Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/godot-headers issues and pull requests
#50 - Sync with Godot master 20190616
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#50 - Sync with Godot master 20190616
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#49 - Sync with Godot master 20190615
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#49 - Sync with Godot master 20190615
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#48 - Godot master 20190430
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#48 - Godot master 20190430
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#47 - can i use gdnative in godot3.1
Issue -
State: closed - Opened by zhangshiqian1214 over 5 years ago
- 2 comments
#47 - can i use gdnative in godot3.1
Issue -
State: closed - Opened by zhangshiqian1214 over 5 years ago
- 2 comments
#46 - Update files from upstream
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
- 2 comments
Labels: enhancement
#46 - Update files from upstream
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
- 2 comments
Labels: enhancement
#45 - Missing header file for AtlasTexture
Issue -
State: closed - Opened by t-mullen over 5 years ago
- 3 comments
Labels: archived
#45 - Missing header file for AtlasTexture
Issue -
State: closed - Opened by t-mullen over 5 years ago
- 3 comments
Labels: archived
#44 - Update to the API JSON which fixes the lack of server classes
Pull Request -
State: closed - Opened by aqnuep over 5 years ago
- 1 comment
Labels: enhancement, archived
#44 - Update to the API JSON which fixes the lack of server classes
Pull Request -
State: closed - Opened by aqnuep over 5 years ago
- 1 comment
Labels: enhancement, archived
#43 - Fixed empty types
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: bug, cherrypick
#43 - Fixed empty types
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: bug, cherrypick
#42 - Synced with Godot 3.1 stable
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#42 - Synced with Godot 3.1 stable
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update
#41 - Godot 3.1 branch?
Issue -
State: closed - Opened by BastiaanOlij over 5 years ago
- 1 comment
#41 - Godot 3.1 branch?
Issue -
State: closed - Opened by BastiaanOlij over 5 years ago
- 1 comment
#40 - Use Markdown format for the license
Pull Request -
State: closed - Opened by Calinou almost 6 years ago
Labels: enhancement
#40 - Use Markdown format for the license
Pull Request -
State: closed - Opened by Calinou almost 6 years ago
Labels: enhancement
#39 - godot_net.h includes reference types
Issue -
State: closed - Opened by Xenoprimate almost 6 years ago
- 4 comments
#39 - godot_net.h includes reference types
Issue -
State: closed - Opened by Xenoprimate almost 6 years ago
- 4 comments
#38 - Can GDNative instances interact with or create other GDNative instances?
Issue -
State: closed - Opened by beamer159 almost 6 years ago
- 7 comments
Labels: discussion
#38 - Can GDNative instances interact with or create other GDNative instances?
Issue -
State: closed - Opened by beamer159 almost 6 years ago
- 7 comments
Labels: discussion
#37 - Oops, forgot to copy the latest generated header file
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update
#37 - Oops, forgot to copy the latest generated header file
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update
#36 - Questions about creating new bindings
Issue -
State: closed - Opened by malte-v about 6 years ago
- 11 comments
Labels: archived
#36 - Questions about creating new bindings
Issue -
State: closed - Opened by malte-v about 6 years ago
- 11 comments
Labels: archived
#35 - Updated to Godot 3.1 master 5738c92b3971c85e396f9f27608083588539f9fc
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update
#35 - Updated to Godot 3.1 master 5738c92b3971c85e396f9f27608083588539f9fc
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update
#34 - Update headers and gdnative_api.json
Pull Request -
State: closed - Opened by lupoDharkael about 6 years ago
Labels: update
#34 - Update headers and gdnative_api.json
Pull Request -
State: closed - Opened by lupoDharkael about 6 years ago
Labels: update
#33 - Anybody knows how to achieve cooroutines in GDNative? Aka yield(user, signal) from gdscript
Issue -
State: closed - Opened by perrauo about 6 years ago
- 3 comments
Labels: archived
#33 - Anybody knows how to achieve cooroutines in GDNative? Aka yield(user, signal) from gdscript
Issue -
State: closed - Opened by perrauo about 6 years ago
- 3 comments
Labels: archived
#32 - Update gdnative_api.json too
Pull Request -
State: closed - Opened by L-as about 6 years ago
Labels: update
#32 - Update gdnative_api.json too
Pull Request -
State: closed - Opened by L-as about 6 years ago
Labels: update
#31 - Update headers to commit c52a3646f1055f30b11b0c3fe5d2233a693bd498 (2018-09-14)
Pull Request -
State: closed - Opened by L-as about 6 years ago
Labels: update
#31 - Update headers to commit c52a3646f1055f30b11b0c3fe5d2233a693bd498 (2018-09-14)
Pull Request -
State: closed - Opened by L-as about 6 years ago
Labels: update
#30 - Question: iOS supported?
