Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / godotengine/godot-vscode-plugin issues and pull requests

#729 - Debugging: Node type variables show only ID Instead of details

Issue - State: open - Opened by p10tr3k about 2 months ago
Labels: bug

#728 - Auto Formatter Incorrectly Adding Spaces Around Dot Notation

Issue - State: open - Opened by sivercone about 2 months ago
Labels: bug

#727 - Capitalize the drive letter in windows absolute paths

Pull Request - State: closed - Opened by DaelonSuzuka about 2 months ago - 6 comments
Labels: bug

#726 - Project is opened with lowercase drive letter

Issue - State: closed - Opened by KoBeWi about 2 months ago - 2 comments
Labels: bug

#725 - No symbols found in @tool scripts in outline in Godot 4.3

Issue - State: closed - Opened by Tattomoosa about 2 months ago - 2 comments
Labels: bug

#724 - Note long startup time in connection fail FAQ

Pull Request - State: closed - Opened by ParadoxV5 about 2 months ago - 1 comment

#723 - Suppress "workspace/symbol" not found error

Pull Request - State: closed - Opened by DaelonSuzuka about 2 months ago
Labels: bug

#722 - Add documentation page scaling feature

Pull Request - State: closed - Opened by DaelonSuzuka about 2 months ago
Labels: enhancement

#721 - Could not find base class "TileMapLayer"

Issue - State: closed - Opened by faulknermano about 2 months ago - 2 comments
Labels: bug

#720 - Bump actions/setup-node from 4.0.2 to 4.0.4

Pull Request - State: closed - Opened by dependabot[bot] about 2 months ago
Labels: dependencies, github_actions

#719 - Configure font size of document

Issue - State: closed - Opened by 1e0nhardt about 2 months ago - 1 comment
Labels: enhancement

#716 - Standardize contributed language's extensions

Pull Request - State: closed - Opened by DaelonSuzuka 2 months ago
Labels: enhancement

#715 - Add partial debugger support for new types

Pull Request - State: closed - Opened by DaelonSuzuka 2 months ago
Labels: bug

#714 - Config causes game to run at 2x speed

Issue - State: closed - Opened by Burloe 2 months ago - 4 comments
Labels: bug

#713 - Couldn't connect to the lang.server at random port

Issue - State: closed - Opened by ParadoxV5 2 months ago - 8 comments
Labels: bug

#712 - Fix bare nodepaths referencing absolute/root paths

Pull Request - State: closed - Opened by DaelonSuzuka 2 months ago
Labels: bug

#711 - Update icons

Pull Request - State: closed - Opened by DaelonSuzuka 2 months ago
Labels: bug

#710 - Formatter adds spaces to get_node $/root paths

Issue - State: closed - Opened by m-radzikowski 2 months ago - 4 comments
Labels: bug, confirmed

#709 - 'Go to Symbo in editor' can't find any symbols on gdscripts files that start with a 'class_name' declaration

Issue - State: closed - Opened by LaggyFox 2 months ago - 1 comment
Labels: bug, confirmed, language server

#708 - fix: No data when using typed arrays #699

Pull Request - State: closed - Opened by n4nn31355 2 months ago - 2 comments

#707 - find function (ctrl + f) does not work when a docs page is open

Issue - State: closed - Opened by Goldenlion5648 2 months ago - 2 comments
Labels: enhancement

#706 - Make current godot editor instance start the game instead of calling godot binary

Issue - State: closed - Opened by RuthgerD 3 months ago - 2 comments
Labels: enhancement

#705 - Do not support Chinese symbol jump

Issue - State: open - Opened by wayrboy 3 months ago - 5 comments
Labels: bug

#704 - Bump actions/upload-artifact from 4.3.6 to 4.4.0

Pull Request - State: closed - Opened by dependabot[bot] 3 months ago
Labels: dependencies, github_actions

#702 - Add `@export_custom` and `@export_storage` to syntax highlighting

Pull Request - State: closed - Opened by Werninator 3 months ago
Labels: enhancement

#701 - Error in Cursor IDE: Request workspace/symbol failed. Message: Method not found: symbol

Issue - State: open - Opened by PLyczkowski 3 months ago - 7 comments
Labels: bug, language server

#700 - fix format_documentation for `[code skip-lint]`

Pull Request - State: closed - Opened by funnbot 3 months ago - 1 comment
Labels: bug

#699 - The debugger doesn't show any data

Issue - State: open - Opened by chsxf 3 months ago - 22 comments
Labels: bug, confirmed

#698 - 4.3 - script doesn't understand file structure when started from VS Code

Issue - State: open - Opened by Visnicio 3 months ago - 3 comments
Labels: bug

#697 - [Error] Request workspace/symbol failed. Message: Method not found: symbol Code: -32601

Issue - State: open - Opened by MilesWilde 3 months ago - 12 comments
Labels: bug, language server

#696 - Unnecessary "Couldn't connect to GDScript language server" when in non-Godot workspace

Issue - State: open - Opened by Gaiko-sw 3 months ago - 7 comments
Labels: bug

#695 - Add support for documentation in other languages

Issue - State: closed - Opened by WangPengJu 3 months ago - 1 comment
Labels: enhancement

