Ecosyste.ms: Issues

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GitHub / gpuopen-drivers/amd-gfx-drivers issues and pull requests

#37 - Modded Minecraft Crash to Desktop after 90 minutes (atio6axx.dll)

Issue - State: open - Opened by Maiklaww about 2 months ago - 6 comments
Labels: Windows, OpenGL

#36 - OpenGL white box/black screen in GoldSrc engine games.

Issue - State: open - Opened by kemsheshi 2 months ago - 15 comments
Labels: cannot reproduced, Windows, OpenGL

#34 - `vkCreateGraphicsPipelines()` returns -13 (VK_ERROR_UNKNOWN)

Issue - State: open - Opened by martin-ejdestig 3 months ago - 1 comment

#33 - When connecting my audio receiver to my 6950 XT via HDMI it disables OpenGL

Issue - State: open - Opened by Taldren76 3 months ago - 4 comments
Labels: OpenGL

#29 - OpenGL driver transparency bug

Issue - State: closed - Opened by godlikedh 3 months ago - 1 comment
Labels: OpenGL

#28 - Opengl Crashes 0fps or crash

Issue - State: open - Opened by rmartinezdl 3 months ago - 2 comments
Labels: OpenGL

#27 - OpenGL bindless texture crash in driver 24.10.1

Issue - State: closed - Opened by UltraEngine 4 months ago - 6 comments
Labels: fixed, OpenGL

#27 - OpenGL bindless texture crash in driver 24.10.1

Issue - State: open - Opened by UltraEngine 4 months ago - 3 comments
Labels: OpenGL

#26 - Incorrect rendering result on a complex for statement

Issue - State: open - Opened by mitdemverkaufer 4 months ago - 1 comment

#24 - Problems with Vulkan/DXGI interop on AMD GPU

Issue - State: open - Opened by SaltyBet 5 months ago - 4 comments

#23 - AMD GPU hangs on a simple fragment shader program

Issue - State: open - Opened by mitdemverkaufer 5 months ago - 1 comment
Labels: OpenGL

#23 - AMD GPU hangs on a simple fragment shader program

Issue - State: closed - Opened by mitdemverkaufer 5 months ago - 2 comments
Labels: fixed, OpenGL

#22 - Driver crash in atiogl32.dll building GLSL shaders in Godot engine 3 game

Issue - State: open - Opened by jitspoe 5 months ago - 9 comments
Labels: fixed, Windows, OpenGL

#22 - Driver crash in atiogl32.dll building GLSL shaders in Godot engine 3 game

Issue - State: open - Opened by jitspoe 5 months ago - 7 comments
Labels: Windows, OpenGL

#21 - VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT does not work.

Issue - State: closed - Opened by tzdimi 6 months ago - 4 comments
Labels: Vulkan

#21 - VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT does not work.

Issue - State: closed - Opened by tzdimi 6 months ago - 4 comments
Labels: Vulkan

#19 - Updated RTX Remix issues

Issue - State: closed - Opened by KingVulpes 6 months ago - 8 comments
Labels: Windows, Vulkan

#17 - VK_EXT_shader_object

Issue - State: closed - Opened by Cijei03 6 months ago - 2 comments

#17 - VK_EXT_shader_object

Issue - State: closed - Opened by Cijei03 6 months ago - 2 comments

#16 - Segmentation fault of AMD GPU on a simple fragment shader

Issue - State: closed - Opened by mitdemverkaufer 7 months ago - 2 comments
Labels: reproduced, Vulkan

#16 - Segmentation fault of AMD GPU on a simple fragment shader

Issue - State: closed - Opened by mitdemverkaufer 7 months ago - 2 comments
Labels: reproduced, Vulkan

#15 - Abnormally increasing RAM consumption while playing Minecraft Beta 1.7.3 (OpenGL)

Issue - State: closed - Opened by MrWrightD7A 7 months ago - 15 comments
Labels: reproduced, fix available, fixed, Windows, OpenGL

#15 - Abnormally increasing RAM consumption while playing Minecraft Beta 1.7.3 (OpenGL)

Issue - State: closed - Opened by MrWrightD7A 7 months ago - 15 comments
Labels: reproduced, fix available, fixed, Windows, OpenGL

#14 - Can GPU memory be configured.

