Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/webrtc-native issues and pull requests
#151 - Build for Windows ARM64
Pull Request -
State: open - Opened by carne8 about 2 months ago
#150 - Lack of ARM64 Builds for Windows
Issue -
State: open - Opened by carne8 about 2 months ago
- 2 comments
Labels: bug, build system, confirmed, platform:windows
#149 - [Linux] STUN message send failed warning, errno=101
Issue -
State: open - Opened by drwhut 2 months ago
#100 - [SCons] Refactor build system.
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: enhancement, build system
#99 - [SCons] Support building for macos using OSXCross.
Pull Request -
State: closed - Opened by Faless over 1 year ago
- 1 comment
Labels: enhancement, build system
#98 - [SCons] Move platform configuration to cmake tool.
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: enhancement, build system
#97 - [CI] Update static checks, copyright headers.
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: enhancement
#96 - [CI] Fix python black formatting.
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: enhancement
#95 - [3rd Party] Bump to openssl 3.0.8 and libdatachannel 0.18.4
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: enhancement, thirdparty
#94 - [macOS] Add support for universal builds.
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: enhancement, build system
#93 - Bump godot-cpp to 4.0-stable.
Pull Request -
State: closed - Opened by Faless over 1 year ago
Labels: Upstream
#92 - Release export crash
Issue -
State: closed - Opened by Trey2k over 1 year ago
- 4 comments
Labels: bug, confirmed, crash
#91 - Linux: bad glibc version
Issue -
State: closed - Opened by Trey2k over 1 year ago
- 3 comments
Labels: bug, build system
#90 - Make builds for major and minor releases
Issue -
State: closed - Opened by carlos-ramos-73 over 1 year ago
- 3 comments
#89 - Exporting to MacOS creates an error.
Issue -
State: closed - Opened by Phil-hacker over 1 year ago
Labels: bug
#88 - When runing function create_offer() of WebRTCPeerConnection from the editor 1-10000 times, there is approximately 1 and more constant error _create_offer: Failed to gather local ICE candidates
Issue -
State: closed - Opened by XDRiVE888 over 1 year ago
- 3 comments
Labels: bug, needs testing
#87 - Update to Godot 4.0 rc1.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#86 - Update to Godot 4.0 beta17.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#85 - Workaround incorrect CC for 3.x mingw builds.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: bug
#84 - Update to Godot 4.0 beta15.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#83 - Update to Godot 4.0 beta14.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#82 - Update to Godot 4.0 beta13.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#81 - Update to Godot 4.0 beta12.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#80 - Update to Godot 4.0-beta11, libdatachannel v0.18.1
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#79 - [Extension] Fix library resource waiting for Godot auto prefix.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
- 2 comments
Labels: bug, Upstream
#78 - [SCons] Refactor build tools.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: enhancement, build system
#77 - Update to Godot 4.0-beta10.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#76 - Update to Godot 4.0 beta9
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: enhancement, Upstream
#75 - Bump godot-cpp to beta8, libdatachannel to v0.18.0
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: enhancement, Upstream, build system, thirdparty
#74 - [SCons] Fix caching and path detection.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: bug, build system
#73 - Update to Godot 4.0 beta6, and bump dependencies.
Pull Request -
State: closed - Opened by Faless almost 2 years ago
Labels: Upstream
#72 - Rename osx to macos in webrtc.gdextension
Pull Request -
State: closed - Opened by JonathanPicques almost 2 years ago
- 2 comments
Labels: bug
#71 - Calling WebRTCPeerConnection.CreateDataChannel in C# throws External component has thrown an exception.
Issue -
State: closed - Opened by JonathanPicques about 2 years ago
- 2 comments
#70 - Update to Godot 4.0-beta5
Pull Request -
State: closed - Opened by Faless about 2 years ago
Labels: enhancement, Upstream
#69 - Godot 4.0 beta 5 crashes when loading extension
Issue -
State: closed - Opened by benpm about 2 years ago
- 2 comments
#68 - Update to Godot 4.0-beta4.
Pull Request -
State: closed - Opened by Faless about 2 years ago
Labels: enhancement, Upstream
#67 - fix SCons on Osx Issue #59
Pull Request -
State: closed - Opened by mattkanwisher about 2 years ago
- 2 comments
#66 - Cannot build on Windows
Issue -
State: open - Opened by Anutrix about 2 years ago
- 6 comments
Labels: build system, platform:windows
#65 - [Upstream] Update to Godot Beta 3
Pull Request -
State: closed - Opened by Faless about 2 years ago
Labels: enhancement, Upstream, build system
#64 - Problem with Higl Level Multiplayer Api
Issue -
State: closed - Opened by maxim-sheronov about 2 years ago
- 3 comments
#63 - [CPP] Bump godot-cpp to beta2 headers.
