Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/godot-visual-script issues and pull requests
#79 - Posted in wrong repository
Issue -
State: closed - Opened by eobet 7 months ago
#78 - Scons error 2 when compiling
Issue -
State: closed - Opened by ghost about 1 year ago
- 8 comments
#77 - Fix compilation errors for Godot 4.2
Pull Request -
State: open - Opened by SaracenOne over 1 year ago
- 2 comments
#76 - Fix the display of the tree diagram and optimize performance
Pull Request -
State: closed - Opened by kitsdream over 1 year ago
- 3 comments
#75 - can_instantiate() error while following first 3D game tutorial
Issue -
State: open - Opened by 1dkAnymor3 over 1 year ago
- 1 comment
#74 - Update Windows workflow to use the official Godot repository
Pull Request -
State: closed - Opened by fire over 1 year ago
#73 - Fixes for latest abstract changes on Godot Engine master
Pull Request -
State: closed - Opened by fire over 1 year ago
#72 - Fixes for latest abstract changes on godot master
Pull Request -
State: closed - Opened by korypostma over 1 year ago
- 3 comments
#71 - Added implementation of Script::is_abstract().
Pull Request -
State: closed - Opened by gu1729 over 1 year ago
- 2 comments
#70 - Does not compile against recent codebase of Godot, VisualScript is abstract
Issue -
State: closed - Opened by gu1729 over 1 year ago
- 1 comment
#69 - Fix the display of the tree diagram and optimize performance
Pull Request -
State: closed - Opened by kitsdream over 1 year ago
- 9 comments
#68 - Fix the display of the tree diagram and optimize performance
Pull Request -
State: closed - Opened by kitsdream over 1 year ago
- 14 comments
#67 - Make ‘select from XXX’ show the tree.
Pull Request -
State: closed - Opened by kitsdream over 1 year ago
- 2 comments
#66 - Restore master compatibility.
Pull Request -
State: closed - Opened by fire over 1 year ago
- 8 comments
#65 - Restore and fix the issues what make the search box too slow.
Pull Request -
State: closed - Opened by kitsdream over 1 year ago
- 5 comments
#64 - Restore comment nodes as a node group
Issue -
State: open - Opened by fire over 1 year ago
Labels: bug
#63 - perhaps make a ' download ' page for the compiled engine // latest visual script for debugging . . .
Issue -
State: closed - Opened by charlesmlamb over 1 year ago
- 1 comment
Labels: question
#63 - perhaps make a ' download ' page for the compiled engine // latest visual script for debugging . . .
Issue -
State: closed - Opened by charlesmlamb over 1 year ago
- 1 comment
Labels: question
#62 - Visual script native nodes needs to be restored
Issue -
State: open - Opened by fire over 1 year ago
- 1 comment
Labels: bug, help wanted
#61 - Slow lookups on search
Issue -
State: closed - Opened by fire over 1 year ago
- 2 comments
Labels: duplicate
#60 - Improve the speed of Visual Script search
Pull Request -
State: closed - Opened by fire over 1 year ago
- 1 comment
#59 - Compilation Error with 4.0.4 and 4.1.1
Issue -
State: closed - Opened by kitsdream over 1 year ago
- 17 comments
#58 - Compilation Error with 4.1.2 RC
Issue -
State: closed - Opened by ANGRIO12 over 1 year ago
- 4 comments
Labels: bug
#58 - Compilation Error with 4.1.2 RC
Issue -
State: closed - Opened by ANGRIO12 over 1 year ago
- 4 comments
Labels: bug
#57 - Laggy to use Visual-Script in Godot master
Issue -
State: closed - Opened by kitsdream over 1 year ago
- 13 comments
Labels: bug, help wanted
#56 - Get cicd working again
Pull Request -
State: closed - Opened by fire over 1 year ago
- 1 comment
#55 - Update visual script to master
Pull Request -
State: closed - Opened by fire over 1 year ago
- 2 comments
#54 - [Tracker] Visual Script Roadmap
Issue -
State: open - Opened by fire over 1 year ago
- 6 comments
Labels: enhancement, help wanted
#53 - Restore cicd builds.
