Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/godot-proposals issues and pull requests
#11770 - Add "Process" field for SpringArm3D to allow updating springarm every frame
Issue -
State: open - Opened by Bazzagibbs 5 days ago
#11769 - Animation Tree State Machine Teleport Blending
Issue -
State: open - Opened by Iceball457 5 days ago
#11766 - Tileset Save vs Save As
Issue -
State: open - Opened by CubeOfCheese 5 days ago
- 1 comment
Labels: topic:editor, topic:2d
#11765 - Automatic default Variant allowing single typed Dictionaries in GDScript
Issue -
State: open - Opened by SeremTitus 5 days ago
- 1 comment
Labels: topic:gdscript
#11764 - Add `get_item_at_index(int idx)` to ItemList
Issue -
State: open - Opened by elvisish 6 days ago
- 5 comments
Labels: topic:gui
#11757 - Android GodotFragment monopolizes UI
Issue -
State: open - Opened by WouterVandenputte 6 days ago
- 2 comments
Labels: topic:porting, platform:android
#11756 - Split some of TileMapLayer's functionality into multiple nodes and add Tile Resource
Issue -
State: open - Opened by Dynamic-Pistol 6 days ago
- 2 comments
Labels: topic:2d, breaks compat
#11756 - Split some of TileMapLayer's functionality into multiple nodes and add Tile Resource
Issue -
State: open - Opened by Dynamic-Pistol 6 days ago
- 2 comments
Labels: topic:2d, breaks compat
#11755 - Add ISO 639-3 Code "tok" (Toki Pona) to engine for Translation support.
Issue -
State: open - Opened by EGAMatsu 6 days ago
- 2 comments
Labels: topic:i18n
#11755 - Add ISO 639-3 Code "tok" (Toki Pona) to engine for Translation support.
Issue -
State: open - Opened by EGAMatsu 6 days ago
- 2 comments
Labels: topic:i18n
#11754 - Implement border conditions on Rect2 `has_point()` function
Issue -
State: open - Opened by AndreyCortez 6 days ago
Labels: topic:core, topic:2d
#11754 - Implement border conditions on Rect2 `has_point()` function
Issue -
State: open - Opened by AndreyCortez 6 days ago
Labels: topic:core, topic:2d
#11753 - Add main scene override in export presets
Issue -
State: closed - Opened by ghuser404 6 days ago
- 1 comment
Labels: archived, topic:export
#11753 - Add main scene override in export presets
Issue -
State: closed - Opened by ghuser404 6 days ago
- 1 comment
Labels: archived, topic:export
#11751 - Visibly disable TileMap icons when any tool other than Select is active
Issue -
State: open - Opened by CubeOfCheese 7 days ago
Labels: topic:editor, topic:2d, usability
#11751 - Visibly disable TileMap icons when any tool other than Select is active
Issue -
State: open - Opened by CubeOfCheese 7 days ago
Labels: topic:editor, topic:2d, usability
#11748 - Start moving stuff out of core and into offical GDExtension plugins.
Issue -
State: closed - Opened by Shadowblitz16 7 days ago
Labels: archived
#11748 - Start moving stuff out of core and into offical GDExtension plugins.
Issue -
State: closed - Opened by Shadowblitz16 7 days ago
Labels: archived
#11747 - Support multiple brushes per tile in TileMap
Issue -
State: open - Opened by Shadowblitz16 7 days ago
Labels: topic:editor, topic:2d
#11747 - Support multiple brushes per tile in TileMap
Issue -
State: open - Opened by Shadowblitz16 7 days ago
Labels: topic:editor, topic:2d
#11746 - TileSet->Setup->Create Tiles In Fully Transparent Texture Regions
Issue -
State: open - Opened by Shadowblitz16 7 days ago
Labels: topic:editor, topic:2d
#11746 - TileSet->Setup->Create Tiles In Fully Transparent Texture Regions
Issue -
State: open - Opened by Shadowblitz16 7 days ago
Labels: topic:editor, topic:2d
#11745 - Add a TileMapTexture resource to procedurally generate a texture from a tilemap
Issue -
State: open - Opened by Shadowblitz16 7 days ago
- 3 comments
Labels: topic:2d
#11745 - Add a TileMapTexture resource to procedurally generate a texture from a tilemap
Issue -
State: open - Opened by Shadowblitz16 7 days ago
- 3 comments
Labels: topic:2d
#11744 - Support really large textures in tilesets
Issue -
State: open - Opened by Shadowblitz16 7 days ago
