Ecosyste.ms: Issues

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GitHub / godotengine/godot-proposals issues and pull requests

#10919 - Godot & godot - > Redot & redot

Pull Request - State: closed - Opened by stellarorion about 2 months ago - 2 comments
Labels: archived

#10918 - Modify AudioStreamInteractive cross-fade implementation to avoid phasing

Issue - State: open - Opened by Midrule about 2 months ago
Labels: topic:audio

#10917 - Emit a signal for modified cells on TileMapLayer

Issue - State: open - Opened by jeffbdavenport about 2 months ago
Labels: topic:2d

#10915 - Add support for alternative 2D coordinate systems

Issue - State: open - Opened by Sharaf5 about 2 months ago - 1 comment
Labels: topic:2d

#10913 - Publish Godot source generators as library (.NET/C#)

Issue - State: open - Opened by benjiwolff about 2 months ago
Labels: topic:dotnet

#10912 - Add a option to drawning

Issue - State: closed - Opened by kopeek about 2 months ago
Labels: archived

#10911 - Do not show the eye icon for visible nodes in the Scene Tree view

Issue - State: open - Opened by npinsker about 2 months ago - 4 comments
Labels: topic:editor, usability

#10910 - EditorResourcePicker: Add quick access for QuickOpenDialog

Issue - State: open - Opened by stijn-h about 2 months ago
Labels: topic:editor, usability

#10909 - Add `onset(...)` GDScript function to observe changes in script variables

Issue - State: open - Opened by rune-scape about 2 months ago - 1 comment
Labels: topic:gdscript

#10906 - Add binding of arguments to `Callable` in C#

Issue - State: open - Opened by Justin113D about 2 months ago - 3 comments
Labels: topic:editor, topic:dotnet, topic:plugin

#10905 - Make `[GlobalClass]` also affect subclasses of a base class that uses it

Issue - State: open - Opened by JourneyHans about 2 months ago
Labels: topic:dotnet

#10904 - GDExtension loader must not make a clone when using reloadable=false

Issue - State: open - Opened by CycloneRing about 2 months ago - 3 comments
Labels: topic:gdextension

#10902 - Make `Node` an iterator for its children

Issue - State: open - Opened by snoopdouglas about 2 months ago - 1 comment
Labels: topic:core

#10901 - Rename “Close other tabs” to “close other files”

Issue - State: open - Opened by perroboc about 2 months ago - 5 comments
Labels: topic:editor

#10899 - Add crash pop-up on exported projects when the engine detects an error.

Issue - State: closed - Opened by Awfyboy about 2 months ago - 1 comment
Labels: topic:core, archived

#10897 - Add BBCode Hotkeys for common typographic emphasis in RichText

Issue - State: open - Opened by ch0m5 about 2 months ago - 1 comment
Labels: topic:editor, topic:gui

#10896 - Allow exporting generic types which inherit from resources / nodes (C#)

Issue - State: open - Opened by MatthiasBae about 2 months ago - 1 comment
Labels: topic:dotnet

#10895 - Add a method to retrieve all opened scenes' root nodes instead of scene paths

Issue - State: open - Opened by CycloneRing about 2 months ago - 2 comments
Labels: topic:editor, topic:plugin

#10894 - Allow adding custom mirrors to the export template manager

Issue - State: open - Opened by CedNaru about 2 months ago
Labels: topic:editor, topic:export

#10893 - Web export: Rename the HTML file to index.html on export

Issue - State: open - Opened by sosasees about 2 months ago
Labels: topic:editor, platform:web, topic:export

#10892 - Add support for importing custom glTF attributes

Issue - State: open - Opened by huwpascoe about 2 months ago
Labels: topic:import, topic:3d

#10891 - Add Nearest filtering to Scaling 3D modes

Issue - State: closed - Opened by jitspoe about 2 months ago - 1 comment
Labels: archived, topic:rendering, topic:3d

#10890 - Automatically clean up missing resources (for mesh libraries)

Issue - State: open - Opened by TheYellowArchitect about 2 months ago
Labels: topic:editor, topic:3d

