Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gpuopen-librariesandsdks/renderpipelineshaders issues and pull requests
#40 - VK_KHR_dynamic_rendering support
Issue -
State: open - Opened by BeastLe9enD 6 months ago
#39 - Allow using Rust to mimic RPSL.
Pull Request -
State: open - Opened by overdesigned 8 months ago
- 1 comment
#38 - Fix some assertions and VK validation errors with the latest SDK v1.3.275.
Pull Request -
State: open - Opened by overdesigned 8 months ago
#37 - Runtime backend: unused heaps are never freed, "leaking" memory
Issue -
State: open - Opened by kikaxa 9 months ago
- 2 comments
#36 - Do you plan making the rpsl_hlslc open source?
Issue -
State: open - Opened by thatname 11 months ago
- 4 comments
#35 - fix: invalid typo for pop count macro flag
Pull Request -
State: open - Opened by moeryomenko about 1 year ago
#34 - when will have vulkan example on linux?
Issue -
State: open - Opened by yangfengzzz about 1 year ago
#33 - rpsl_explorer FileMonitor does not notify on file change
Issue -
State: open - Opened by ChemistAion over 1 year ago
- 4 comments
#32 - Implementing a custom backend
Issue -
State: open - Opened by lasersson over 1 year ago
- 4 comments
#31 - Fix Builder test update info
Pull Request -
State: open - Opened by Mcgode over 1 year ago
- 1 comment
#30 - Fix Hello Triangle Breathing example not working properly
Pull Request -
State: open - Opened by Mcgode over 1 year ago
- 1 comment
#29 - Fix RPSL explorer compilation not working on Windows
Pull Request -
State: open - Opened by Mcgode over 1 year ago
- 2 comments
#28 - RPSL explorer can't compile files
Issue -
State: open - Opened by Mcgode over 1 year ago
- 4 comments
#27 - Linking dynamic pipeline shader libraries on Linux doesn't work as-is
Issue -
State: open - Opened by expenses over 1 year ago
- 4 comments
#26 - Linux tool binaries need to be marked as executable
Issue -
State: open - Opened by expenses over 1 year ago
- 2 comments
#25 - Cleanup the same filename stem for `rps_rpsl_host`
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
- 1 comment
#25 - Cleanup the same filename stem for `rps_rpsl_host`
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
- 1 comment
#24 - Same filename stem for `rps_rpsl_host` leads to possible obj-output overwrite and it will slow compile/link cycle down
Issue -
State: closed - Opened by ChemistAion over 1 year ago
- 2 comments
#23 - Integration with latest ImGui (>1.89.3)
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
- 1 comment
#22 - Integration with latest ImGui (>1.89.3)
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
#21 - Integration with latest ImGui (>1.89.3)
Issue -
State: closed - Opened by ChemistAion over 1 year ago
- 2 comments
#20 - Missing initialization for RPS_D3D12_HEAP_TYPE_INDEX_DEFAULT_TIER_1_BUFFER
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
- 1 comment
#19 - Point DirectX Agility SDK to latest stable (non-prev.): 1.608.3
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
- 1 comment
#18 - Strange code fragment
Issue -
State: closed - Opened by mjunix over 1 year ago
- 1 comment
#17 - Check 'line' for nullptr before using it
Pull Request -
State: closed - Opened by mjunix over 1 year ago
- 1 comment
#16 - RPS to Cauldron integration
Issue -
State: closed - Opened by ChemistAion over 1 year ago
- 5 comments
#15 - DXAgilitySDK to stable 1.608.2/3 and missing initialization for RPS_D3D12_HEAP_TYPE_INDEX_DEFAULT_TIER_1_BUFFER
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
#14 - DXAgilitySDK set back to 1.608.2 (stable) since it's the latest (actually) and has no need for WDM
Pull Request -
State: closed - Opened by ChemistAion over 1 year ago
#13 - Error on D3D12RuntimeBackend::CreateHeaps for D3D12_RESOURCE_HEAP_TIER_1 GPUs
Issue -
State: closed - Opened by ChemistAion over 1 year ago
- 2 comments
#12 - cmake "DirectX Agility SDK" points to 1.706.4-preview which needs Windows Developer Mode
Issue -
State: closed - Opened by ChemistAion almost 2 years ago
- 6 comments
#11 - How to use multithreading with dynamically declared nodes
Issue -
State: closed - Opened by Valhally almost 2 years ago
- 3 comments
#10 - build the tests failed
Issue -
State: open - Opened by chaov almost 2 years ago
- 6 comments
#9 - DLL flavour of the library
Issue -
State: closed - Opened by kingofthebongo2008 almost 2 years ago
- 1 comment
#8 - on a forked repo i get this, since i have not git-lfs, normal clone works
Issue -
State: closed - Opened by kingofthebongo2008 almost 2 years ago
- 1 comment
#7 - Add support for dynamic vulkan loaders
Pull Request -
State: closed - Opened by BeastLe9enD almost 2 years ago
- 1 comment
#6 - Submodule catchorg/Catch2 points to devel (v3.x) by default
Issue -
State: closed - Opened by ChemistAion almost 2 years ago
- 1 comment
#5 - Fix compilation errors on mingw
Pull Request -
State: closed - Opened by BeastLe9enD almost 2 years ago
- 1 comment
#4 - Linux support for RPSL compiler
Issue -
State: closed - Opened by BeastLe9enD almost 2 years ago
- 2 comments
#3 - Build failure related to `external/`
Issue -
State: closed - Opened by tksuoran almost 2 years ago
- 1 comment
#2 - Licensing clarification
Issue -
State: closed - Opened by JustSid almost 2 years ago
- 3 comments
#1 - plain text version of the license
Issue -
State: closed - Opened by Aeva almost 2 years ago
- 2 comments