Issue -
State: closed - Opened by dhombios over 6 years ago
- 12 comments
Labels: enhancement, archived, discussion, documentation
#30 - Question: iOS supported?
Issue -
State: closed - Opened by dhombios over 6 years ago
- 12 comments
Labels: enhancement, archived, discussion, documentation
#29 - Just added the readme change explaining the branch split
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
Labels: enhancement, documentation
#29 - Just added the readme change explaining the branch split
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
Labels: enhancement, documentation
#28 - Updated definitions to Godot master 29 July 2018
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
- 2 comments
Labels: archived, update
#28 - Updated definitions to Godot master 29 July 2018
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
- 2 comments
Labels: archived, update
#27 - [3.0] Updated headers for release 3.0.6
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
- 3 comments
Labels: archived, update
#26 - New folder net was missing and added a gitattributes file
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
Labels: enhancement, update
#25 - Updated headers
Pull Request -
State: closed - Opened by marcelofg55 over 6 years ago
Labels: update
#24 - Create branches for Godot versions
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 2 comments
#23 - Update generated files
Pull Request -
State: closed - Opened by marcelofg55 over 6 years ago
- 1 comment
Labels: update
#22 - Update generated files
Pull Request -
State: closed - Opened by marcelofg55 over 6 years ago
Labels: update
#21 - godot_variant_new_bool has a out-argument as "p_v" instead of e.g. "r_v"
Issue -
State: closed - Opened by KaneTW over 6 years ago
- 1 comment
#20 - godot_rect2 has no GODOT_RECT2_SIZE
Issue -
State: closed - Opened by KaneTW over 6 years ago
- 3 comments
Labels: bug, archived
#19 - README: Update bindings
Pull Request -
State: closed - Opened by lupoDharkael almost 7 years ago
Labels: enhancement, documentation
#18 - Readme out of date
Issue -
State: closed - Opened by msik314 almost 7 years ago
- 7 comments
Labels: documentation
#17 - Windows Project Files
Issue -
State: closed - Opened by jychongMidas almost 7 years ago
- 1 comment
#16 - Missing 'const' in signatures in transform.h
Issue -
State: closed - Opened by Kerrex almost 7 years ago
- 1 comment
Labels: bug
#15 - Update Readme.md (Screenshot)
Pull Request -
State: closed - Opened by RameshRavone almost 7 years ago
Labels: enhancement, documentation
#14 - C++ easy coding via GDNative technology
Issue -
State: closed - Opened by amirea almost 7 years ago
- 2 comments
Labels: enhancement, archived
#13 - Update headers to godot latest master branch..
Pull Request -
State: closed - Opened by khairul169 almost 7 years ago
- 2 comments
Labels: update
#12 - mac support in readme
Pull Request -
State: closed - Opened by piever about 7 years ago
Labels: enhancement, documentation
#11 - mac support
Issue -
State: closed - Opened by piever about 7 years ago
- 16 comments
#10 - Fix booleanize
Pull Request -
State: closed - Opened by RameshRavone about 7 years ago
- 1 comment
Labels: bug, archived
#9 - Typo in godot/vector2.h:100
Issue -
State: closed - Opened by ShadowApex about 7 years ago
- 2 comments
#8 - updated readme
Pull Request -
State: closed - Opened by memoryruins over 7 years ago
- 1 comment
Labels: enhancement, documentation
#7 - Native scripts crash on Windows with MinGW
Issue -
State: closed - Opened by msik314 over 7 years ago
- 3 comments
#6 - Update README.md
Pull Request -
State: closed - Opened by RameshRavone over 7 years ago
Labels: enhancement, documentation
#5 - Win10 VS2015-built DLL: Fails to load GDNativeLibrary
Issue -
State: closed - Opened by willnationsdev over 7 years ago
- 5 comments
#4 - godot_native_terminate: Can't resolve symbol
Issue -
State: closed - Opened by capnm over 7 years ago
- 5 comments
#3 - Create documentation for binding authors
Issue -
State: closed - Opened by karroffel over 7 years ago
- 4 comments
Labels: enhancement, documentation
#2 - General README with FAQ for DLScript
Pull Request -
State: closed - Opened by memoryruins over 7 years ago
- 1 comment
Labels: enhancement, documentation
#1 - How to use this?
Issue -
State: closed - Opened by Geequlim over 7 years ago
- 6 comments