by mreinstein over 1 year ago - 1 comment

#7 - update npm keywords to include 2d

Pull Request - State: closed - Opened by mreinstein over 1 year ago

#5 - why wgpu-matrix rather than gl-matrix?

Issue - State: closed - Opened by mreinstein over 1 year ago - 9 comments

#4 - vec3.without(a, b)

Issue - State: open - Opened by magcius almost 3 years ago - 1 comment

#3 - vec3.transformMat4Upper3x3 doesn't take w

Issue - State: open - Opened by magcius almost 3 years ago - 5 comments

#2 - mat4.lookAt should probably be renamed

Issue - State: closed - Opened by magcius almost 3 years ago - 5 comments

#1 - readme

Pull Request - State: closed - Opened by greggman almost 3 years ago