#694 - gltf objects are shown as "scenes"

Issue - State: open - Opened by yankscally 3 months ago - 1 comment
Labels: bug

#693 - Bump actions/upload-artifact from 4.3.5 to 4.3.6

Pull Request - State: closed - Opened by dependabot[bot] 3 months ago
Labels: dependencies, github_actions

#692 - Give focus to game on run

Issue - State: open - Opened by DanielPri 4 months ago - 3 comments
Labels: enhancement

#691 - Bump actions/upload-artifact from 4.3.3 to 4.3.5

Pull Request - State: closed - Opened by dependabot[bot] 4 months ago
Labels: dependencies, github_actions

#688 - Scene preview can't work with the node's name contains space.

Issue - State: open - Opened by Spapa123 4 months ago
Labels: bug

#687 - "How to Guide" on setting up the GDScript Formatter

Issue - State: open - Opened by Luzzotica 4 months ago - 3 comments
Labels: enhancement

#686 - Godot icons included in the extension are outdated

Issue - State: closed - Opened by Calinou 4 months ago
Labels: bug

#685 - LSP as Headless child process not working with newest Godot RC

Issue - State: closed - Opened by ImmaB 4 months ago - 1 comment
Labels: bug, archived

#684 - Trims trailing whitespace when saving a script

Issue - State: closed - Opened by jerryshell 4 months ago - 3 comments
Labels: enhancement

#683 - Errors get opened in Godot rather than VSCode

Issue - State: closed - Opened by Burloe 4 months ago - 7 comments
Labels: bug

#682 - No debug colors

Issue - State: closed - Opened by RobbyCBennett 4 months ago - 2 comments
Labels: enhancement, archived

#680 - Bump actions/setup-node from 4.0.2 to 4.0.3

Pull Request - State: closed - Opened by dependabot[bot] 4 months ago - 1 comment
Labels: dependencies, github_actions

#678 - Bump actions/upload-artifact from 4.3.3 to 4.3.4

Pull Request - State: closed - Opened by dependabot[bot] 5 months ago - 1 comment
Labels: dependencies, github_actions

#677 - Option to disable builtin code formatter

Issue - State: closed - Opened by snorreks 5 months ago - 1 comment
Labels: enhancement

#676 - Bitwise operators is formatted incorrectly

Issue - State: closed - Opened by beicause 5 months ago - 3 comments
Labels: bug

#675 - Support for debugging GDNative

Issue - State: open - Opened by SailorJoe6 5 months ago - 4 comments
Labels: enhancement

#674 - Fix various syntax highlighting issues

Pull Request - State: closed - Opened by DaelonSuzuka 5 months ago - 3 comments
Labels: bug

#673 - Cannot read properties of undefined (reading ‘startsWith’)

Issue - State: closed - Opened by schuberty 5 months ago - 3 comments
Labels: bug

#672 - More Formatter Fixes

Pull Request - State: closed - Opened by DaelonSuzuka 5 months ago - 2 comments
Labels: bug

#671 - Several formatter issues

Issue - State: closed - Opened by limbonaut 5 months ago - 2 comments
Labels: bug

#670 - Fix object id decoded as wrong signedness.

Pull Request - State: closed - Opened by DaelonSuzuka 5 months ago
Labels: bug

#669 - Problem with multiple editors open

Issue - State: open - Opened by TiagoGoddard 5 months ago - 1 comment
Labels: bug

#668 - Bump braces from 3.0.2 to 3.0.3

Pull Request - State: closed - Opened by dependabot[bot] 5 months ago - 1 comment
Labels: dependencies, javascript

#667 - Provide style guidance for member ordering (and auto-fix)

Issue - State: closed - Opened by dabikuru 5 months ago - 5 comments
Labels: enhancement

#666 - Bump ws from 8.14.2 to 8.17.1

Pull Request - State: closed - Opened by dependabot[bot] 5 months ago - 1 comment
Labels: dependencies, javascript

#665 - Improve Scene Preview ergonomics

Pull Request - State: closed - Opened by DaelonSuzuka 5 months ago - 1 comment
Labels: enhancement

#664 - anyFolder does not work

Issue - State: open - Opened by LaraSQP 5 months ago - 18 comments
Labels: bug

#663 - Fix formatter addes spaces into '**'

Pull Request - State: closed - Opened by hua-zhi-wan 5 months ago - 1 comment
Labels: bug, archived

#662 - Fix id encoded with incorrect signedness.

Pull Request - State: open - Opened by zarstensen 6 months ago - 8 comments
Labels: bug

#661 - Improve dragging items from Scene Preview into source code

Pull Request - State: closed - Opened by iMarv 6 months ago - 8 comments
Labels: enhancement

#660 - Cannot view properties of an object extending Resource type during debugging.