#10888 - In Curve resource: @export Min/Max X values to the Inspector

Issue - State: open - Opened by ch0m5 about 2 months ago
Labels: topic:core

#10887 - Dealing with local multiplayer input mapping

Issue - State: open - Opened by groud about 2 months ago - 1 comment
Labels: topic:input

#10886 - Allow double-clicking files in the FileSystem dock to rename them (similar to nodes in the Scene tree dock)

Issue - State: open - Opened by Cheesy-Brik about 2 months ago - 2 comments
Labels: topic:editor, usability

#10885 - Optimize RPC headers

Issue - State: closed - Opened by TheYellowArchitect about 2 months ago - 2 comments
Labels: archived

#10884 - Add support for freeform windows in the Android editor

Issue - State: open - Opened by SanekGamer007 about 2 months ago
Labels: topic:editor, topic:gui, platform:android

#10879 - Add Frame option to Timer node

Issue - State: open - Opened by CoreTaxxe about 2 months ago - 3 comments
Labels: topic:core

#10876 - Remove toggle mode option from CheckBox and Checkbutton nodes.

Issue - State: open - Opened by leandro-benedet-garcia about 2 months ago - 2 comments
Labels: topic:gui, breaks compat

#10874 - Add an option for allowing a sound played from Audio Playback Track from AnimationPlayer to play after animation has finished

Issue - State: open - Opened by imirui about 2 months ago - 1 comment
Labels: topic:audio, topic:animation

#10873 - Expose `Theme.freeze_change_propagation()` and `Theme.unfreeze_and_propagate_changes()`

Issue - State: open - Opened by sockeye-d about 2 months ago - 3 comments
Labels: topic:gui

#10872 - Make main screen editor tabs a popup when there is not enough place

Issue - State: open - Opened by hayahane about 2 months ago
Labels: topic:editor

#10868 - Add Vertex Position as an output option in the Visual Shader Editor for Spatial shaders

Issue - State: open - Opened by KingKrouch about 2 months ago - 2 comments
Labels: topic:shaders

#10860 - Allow running custom logic when entering initial scene / changing scene

Issue - State: open - Opened by TML233 about 2 months ago - 6 comments
Labels: topic:core

#10855 - Add export options for iOS 18 dark and tinted icons

Issue - State: closed - Opened by BrixsterPlanet about 2 months ago
Labels: topic:porting, platform:ios

#10847 - Add a render mode to allow depth testing and screen reading transparent objects

Issue - State: open - Opened by Mopzilla about 2 months ago - 6 comments
Labels: topic:rendering

#10838 - Allow optional use of XDG base or custom directories on macOS

Issue - State: closed - Opened by fractalcounty about 2 months ago - 4 comments
Labels: archived, topic:porting, platform:macos

#10835 - Allow varied audio channel counts on buses.

Issue - State: open - Opened by InAJacket about 2 months ago

#10832 - Improve enums and make them more modern with different syntax, enum infer, more enum types

Issue - State: closed - Opened by Dynamic-Pistol about 2 months ago - 5 comments
Labels: archived, topic:gdscript

#10830 - Expose PackedArrayRef to GDExtension / godot-cpp

Issue - State: open - Opened by Ivorforce about 2 months ago - 2 comments
Labels: topic:gdextension

#10829 - Add permission-related methods to CameraServer

Issue - State: open - Opened by j20001970 about 2 months ago - 1 comment
Labels: topic:porting

#10828 - Add collision detection / raycast to MultiMeshInstance3D

Issue - State: open - Opened by KaijuKoder2 about 2 months ago - 1 comment
Labels: topic:physics

#10824 - Add a fallback color modulate property for Light3D projectors

Issue - State: open - Opened by Calinou 2 months ago
Labels: topic:rendering, topic:3d

#10823 - Add a period to the beginning of .import files so they're hidden in the directory

Issue - State: open - Opened by ThimbleFire 2 months ago - 1 comment
Labels: topic:editor

#10822 - Displaying the names of code regions in the scene node tree

Issue - State: open - Opened by MetalPony 2 months ago - 3 comments
Labels: topic:editor

#10820 - Allow reordering node metadata in the inspector

Issue - State: open - Opened by inhalt120g 2 months ago - 6 comments
Labels: topic:editor

#10819 - VisualShader: Add a dedicated node for math constants.

