Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / greggman/wgpu-matrix issues and pull requests
#36 - references to compatible physics lib
Issue -
State: open - Opened by mreinstein 24 days ago
- 1 comment
#35 - Would you like to alias to the matrix npm module?
Issue -
State: closed - Opened by mreinstein 24 days ago
- 2 comments
#34 - feat: a wider BaseArgType
Pull Request -
State: closed - Opened by iwoplaza 29 days ago
- 1 comment
#33 - mat3n.scaling seems to create array with "empty" element and mat3.scaling bug?
Issue -
State: closed - Opened by shrekshao 3 months ago
- 9 comments
#32 - normalize zero length quaternions
Pull Request -
State: closed - Opened by makryl 4 months ago
#31 - Typo?
Issue -
State: closed - Opened by rconde01 6 months ago
- 1 comment
#30 - Correct URL for minified version
Pull Request -
State: closed - Opened by whydoubt 6 months ago
- 1 comment
#29 - Provide a reverse z perspective matrix function
Issue -
State: closed - Opened by stefnotch 6 months ago
- 7 comments
#28 - Fix: magnitude calculation issue in vec2 and vec3 angle functions
Pull Request -
State: closed - Opened by JacksonO123 7 months ago
#27 - Consider changing Vec3, Mat4, etc to just Float32Array?
Issue -
State: closed - Opened by greggman 8 months ago
- 7 comments
#26 - vecX: add truncate and midpoint functions. fixes #8
Pull Request -
State: closed - Opened by mreinstein 8 months ago
#25 - vecX: add setLength function
Pull Request -
State: closed - Opened by mreinstein 8 months ago
#24 - port rotate from gl-matrix for vec2, vec3. fixes #23
Pull Request -
State: closed - Opened by mreinstein 8 months ago
- 3 comments
#23 - open to adding vec[2|3].rotate(point, origin, rads, out) ?
Issue -
State: closed - Opened by mreinstein 8 months ago
- 5 comments
#22 - Fix cross product of vec2
Pull Request -
State: closed - Opened by Alchemist0823 about 1 year ago
#21 - TypeScript declarations are broken
Issue -
State: closed - Opened by DRKV333 over 1 year ago
- 2 comments
#20 - fix: #19 add sideEffects: false
Pull Request -
State: closed - Opened by deepkolos over 1 year ago
#19 - package.json missing `sideEffects: false` to enable tree-shaking
Issue -
State: closed - Opened by deepkolos over 1 year ago
#18 - error in mat3.inverse(), and suggestion
Issue -
State: open - Opened by davidjeck over 1 year ago
- 2 comments
#17 - mat4 functions that reset a specific component (position, rotation, scale)
Issue -
State: closed - Opened by sguimmara over 1 year ago
- 4 comments
#16 - Add vector accessors to x,y,z,w
Issue -
State: closed - Opened by sguimmara over 1 year ago
- 2 comments
#15 - gl-matrix vec3.transformQuat equivalent missing
Issue -
State: closed - Opened by Axiverse over 1 year ago
- 2 comments
#14 - gl-matrix *.set() equivalent missing
Issue -
State: closed - Opened by Axiverse over 1 year ago
- 3 comments
#13 - add mat[34].d.ts
Pull Request -
State: closed - Opened by bukzor over 1 year ago
- 2 comments
#12 - mat3, mat4 types missing?
Issue -
State: closed - Opened by bukzor over 1 year ago
- 1 comment
#11 - Re exporting the types when using with TypeScript
Issue -
State: closed - Opened by hsimpson over 1 year ago
- 3 comments
#10 - Feature request: Quaternion
Issue -
State: closed - Opened by hsimpson over 1 year ago
- 3 comments
#9 - Should `mat4.perspective` allow `zFar === Infinity`?
Issue -
State: closed - Opened by shrekshao over 1 year ago
- 1 comment
#8 - vec2.truncate, vec2.setLength, vec2.midpoint, vec2.getCardinalDirection
Issue -
State: closed - Opened by mreinstein over 1 year ago
- 1 comment
#7 - update npm keywords to include 2d
Pull Request -
State: closed - Opened by mreinstein over 1 year ago
#6 - fix URLs to mat4 documentation and summarize the why behind this module
Pull Request -
State: closed - Opened by mreinstein over 1 year ago
#5 - why wgpu-matrix rather than gl-matrix?
Issue -
State: closed - Opened by mreinstein over 1 year ago
- 9 comments
#4 - vec3.without(a, b)
Issue -
State: open - Opened by magcius almost 3 years ago
- 1 comment
#3 - vec3.transformMat4Upper3x3 doesn't take w
Issue -
State: open - Opened by magcius almost 3 years ago
- 5 comments
#2 - mat4.lookAt should probably be renamed
Issue -
State: closed - Opened by magcius almost 3 years ago
- 5 comments
#1 - readme
Pull Request -
State: closed - Opened by greggman almost 3 years ago