Issue - State: open - Opened by zarstensen 6 months ago - 2 comments
Labels: bug, debugger

#659 - Support for '##' comments grammar scope (for themes)

Issue - State: open - Opened by GustJc 6 months ago
Labels: enhancement

#658 - Add Lines Before "extends Node" Result in Outline Not Working

Issue - State: closed - Opened by hayahane 6 months ago - 3 comments
Labels: bug, language server

#657 - Formatter breaks up xor assignment operator

Issue - State: open - Opened by WesleyClements 6 months ago - 2 comments
Labels: bug

#656 - Fix handling of editorPaths

Pull Request - State: closed - Opened by DaelonSuzuka 7 months ago
Labels: bug

#655 - Fix relative godotPath values not resolving correctly

Pull Request - State: closed - Opened by DaelonSuzuka 7 months ago
Labels: bug

#654 - Headless LSP can't use relative path

Issue - State: closed - Opened by RedMser 7 months ago - 9 comments
Labels: bug

#653 - Formatter will break code with << and scientific notiation

Issue - State: open - Opened by 0x0ACB 7 months ago - 3 comments
Labels: bug

#646 - Scene Preview is broken

Issue - State: closed - Opened by StalOlympus 7 months ago - 9 comments
Labels: bug

#645 - v2.0.0 maxes out my CPU

Issue - State: open - Opened by Veradictus 7 months ago - 5 comments
Labels: bug

#644 - Dollar-sign shorthand for get_node() inserts extra set of quote marks

Issue - State: open - Opened by Meorge 7 months ago - 11 comments
Labels: bug, confirmed, language server

#641 - For me 2.0.0 is broken

Issue - State: open - Opened by Jeremi360 7 months ago - 4 comments
Labels: bug

#638 - Fix LSP connection attempts not resetting

Pull Request - State: closed - Opened by DaelonSuzuka 7 months ago
Labels: bug

#632 - improve macOS path resolution for app bundles

Pull Request - State: closed - Opened by s7m4b4 8 months ago
Labels: bug

#628 - Fix poor documentation formatting of class titles and inheritance chain

Pull Request - State: closed - Opened by jogly 8 months ago - 1 comment
Labels: bug, enhancement

#612 - Formatter only keeps 1 blank line between functions, but the GDScript style guide mandates 2

Issue - State: open - Opened by Calinou 9 months ago - 10 comments
Labels: bug

#605 - Fix bad formatting on several operators

Pull Request - State: closed - Opened by DaelonSuzuka 9 months ago - 47 comments
Labels: bug

#601 - GDScript formatter removing spaces around "||"

Issue - State: closed - Opened by ultsi 9 months ago - 1 comment
Labels: bug

#598 - Godot executable is invalid on macOS

Issue - State: closed - Opened by sanchan 9 months ago - 13 comments
Labels: bug

#596 - Fix definition provider not working because of accessing a Map as an Object

Pull Request - State: closed - Opened by DaelonSuzuka 9 months ago
Labels: bug

#558 - Code highlight stays at same color

Issue - State: closed - Opened by EduardoJuliao 11 months ago - 11 comments
Labels: bug

#554 - debugger shows null value for all variables

Issue - State: closed - Opened by davidkol 11 months ago - 8 comments
Labels: bug

#504 - Add ability to restart language server from VS Code

Issue - State: closed - Opened by dawsonc623 about 1 year ago - 4 comments
Labels: enhancement

#496 - .gdshader syntax highlight doesn't work

Issue - State: closed - Opened by Rawalanche about 1 year ago - 28 comments
Labels: bug

#454 - autocomplete missing closing parenthesis

Issue - State: closed - Opened by doman412 almost 2 years ago - 5 comments
Labels: bug, language server

#436 - Support for Godot Type-Safe lines

Issue - State: open - Opened by emarino135 about 2 years ago - 2 comments
Labels: enhancement

#432 - variables values don't show in debug mode

Issue - State: open - Opened by Vaillus about 2 years ago - 20 comments
Labels: bug, confirmed, debugger

#389 - Unable to launch debugger with Godot 4 (workaround included)

Issue - State: closed - Opened by ooo-mmm over 2 years ago - 48 comments
Labels: bug, confirmed, debugger

#336 - Hot Reloading for scripts and scene changes does not work if launching from VS Code

Issue - State: open - Opened by ZachIsAGardner over 2 years ago - 5 comments
Labels: bug, debugger

#101 - Pseudocode inside comments is considered code and syntax-checked.

Issue - State: closed - Opened by magpie514 over 5 years ago - 4 comments
Labels: bug, archived

#101 - Pseudocode inside comments is considered code and syntax-checked.

Issue - State: closed - Opened by magpie514 over 5 years ago - 4 comments
Labels: bug, archived

#100 - Built-in manual wont start

Issue - State: closed - Opened by chiboreache over 5 years ago - 8 comments
Labels: bug

#100 - Built-in manual wont start

Issue - State: closed - Opened by chiboreache over 5 years ago - 8 comments
Labels: bug

#99 - [ Proposal ] add «kill» after «Run current scene»

Issue - State: closed - Opened by chiboreache over 5 years ago - 1 comment

#99 - [ Proposal ] add «kill» after «Run current scene»

Issue - State: closed - Opened by chiboreache over 5 years ago - 1 comment