Issue - State: closed - Opened by JulioJerez 8 months ago - 2 comments
Labels: not-amd-driver-issue

#13 - VK_KHR_push_descriptor

Issue - State: closed - Opened by STS-dev34 8 months ago - 5 comments
Labels: Vulkan

#12 - 6700xt fails to initialize with Opengl

Issue - State: closed - Opened by Ralroost 8 months ago - 5 comments

#11 - Warning on AMD 7800xt vulkan initialization.

Issue - State: closed - Opened by JulioJerez 8 months ago - 7 comments

#11 - Warning on AMD 7800xt vulkan initialization.

Issue - State: closed - Opened by JulioJerez 8 months ago - 7 comments

#10 - Vulkan, Poor performance due to barrier REGION_BIT being ignored causing full flush

Issue - State: closed - Opened by owenzhangzhengzhong 8 months ago - 2 comments
Labels: Vulkan

#10 - Vulkan, Poor performance due to barrier REGION_BIT being ignored causing full flush

Issue - State: closed - Opened by owenzhangzhengzhong 8 months ago - 2 comments
Labels: Vulkan

#9 - Simple Vulkan rendering very slow on AMD (shows 50% Copy workload in Windows Task-Manager)

Issue - State: closed - Opened by drywolf 8 months ago - 4 comments
Labels: reproduced, Windows, Vulkan

#9 - Simple Vulkan rendering very slow on AMD (shows 50% Copy workload in Windows Task-Manager)

Issue - State: closed - Opened by drywolf 8 months ago - 4 comments
Labels: reproduced, Windows, Vulkan

#8 - Issue with vkCmdPipelineBarrier and depth buffers.

Issue - State: closed - Opened by Onhi 8 months ago - 21 comments
Labels: Vulkan

#8 - Issue with vkCmdPipelineBarrier and depth buffers.

Issue - State: closed - Opened by Onhi 8 months ago - 21 comments
Labels: Vulkan

#7 - GL_MAX_TEXTURE_SIZE hardware limited or increasable?

Issue - State: closed - Opened by DemonGamingLP 8 months ago - 1 comment
Labels: OpenGL

#7 - GL_MAX_TEXTURE_SIZE hardware limited or increasable?

Issue - State: closed - Opened by DemonGamingLP 8 months ago - 1 comment
Labels: OpenGL

#6 - VK_LAYER_AMD_switchable_graphics calls vkGetDeviceProcAddr on Instance function

Issue - State: closed - Opened by spencer-lunarg 9 months ago - 4 comments
Labels: reproduced, Vulkan, not-amd-driver-issue

#5 - Update README.md

Pull Request - State: closed - Opened by DonglinWei2018 9 months ago

#5 - Update README.md

Pull Request - State: closed - Opened by DonglinWei2018 9 months ago

#4 - mesh shader support?

Issue - State: open - Opened by ImBehinYa 9 months ago - 47 comments
Labels: enhancement, OpenGL

#4 - mesh shader support?

Issue - State: open - Opened by ImBehinYa 9 months ago - 28 comments
Labels: enhancement, OpenGL

#3 - Update README.md

Pull Request - State: closed - Opened by jiansan 9 months ago

#2 - SPIRV+OpenGL plain matrix uniform types are wrong

Issue - State: closed - Opened by cubeleo 9 months ago - 9 comments
Labels: reproduced, fix available, fixed, Windows, OpenGL

#1 - GPU Caps Viewer cannot run with Vulkan in Windows 11 para-virtualization

Issue - State: closed - Opened by wzhaoyahoo 10 months ago
Labels: Windows, Vulkan

#1 - GPU Caps Viewer cannot run with Vulkan in Windows 11 para-virtualization

Issue - State: closed - Opened by wzhaoyahoo 10 months ago
Labels: Windows, Vulkan