- 3 comments
Labels: topic:2d
#11744 - Support really large textures in tilesets
Issue -
State: open - Opened by Shadowblitz16 7 days ago
- 3 comments
Labels: topic:2d
#11741 - Add a filter field to the animation editor to allow filtering tracks
Issue -
State: open - Opened by Arnklit 7 days ago
- 1 comment
Labels: topic:editor, topic:animation
#11741 - Add a filter field to the animation editor to allow filtering tracks
Issue -
State: open - Opened by Arnklit 7 days ago
- 1 comment
Labels: topic:editor, topic:animation
#11739 - Add the option to override the Default Clear Color in 2D Scenes
Issue -
State: open - Opened by Arnklit 7 days ago
- 4 comments
Labels: topic:editor, topic:2d
#11739 - Add the option to override the Default Clear Color in 2D Scenes
Issue -
State: open - Opened by Arnklit 7 days ago
- 4 comments
Labels: topic:editor, topic:2d
#11738 - Annotate `Error` with `[[nodiscard]]` in Core to force callers to handle errors explicitly
Issue -
State: open - Opened by Ivorforce 7 days ago
- 6 comments
Labels: topic:core
#11738 - Annotate `Error` with `[[nodiscard]]` in Core to force callers to handle errors explicitly
Issue -
State: open - Opened by Ivorforce 7 days ago
- 6 comments
Labels: topic:core
#11736 - Unify local and remote inspector functionality
Issue -
State: open - Opened by jaydensipe 8 days ago
Labels: topic:editor
#11735 - Rename the confusingly named WINDOW_MODE_EXCLUSIVE_FULLSCREEN
Issue -
State: open - Opened by KeyboardDanni 8 days ago
Labels: topic:porting
#11735 - Rename the confusingly named WINDOW_MODE_EXCLUSIVE_FULLSCREEN
Issue -
State: open - Opened by KeyboardDanni 8 days ago
Labels: topic:porting
#11733 - Add a "revert" icon for nodes with Editable Children enabled in the Scene tree dock
Issue -
State: open - Opened by Wolfcrux 9 days ago
- 1 comment
Labels: topic:editor
#11733 - Add a "revert" icon for nodes with Editable Children enabled in the Scene tree dock
Issue -
State: open - Opened by Wolfcrux 9 days ago
- 1 comment
Labels: topic:editor
#11732 - Add support for animated sprites in RichTextLabel
Issue -
State: open - Opened by m-mayday 9 days ago
Labels: topic:gui
#11732 - Add support for animated sprites in RichTextLabel
Issue -
State: open - Opened by m-mayday 9 days ago
Labels: topic:gui
#11731 - Allow to load the engine in the background before showing the window
Issue -
State: closed - Opened by ghuser404 9 days ago
- 1 comment
Labels: topic:core, archived
#11728 - Add a large world system
Issue -
State: open - Opened by jonbonazza 10 days ago
- 20 comments
Labels: topic:3d
#11728 - Add a large world system
Issue -
State: open - Opened by jonbonazza 10 days ago
- 20 comments
Labels: topic:3d
#11720 - Improve Project Manager loading speed by loading rarely edited projects in a thread
Issue -
State: open - Opened by SchimmelSpreu83 11 days ago
- 6 comments
Labels: topic:editor, performance
#11720 - Improve Project Manager loading speed by loading rarely edited projects in a thread
Issue -
State: open - Opened by SchimmelSpreu83 11 days ago
- 6 comments
Labels: topic:editor, performance
#11715 - Change physics material friction/bounce combine modes to match other engines
Issue -
State: open - Opened by aaronfranke 12 days ago
- 7 comments
Labels: topic:physics
#11714 - Add Project Global Constants
Issue -
State: open - Opened by rob1gat 12 days ago
- 1 comment
Labels: topic:core
#11713 - Support for JSBSim and
Issue -
State: closed - Opened by TunifyBasic 12 days ago
- 2 comments
Labels: archived, topic:import, topic:3d
#11712 - Add style_name support to SystemFont to allow using specific members of font families
Issue -
State: open - Opened by lostminds 12 days ago
- 5 comments
Labels: topic:gui
#11711 - SpinBox focus mode does not work as expected
Issue -
State: open - Opened by BaconEggsRL 12 days ago
Labels: topic:gui
#11710 - Expose a way to change OS.execute working directory and environment variables
Issue -
State: open - Opened by Ryhon0 12 days ago
Labels: topic:porting
