Ecosyste.ms: Issues

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GitHub / godotengine/godot-visual-script issues and pull requests

#79 - Posted in wrong repository

Issue - State: closed - Opened by eobet 7 months ago

#78 - Scons error 2 when compiling

Issue - State: closed - Opened by ghost about 1 year ago - 8 comments

#77 - Fix compilation errors for Godot 4.2

Pull Request - State: open - Opened by SaracenOne over 1 year ago - 2 comments

#76 - Fix the display of the tree diagram and optimize performance

Pull Request - State: closed - Opened by kitsdream over 1 year ago - 3 comments

#75 - can_instantiate() error while following first 3D game tutorial

Issue - State: open - Opened by 1dkAnymor3 over 1 year ago - 1 comment

#74 - Update Windows workflow to use the official Godot repository

Pull Request - State: closed - Opened by fire over 1 year ago

#73 - Fixes for latest abstract changes on Godot Engine master

Pull Request - State: closed - Opened by fire over 1 year ago

#72 - Fixes for latest abstract changes on godot master

Pull Request - State: closed - Opened by korypostma over 1 year ago - 3 comments

#71 - Added implementation of Script::is_abstract().

Pull Request - State: closed - Opened by gu1729 over 1 year ago - 2 comments

#70 - Does not compile against recent codebase of Godot, VisualScript is abstract

Issue - State: closed - Opened by gu1729 over 1 year ago - 1 comment

#69 - Fix the display of the tree diagram and optimize performance

Pull Request - State: closed - Opened by kitsdream over 1 year ago - 9 comments

#68 - Fix the display of the tree diagram and optimize performance

Pull Request - State: closed - Opened by kitsdream over 1 year ago - 14 comments

#67 - Make ‘select from XXX’ show the tree.

Pull Request - State: closed - Opened by kitsdream over 1 year ago - 2 comments

#66 - Restore master compatibility.

Pull Request - State: closed - Opened by fire over 1 year ago - 8 comments

#65 - Restore and fix the issues what make the search box too slow.

Pull Request - State: closed - Opened by kitsdream over 1 year ago - 5 comments

#64 - Restore comment nodes as a node group

Issue - State: open - Opened by fire over 1 year ago
Labels: bug

#63 - perhaps make a ' download ' page for the compiled engine // latest visual script for debugging . . .

Issue - State: closed - Opened by charlesmlamb over 1 year ago - 1 comment
Labels: question

#63 - perhaps make a ' download ' page for the compiled engine // latest visual script for debugging . . .

Issue - State: closed - Opened by charlesmlamb over 1 year ago - 1 comment
Labels: question

#62 - Visual script native nodes needs to be restored

Issue - State: open - Opened by fire over 1 year ago - 1 comment
Labels: bug, help wanted

#61 - Slow lookups on search

Issue - State: closed - Opened by fire over 1 year ago - 2 comments
Labels: duplicate

#60 - Improve the speed of Visual Script search

Pull Request - State: closed - Opened by fire over 1 year ago - 1 comment

#59 - Compilation Error with 4.0.4 and 4.1.1

Issue - State: closed - Opened by kitsdream over 1 year ago - 17 comments

#58 - Compilation Error with 4.1.2 RC

Issue - State: closed - Opened by ANGRIO12 over 1 year ago - 4 comments
Labels: bug

#58 - Compilation Error with 4.1.2 RC

Issue - State: closed - Opened by ANGRIO12 over 1 year ago - 4 comments
Labels: bug

#57 - Laggy to use Visual-Script in Godot master

Issue - State: closed - Opened by kitsdream over 1 year ago - 13 comments
Labels: bug, help wanted

#56 - Get cicd working again

Pull Request - State: closed - Opened by fire over 1 year ago - 1 comment

#55 - Update visual script to master

Pull Request - State: closed - Opened by fire over 1 year ago - 2 comments

#54 - [Tracker] Visual Script Roadmap

Issue - State: open - Opened by fire over 1 year ago - 6 comments
Labels: enhancement, help wanted

#53 - Restore cicd builds.

Pull Request - State: closed - Opened by fire about 2 years ago

#52 - Restore Godot engine builds.

Pull Request - State: closed - Opened by fire about 2 years ago

#50 - There are some issues in compiling Godot 4 beta4 with Visual-Script.

Issue - State: closed - Opened by kitsdream about 2 years ago - 2 comments

#49 - When adding nodes to VisualScript the first port should be automatically dragged out

Issue - State: open - Opened by Jummit almost 6 years ago - 1 comment
Labels: enhancement

#48 - Refactor VisualScriptEditor

Issue - State: open - Opened by mhilbrunner over 3 years ago - 1 comment
Labels: enhancement

#47 - Automatic type identification of signal method argument data types

Issue - State: open - Opened by swarnimarun almost 7 years ago - 2 comments
Labels: enhancement

#46 - Issues and feedback on programmatically adding visual scripting nodes

Issue - State: open - Opened by mishapsi over 6 years ago - 1 comment
Labels: enhancement

#45 - Add ability to search the scripts for parameter or node in visual scripts

Issue - State: open - Opened by sami8github over 6 years ago
Labels: enhancement

#44 - VisualScript does not seem to have the ability to get AutoLoad singletons

Issue - State: open - Opened by xKamuna about 6 years ago - 2 comments
Labels: enhancement

#43 - Implement assign operators for member and local variable setters in VisualScript

Issue - State: open - Opened by Jummit almost 6 years ago - 2 comments
Labels: enhancement

#42 - Allow VisualScript nodes other than built-in methods and members to have descriptions

Issue - State: open - Opened by Jummit almost 6 years ago - 1 comment
Labels: enhancement

