Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/godot-blender-exporter issues and pull requests
#50 - validate modifiers of a morph mesh
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment
#49 - support some value track animation
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 6 comments
#49 - support some value track animation
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 6 comments
#48 - add ambient light to test godot project
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
#48 - add ambient light to test godot project
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
#47 - Export multiple scenes from single blend file
Issue -
State: open - Opened by sdfgeoff over 6 years ago
- 6 comments
Labels: enhancement
#47 - Export multiple scenes from single blend file
Issue -
State: open - Opened by sdfgeoff over 6 years ago
- 6 comments
Labels: enhancement
#46 - Mesh exporting need a small refactor
Issue -
State: closed - Opened by Jason0214 over 6 years ago
Labels: enhancement
#46 - Mesh exporting need a small refactor
Issue -
State: closed - Opened by Jason0214 over 6 years ago
Labels: enhancement
#45 - File structure of tests directory
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#45 - File structure of tests directory
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#44 - solve the deform in rigged mesh brought by no-bone-weight vertex
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 5 comments
Labels: bug
#44 - solve the deform in rigged mesh brought by no-bone-weight vertex
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 5 comments
Labels: bug
#43 - Invisible mesh after export to godot
Issue -
State: closed - Opened by dodgyville over 6 years ago
- 18 comments
Labels: bug
#43 - Invisible mesh after export to godot
Issue -
State: closed - Opened by dodgyville over 6 years ago
- 18 comments
Labels: bug
#42 - add option to exclude control bones
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment
#42 - add option to exclude control bones
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment
#41 - Timescale difference in animations
Issue -
State: closed - Opened by sdfgeoff over 6 years ago
- 1 comment
Labels: bug
#41 - Timescale difference in animations
Issue -
State: closed - Opened by sdfgeoff over 6 years ago
- 1 comment
Labels: bug
#40 - Support exporting shape keys (blend shapes)
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 12 comments
Labels: enhancement
#40 - Support exporting shape keys (blend shapes)
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 12 comments
Labels: enhancement
#39 - Allow filtering non-deforming, or control bones when exporting
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 8 comments
Labels: enhancement
#39 - Allow filtering non-deforming, or control bones when exporting
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 8 comments
Labels: enhancement
#38 - Support importing animations
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 19 comments
Labels: enhancement
#38 - Support importing animations
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 19 comments
Labels: enhancement
#37 - Rigged mesh looks deformed when imported to Godot
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 4 comments
Labels: bug
#37 - Rigged mesh looks deformed when imported to Godot
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 4 comments
Labels: bug
#36 - In mesh exporting one vertex incorrectly exported to (0, 0, 0)
Issue -
State: closed - Opened by Jason0214 over 6 years ago
- 2 comments
Labels: bug
#36 - In mesh exporting one vertex incorrectly exported to (0, 0, 0)
Issue -
State: closed - Opened by Jason0214 over 6 years ago
- 2 comments
Labels: bug
#35 - Using principle shader materials
Issue -
State: closed - Opened by toger5 over 6 years ago
- 3 comments
Labels: enhancement
#35 - Using principle shader materials
Issue -
State: closed - Opened by toger5 over 6 years ago
- 3 comments
Labels: enhancement
#34 - Changed to scons for building for ease of windows users
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#34 - Changed to scons for building for ease of windows users
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#33 - Fail to find project on Windows
Pull Request -
State: closed - Opened by tjpalmer over 6 years ago
- 2 comments
#33 - Fail to find project on Windows
Pull Request -
State: closed - Opened by tjpalmer over 6 years ago
- 2 comments
#32 - Morph