Issue - State: open - Opened by tetrapod00 2 months ago
Labels: topic:shaders

#10818 - VisualShader: Add LinearToSRGB and SRGBToLinear to the ColorFunc node

Issue - State: open - Opened by tetrapod00 2 months ago
Labels: topic:shaders

#10817 - Add HDR display output support

Issue - State: open - Opened by Calinou 2 months ago
Labels: topic:porting, topic:rendering

#10817 - Add HDR display output support

Issue - State: open - Opened by Calinou 2 months ago
Labels: topic:porting, topic:rendering

#10816 - Enhanced Utilities for in-game settings / Expose Project Settings Component as Control Node

Issue - State: closed - Opened by betalars 2 months ago - 6 comments
Labels: topic:core, archived

#10816 - Enhanced Utilities for in-game settings / Expose Project Settings Component as Control Node

Issue - State: closed - Opened by betalars 2 months ago - 6 comments
Labels: topic:core, archived

#10815 - Add a _late_physics_process function.

Issue - State: closed - Opened by PXLRank 2 months ago - 1 comment
Labels: archived, topic:physics

#10814 - Add `get_node()` function to Resource

Issue - State: closed - Opened by PixelTim 2 months ago - 11 comments
Labels: topic:core, archived

#10813 - Improve exported packed scene preview

Issue - State: open - Opened by ItzCog 2 months ago - 2 comments
Labels: topic:editor

#10812 - Refactor TextEdit to resolve content clipping issues

Issue - State: open - Opened by WhalesState 2 months ago
Labels: topic:gui

#10812 - Refactor TextEdit to resolve content clipping issues

Issue - State: open - Opened by WhalesState 2 months ago
Labels: topic:gui

#10811 - Change Android Display server DPI

Issue - State: open - Opened by reverseslayer 2 months ago - 1 comment
Labels: topic:porting, platform:android

#10811 - Change Android Display server DPI

Issue - State: open - Opened by reverseslayer 2 months ago - 1 comment
Labels: topic:porting, platform:android

#10810 - Add a function to get editor run arguments

Issue - State: open - Opened by Pizzaandy 2 months ago
Labels: topic:editor

#10809 - Screen-Reading Shader Visualizer

Issue - State: open - Opened by Cass-dev-web 2 months ago - 4 comments
Labels: topic:editor, topic:shaders

#10809 - Screen-Reading Shader Visualizer

Issue - State: open - Opened by Cass-dev-web 2 months ago - 4 comments
Labels: topic:editor, topic:shaders

#10807 - Statically typed Callable

Issue - State: open - Opened by sockeye-d 2 months ago - 3 comments
Labels: topic:core, topic:gdscript

#10806 - Add "Sort by last opened" option to "Editor Settings/Text editor/Script list/sort_scripts_by" setting

Issue - State: closed - Opened by PixelTim 2 months ago - 1 comment
Labels: archived, topic:editor

#10806 - Add "Sort by last opened" option to "Editor Settings/Text editor/Script list/sort_scripts_by" setting

Issue - State: closed - Opened by PixelTim 2 months ago - 1 comment
Labels: archived, topic:editor

#10805 - Add a syntactic sugar for signals, so it becomes very easy to quickly connect and invoke signals

Issue - State: closed - Opened by mujtaba-io 2 months ago - 3 comments
Labels: archived, topic:gdscript

#10805 - Add a syntactic sugar for signals, so it becomes very easy to quickly connect and invoke signals

Issue - State: closed - Opened by mujtaba-io 2 months ago - 3 comments
Labels: archived, topic:gdscript

#10804 - Static typing for Array methods that return a Variant

Issue - State: open - Opened by 4X3L82 2 months ago - 2 comments
Labels: topic:core, topic:gdscript

#10804 - Static typing for Array methods that return a Variant

Issue - State: open - Opened by 4X3L82 2 months ago - 2 comments
Labels: topic:core, topic:gdscript

#10803 - Add theme items to RichTextLabel to change the strikethrough line's size

Issue - State: open - Opened by PixelTim 2 months ago - 2 comments
Labels: topic:gui

