Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / godotengine/godot-proposals issues and pull requests

#10768 - `AudioStreamPlayer` icon should be sharper

Issue - State: closed - Opened by PixelTim 2 months ago - 4 comments
Labels: topic:editor, usability

#10767 - Remove `_pressed` virtual method in BaseButton.

Issue - State: open - Opened by P5ina 2 months ago - 5 comments
Labels: topic:gui, breaks compat

#10766 - Remove custom/non-custom variants in visual particle shaders

Issue - State: open - Opened by derkork 2 months ago
Labels: topic:editor, topic:shaders

#10765 - Make simple http and ws available without HTTPS/SSL mandatory for web export

Issue - State: open - Opened by NervenCid 2 months ago
Labels: topic:network

#10764 - Add a shader preprocessor #define for the renderer (Compatibility, Forward+, or Mobile)

Issue - State: open - Opened by tetrapod00 2 months ago
Labels: topic:rendering, topic:shaders

#10763 - Display meaningful Callable previews in inspector

Issue - State: open - Opened by PyralSparkfly 2 months ago
Labels: topic:editor

#10761 - `AnimationPlayer` don't have a way to make the animations unique

Issue - State: open - Opened by PixelTim 2 months ago - 4 comments
Labels: topic:editor, topic:animation, usability

#10759 - UI/UX improvements for setting up animated tiles in the TileSet editor

Issue - State: open - Opened by Dancovich 2 months ago
Labels: topic:editor, topic:2d, topic:animation

#10757 - Add built-in variable for current lifetime fraction in particle shaders

Issue - State: open - Opened by derkork 2 months ago
Labels: topic:shaders, topic:particles

#10756 - Allow setting of `USERDATAx` values in visual particle shader

Issue - State: open - Opened by derkork 2 months ago - 1 comment
Labels: topic:shaders, topic:particles

#10754 - Allow InputEventJoypadMotion to have an Invalid Axis without error messages.

Issue - State: closed - Opened by JulianHeuser 2 months ago - 1 comment
Labels: topic:input

#10752 - Allow changing the pin point of the wheel and suspension in VehicleBody3D and VehicleWheel3D

Issue - State: open - Opened by kopeek 2 months ago - 8 comments
Labels: topic:physics, topic:3d

#10750 - Highlight scripts used by current scene

Issue - State: open - Opened by aXu-AP 2 months ago - 7 comments
Labels: topic:editor

#10750 - Highlight scripts used by current scene

Issue - State: open - Opened by aXu-AP 2 months ago - 7 comments
Labels: topic:editor

#10749 - Add a C#-style casting shorthand to GDScript

Issue - State: open - Opened by btarg 2 months ago - 6 comments
Labels: topic:gdscript

#10747 - Expose Image's `is_valid()` method to scripting

Issue - State: open - Opened by Bimbam360 2 months ago - 8 comments
Labels: topic:core

#10746 - Move node and file favorites from `.godot/` to the per-project editor metadata directory

Issue - State: open - Opened by karomapu 2 months ago - 3 comments
Labels: topic:editor

#10746 - Move node and file favorites from `.godot/` to the per-project editor metadata directory

Issue - State: open - Opened by karomapu 2 months ago - 3 comments
Labels: topic:editor

#10745 - ProjectSettings.load_resource_pack custom root argument

Issue - State: closed - Opened by walksanatora 2 months ago - 1 comment
Labels: topic:core, archived

#10745 - ProjectSettings.load_resource_pack custom root argument

Issue - State: closed - Opened by walksanatora 2 months ago - 1 comment
Labels: topic:core, archived

#10744 - Add a quad mesh to the material preview in the inspector

Issue - State: open - Opened by tetrapod00 2 months ago
Labels: topic:editor, topic:3d

#10744 - Add a quad mesh to the material preview in the inspector

Issue - State: open - Opened by tetrapod00 2 months ago
Labels: topic:editor, topic:3d

#10743 - RandomTexture2D and RandomTexture3D

Issue - State: open - Opened by Shadowblitz16 2 months ago - 2 comments
Labels: topic:core