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 4 comments
#32 - Morph
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 4 comments
#31 - the duplication check of mesh vertices
Issue -
State: closed - Opened by Jason0214 almost 7 years ago
- 2 comments
Labels: discussion
#31 - the duplication check of mesh vertices
Issue -
State: closed - Opened by Jason0214 almost 7 years ago
- 2 comments
Labels: discussion
#30 - fix the issue mesh bone weights may exported incorrectly
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
#30 - fix the issue mesh bone weights may exported incorrectly
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
#29 - Exported ArrayMesh resource uses old format
Issue -
State: open - Opened by Jason0214 almost 7 years ago
- 1 comment
Labels: enhancement
#29 - Exported ArrayMesh resource uses old format
Issue -
State: open - Opened by Jason0214 almost 7 years ago
- 1 comment
Labels: enhancement
#28 - Dealing with unexported blender object
Issue -
State: open - Opened by Jason0214 almost 7 years ago
Labels: discussion
#27 - fix a crash if ARMATURE not exported while parent_bone relation exported
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 2 comments
#26 - Support exporting blender parent_bone
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 1 comment
#25 - Export scene with frame not set to zero
Issue -
State: closed - Opened by Jason0214 almost 7 years ago
- 1 comment
#24 - Blender object with negative scale
Issue -
State: open - Opened by sdfgeoff almost 7 years ago
- 3 comments
Labels: good first issue
#23 - change a confusing variable name
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 1 comment
#22 - fix wrong order in creating a relative path
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 1 comment
#21 - animation for transform
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 10 comments
#20 - solve duplicated node name issue
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 4 comments
#19 - Numbers are now rounded to 6dp
Pull Request -
State: closed - Opened by sdfgeoff almost 7 years ago
Labels: enhancement
#18 - Makefile doesn't abort even if export script fails
Issue -
State: closed - Opened by sdfgeoff almost 7 years ago
- 1 comment
#17 - Changing pep8 to pycodestyle
Pull Request -
State: closed - Opened by sdfgeoff almost 7 years ago
Labels: enhancement
#16 - Limit precision of exports
Issue -
State: closed - Opened by sdfgeoff almost 7 years ago
- 3 comments
Labels: enhancement
#15 - support armature
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 6 comments
#14 - rename pep8 to pycodestyle
Issue -
State: closed - Opened by Jason0214 almost 7 years ago
- 7 comments
Labels: enhancement
#13 - use NodeTemplate instead of Path to keep track of the parent relation while exporting
Pull Request -
State: closed - Opened by Jason0214 almost 7 years ago
- 2 comments
#12 - Add step-by-step instructions for full installation/export/import flow
Issue -
State: open - Opened by brylie almost 7 years ago
- 3 comments
Labels: enhancement, documentation
#11 - Major refactor
Pull Request -
State: closed - Opened by sdfgeoff almost 7 years ago
- 8 comments
#10 - Added in a "Node Template" class to help with exporting nodes
Pull Request -
State: closed - Opened by sdfgeoff almost 7 years ago
#9 - Alternate installation method
Pull Request -
State: open - Opened by vikasTmz about 7 years ago
- 2 comments
Labels: enhancement
#8 - Include a copy of the GPLv2 instead of the GPLv3
Pull Request -
State: closed - Opened by Calinou about 7 years ago
#7 - Readme and license version
Issue -
State: closed - Opened by lupoDharkael about 7 years ago
- 4 comments
Labels: discussion
#6 - Apply PEP 8 style guide to the exporter code
Issue -
State: closed - Opened by Calinou about 7 years ago
- 1 comment
Labels: enhancement
#5 - Problem installing the Addon in Blender 2.79
Issue -
State: closed - Opened by gehvaugeh about 7 years ago
- 5 comments
Labels: archived
#4 - Are there any plans for this add-on?
Issue -
State: closed - Opened by antoni4040 about 7 years ago
- 4 comments
Labels: discussion
#3 - Fixed small issue that created errors.
Pull Request -
State: closed - Opened by antoni4040 about 7 years ago
#2 - how is the design of this program?
Issue -
State: closed - Opened by kone9 about 7 years ago
- 5 comments
Labels: discussion
#1 - Installing the zip downloaded from github does not install the addon
Issue -
State: closed - Opened by kone9 about 7 years ago
- 7 comments
Labels: archived