#11709 - Allow linking MSVC runtime dynamically
Issue -
State: open - Opened by ghuser404 12 days ago
- 3 comments
Labels: topic:buildsystem, topic:porting, platform:windows
#11706 - Display a yellow background highlight for warnings like errors
Issue -
State: open - Opened by sockeye-d 13 days ago
- 3 comments
Labels: topic:editor, topic:gdscript
#11706 - Display a yellow background highlight for warnings like errors
Issue -
State: open - Opened by sockeye-d 13 days ago
- 3 comments
Labels: topic:editor, topic:gdscript
#11704 - Single-character String literal (`int` type)
Issue -
State: open - Opened by Ivorforce 13 days ago
- 9 comments
Labels: topic:gdscript
#11704 - Single-character String literal (`int` type)
Issue -
State: open - Opened by Ivorforce 13 days ago
- 9 comments
Labels: topic:gdscript
#11703 - Preserve script order in the Script Panel after restarting the Editor
Issue -
State: closed - Opened by lucho-suaya 13 days ago
- 2 comments
Labels: archived, topic:editor
#11703 - Preserve script order in the Script Panel after restarting the Editor
Issue -
State: closed - Opened by lucho-suaya 13 days ago
- 2 comments
Labels: archived, topic:editor
#11702 - Add a way to filter the global scope functions that `Expression` has access to
Issue -
State: open - Opened by BenLubar 14 days ago
- 1 comment
Labels: topic:core
#11700 - Keep the FileSystem dock focused after a file rename operation
Issue -
State: open - Opened by sszigeti 14 days ago
Labels: topic:editor, usability
#11699 - Add `pp_level` to VideoStreamPlayer to control post-processing levels
Issue -
State: open - Opened by berarma 14 days ago
- 2 comments
Labels: topic:gui
#11698 - Add Ping-Pong loop mode for AnimatedSprite2D
Issue -
State: open - Opened by danikaze 14 days ago
- 3 comments
Labels: topic:2d, topic:animation
#11698 - Add Ping-Pong loop mode for AnimatedSprite2D
Issue -
State: open - Opened by danikaze 14 days ago
- 3 comments
Labels: topic:2d, topic:animation
#11697 - Add light linking for 3D and 2D lights
Issue -
State: closed - Opened by LeonStansfield 14 days ago
- 2 comments
Labels: topic:rendering
#11697 - Add light linking for 3D and 2D lights
Issue -
State: closed - Opened by LeonStansfield 14 days ago
- 2 comments
Labels: topic:rendering
#11696 - 2D custom rendering
Issue -
State: open - Opened by VoidgirlChloe 15 days ago
- 1 comment
#11696 - 2D custom rendering
Issue -
State: open - Opened by VoidgirlChloe 15 days ago
- 1 comment
#11694 - Replace the file path with the UID when using Ctrl + drag and drop
Issue -
State: open - Opened by nubels 15 days ago
- 3 comments
Labels: topic:editor
#11694 - Replace the file path with the UID when using Ctrl + drag and drop
Issue -
State: open - Opened by nubels 15 days ago
- 3 comments
Labels: topic:editor
#11692 - Expose TileMapPattern flip/transpose functionality (as seen in the editor) to TileMapLayer.set_pattern()
Issue -
State: open - Opened by laffcat 16 days ago
- 1 comment
Labels: topic:2d
#11692 - Expose TileMapPattern flip/transpose functionality (as seen in the editor) to TileMapLayer.set_pattern()
Issue -
State: open - Opened by laffcat 16 days ago
- 1 comment
Labels: topic:2d
#11690 - Add instantiate() and deprecate memnew() and memfree()
Issue -
State: open - Opened by ghuser404 16 days ago
- 3 comments
Labels: topic:gdextension
#11690 - Add instantiate() and deprecate memnew() and memfree()
Issue -
State: open - Opened by ghuser404 16 days ago
- 3 comments
Labels: topic:gdextension
#11689 - Make `Scale Gizmo Handles` Editor Setting Scale Anchor Gizmos
Issue -
State: open - Opened by tsavery 16 days ago
Labels: topic:editor, topic:gui, topic:2d, usability
#11689 - Make `Scale Gizmo Handles` Editor Setting Scale Anchor Gizmos
Issue -
State: open - Opened by tsavery 16 days ago
Labels: topic:editor, topic:gui, topic:2d, usability
#11688 - Stay in Game view on Node Selected
Issue -
State: open - Opened by giokhmaladze 16 days ago
Labels: topic:editor
#11688 - Stay in Game view on Node Selected
Issue -