#10740 - Expose SPIRV-Cross Reflection Data in RDShaderSPIRV

Issue - State: open - Opened by thygrrr 2 months ago

#10740 - Expose SPIRV-Cross Reflection Data in RDShaderSPIRV

Issue - State: open - Opened by thygrrr 2 months ago

#10739 - Add support for AMD Anti-Lag 2

Issue - State: open - Opened by frabert 2 months ago - 5 comments
Labels: topic:rendering

#10739 - Add support for AMD Anti-Lag 2

Issue - State: open - Opened by frabert 2 months ago - 5 comments
Labels: topic:rendering

#10738 - Convert `VisualShader` into a module

Issue - State: open - Opened by WhalesState 2 months ago - 4 comments
Labels: topic:shaders

#10738 - Convert `VisualShader` into a module

Issue - State: open - Opened by WhalesState 2 months ago - 4 comments
Labels: topic:shaders

#10737 - Add Ability to Search for UIDs in FileSystem Search Bar

Issue - State: open - Opened by atlasapplications 2 months ago
Labels: topic:editor

#10737 - Add Ability to Search for UIDs in FileSystem Search Bar

Issue - State: open - Opened by atlasapplications 2 months ago
Labels: topic:editor

#10736 - Individual key/value based Dictionary types.

Issue - State: closed - Opened by SweetRazory 2 months ago - 5 comments
Labels: topic:core, archived, topic:gdscript

#10736 - Individual key/value based Dictionary types.

Issue - State: closed - Opened by SweetRazory 2 months ago - 5 comments
Labels: topic:core, archived, topic:gdscript

#10734 - When using a SubViewport to show 2D scenes the normal map information is lost.

Issue - State: closed - Opened by tipspit 2 months ago - 2 comments
Labels: archived

#10734 - When using a SubViewport to show 2D scenes the normal map information is lost.

Issue - State: closed - Opened by tipspit 2 months ago - 2 comments
Labels: archived

#10733 - Implement reStructuredText generation for online documentation of GDExtensions

Issue - State: closed - Opened by Ivorforce 2 months ago - 6 comments
Labels: topic:gdextension, topic:docs

#10731 - Add a tool to edit collision mesh manually

Issue - State: open - Opened by me2beats 2 months ago
Labels: topic:editor

#10731 - Add a tool to edit collision mesh manually

Issue - State: open - Opened by me2beats 2 months ago
Labels: topic:editor

#10730 - CharacterBody3D GetCeilingNormal ?

Issue - State: open - Opened by Shadowblitz16 2 months ago - 1 comment

#10730 - CharacterBody3D GetCeilingNormal ?

Issue - State: open - Opened by Shadowblitz16 2 months ago - 1 comment

#10729 - A partial solution for procedural audio support

Issue - State: open - Opened by dmrokan 2 months ago

#10729 - A partial solution for procedural audio support

Issue - State: open - Opened by dmrokan 2 months ago

#10728 - Hotkey/Shortcut for Attaching a Script to a node

Issue - State: closed - Opened by NoneApplicableGames 2 months ago - 2 comments
Labels: archived, topic:editor

#10727 - Naming conventions project settings

Issue - State: open - Opened by egscodes 2 months ago - 1 comment
Labels: topic:editor

#10726 - Unify script editor and shader editor menus

Issue - State: open - Opened by aXu-AP 2 months ago - 2 comments
Labels: topic:editor

#10723 - Adding a native PipeWire audio driver

Issue - State: open - Opened by InAJacket 2 months ago
Labels: topic:audio, topic:porting, platform:linuxbsd

#10721 - Add a `RegEx.get_compilation_error()` method

Issue - State: open - Opened by sockeye-d 2 months ago
Labels: topic:core

#10720 - Emit "Resource.changed" for custom Resources

Issue - State: open - Opened by mattismoel 2 months ago - 4 comments
Labels: topic:core

#10716 - Add support to increasing values in options by mouse drag

Issue - State: closed - Opened by sturl4ny 3 months ago - 5 comments
Labels: archived, topic:editor

