Ecosyste.ms: Issues

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GitHub / godotengine/godot-headers issues and pull requests

#50 - Sync with Godot master 20190616

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#50 - Sync with Godot master 20190616

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#49 - Sync with Godot master 20190615

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#49 - Sync with Godot master 20190615

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#48 - Godot master 20190430

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#48 - Godot master 20190430

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#47 - can i use gdnative in godot3.1

Issue - State: closed - Opened by zhangshiqian1214 over 5 years ago - 2 comments

#47 - can i use gdnative in godot3.1

Issue - State: closed - Opened by zhangshiqian1214 over 5 years ago - 2 comments

#46 - Update files from upstream

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago - 2 comments
Labels: enhancement

#46 - Update files from upstream

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago - 2 comments
Labels: enhancement

#45 - Missing header file for AtlasTexture

Issue - State: closed - Opened by t-mullen over 5 years ago - 3 comments
Labels: archived

#45 - Missing header file for AtlasTexture

Issue - State: closed - Opened by t-mullen over 5 years ago - 3 comments
Labels: archived

#44 - Update to the API JSON which fixes the lack of server classes

Pull Request - State: closed - Opened by aqnuep over 5 years ago - 1 comment
Labels: enhancement, archived

#44 - Update to the API JSON which fixes the lack of server classes

Pull Request - State: closed - Opened by aqnuep over 5 years ago - 1 comment
Labels: enhancement, archived

#43 - Fixed empty types

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: bug, cherrypick

#43 - Fixed empty types

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: bug, cherrypick

#42 - Synced with Godot 3.1 stable

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#42 - Synced with Godot 3.1 stable

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago
Labels: update

#41 - Godot 3.1 branch?

Issue - State: closed - Opened by BastiaanOlij over 5 years ago - 1 comment

#41 - Godot 3.1 branch?

Issue - State: closed - Opened by BastiaanOlij over 5 years ago - 1 comment

#40 - Use Markdown format for the license

Pull Request - State: closed - Opened by Calinou almost 6 years ago
Labels: enhancement

#40 - Use Markdown format for the license

Pull Request - State: closed - Opened by Calinou almost 6 years ago
Labels: enhancement

#39 - godot_net.h includes reference types

Issue - State: closed - Opened by Xenoprimate almost 6 years ago - 4 comments

#39 - godot_net.h includes reference types

Issue - State: closed - Opened by Xenoprimate almost 6 years ago - 4 comments

#38 - Can GDNative instances interact with or create other GDNative instances?

Issue - State: closed - Opened by beamer159 almost 6 years ago - 7 comments
Labels: discussion

#38 - Can GDNative instances interact with or create other GDNative instances?

Issue - State: closed - Opened by beamer159 almost 6 years ago - 7 comments
Labels: discussion

#37 - Oops, forgot to copy the latest generated header file

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update

#37 - Oops, forgot to copy the latest generated header file

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update

#36 - Questions about creating new bindings

Issue - State: closed - Opened by malte-v about 6 years ago - 11 comments
Labels: archived

#36 - Questions about creating new bindings

Issue - State: closed - Opened by malte-v about 6 years ago - 11 comments
Labels: archived

#35 - Updated to Godot 3.1 master 5738c92b3971c85e396f9f27608083588539f9fc

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update

#35 - Updated to Godot 3.1 master 5738c92b3971c85e396f9f27608083588539f9fc

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago
Labels: update

#34 - Update headers and gdnative_api.json

Pull Request - State: closed - Opened by lupoDharkael about 6 years ago
Labels: update

#34 - Update headers and gdnative_api.json

Pull Request - State: closed - Opened by lupoDharkael about 6 years ago
Labels: update

#33 - Anybody knows how to achieve cooroutines in GDNative? Aka yield(user, signal) from gdscript

Issue - State: closed - Opened by perrauo about 6 years ago - 3 comments
Labels: archived

#33 - Anybody knows how to achieve cooroutines in GDNative? Aka yield(user, signal) from gdscript

Issue - State: closed - Opened by perrauo about 6 years ago - 3 comments
Labels: archived

#32 - Update gdnative_api.json too

Pull Request - State: closed - Opened by L-as about 6 years ago
Labels: update

#32 - Update gdnative_api.json too

Pull Request - State: closed - Opened by L-as about 6 years ago
Labels: update

#31 - Update headers to commit c52a3646f1055f30b11b0c3fe5d2233a693bd498 (2018-09-14)

Pull Request - State: closed - Opened by L-as about 6 years ago
Labels: update

#31 - Update headers to commit c52a3646f1055f30b11b0c3fe5d2233a693bd498 (2018-09-14)

Pull Request - State: closed - Opened by L-as about 6 years ago
Labels: update

#30 - Question: iOS supported?