State: open - Opened by giokhmaladze 16 days ago
Labels: topic:editor
#11687 - Add `get_cell()` and `get_cell_instance()` to TileMapLayer
Issue -
State: open - Opened by Sharaf5 16 days ago
- 2 comments
Labels: topic:2d
#11687 - Add `get_cell()` and `get_cell_instance()` to TileMapLayer
Issue -
State: open - Opened by Sharaf5 16 days ago
- 2 comments
Labels: topic:2d
#11685 - Allow modifying GDExtensions lookup path
Issue -
State: closed - Opened by ghuser404 16 days ago
- 4 comments
Labels: archived, topic:gdextension
#11684 - Reload GDExtension when editor is already focused
Issue -
State: open - Opened by ghuser404 16 days ago
- 4 comments
Labels: topic:gdextension
#11684 - Reload GDExtension when editor is already focused
Issue -
State: open - Opened by ghuser404 16 days ago
- 4 comments
Labels: topic:gdextension
#11682 - Add curve-based blending in AnimationTree BlendSpace2D
Issue -
State: open - Opened by Blood-Machine 17 days ago
- 1 comment
Labels: topic:animation
#11682 - Add curve-based blending in AnimationTree BlendSpace2D
Issue -
State: open - Opened by Blood-Machine 17 days ago
- 1 comment
Labels: topic:animation
#11680 - Replace `SubViewportContainer.stretch_shrink` with `SubViewportContainer.stretch_factor`
Issue -
State: open - Opened by adamscott 17 days ago
- 2 comments
Labels: topic:gui, usability
#11680 - Replace `SubViewportContainer.stretch_shrink` with `SubViewportContainer.stretch_factor`
Issue -
State: open - Opened by adamscott 17 days ago
- 2 comments
Labels: topic:gui, usability
#11678 - Adopt use_collision from CSG into MeshInstance
Issue -
State: open - Opened by donn-xx 18 days ago
- 6 comments
Labels: topic:3d
#11678 - Adopt use_collision from CSG into MeshInstance
Issue -
State: open - Opened by donn-xx 18 days ago
- 6 comments
Labels: topic:3d
#11677 - Mark embedding play window feature as experimental instead of being the default
Issue -
State: open - Opened by sszigeti 18 days ago
- 2 comments
Labels: topic:editor
#11677 - Mark embedding play window feature as experimental instead of being the default
Issue -
State: open - Opened by sszigeti 18 days ago
- 2 comments
Labels: topic:editor
#11676 - Make menus and text fields uniquely identifiable in the editor.
Issue -
State: closed - Opened by famgam 18 days ago
- 21 comments
Labels: archived, topic:editor
#11676 - Make menus and text fields uniquely identifiable in the editor.
Issue -
State: closed - Opened by famgam 18 days ago
- 21 comments
Labels: archived, topic:editor
#11674 - Create a function that creates a `AABB` from `BoxShape3D` and vice versa
Issue -
State: open - Opened by leandro-benedet-garcia 18 days ago
- 3 comments
Labels: topic:3d
#11674 - Create a function that creates a `AABB` from `BoxShape3D` and vice versa
Issue -
State: open - Opened by leandro-benedet-garcia 18 days ago
- 3 comments
Labels: topic:3d
#11673 - Add support for SGSSAA (Sparse Grid Supersample Anti-Aliasing)
Issue -
State: open - Opened by ShalokShalom 19 days ago
- 8 comments
Labels: topic:rendering, topic:3d
#11673 - Add support for SGSSAA (Sparse Grid Supersample Anti-Aliasing)
Issue -
State: open - Opened by ShalokShalom 19 days ago
- 8 comments
Labels: topic:rendering, topic:3d
#11672 - Evaluate Selection to convert res:// to uid://
Issue -
State: open - Opened by Red3Tango 19 days ago
- 1 comment
Labels: topic:editor
#11670 - Improve ReflectionProbe sampling on semi-rough materials to use realistic falloff according to object <-> reflection distance
Issue -
State: open - Opened by Calinou 19 days ago
Labels: topic:rendering, topic:3d
#11668 - Add Modulate mode
Issue -
State: closed - Opened by inhalt120g 19 days ago
- 6 comments
Labels: archived, topic:rendering, topic:2d
#11667 - Allow to specify a custom world environment for preview in editor
Issue -
State: open - Opened by QbieShay 19 days ago
- 2 comments
Labels: topic:editor, topic:3d
#11666 - Add user:// access in the editor
Issue -
State: closed - Opened by GlitchCode24 19 days ago
- 2 comments
Labels: archived, topic:editor