Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gpuopen-drivers/amd-gfx-drivers issues and pull requests
#37 - Modded Minecraft Crash to Desktop after 90 minutes (atio6axx.dll)
Issue -
State: open - Opened by Maiklaww about 2 months ago
- 6 comments
Labels: Windows, OpenGL
#36 - OpenGL white box/black screen in GoldSrc engine games.
Issue -
State: open - Opened by kemsheshi 2 months ago
- 15 comments
Labels: cannot reproduced, Windows, OpenGL
#35 - Driver crash/system freeze when copying buffer device address to struct
Issue -
State: open - Opened by martin-ejdestig 3 months ago
- 2 comments
#34 - `vkCreateGraphicsPipelines()` returns -13 (VK_ERROR_UNKNOWN)
Issue -
State: open - Opened by martin-ejdestig 3 months ago
- 1 comment
#33 - When connecting my audio receiver to my 6950 XT via HDMI it disables OpenGL
Issue -
State: open - Opened by Taldren76 3 months ago
- 4 comments
Labels: OpenGL
#29 - OpenGL driver transparency bug
Issue -
State: closed - Opened by godlikedh 3 months ago
- 1 comment
Labels: OpenGL
#28 - Opengl Crashes 0fps or crash
Issue -
State: open - Opened by rmartinezdl 3 months ago
- 2 comments
Labels: OpenGL
#27 - OpenGL bindless texture crash in driver 24.10.1
Issue -
State: closed - Opened by UltraEngine 4 months ago
- 6 comments
Labels: fixed, OpenGL
#27 - OpenGL bindless texture crash in driver 24.10.1
Issue -
State: open - Opened by UltraEngine 4 months ago
- 3 comments
Labels: OpenGL
#26 - Incorrect rendering result on a complex for statement
Issue -
State: open - Opened by mitdemverkaufer 4 months ago
- 1 comment
#24 - Problems with Vulkan/DXGI interop on AMD GPU
Issue -
State: open - Opened by SaltyBet 5 months ago
- 4 comments
#23 - AMD GPU hangs on a simple fragment shader program
Issue -
State: open - Opened by mitdemverkaufer 5 months ago
- 1 comment
Labels: OpenGL
#23 - AMD GPU hangs on a simple fragment shader program
Issue -
State: closed - Opened by mitdemverkaufer 5 months ago
- 2 comments
Labels: fixed, OpenGL
#22 - Driver crash in atiogl32.dll building GLSL shaders in Godot engine 3 game
Issue -
State: open - Opened by jitspoe 5 months ago
- 9 comments
Labels: fixed, Windows, OpenGL
#22 - Driver crash in atiogl32.dll building GLSL shaders in Godot engine 3 game
Issue -
State: open - Opened by jitspoe 5 months ago
- 7 comments
Labels: Windows, OpenGL
#21 - VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT does not work.
Issue -
State: closed - Opened by tzdimi 6 months ago
- 4 comments
Labels: Vulkan
#21 - VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT does not work.
Issue -
State: closed - Opened by tzdimi 6 months ago
- 4 comments
Labels: Vulkan
#19 - Updated RTX Remix issues
Issue -
State: closed - Opened by KingVulpes 6 months ago
- 8 comments
Labels: Windows, Vulkan
#18 - AMD Radeon RX 6400 GPU throws an exception about a block branching to a loop continue target
Issue -
State: closed - Opened by mitdemverkaufer 6 months ago
- 1 comment
#18 - AMD Radeon RX 6400 GPU throws an exception about a block branching to a loop continue target
Issue -
State: closed - Opened by mitdemverkaufer 6 months ago
- 1 comment
#17 - VK_EXT_shader_object
Issue -
State: closed - Opened by Cijei03 6 months ago
- 2 comments
#17 - VK_EXT_shader_object
Issue -
State: closed - Opened by Cijei03 6 months ago
- 2 comments
#16 - Segmentation fault of AMD GPU on a simple fragment shader
Issue -
State: closed - Opened by mitdemverkaufer 7 months ago
- 2 comments
Labels: reproduced, Vulkan
#16 - Segmentation fault of AMD GPU on a simple fragment shader
Issue -
State: closed - Opened by mitdemverkaufer 7 months ago
- 2 comments
Labels: reproduced, Vulkan
#15 - Abnormally increasing RAM consumption while playing Minecraft Beta 1.7.3 (OpenGL)
Issue -
State: closed - Opened by MrWrightD7A 7 months ago
- 15 comments
Labels: reproduced, fix available, fixed, Windows, OpenGL
#15 - Abnormally increasing RAM consumption while playing Minecraft Beta 1.7.3 (OpenGL)
Issue -
State: closed - Opened by MrWrightD7A 7 months ago
- 15 comments
Labels: reproduced, fix available, fixed, Windows, OpenGL
#14 - Can GPU memory be configured.
