Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/godot-vscode-plugin issues and pull requests
#729 - Debugging: Node type variables show only ID Instead of details
Issue -
State: open - Opened by p10tr3k about 2 months ago
Labels: bug
#728 - Auto Formatter Incorrectly Adding Spaces Around Dot Notation
Issue -
State: open - Opened by sivercone about 2 months ago
Labels: bug
#727 - Capitalize the drive letter in windows absolute paths
Pull Request -
State: closed - Opened by DaelonSuzuka about 2 months ago
- 6 comments
Labels: bug
#726 - Project is opened with lowercase drive letter
Issue -
State: closed - Opened by KoBeWi about 2 months ago
- 2 comments
Labels: bug
#725 - No symbols found in @tool scripts in outline in Godot 4.3
Issue -
State: closed - Opened by Tattomoosa about 2 months ago
- 2 comments
Labels: bug
#724 - Note long startup time in connection fail FAQ
Pull Request -
State: closed - Opened by ParadoxV5 about 2 months ago
- 1 comment
#723 - Suppress "workspace/symbol" not found error
Pull Request -
State: closed - Opened by DaelonSuzuka about 2 months ago
Labels: bug
#722 - Add documentation page scaling feature
Pull Request -
State: closed - Opened by DaelonSuzuka about 2 months ago
Labels: enhancement
#721 - Could not find base class "TileMapLayer"
Issue -
State: closed - Opened by faulknermano about 2 months ago
- 2 comments
Labels: bug
#720 - Bump actions/setup-node from 4.0.2 to 4.0.4
Pull Request -
State: closed - Opened by dependabot[bot] about 2 months ago
Labels: dependencies, github_actions
#719 - Configure font size of document
Issue -
State: closed - Opened by 1e0nhardt about 2 months ago
- 1 comment
Labels: enhancement
#718 - Identifier xxx not declared in the current scope error shows when using the registered class in GDExtensions.
Issue -
State: closed - Opened by 949886 2 months ago
- 1 comment
Labels: bug
#717 - Formatter silently breaks with leading minus sign in multiline statement
Issue -
State: open - Opened by cjmaxik 2 months ago
Labels: bug
#716 - Standardize contributed language's extensions
Pull Request -
State: closed - Opened by DaelonSuzuka 2 months ago
Labels: enhancement
#715 - Add partial debugger support for new types
Pull Request -
State: closed - Opened by DaelonSuzuka 2 months ago
Labels: bug
#714 - Config causes game to run at 2x speed
Issue -
State: closed - Opened by Burloe 2 months ago
- 4 comments
Labels: bug
#713 - Couldn't connect to the lang.server at random port
Issue -
State: closed - Opened by ParadoxV5 2 months ago
- 8 comments
Labels: bug
#712 - Fix bare nodepaths referencing absolute/root paths
Pull Request -
State: closed - Opened by DaelonSuzuka 2 months ago
Labels: bug
#711 - Update icons
Pull Request -
State: closed - Opened by DaelonSuzuka 2 months ago
Labels: bug
#710 - Formatter adds spaces to get_node $/root paths
Issue -
State: closed - Opened by m-radzikowski 2 months ago
- 4 comments
Labels: bug, confirmed
#709 - 'Go to Symbo in editor' can't find any symbols on gdscripts files that start with a 'class_name' declaration
Issue -
State: closed - Opened by LaggyFox 2 months ago
- 1 comment
Labels: bug, confirmed, language server
#708 - fix: No data when using typed arrays #699
Pull Request -
State: closed - Opened by n4nn31355 2 months ago
- 2 comments
#707 - find function (ctrl + f) does not work when a docs page is open
Issue -
State: closed - Opened by Goldenlion5648 2 months ago
- 2 comments
Labels: enhancement
#706 - Make current godot editor instance start the game instead of calling godot binary
Issue -
State: closed - Opened by RuthgerD 3 months ago
- 2 comments
Labels: enhancement
#705 - Do not support Chinese symbol jump
Issue -
State: open - Opened by wayrboy 3 months ago
- 5 comments
Labels: bug
#704 - Bump actions/upload-artifact from 4.3.6 to 4.4.0
Pull Request -
State: closed - Opened by dependabot[bot] 3 months ago
Labels: dependencies, github_actions
#702 - Add `@export_custom` and `@export_storage` to syntax highlighting
Pull Request -
State: closed - Opened by Werninator 3 months ago
Labels: enhancement