#10803 - Add theme items to RichTextLabel to change the strikethrough line's size

Issue - State: open - Opened by PixelTim 2 months ago - 2 comments
Labels: topic:gui

#10802 - Add primitive shapes as collision shape type when creating a shape from a `Mesh3D`

Issue - State: open - Opened by HolonProduction 2 months ago
Labels: topic:editor, topic:3d, usability

#10801 - Add a default save location project setting for scenes and scripts

Issue - State: open - Opened by gro-david 2 months ago - 4 comments
Labels: topic:editor

#10800 - Visual shader: Add vector operator modes to the Remap node

Issue - State: closed - Opened by tetrapod00 2 months ago
Labels: topic:shaders

#10797 - Auto-complete for custom node's method against editor's add_type_hints

Issue - State: open - Opened by atticus-lv 2 months ago - 4 comments
Labels: topic:editor, topic:gdscript

#10795 - Godot's current necessary functions

Issue - State: closed - Opened by walker1412 2 months ago - 1 comment
Labels: archived, topic:export

#10794 - Godot should add syntax for deconstructing and assigning values

Issue - State: closed - Opened by SGDS666 2 months ago - 1 comment
Labels: archived, topic:gdscript

#10793 - VisualShader: Add Filter and Repeat options to Texture2D node

Issue - State: open - Opened by tetrapod00 2 months ago
Labels: topic:shaders

#10792 - Un-separate .gdextension debug and release binaries

Issue - State: open - Opened by Ivorforce 2 months ago - 3 comments
Labels: topic:gdextension

#10791 - GDScript Overridden function parameters shouldn't warn for UNUSED_PARAMETER

Issue - State: open - Opened by Ryan-000 2 months ago - 8 comments
Labels: topic:gdscript

#10790 - Add an option to hide the symbols panel at the left of the script editor

Issue - State: open - Opened by PixelTim 2 months ago - 2 comments
Labels: topic:editor

#10789 - Close Godot on invalid command line arguments

Issue - State: open - Opened by KoBeWi 2 months ago - 4 comments
Labels: topic:core, breaks compat

#10788 - Provide information about how the engine was built (compiler, OS, etc.) to the engine

Issue - State: open - Opened by AThousandShips 2 months ago
Labels: topic:core, topic:editor, topic:buildsystem

#10787 - Clarify in "Copy System Info" whether the Godot client is running the X11 or Wayland DisplayServer

Issue - State: closed - Opened by akien-mga 2 months ago - 1 comment
Labels: topic:editor, platform:linuxbsd

#10785 - Script Editor Split View Mode

Issue - State: closed - Opened by SirPigeonz 2 months ago - 1 comment
Labels: archived, topic:editor

#10784 - Formally rename the Godot shading language to "GDShader"

Issue - State: open - Opened by tetrapod00 2 months ago - 7 comments
Labels: topic:shaders

#10782 - Remove code binaries from ShaderRD header files (*.glsl.gen.h)

Issue - State: open - Opened by sanseiuP 2 months ago - 4 comments
Labels: topic:buildsystem, topic:shaders

#10781 - Support HTTP proxies in WebSocketPeer and WebSocketMultiplayerPeer

Issue - State: open - Opened by metamuffin 2 months ago - 4 comments
Labels: topic:network, topic:multiplayer

#10780 - Add node inside AnimationTree to set fixed duration for an animation

Issue - State: open - Opened by Deltt 2 months ago
Labels: topic:animation

#10778 - Allow replacing RenderingServer

Issue - State: closed - Opened by RadiantUwU 2 months ago - 1 comment
Labels: archived, topic:plugin, topic:rendering

#10775 - Add optional device number to Input polling methods

Issue - State: closed - Opened by iiMidknightii 2 months ago - 3 comments
Labels: archived, topic:input

#10774 - TextEdit read-only panel display is inconsistent

Issue - State: open - Opened by EmilyV99 2 months ago - 8 comments
Labels: topic:gui

#10771 - Add a method to swap array elements

Issue - State: open - Opened by Cykyrios 2 months ago - 2 comments
Labels: topic:core, usability