#10714 - Add a debugger expression evaluator/immediate window console

Issue - State: closed - Opened by sockeye-d 3 months ago - 2 comments
Labels: archived

#10713 - Add a save indicator to bottom panel

Issue - State: open - Opened by tetrapod00 3 months ago - 1 comment
Labels: topic:editor, usability

#10712 - Make `Node3D` gizmos remain visible (or have option of doing so) when the node itself is invisible

Issue - State: open - Opened by MajorMcDoom 3 months ago - 1 comment
Labels: topic:core, topic:editor

#10711 - Add `descendant_entered_tree` signal to `Node`

Issue - State: open - Opened by Arecher 3 months ago - 4 comments
Labels: topic:core

#10710 - Add unique identifier (commit hash, PR number, or branch name) to CI artifacts

Issue - State: open - Opened by tetrapod00 3 months ago - 1 comment
Labels: topic:buildsystem, usability

#10706 - Allow plugins to register script templates

Issue - State: open - Opened by PhantasmicDev 3 months ago - 1 comment
Labels: topic:editor, topic:plugin

#10705 - Allow changing the external program used for .tres and .tscn

Issue - State: open - Opened by Jowan-Spooner 3 months ago - 3 comments
Labels: topic:editor

#10704 - Expose 3D editor snapping state to custom gizmos

Issue - State: open - Opened by SaracenOne 3 months ago - 2 comments
Labels: topic:editor, topic:plugin, topic:3d

#10703 - Add backspace as input to numeric blender-style transforms

Issue - State: open - Opened by Lamoot 3 months ago
Labels: topic:editor, topic:input, topic:3d, usability

#10702 - [UI/UX] Improve the debug log

Issue - State: open - Opened by btarg 3 months ago - 4 comments
Labels: topic:editor

#10701 - Expose functions for manual iterator traversal

Issue - State: closed - Opened by Ivorforce 3 months ago - 4 comments
Labels: archived, topic:gdscript

#10700 - Add support for importing and loading AVIF images

Issue - State: open - Opened by zaddok 3 months ago - 7 comments
Labels: topic:import

#10699 - Fix ackward placement of documentation

Issue - State: closed - Opened by marcinn 3 months ago - 1 comment
Labels: archived, topic:editor, topic:docs

#10696 - Add case-sensitive events to InputMap

Issue - State: open - Opened by marcinn 3 months ago - 5 comments
Labels: topic:input

#10694 - Prevent loss of user-entered data in the Godot Editor

Issue - State: open - Opened by marcinn 3 months ago - 22 comments
Labels: topic:editor

#10693 - Prevent loosing of the user input

Issue - State: closed - Opened by marcinnformula 3 months ago - 2 comments
Labels: archived, topic:editor

#10692 - Use collision detection ray to reposition objects already in the scene similar to drag-and-drop functionality

Issue - State: closed - Opened by ryevdokimov 3 months ago - 1 comment
Labels: archived, topic:editor, topic:3d

#10690 - Make the audio produced by `tts_speak()` routeable to Audio Buses to amplify and/or add effects

Issue - State: closed - Opened by jruiz94 3 months ago - 4 comments
Labels: archived, topic:audio, topic:porting

#10688 - Enhanced Export Flexibility with Customizable Templates for Various Graphics APIs

Issue - State: open - Opened by NotRabug50 3 months ago - 2 comments
Labels: topic:export

#10686 - Proper support for requesting permissions at runtime on Android (for optional permissions)

Issue - State: closed - Opened by mathgeniuszach 3 months ago - 1 comment
Labels: archived, topic:porting, platform:android

#10685 - Create new ``print_ref()`` method to @GlobalScope to reference the output string name ahead of the output

Issue - State: open - Opened by ChildLearningClub 3 months ago - 2 comments
Labels: topic:core, topic:gdscript

#10684 - Allow Godot to properly handle corrupted files

Issue - State: open - Opened by LordMcMutton 3 months ago
Labels: topic:editor, topic:import