#701 - Error in Cursor IDE: Request workspace/symbol failed. Message: Method not found: symbol
Issue -
State: open - Opened by PLyczkowski 3 months ago
- 7 comments
Labels: bug, language server
#700 - fix format_documentation for `[code skip-lint]`
Pull Request -
State: closed - Opened by funnbot 3 months ago
- 1 comment
Labels: bug
#699 - The debugger doesn't show any data
Issue -
State: open - Opened by chsxf 3 months ago
- 22 comments
Labels: bug, confirmed
#698 - 4.3 - script doesn't understand file structure when started from VS Code
Issue -
State: open - Opened by Visnicio 3 months ago
- 3 comments
Labels: bug
#697 - [Error] Request workspace/symbol failed. Message: Method not found: symbol Code: -32601
Issue -
State: open - Opened by MilesWilde 3 months ago
- 12 comments
Labels: bug, language server
#696 - Unnecessary "Couldn't connect to GDScript language server" when in non-Godot workspace
Issue -
State: open - Opened by Gaiko-sw 3 months ago
- 7 comments
Labels: bug
#695 - Add support for documentation in other languages
Issue -
State: closed - Opened by WangPengJu 3 months ago
- 1 comment
Labels: enhancement
#694 - gltf objects are shown as "scenes"
Issue -
State: open - Opened by yankscally 3 months ago
- 1 comment
Labels: bug
#693 - Bump actions/upload-artifact from 4.3.5 to 4.3.6
Pull Request -
State: closed - Opened by dependabot[bot] 3 months ago
Labels: dependencies, github_actions
#692 - Give focus to game on run
Issue -
State: open - Opened by DanielPri 4 months ago
- 3 comments
Labels: enhancement
#691 - Bump actions/upload-artifact from 4.3.3 to 4.3.5
Pull Request -
State: closed - Opened by dependabot[bot] 4 months ago
Labels: dependencies, github_actions
#688 - Scene preview can't work with the node's name contains space.
Issue -
State: open - Opened by Spapa123 4 months ago
Labels: bug
#687 - "How to Guide" on setting up the GDScript Formatter
Issue -
State: open - Opened by Luzzotica 4 months ago
- 3 comments
Labels: enhancement
#686 - Godot icons included in the extension are outdated
Issue -
State: closed - Opened by Calinou 4 months ago
Labels: bug
#685 - LSP as Headless child process not working with newest Godot RC
Issue -
State: closed - Opened by ImmaB 4 months ago
- 1 comment
Labels: bug, archived
#684 - Trims trailing whitespace when saving a script
Issue -
State: closed - Opened by jerryshell 4 months ago
- 3 comments
Labels: enhancement
#683 - Errors get opened in Godot rather than VSCode
Issue -
State: closed - Opened by Burloe 4 months ago
- 7 comments
Labels: bug
#682 - No debug colors
Issue -
State: closed - Opened by RobbyCBennett 4 months ago
- 2 comments
Labels: enhancement, archived
#681 - Functions from Autoloaded scripts coming up as not declared in current scope
Issue -
State: open - Opened by DrTurtlebot 4 months ago
Labels: bug
#680 - Bump actions/setup-node from 4.0.2 to 4.0.3
Pull Request -
State: closed - Opened by dependabot[bot] 4 months ago
- 1 comment
Labels: dependencies, github_actions
#678 - Bump actions/upload-artifact from 4.3.3 to 4.3.4
Pull Request -
State: closed - Opened by dependabot[bot] 5 months ago
- 1 comment
Labels: dependencies, github_actions
#677 - Option to disable builtin code formatter
Issue -
State: closed - Opened by snorreks 5 months ago
- 1 comment
Labels: enhancement
#676 - Bitwise operators is formatted incorrectly
Issue -
State: closed - Opened by beicause 5 months ago
- 3 comments
Labels: bug
#675 - Support for debugging GDNative
Issue -
State: open - Opened by SailorJoe6 5 months ago
- 4 comments
Labels: enhancement
#674 - Fix various syntax highlighting issues
Pull Request -
State: closed - Opened by DaelonSuzuka 5 months ago
- 3 comments
Labels: bug
#673 - Cannot read properties of undefined (reading ‘startsWith’)
Issue -
State: closed - Opened by schuberty 5 months ago
- 3 comments
Labels: bug
#672 - More Formatter Fixes
Pull Request -
State: closed - Opened by DaelonSuzuka 5 months ago
- 2 comments
Labels: bug
#671 - Several formatter issues
Issue -
State: closed - Opened by limbonaut 5 months ago
- 2 comments
Labels: bug
#670 - Fix object id decoded as wrong signedness.