#41 - Better search when dragging out from a sequence port in VisualScript

Issue - State: open - Opened by Jummit almost 6 years ago - 1 comment
Labels: enhancement

#40 - VisualScript call nodes should have a default arg of zero by default

Issue - State: open - Opened by Jummit almost 6 years ago - 3 comments
Labels: enhancement

#39 - setters and getters for visual script

Issue - State: open - Opened by kubecz3k over 5 years ago - 5 comments
Labels: enhancement

#38 - Visual script does not simplify the programming process

Issue - State: open - Opened by brigazvi over 5 years ago - 37 comments

#37 - [TRACKER] Bugs due to changes in Engine APIs in Visualscripting

Issue - State: open - Opened by swarnimarun almost 5 years ago
Labels: bug

#36 - Don't hard code every built-in function

Issue - State: open - Opened by nathanfranke over 2 years ago - 3 comments
Labels: enhancement

#35 - clang-format, editorconfig, gitignore, gitattributes missing

Issue - State: open - Opened by nathanfranke over 2 years ago - 1 comment
Labels: bug

#34 - Add .gitignore, fix build on `master`

Pull Request - State: closed - Opened by nathanfranke over 2 years ago - 7 comments

#33 - Better custom visual script node API?

Issue - State: open - Opened by radicaled over 2 years ago - 1 comment
Labels: enhancement

#32 - News after having been removed from core

Issue - State: closed - Opened by charlesmlamb over 2 years ago - 5 comments

#31 - Add bug report and proposal templates.

Pull Request - State: closed - Opened by fire over 2 years ago
Labels: enhancement

#30 - Difficult to reading the comment box

Issue - State: open - Opened by charlesmlamb over 2 years ago - 5 comments
Labels: bug

#29 - Re-implement VisualScript using a 'block and wire' system

Issue - State: open - Opened by qaptoR over 2 years ago - 31 comments
Labels: enhancement

#28 - Make sure the Visual Script submenus/popups don't open in separate window

Issue - State: open - Opened by swarnimarun almost 5 years ago - 3 comments
Labels: bug

#27 - Event Sheet style visual scripting

Issue - State: open - Opened by blurymind almost 7 years ago - 242 comments
Labels: enhancement

#26 - [Help wanted] Convert to GDExtension.

Pull Request - State: open - Opened by Faless over 2 years ago - 4 comments
Labels: enhancement, help wanted

#23 - Add MouseMode enums to Visual Script's constant

Issue - State: open - Opened by archerallstars about 4 years ago - 1 comment
Labels: enhancement

#21 - Increase node list field in VS node selection

Issue - State: open - Opened by ArtemisGraphic over 2 years ago - 1 comment
Labels: bug

#20 - Add reactive extensions to visual scripting

Issue - State: open - Opened by Thaina over 4 years ago - 1 comment
Labels: enhancement

#19 - Add VisualScript tests to detect non-sequenced blocks without outputs

Issue - State: open - Opened by aaronfranke over 4 years ago - 1 comment
Labels: enhancement

#18 - Save VisualScript in a text-based format instead of a binary format

Issue - State: open - Opened by aaronfranke over 4 years ago - 5 comments
Labels: enhancement

#17 - Improve the UX of Visual Scripting Nodes

Issue - State: open - Opened by swarnimarun almost 6 years ago - 9 comments
Labels: enhancement

#16 - Groups Nodes replace Functions in Visual Scripting

Issue - State: open - Opened by swarnimarun almost 6 years ago - 10 comments
Labels: enhancement

#15 - VisualScript node for array access of an element by index

Issue - State: open - Opened by InkTide over 5 years ago - 8 comments
Labels: enhancement

#14 - Add a VisualScript state node

Issue - State: open - Opened by fire over 4 years ago - 2 comments
Labels: enhancement

#13 - Add more nodes/functionality to Visual Scripting

Issue - State: open - Opened by tblsp over 4 years ago - 1 comment
Labels: enhancement

#12 - Make to_global function usable with transform datatype in Visual Script.

Issue - State: open - Opened by archerallstars over 4 years ago
Labels: enhancement

#11 - Implement navigation, usage search and refactoring for visual scripts functions

Issue - State: open - Opened by derkork almost 3 years ago - 3 comments
Labels: enhancement

#10 - Make it optional to sequence VisualScriptNodes for all nodes

Issue - State: open - Opened by Gallilus over 3 years ago
Labels: enhancement

#9 - Remove broken and obsolete VisualScript nodes

Issue - State: open - Opened by Gallilus over 3 years ago
Labels: enhancement

#8 - VisualScriptEditor and VisualScriptCustomNodes after namespaces

Issue - State: open - Opened by Gallilus over 3 years ago - 1 comment
Labels: enhancement

#7 - VisualScript access to action value

Issue - State: open - Opened by josterburg over 3 years ago - 1 comment
Labels: enhancement

#6 - Easy VisualScriptPropertySelector Plugins

Issue - State: open - Opened by Gallilus over 3 years ago - 1 comment
Labels: enhancement

#5 - Redesign VisualScriptYield

Issue - State: open - Opened by Gallilus over 3 years ago
Labels: enhancement

#4 - Rename VisualScript properties and signals

Issue - State: open - Opened by Gallilus over 3 years ago - 3 comments
Labels: enhancement

#3 - Review the poll

Issue - State: closed - Opened by fire over 2 years ago - 3 comments

#2 - Create issues for closed tasks on the main Godot Engine repository.

Issue - State: closed - Opened by fire over 2 years ago - 2 comments

#1 - Make sure the module still works with master via github actions

Issue - State: closed - Opened by fire over 2 years ago - 6 comments