Issue - State: closed - Opened by dhombios over 6 years ago - 12 comments
Labels: enhancement, archived, discussion, documentation

#30 - Question: iOS supported?

Issue - State: closed - Opened by dhombios over 6 years ago - 12 comments
Labels: enhancement, archived, discussion, documentation

#29 - Just added the readme change explaining the branch split

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago
Labels: enhancement, documentation

#29 - Just added the readme change explaining the branch split

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago
Labels: enhancement, documentation

#28 - Updated definitions to Godot master 29 July 2018

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago - 2 comments
Labels: archived, update

#28 - Updated definitions to Godot master 29 July 2018

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago - 2 comments
Labels: archived, update

#27 - [3.0] Updated headers for release 3.0.6

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago - 3 comments
Labels: archived, update

#26 - New folder net was missing and added a gitattributes file

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago
Labels: enhancement, update

#25 - Updated headers

Pull Request - State: closed - Opened by marcelofg55 over 6 years ago
Labels: update

#24 - Create branches for Godot versions

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 2 comments

#23 - Update generated files

Pull Request - State: closed - Opened by marcelofg55 over 6 years ago - 1 comment
Labels: update

#22 - Update generated files

Pull Request - State: closed - Opened by marcelofg55 over 6 years ago
Labels: update

#21 - godot_variant_new_bool has a out-argument as "p_v" instead of e.g. "r_v"

Issue - State: closed - Opened by KaneTW over 6 years ago - 1 comment

#20 - godot_rect2 has no GODOT_RECT2_SIZE

Issue - State: closed - Opened by KaneTW over 6 years ago - 3 comments
Labels: bug, archived

#19 - README: Update bindings

Pull Request - State: closed - Opened by lupoDharkael almost 7 years ago
Labels: enhancement, documentation

#18 - Readme out of date

Issue - State: closed - Opened by msik314 almost 7 years ago - 7 comments
Labels: documentation

#17 - Windows Project Files

Issue - State: closed - Opened by jychongMidas almost 7 years ago - 1 comment

#16 - Missing 'const' in signatures in transform.h

Issue - State: closed - Opened by Kerrex almost 7 years ago - 1 comment
Labels: bug

#15 - Update Readme.md (Screenshot)

Pull Request - State: closed - Opened by RameshRavone almost 7 years ago
Labels: enhancement, documentation

#14 - C++ easy coding via GDNative technology

Issue - State: closed - Opened by amirea almost 7 years ago - 2 comments
Labels: enhancement, archived

#13 - Update headers to godot latest master branch..

Pull Request - State: closed - Opened by khairul169 almost 7 years ago - 2 comments
Labels: update

#12 - mac support in readme

Pull Request - State: closed - Opened by piever about 7 years ago
Labels: enhancement, documentation

#11 - mac support

Issue - State: closed - Opened by piever about 7 years ago - 16 comments

#10 - Fix booleanize

Pull Request - State: closed - Opened by RameshRavone about 7 years ago - 1 comment
Labels: bug, archived

#9 - Typo in godot/vector2.h:100

Issue - State: closed - Opened by ShadowApex about 7 years ago - 2 comments

#8 - updated readme

Pull Request - State: closed - Opened by memoryruins over 7 years ago - 1 comment
Labels: enhancement, documentation

#7 - Native scripts crash on Windows with MinGW

Issue - State: closed - Opened by msik314 over 7 years ago - 3 comments

#6 - Update README.md

Pull Request - State: closed - Opened by RameshRavone over 7 years ago
Labels: enhancement, documentation

#5 - Win10 VS2015-built DLL: Fails to load GDNativeLibrary

Issue - State: closed - Opened by willnationsdev over 7 years ago - 5 comments

#4 - godot_native_terminate: Can't resolve symbol

Issue - State: closed - Opened by capnm over 7 years ago - 5 comments

#3 - Create documentation for binding authors

Issue - State: closed - Opened by karroffel over 7 years ago - 4 comments
Labels: enhancement, documentation

#2 - General README with FAQ for DLScript

Pull Request - State: closed - Opened by memoryruins over 7 years ago - 1 comment
Labels: enhancement, documentation

#1 - How to use this?

Issue - State: closed - Opened by Geequlim over 7 years ago - 6 comments