Pull Request -
State: closed - Opened by Faless about 2 years ago
Labels: Upstream
#62 - Is is possible to make a build for every Godot 4.0 beta?
Issue -
State: closed - Opened by maxim-sheronov about 2 years ago
- 4 comments
#61 - [Extension] Update to Godot 4.0 beta 1
Pull Request -
State: closed - Opened by Faless about 2 years ago
Labels: enhancement, Upstream
#60 - Update to Godot alpha16
Pull Request -
State: closed - Opened by Faless about 2 years ago
Labels: enhancement
#59 - The SConstruct does not work for osx platform
Issue -
State: closed - Opened by BimDav over 2 years ago
- 3 comments
#58 - The macos library only supports x86 architectures
Issue -
State: closed - Opened by BimDav over 2 years ago
- 1 comment
#57 - Bump godot-cpp to alpha11.
Pull Request -
State: closed - Opened by Faless over 2 years ago
Labels: enhancement, build system
#56 - Fix default data channel write mode to binary.
Pull Request -
State: closed - Opened by Faless over 2 years ago
Labels: bug
#55 - webrtc v1.0.0-alpha2 zeroing all subsequent binary data of the packet after one null byte send
Issue -
State: closed - Opened by XDRiVE888 over 2 years ago
- 2 comments
#54 - [Windows] Fix windows build with mingw.
Pull Request -
State: closed - Opened by Faless over 2 years ago
Labels: bug, Upstream, build system
#53 - [SCons] Apply "target" to dependencies.
Pull Request -
State: closed - Opened by Faless over 2 years ago
Labels: bug, build system
#52 - v1.0.0-alpha1 for godot3 for windows instead of dll files are so files at lib folder, and not working at godot 3.4.4 after renaming to dll
Issue -
State: closed - Opened by XDRiVE888 over 2 years ago
- 3 comments
#51 - Switch to libdatachannel as RTC library. Add GDExtension support.
Pull Request -
State: closed - Opened by Faless over 2 years ago
- 7 comments
Labels: enhancement, Upstream
#50 - Performance issues under poor network conditions
Issue -
State: open - Opened by ghost about 3 years ago
- 4 comments
Labels: bug
#49 - libwebrtc_native.osx.release.64.dylib Error: Symbol not found: ____chkstk_darwin
Issue -
State: closed - Opened by Dugtrio about 3 years ago
- 1 comment
#48 - Apple Silicon library missing
Issue -
State: closed - Opened by agorangetek about 3 years ago
- 1 comment
#47 - Library allows add_peer() when connection_state is not WebRTCPeerConnection.STATE_NEW.
Issue -
State: closed - Opened by goatchurchprime about 3 years ago
- 3 comments
#46 - Add issue templates for reporting bugs.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: enhancement
#45 - [Android] Plugin not working with Godot 3.3.2 Android's custom builds (library not exported).
Issue -
State: closed - Opened by Nachocss over 3 years ago
- 9 comments
Labels: bug, Upstream
#44 - Error: libatomic.so.1: cannot open shared object file: No such file or directory
Issue -
State: closed - Opened by MatthewCroughan over 3 years ago
- 11 comments
#43 - Add get_buffered_amount() to WebRTCDataChannel (GDNative)
Pull Request -
State: closed - Opened by dsnopek over 3 years ago
- 6 comments
#42 - Error loading custom built library on Linux ("undefined symbol: _ZNSt7__cxx1118basic_stringstreamIcSt11char_traitsIcESaIcEEC1Ev")
Issue -
State: closed - Opened by dsnopek over 3 years ago
- 18 comments
#41 - webrtc_native.windows.debug.64.dll error: Error 126
Issue -
State: closed - Opened by XDRiVE888 over 3 years ago
- 9 comments
#40 - Add OSX arm64 build.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: enhancement
#39 - Add static checks
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: enhancement
#38 - Refactor signals and obeserver, fixes answer creation.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: bug, enhancement
#37 - [CI] Use organization's repository for automated builds.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: enhancement
#36 - Setup CI for Android, iOS, Linux, macOS, Windows.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: enhancement
#35 - Setup CI for Android, iOS, Linux, macOS, Windows.
