Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / goutte/godot-trackball-camera issues and pull requests
#29 - Zoom in and out function is not working
Issue -
State: open - Opened by Imrevas 11 months ago
- 1 comment
#28 - Add camera collisions
Issue -
State: closed - Opened by Artharr about 1 year ago
- 2 comments
Labels: enhancement
#27 - Invalid get index 'silent' (on base: 'Camera3D (trackball_camera.gd)').
Issue -
State: closed - Opened by chrisl8 over 1 year ago
- 2 comments
#26 - Infinite loop when inertia is disabled and pitch limits are enabled
Issue -
State: closed - Opened by Goutte over 1 year ago
- 1 comment
Labels: bug
#25 - Refactor as Behavior
Issue -
State: open - Opened by Goutte over 1 year ago
- 1 comment
Labels: enhancement
#24 - Remove deprecated stuff
Issue -
State: closed - Opened by Goutte over 1 year ago
Labels: enhancement, api break
#23 - Rename to TrackballCamera3D
Issue -
State: open - Opened by Goutte over 1 year ago
Labels: enhancement, api break
#22 - Document exported variables
Pull Request -
State: closed - Opened by Goutte over 1 year ago
- 1 comment
Labels: enhancement
#21 - Document camera options
Issue -
State: closed - Opened by Goutte over 1 year ago
Labels: enhancement
#20 - Feat action generation
Pull Request -
State: closed - Opened by Goutte over 1 year ago
Labels: enhancement
#19 - Consortium: installation of camera actions
Issue -
State: closed - Opened by Goutte over 1 year ago
Labels: enhancement, help wanted, question
#18 - feat: update to Godot 4
Pull Request -
State: closed - Opened by Goutte over 1 year ago
Labels: enhancement, api break
#17 - Is there a way to make it match the mouse movement exactly and not do the acceleration-deceleration thing ? Like Blender/3DS Max/Maya/Lightwave ?
Issue -
State: closed - Opened by BracerJack about 2 years ago
- 2 comments
Labels: enhancement
#16 - feat: type, review, optimize, fix headstand
Pull Request -
State: closed - Opened by Goutte about 2 years ago
Labels: enhancement, api break
#15 - Configure an action to switch between horizon modes
Issue -
State: closed - Opened by Goutte about 2 years ago
Labels: enhancement
#14 - Use load instead of preload
Pull Request -
State: closed - Opened by Goutte about 2 years ago
- 1 comment
Labels: enhancement
#13 - Use `load` instead of `preload` in `plugin.gd`
Issue -
State: closed - Opened by Goutte about 2 years ago
Labels: bug, enhancement
#12 - Update for Godot 4
Issue -
State: closed - Opened by Goutte over 2 years ago
- 2 comments
Labels: enhancement
#11 - Problem with zoom actions
Issue -
State: closed - Opened by jospic over 3 years ago
- 7 comments
Labels: bug
#10 - Middle Mouse Wheel seems to not zoom even when zoom is checked.
Issue -
State: closed - Opened by BracerJack over 3 years ago
- 3 comments
#9 - action_strength less than or equal to 0.1
Issue -
State: closed - Opened by bmolyneaux almost 4 years ago
- 1 comment
Labels: bug, enhancement
#8 - Feature request: Yaw and Pitch limits
Issue -
State: open - Opened by alketii about 4 years ago
- 7 comments
Labels: enhancement
#7 - Type everything
Issue -
State: closed - Opened by Goutte over 4 years ago
- 2 comments
Labels: enhancement, api break
#6 - Better Touch support (pinch zoom & free horizon using two fingers?)
Issue -
State: open - Opened by Goutte over 4 years ago
- 1 comment
Labels: enhancement, help wanted
#5 - Discussion: transition smoothly to another parent node
Issue -
State: open - Opened by Goutte over 4 years ago
- 2 comments
Labels: enhancement, help wanted, question
#4 - Added Analog Camera Control
Pull Request -
State: closed - Opened by marcello505 over 4 years ago
- 1 comment
#3 - Add zoom constraints
Issue -
State: closed - Opened by Goutte almost 5 years ago
Labels: enhancement
#2 - Conform API casing
Issue -
State: closed - Opened by Goutte almost 5 years ago
Labels: enhancement, api break
#1 - Feature Request: Lock Vertical
Issue -
State: closed - Opened by whogben over 5 years ago
- 2 comments
Labels: enhancement, good first issue