Pull Request -
State: closed - Opened by DaelonSuzuka 5 months ago
Labels: bug
#669 - Problem with multiple editors open
Issue -
State: open - Opened by TiagoGoddard 5 months ago
- 1 comment
Labels: bug
#668 - Bump braces from 3.0.2 to 3.0.3
Pull Request -
State: closed - Opened by dependabot[bot] 5 months ago
- 1 comment
Labels: dependencies, javascript
#667 - Provide style guidance for member ordering (and auto-fix)
Issue -
State: closed - Opened by dabikuru 5 months ago
- 5 comments
Labels: enhancement
#666 - Bump ws from 8.14.2 to 8.17.1
Pull Request -
State: closed - Opened by dependabot[bot] 5 months ago
- 1 comment
Labels: dependencies, javascript
#665 - Improve Scene Preview ergonomics
Pull Request -
State: closed - Opened by DaelonSuzuka 5 months ago
- 1 comment
Labels: enhancement
#664 - anyFolder does not work
Issue -
State: open - Opened by LaraSQP 5 months ago
- 18 comments
Labels: bug
#663 - Fix formatter addes spaces into '**'
Pull Request -
State: closed - Opened by hua-zhi-wan 5 months ago
- 1 comment
Labels: bug, archived
#662 - Fix id encoded with incorrect signedness.
Pull Request -
State: open - Opened by zarstensen 6 months ago
- 8 comments
Labels: bug
#661 - Improve dragging items from Scene Preview into source code
Pull Request -
State: closed - Opened by iMarv 6 months ago
- 8 comments
Labels: enhancement
#660 - Cannot view properties of an object extending Resource type during debugging.
Issue -
State: open - Opened by zarstensen 6 months ago
- 2 comments
Labels: bug, debugger
#659 - Support for '##' comments grammar scope (for themes)
Issue -
State: open - Opened by GustJc 6 months ago
Labels: enhancement
#658 - Add Lines Before "extends Node" Result in Outline Not Working
Issue -
State: closed - Opened by hayahane 6 months ago
- 3 comments
Labels: bug, language server
#657 - Formatter breaks up xor assignment operator
Issue -
State: open - Opened by WesleyClements 6 months ago
- 2 comments
Labels: bug
#656 - Fix handling of editorPaths
Pull Request -
State: closed - Opened by DaelonSuzuka 7 months ago
Labels: bug
#655 - Fix relative godotPath values not resolving correctly
Pull Request -
State: closed - Opened by DaelonSuzuka 7 months ago
Labels: bug
#654 - Headless LSP can't use relative path
Issue -
State: closed - Opened by RedMser 7 months ago
- 9 comments
Labels: bug
#653 - Formatter will break code with << and scientific notiation
Issue -
State: open - Opened by 0x0ACB 7 months ago
- 3 comments
Labels: bug
#646 - Scene Preview is broken
Issue -
State: closed - Opened by StalOlympus 7 months ago
- 9 comments
Labels: bug
#645 - v2.0.0 maxes out my CPU
Issue -
State: open - Opened by Veradictus 7 months ago
- 5 comments
Labels: bug
#644 - Dollar-sign shorthand for get_node() inserts extra set of quote marks
Issue -
State: open - Opened by Meorge 7 months ago
- 11 comments
Labels: bug, confirmed, language server
#641 - For me 2.0.0 is broken
Issue -
State: open - Opened by Jeremi360 7 months ago
- 4 comments
Labels: bug
#638 - Fix LSP connection attempts not resetting
Pull Request -
State: closed - Opened by DaelonSuzuka 7 months ago
Labels: bug
#632 - improve macOS path resolution for app bundles