Issue -
State: closed - Opened by JulioJerez 8 months ago
- 2 comments
Labels: not-amd-driver-issue
#13 - VK_KHR_push_descriptor
Issue -
State: closed - Opened by STS-dev34 8 months ago
- 5 comments
Labels: Vulkan
#12 - 6700xt fails to initialize with Opengl
Issue -
State: closed - Opened by Ralroost 8 months ago
- 5 comments
#11 - Warning on AMD 7800xt vulkan initialization.
Issue -
State: closed - Opened by JulioJerez 8 months ago
- 7 comments
#11 - Warning on AMD 7800xt vulkan initialization.
Issue -
State: closed - Opened by JulioJerez 8 months ago
- 7 comments
#10 - Vulkan, Poor performance due to barrier REGION_BIT being ignored causing full flush
Issue -
State: closed - Opened by owenzhangzhengzhong 8 months ago
- 2 comments
Labels: Vulkan
#10 - Vulkan, Poor performance due to barrier REGION_BIT being ignored causing full flush
Issue -
State: closed - Opened by owenzhangzhengzhong 8 months ago
- 2 comments
Labels: Vulkan
#9 - Simple Vulkan rendering very slow on AMD (shows 50% Copy workload in Windows Task-Manager)
Issue -
State: closed - Opened by drywolf 8 months ago
- 4 comments
Labels: reproduced, Windows, Vulkan
#9 - Simple Vulkan rendering very slow on AMD (shows 50% Copy workload in Windows Task-Manager)
Issue -
State: closed - Opened by drywolf 8 months ago
- 4 comments
Labels: reproduced, Windows, Vulkan
#8 - Issue with vkCmdPipelineBarrier and depth buffers.
Issue -
State: closed - Opened by Onhi 8 months ago
- 21 comments
Labels: Vulkan
#8 - Issue with vkCmdPipelineBarrier and depth buffers.
Issue -
State: closed - Opened by Onhi 8 months ago
- 21 comments
Labels: Vulkan
#7 - GL_MAX_TEXTURE_SIZE hardware limited or increasable?
Issue -
State: closed - Opened by DemonGamingLP 8 months ago
- 1 comment
Labels: OpenGL
#7 - GL_MAX_TEXTURE_SIZE hardware limited or increasable?
Issue -
State: closed - Opened by DemonGamingLP 8 months ago
- 1 comment
Labels: OpenGL
#6 - VK_LAYER_AMD_switchable_graphics calls vkGetDeviceProcAddr on Instance function
Issue -
State: closed - Opened by spencer-lunarg 9 months ago
- 4 comments
Labels: reproduced, Vulkan, not-amd-driver-issue
#5 - Update README.md
Pull Request -
State: closed - Opened by DonglinWei2018 9 months ago
#5 - Update README.md
Pull Request -
State: closed - Opened by DonglinWei2018 9 months ago
#4 - mesh shader support?
Issue -
State: open - Opened by ImBehinYa 9 months ago
- 47 comments
Labels: enhancement, OpenGL
#4 - mesh shader support?
Issue -
State: open - Opened by ImBehinYa 9 months ago
- 28 comments
Labels: enhancement, OpenGL
#3 - Update README.md
Pull Request -
State: closed - Opened by jiansan 9 months ago
#2 - SPIRV+OpenGL plain matrix uniform types are wrong
Issue -
State: closed - Opened by cubeleo 9 months ago
- 9 comments
Labels: reproduced, fix available, fixed, Windows, OpenGL
#1 - GPU Caps Viewer cannot run with Vulkan in Windows 11 para-virtualization
Issue -
State: closed - Opened by wzhaoyahoo 10 months ago
Labels: Windows, Vulkan
#1 - GPU Caps Viewer cannot run with Vulkan in Windows 11 para-virtualization
Issue -
State: closed - Opened by wzhaoyahoo 10 months ago
Labels: Windows, Vulkan