Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / godotengine/godot-blender-exporter issues and pull requests

#49 - support some value track animation

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 6 comments

#49 - support some value track animation

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 6 comments

#48 - add ambient light to test godot project

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#48 - add ambient light to test godot project

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#47 - Export multiple scenes from single blend file

Issue - State: open - Opened by sdfgeoff over 6 years ago - 6 comments
Labels: enhancement

#47 - Export multiple scenes from single blend file

Issue - State: open - Opened by sdfgeoff over 6 years ago - 6 comments
Labels: enhancement

#46 - Mesh exporting need a small refactor

Issue - State: closed - Opened by Jason0214 over 6 years ago
Labels: enhancement

#46 - Mesh exporting need a small refactor

Issue - State: closed - Opened by Jason0214 over 6 years ago
Labels: enhancement

#45 - File structure of tests directory

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#45 - File structure of tests directory

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#44 - solve the deform in rigged mesh brought by no-bone-weight vertex

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 5 comments
Labels: bug

#44 - solve the deform in rigged mesh brought by no-bone-weight vertex

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 5 comments
Labels: bug

#43 - Invisible mesh after export to godot

Issue - State: closed - Opened by dodgyville over 6 years ago - 18 comments
Labels: bug

#43 - Invisible mesh after export to godot

Issue - State: closed - Opened by dodgyville over 6 years ago - 18 comments
Labels: bug

#42 - add option to exclude control bones

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#42 - add option to exclude control bones

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#41 - Timescale difference in animations

Issue - State: closed - Opened by sdfgeoff over 6 years ago - 1 comment
Labels: bug

#41 - Timescale difference in animations

Issue - State: closed - Opened by sdfgeoff over 6 years ago - 1 comment
Labels: bug

#40 - Support exporting shape keys (blend shapes)

Issue - State: closed - Opened by mysticfall over 6 years ago - 12 comments
Labels: enhancement

#40 - Support exporting shape keys (blend shapes)

Issue - State: closed - Opened by mysticfall over 6 years ago - 12 comments
Labels: enhancement

#39 - Allow filtering non-deforming, or control bones when exporting

Issue - State: closed - Opened by mysticfall over 6 years ago - 8 comments
Labels: enhancement

#39 - Allow filtering non-deforming, or control bones when exporting

Issue - State: closed - Opened by mysticfall over 6 years ago - 8 comments
Labels: enhancement

#38 - Support importing animations

Issue - State: closed - Opened by mysticfall over 6 years ago - 19 comments
Labels: enhancement

#38 - Support importing animations

Issue - State: closed - Opened by mysticfall over 6 years ago - 19 comments
Labels: enhancement

#37 - Rigged mesh looks deformed when imported to Godot

Issue - State: closed - Opened by mysticfall over 6 years ago - 4 comments
Labels: bug

#37 - Rigged mesh looks deformed when imported to Godot

Issue - State: closed - Opened by mysticfall over 6 years ago - 4 comments
Labels: bug

#36 - In mesh exporting one vertex incorrectly exported to (0, 0, 0)

Issue - State: closed - Opened by Jason0214 over 6 years ago - 2 comments
Labels: bug

#36 - In mesh exporting one vertex incorrectly exported to (0, 0, 0)

Issue - State: closed - Opened by Jason0214 over 6 years ago - 2 comments
Labels: bug

#35 - Using principle shader materials

Issue - State: closed - Opened by toger5 over 6 years ago - 3 comments
Labels: enhancement

#35 - Using principle shader materials

Issue - State: closed - Opened by toger5 over 6 years ago - 3 comments
Labels: enhancement

#34 - Changed to scons for building for ease of windows users

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#34 - Changed to scons for building for ease of windows users

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#33 - Fail to find project on Windows

Pull Request - State: closed - Opened by tjpalmer over 6 years ago - 2 comments

#33 - Fail to find project on Windows

Pull Request - State: closed - Opened by tjpalmer over 6 years ago - 2 comments

#32 - Morph

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 4 comments

#32 - Morph

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 4 comments

#31 - the duplication check of mesh vertices

Issue - State: closed - Opened by Jason0214 over 6 years ago - 2 comments
Labels: discussion

#31 - the duplication check of mesh vertices

Issue - State: closed - Opened by Jason0214 over 6 years ago - 2 comments
Labels: discussion

#30 - fix the issue mesh bone weights may exported incorrectly

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#30 - fix the issue mesh bone weights may exported incorrectly

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#29 - Exported ArrayMesh resource uses old format

Issue - State: open - Opened by Jason0214 over 6 years ago - 1 comment
Labels: enhancement

#29 - Exported ArrayMesh resource uses old format

Issue - State: open - Opened by Jason0214 over 6 years ago - 1 comment
Labels: enhancement

#28 - Dealing with unexported blender object

Issue - State: open - Opened by Jason0214 over 6 years ago
Labels: discussion

#27 - fix a crash if ARMATURE not exported while parent_bone relation exported

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 2 comments

#26 - Support exporting blender parent_bone

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#25 - Export scene with frame not set to zero

Issue - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#24 - Blender object with negative scale

Issue - State: open - Opened by sdfgeoff over 6 years ago - 3 comments
Labels: good first issue

#23 - change a confusing variable name

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#22 - fix wrong order in creating a relative path

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#21 - animation for transform

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 10 comments

#20 - solve duplicated node name issue

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 4 comments

#19 - Numbers are now rounded to 6dp

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago
Labels: enhancement

#18 - Makefile doesn't abort even if export script fails

Issue - State: closed - Opened by sdfgeoff over 6 years ago - 1 comment

#17 - Changing pep8 to pycodestyle

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago
Labels: enhancement

#16 - Limit precision of exports

Issue - State: closed - Opened by sdfgeoff over 6 years ago - 3 comments
Labels: enhancement

#15 - support armature

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 6 comments

#14 - rename pep8 to pycodestyle

Issue - State: closed - Opened by Jason0214 over 6 years ago - 7 comments
Labels: enhancement

#13 - use NodeTemplate instead of Path to keep track of the parent relation while exporting

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 2 comments

#12 - Add step-by-step instructions for full installation/export/import flow

Issue - State: open - Opened by brylie over 6 years ago - 3 comments
Labels: enhancement, documentation

#11 - Major refactor

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago - 8 comments

#10 - Added in a "Node Template" class to help with exporting nodes

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#9 - Alternate installation method

Pull Request - State: open - Opened by vikasTmz over 6 years ago - 2 comments
Labels: enhancement

#8 - Include a copy of the GPLv2 instead of the GPLv3

Pull Request - State: closed - Opened by Calinou over 6 years ago

#7 - Readme and license version

Issue - State: closed - Opened by lupoDharkael over 6 years ago - 4 comments
Labels: discussion

#6 - Apply PEP 8 style guide to the exporter code

Issue - State: closed - Opened by Calinou over 6 years ago - 1 comment
Labels: enhancement

#5 - Problem installing the Addon in Blender 2.79

Issue - State: closed - Opened by gehvaugeh over 6 years ago - 5 comments
Labels: archived

#4 - Are there any plans for this add-on?

Issue - State: closed - Opened by antoni4040 over 6 years ago - 4 comments
Labels: discussion

#3 - Fixed small issue that created errors.

Pull Request - State: closed - Opened by antoni4040 over 6 years ago

#2 - how is the design of this program?

Issue - State: closed - Opened by kone9 over 6 years ago - 5 comments
Labels: discussion

#1 - Installing the zip downloaded from github does not install the addon

Issue - State: closed - Opened by kone9 over 6 years ago - 7 comments
Labels: archived