Pull Request -
State: closed - Opened by Faless over 3 years ago
- 2 comments
Labels: enhancement
#34 - Fix osx, android optimization flags.
Pull Request -
State: closed - Opened by Faless over 3 years ago
- 2 comments
#33 - Bump webrtc to branch-heads/4472. Fixes signalling.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: bug, enhancement
#32 - Fix API breakage after godot cpp 3.2 bump.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: bug
#31 - Update godot-cpp to tip of 3.2 branch.
Pull Request -
State: closed - Opened by Faless over 3 years ago
#30 - Add mac and ios platforms. Fix GDNLibrary.
Pull Request -
State: closed - Opened by Faless over 3 years ago
Labels: enhancement
#29 - WebRTC library stuck on running hooks.
Issue -
State: closed - Opened by drwhut over 3 years ago
- 1 comment
#28 - Fix gdns generation with python3.
Pull Request -
State: closed - Opened by Faless over 3 years ago
- 1 comment
Labels: bug
#27 - SCons Build Error (Python3)?
Issue -
State: closed - Opened by phaitonican over 3 years ago
- 1 comment
#26 - Change 'credential' to 'credentials' (add 's') to match Javascript version
Pull Request -
State: closed - Opened by dsnopek over 3 years ago
- 2 comments
#25 - Difficulty compiling on Windows - /MD vs /MT
Issue -
State: closed - Opened by lewiji almost 4 years ago
- 2 comments
#24 - Add build support for Android
Pull Request -
State: closed - Opened by rondao about 4 years ago
- 3 comments
#23 - RPC calls failing when integrating webrtc-native into bomber-rtc project
Issue -
State: closed - Opened by sjhennion about 4 years ago
- 2 comments
Labels: bug
#22 - Fix gdnative lib generation script with python3
Pull Request -
State: closed - Opened by pouleyKetchoupp about 4 years ago
- 1 comment
#21 - rpc_id and rpc commands not reliable
Issue -
State: closed - Opened by PhilipWee over 4 years ago
- 3 comments
#20 - Segfault when TURN server is added as a candidate
Issue -
State: closed - Opened by creikey over 4 years ago
- 2 comments
#19 - deriving from WebRTCPeerConnection (in c#) results in runtime error during construction.
Issue -
State: closed - Opened by ASavchenkov over 4 years ago
- 2 comments
#18 - set library paths for Server platform
Pull Request -
State: closed - Opened by MarkSort over 4 years ago
- 2 comments
#17 - error:Cound not get branch revision
Issue -
State: closed - Opened by token-cjg over 4 years ago
- 1 comment
#16 - Default GDNative WebRTC implementation not defined. [c#]
Issue -
State: closed - Opened by ASavchenkov over 4 years ago
- 3 comments
#15 - Support for unit tests?
Issue -
State: closed - Opened by CatsNipYummy over 4 years ago
- 4 comments
#14 - webrtc with conan or docker
Issue -
State: closed - Opened by blockspacer over 4 years ago
- 12 comments
#13 - MediaStream support?
Issue -
State: closed - Opened by Catchawink almost 5 years ago
- 4 comments
Labels: Upstream
#12 - amazon-kinesis-video-streams-webrtc-sdk-c as c++ core module
Issue -
State: closed - Opened by fire almost 5 years ago
- 12 comments
#11 - Fix crash when closing an invalid peerconnection.
Pull Request -
State: closed - Opened by Faless almost 5 years ago
Labels: bug
#10 - Better build script, readme
Pull Request -
State: closed - Opened by Faless almost 5 years ago
Labels: enhancement
#9 - iOS and Android target?
Issue -
State: closed - Opened by shintiger almost 5 years ago
- 7 comments
#8 - Missing official Mac OSX plugin. (attached an unofficial one)
Issue -
State: closed - Opened by tomoprime about 5 years ago
- 5 comments
#7 - WebRTCPeerConnection crashes when initialized with TURN Server
Issue -
State: closed - Opened by dryw about 5 years ago
- 2 comments
#6 - NetSocket connect_to_host fails on windows when plugin is enabled
Issue -
State: closed - Opened by Faless about 5 years ago
- 6 comments
#5 - 0.3 Plugin error: 'WebRTCDataChannel' is not a valid type in Win 10 Godot Engine v3.1.1.stable
Issue -
State: closed - Opened by tomoprime about 5 years ago
- 13 comments
#4 - fatal error: api/peerconnectioninterface.h: No such file or directory
Issue -
State: closed - Opened by dsnopek about 5 years ago
- 8 comments