Pull Request -
State: closed - Opened by fire about 2 years ago
#52 - Restore Godot engine builds.
Pull Request -
State: closed - Opened by fire about 2 years ago
#51 - List of common possible blocks/behaviours to have as high level blocks (reference issue).
Issue -
State: closed - Opened by ca3gamedev about 2 years ago
- 2 comments
#50 - There are some issues in compiling Godot 4 beta4 with Visual-Script.
Issue -
State: closed - Opened by kitsdream about 2 years ago
- 2 comments
#49 - When adding nodes to VisualScript the first port should be automatically dragged out
Issue -
State: open - Opened by Jummit almost 6 years ago
- 1 comment
Labels: enhancement
#48 - Refactor VisualScriptEditor
Issue -
State: open - Opened by mhilbrunner over 3 years ago
- 1 comment
Labels: enhancement
#47 - Automatic type identification of signal method argument data types
Issue -
State: open - Opened by swarnimarun almost 7 years ago
- 2 comments
Labels: enhancement
#46 - Issues and feedback on programmatically adding visual scripting nodes
Issue -
State: open - Opened by mishapsi over 6 years ago
- 1 comment
Labels: enhancement
#45 - Add ability to search the scripts for parameter or node in visual scripts
Issue -
State: open - Opened by sami8github over 6 years ago
Labels: enhancement
#44 - VisualScript does not seem to have the ability to get AutoLoad singletons
Issue -
State: open - Opened by xKamuna about 6 years ago
- 2 comments
Labels: enhancement
#43 - Implement assign operators for member and local variable setters in VisualScript
Issue -
State: open - Opened by Jummit almost 6 years ago
- 2 comments
Labels: enhancement
#42 - Allow VisualScript nodes other than built-in methods and members to have descriptions
Issue -
State: open - Opened by Jummit almost 6 years ago
- 1 comment
Labels: enhancement
#41 - Better search when dragging out from a sequence port in VisualScript
Issue -
State: open - Opened by Jummit almost 6 years ago
- 1 comment
Labels: enhancement
#40 - VisualScript call nodes should have a default arg of zero by default
Issue -
State: open - Opened by Jummit almost 6 years ago
- 3 comments
Labels: enhancement
#39 - setters and getters for visual script
Issue -
State: open - Opened by kubecz3k over 5 years ago
- 5 comments
Labels: enhancement
#38 - Visual script does not simplify the programming process
Issue -
State: open - Opened by brigazvi over 5 years ago
- 37 comments
#37 - [TRACKER] Bugs due to changes in Engine APIs in Visualscripting
Issue -
State: open - Opened by swarnimarun almost 5 years ago
Labels: bug
#36 - Don't hard code every built-in function
Issue -
State: open - Opened by nathanfranke over 2 years ago
- 3 comments
Labels: enhancement
#35 - clang-format, editorconfig, gitignore, gitattributes missing
Issue -
State: open - Opened by nathanfranke over 2 years ago
- 1 comment
Labels: bug
#34 - Add .gitignore, fix build on `master`
Pull Request -
State: closed - Opened by nathanfranke over 2 years ago
- 7 comments
#33 - Better custom visual script node API?
Issue -
State: open - Opened by radicaled over 2 years ago
- 1 comment
Labels: enhancement
#32 - News after having been removed from core
Issue -
State: closed - Opened by charlesmlamb over 2 years ago
- 5 comments
#31 - Add bug report and proposal templates.
Pull Request -
State: closed - Opened by fire over 2 years ago
Labels: enhancement
#30 - Difficult to reading the comment box
Issue -
State: open - Opened by charlesmlamb over 2 years ago
- 5 comments
Labels: bug
#29 - Re-implement VisualScript using a 'block and wire' system
Issue -
State: open - Opened by qaptoR over 2 years ago
- 31 comments
Labels: enhancement
#28 - Make sure the Visual Script submenus/popups don't open in separate window
Issue -
State: open - Opened by swarnimarun almost 5 years ago
- 3 comments
Labels: bug
#27 - Event Sheet style visual scripting
Issue -
State: open - Opened by blurymind almost 7 years ago
- 242 comments
Labels: enhancement
#26 - [Help wanted] Convert to GDExtension.