#10683 - Expose `EditorSettings::get_auto_display_scale()`

Issue - State: closed - Opened by BrixsterPlanet 3 months ago - 2 comments
Labels: archived, topic:porting

#10682 - Streaming from an HTTP-URL in VideoStreamPlayer or VideoStream

Issue - State: closed - Opened by velnias75 3 months ago - 4 comments
Labels: topic:core, archived

#10681 - Add argument hint to annotations

Issue - State: closed - Opened by KoBeWi 3 months ago - 2 comments
Labels: topic:editor, topic:gdscript

#10680 - Static signals

Issue - State: closed - Opened by AdriaandeJongh 3 months ago - 3 comments
Labels: topic:core, archived, topic:gdscript

#10678 - Adding a way to fill a camera feed from addons and external Android library

Issue - State: open - Opened by elmajime 3 months ago - 1 comment
Labels: topic:porting, platform:android

#10677 - Allow Julia-like Short-Circuit Conditional Expressions in GDScript

Issue - State: open - Opened by vbettaque 3 months ago - 4 comments
Labels: topic:gdscript

#10675 - Add a button to switch between 'Search' and 'Replace' in the code editor

Issue - State: closed - Opened by elliotfontaine 3 months ago - 1 comment
Labels: topic:editor, usability

#10673 - Enhance signals for global scripts

Issue - State: open - Opened by Sharaf5 3 months ago - 1 comment
Labels: topic:gdscript

#10673 - Enhance signals for global scripts

Issue - State: open - Opened by Sharaf5 3 months ago - 1 comment
Labels: topic:gdscript

#10672 - Ability to setup Godot Editor for Android/iOS export from the commandline

Issue - State: open - Opened by zynga-jpetersen 3 months ago - 3 comments
Labels: topic:editor, platform:android, platform:ios, topic:export

#10669 - Add per-instance frustum culling and mesh LOD support to MultiMeshInstance3D

Issue - State: open - Opened by DriverBunny37 3 months ago - 9 comments
Labels: topic:rendering, topic:3d

#10665 - Offer autocomplete suggestions relevant to the expected type

Issue - State: open - Opened by aXu-AP 3 months ago - 7 comments
Labels: topic:editor, topic:gdscript

#10660 - Make the Advanced Import Settings dialog persist its size across sessions

Issue - State: open - Opened by YiDoSeon 3 months ago - 3 comments
Labels: topic:editor, topic:3d

#10658 - Expose `ResourceImporter::get_format_version()` in the GDExtension API for EditorImportPlugins

Issue - State: open - Opened by HiddenJesse 3 months ago - 8 comments
Labels: topic:editor, topic:gdextension, topic:import

#10654 - Add support for [Ctrl]+[Shift]+[U] unicode input on at least Linux

Issue - State: closed - Opened by MagicCraftMaster 3 months ago - 5 comments
Labels: topic:input, topic:porting, topic:gui, platform:linuxbsd

#10651 - Drag and drop signal connecting to scene tree directly.

Issue - State: open - Opened by RedBrumbler 3 months ago - 2 comments
Labels: topic:editor

#10650 - Add `multimesh_set_buffer_raw` to `RenderingServer`

Issue - State: open - Opened by FireCatMagic 3 months ago
Labels: topic:rendering

#10649 - If an Array element has a property called 'name', show it in the Array inspector

Issue - State: closed - Opened by AdriaandeJongh 3 months ago - 3 comments
Labels: archived, topic:editor

#10648 - Add `printwarn()` to print warnings to Output panel (as opposed to Debugger)

Issue - State: closed - Opened by AdriaandeJongh 3 months ago - 1 comment
Labels: archived

#10647 - Add optional `screen_id` param to `get_display_cutouts()` and `get_display_safe_area()`

Issue - State: open - Opened by AdriaandeJongh 3 months ago - 5 comments
Labels: topic:gui

#10646 - Editing already-created Tags in the Project Manager

Issue - State: open - Opened by Maulve 3 months ago - 2 comments
Labels: topic:editor