Pull Request -
State: closed - Opened by s7m4b4 8 months ago
Labels: bug
#628 - Fix poor documentation formatting of class titles and inheritance chain
Pull Request -
State: closed - Opened by jogly 8 months ago
- 1 comment
Labels: bug, enhancement
#612 - Formatter only keeps 1 blank line between functions, but the GDScript style guide mandates 2
Issue -
State: open - Opened by Calinou 9 months ago
- 10 comments
Labels: bug
#605 - Fix bad formatting on several operators
Pull Request -
State: closed - Opened by DaelonSuzuka 9 months ago
- 47 comments
Labels: bug
#601 - GDScript formatter removing spaces around "||"
Issue -
State: closed - Opened by ultsi 9 months ago
- 1 comment
Labels: bug
#598 - Godot executable is invalid on macOS
Issue -
State: closed - Opened by sanchan 9 months ago
- 13 comments
Labels: bug
#596 - Fix definition provider not working because of accessing a Map as an Object
Pull Request -
State: closed - Opened by DaelonSuzuka 9 months ago
Labels: bug
#558 - Code highlight stays at same color
Issue -
State: closed - Opened by EduardoJuliao 11 months ago
- 11 comments
Labels: bug
#554 - debugger shows null value for all variables
Issue -
State: closed - Opened by davidkol 11 months ago
- 8 comments
Labels: bug
#504 - Add ability to restart language server from VS Code
Issue -
State: closed - Opened by dawsonc623 about 1 year ago
- 4 comments
Labels: enhancement
#496 - .gdshader syntax highlight doesn't work
Issue -
State: closed - Opened by Rawalanche about 1 year ago
- 28 comments
Labels: bug
#454 - autocomplete missing closing parenthesis
Issue -
State: closed - Opened by doman412 almost 2 years ago
- 5 comments
Labels: bug, language server
#436 - Support for Godot Type-Safe lines
Issue -
State: open - Opened by emarino135 about 2 years ago
- 2 comments
Labels: enhancement
#432 - variables values don't show in debug mode
Issue -
State: open - Opened by Vaillus about 2 years ago
- 20 comments
Labels: bug, confirmed, debugger
#389 - Unable to launch debugger with Godot 4 (workaround included)
Issue -
State: closed - Opened by ooo-mmm over 2 years ago
- 48 comments
Labels: bug, confirmed, debugger
#336 - Hot Reloading for scripts and scene changes does not work if launching from VS Code
Issue -
State: open - Opened by ZachIsAGardner over 2 years ago
- 5 comments
Labels: bug, debugger
#101 - Pseudocode inside comments is considered code and syntax-checked.
Issue -
State: closed - Opened by magpie514 over 5 years ago
- 4 comments
Labels: bug, archived
#101 - Pseudocode inside comments is considered code and syntax-checked.
Issue -
State: closed - Opened by magpie514 over 5 years ago
- 4 comments
Labels: bug, archived
#100 - Built-in manual wont start
Issue -
State: closed - Opened by chiboreache over 5 years ago
- 8 comments
Labels: bug
#100 - Built-in manual wont start
Issue -
State: closed - Opened by chiboreache over 5 years ago
- 8 comments
Labels: bug
#99 - [ Proposal ] add «kill» after «Run current scene»
Issue -
State: closed - Opened by chiboreache over 5 years ago
- 1 comment
#99 - [ Proposal ] add «kill» after «Run current scene»
Issue -
State: closed - Opened by chiboreache over 5 years ago
- 1 comment