Pull Request -
State: open - Opened by Faless over 2 years ago
- 4 comments
Labels: enhancement, help wanted
#25 - Add an ability to search for a function and a variable in Visual Script by double-clicking at their name in the members window
Issue -
State: open - Opened by archerallstars over 4 years ago
- 3 comments
Labels: enhancement
#24 - Make the inspector tab responds accordingly when the user clicks at the Visual Script's members
Issue -
State: open - Opened by archerallstars over 4 years ago
Labels: enhancement
#23 - Add MouseMode enums to Visual Script's constant
Issue -
State: open - Opened by archerallstars about 4 years ago
- 1 comment
Labels: enhancement
#22 - Add an ability to create member groups for functions, variables, and signals in the members' window in Visual Script
Issue -
State: open - Opened by archerallstars about 4 years ago
Labels: enhancement
#21 - Increase node list field in VS node selection
Issue -
State: open - Opened by ArtemisGraphic over 2 years ago
- 1 comment
Labels: bug
#20 - Add reactive extensions to visual scripting
Issue -
State: open - Opened by Thaina over 4 years ago
- 1 comment
Labels: enhancement
#19 - Add VisualScript tests to detect non-sequenced blocks without outputs
Issue -
State: open - Opened by aaronfranke over 4 years ago
- 1 comment
Labels: enhancement
#18 - Save VisualScript in a text-based format instead of a binary format
Issue -
State: open - Opened by aaronfranke over 4 years ago
- 5 comments
Labels: enhancement
#17 - Improve the UX of Visual Scripting Nodes
Issue -
State: open - Opened by swarnimarun almost 6 years ago
- 9 comments
Labels: enhancement
#16 - Groups Nodes replace Functions in Visual Scripting
Issue -
State: open - Opened by swarnimarun almost 6 years ago
- 10 comments
Labels: enhancement
#15 - VisualScript node for array access of an element by index
Issue -
State: open - Opened by InkTide over 5 years ago
- 8 comments
Labels: enhancement
#14 - Add a VisualScript state node
Issue -
State: open - Opened by fire over 4 years ago
- 2 comments
Labels: enhancement
#13 - Add more nodes/functionality to Visual Scripting
Issue -
State: open - Opened by tblsp over 4 years ago
- 1 comment
Labels: enhancement
#12 - Make to_global function usable with transform datatype in Visual Script.
Issue -
State: open - Opened by archerallstars over 4 years ago
Labels: enhancement
#11 - Implement navigation, usage search and refactoring for visual scripts functions
Issue -
State: open - Opened by derkork almost 3 years ago
- 3 comments
Labels: enhancement
#10 - Make it optional to sequence VisualScriptNodes for all nodes
Issue -
State: open - Opened by Gallilus over 3 years ago
Labels: enhancement
#9 - Remove broken and obsolete VisualScript nodes
Issue -
State: open - Opened by Gallilus over 3 years ago
Labels: enhancement
#8 - VisualScriptEditor and VisualScriptCustomNodes after namespaces
Issue -
State: open - Opened by Gallilus over 3 years ago
- 1 comment
Labels: enhancement
#7 - VisualScript access to action value
Issue -
State: open - Opened by josterburg over 3 years ago
- 1 comment
Labels: enhancement
#6 - Easy VisualScriptPropertySelector Plugins
Issue -
State: open - Opened by Gallilus over 3 years ago
- 1 comment
Labels: enhancement
#5 - Redesign VisualScriptYield
Issue -
State: open - Opened by Gallilus over 3 years ago
Labels: enhancement
#4 - Rename VisualScript properties and signals
Issue -
State: open - Opened by Gallilus over 3 years ago
- 3 comments
Labels: enhancement
#3 - Review the poll
Issue -
State: closed - Opened by fire over 2 years ago
- 3 comments
#2 - Create issues for closed tasks on the main Godot Engine repository.
Issue -
State: closed - Opened by fire over 2 years ago
- 2 comments
#1 - Make sure the module still works with master via github actions
Issue -
State: closed - Opened by fire over 2 years ago
- 6 comments