Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / godotengine/godot-blender-exporter issues and pull requests

#100 - Fix compound rigid body, support physics animation

Pull Request - State: closed - Opened by Jason0214 about 6 years ago

#100 - Fix compound rigid body, support physics animation

Pull Request - State: closed - Opened by Jason0214 about 6 years ago

#99 - All nodes are exported as rotated around the x-axis

Issue - State: closed - Opened by Warlaan about 6 years ago - 4 comments
Labels: archived

#99 - All nodes are exported as rotated around the x-axis

Issue - State: closed - Opened by Warlaan about 6 years ago - 4 comments
Labels: archived

#98 - simple hierarchies with wireframe physic and animation not exported correctly

Issue - State: closed - Opened by Olm-e about 6 years ago - 2 comments
Labels: bug

#98 - simple hierarchies with wireframe physic and animation not exported correctly

Issue - State: closed - Opened by Olm-e about 6 years ago - 2 comments
Labels: bug

#97 - Support creating areas

Issue - State: open - Opened by Warlaan about 6 years ago - 1 comment
Labels: enhancement

#97 - Support creating areas

Issue - State: open - Opened by Warlaan about 6 years ago - 1 comment
Labels: enhancement

#96 - add name for resource

Pull Request - State: closed - Opened by Jason0214 about 6 years ago
Labels: bug

#96 - add name for resource

Pull Request - State: closed - Opened by Jason0214 about 6 years ago
Labels: bug

#95 - Just adding my first request..

Pull Request - State: closed - Opened by abhinandansharma about 6 years ago - 1 comment
Labels: archived

#95 - Just adding my first request..

Pull Request - State: closed - Opened by abhinandansharma about 6 years ago - 1 comment
Labels: archived

#94 - Add apply gamma option

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 3 comments

#94 - Add apply gamma option

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 3 comments

#93 - Unable to keep meshes as separate files

Issue - State: closed - Opened by mysticfall about 6 years ago - 2 comments
Labels: archived

#93 - Unable to keep meshes as separate files

Issue - State: closed - Opened by mysticfall about 6 years ago - 2 comments
Labels: archived

#92 - Material names on mesh are not preserved when exported

Issue - State: open - Opened by mysticfall about 6 years ago - 7 comments
Labels: bug

#92 - Material names on mesh are not preserved when exported

Issue - State: open - Opened by mysticfall about 6 years ago - 7 comments
Labels: bug

#91 - Support nla track

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 2 comments

#91 - Support nla track

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 2 comments

#90 - Shape keys and NLA channels not being exported

Issue - State: closed - Opened by samvila about 6 years ago - 22 comments
Labels: bug

#90 - Shape keys and NLA channels not being exported

Issue - State: closed - Opened by samvila about 6 years ago - 22 comments
Labels: bug

#89 - Cycles materials are not coming through in Godot.

Issue - State: closed - Opened by ictbram about 6 years ago - 2 comments
Labels: archived

#89 - Cycles materials are not coming through in Godot.

Issue - State: closed - Opened by ictbram about 6 years ago - 2 comments
Labels: archived

#88 - Make use of bezier curve coming in godot3.1

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 1 comment

#88 - Make use of bezier curve coming in godot3.1

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 1 comment

#87 - Put non-derivative parts of Blender under the MIT or CC license

Issue - State: open - Opened by capnm about 6 years ago - 4 comments
Labels: discussion

#87 - Put non-derivative parts of Blender under the MIT or CC license

Issue - State: open - Opened by capnm about 6 years ago - 4 comments
Labels: discussion

#86 - Inconsistent color when exporting to godot

Issue - State: closed - Opened by guilhermefelipecgs about 6 years ago - 12 comments
Labels: bug

#86 - Inconsistent color when exporting to godot

Issue - State: closed - Opened by guilhermefelipecgs about 6 years ago - 12 comments
Labels: bug

#85 - Generate concave shapes as godot does

Pull Request - State: closed - Opened by AndreaCatania about 6 years ago - 3 comments
Labels: bug

#85 - Generate concave shapes as godot does

Pull Request - State: closed - Opened by AndreaCatania about 6 years ago - 3 comments
Labels: bug

#84 - Now exports collision margins for physics objects

Pull Request - State: closed - Opened by sdfgeoff about 6 years ago

#83 - Replace Validation error with warning messages

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 4 comments
Labels: bug

#83 - Replace Validation error with warning messages

Pull Request - State: closed - Opened by Jason0214 about 6 years ago - 4 comments
Labels: bug

#82 - [WIP] Fixed makefile for updating reference exports (broken as of #76)

Pull Request - State: closed - Opened by sdfgeoff about 6 years ago - 3 comments
Labels: bug, archived

#82 - [WIP] Fixed makefile for updating reference exports (broken as of #76)

Pull Request - State: closed - Opened by sdfgeoff about 6 years ago - 3 comments
Labels: bug, archived

#81 - Fix for issue #80 (failing to export single-vert mesh)

Pull Request - State: closed - Opened by sdfgeoff about 6 years ago
Labels: bug

#81 - Fix for issue #80 (failing to export single-vert mesh)

Pull Request - State: closed - Opened by sdfgeoff about 6 years ago
Labels: bug

#80 - Exporting a single-vertex object with a UV mesh causes failure in calc_tangents()

Issue - State: closed - Opened by sdfgeoff about 6 years ago - 1 comment
Labels: bug

#80 - Exporting a single-vertex object with a UV mesh causes failure in calc_tangents()

Issue - State: closed - Opened by sdfgeoff about 6 years ago - 1 comment
Labels: bug

#79 - Can't export complex environment

Issue - State: open - Opened by reduz about 6 years ago - 1 comment
Labels: enhancement

#79 - Can't export complex environment

Issue - State: open - Opened by reduz about 6 years ago - 1 comment
Labels: enhancement

#78 - Can't export complex rigged/animated scene

Issue - State: closed - Opened by reduz about 6 years ago - 3 comments
Labels: bug

#78 - Can't export complex rigged/animated scene

Issue - State: closed - Opened by reduz about 6 years ago - 3 comments
Labels: bug

#77 - request: option to export to a .mesh file

Issue - State: closed - Opened by fracteed about 6 years ago - 7 comments
Labels: enhancement

#77 - request: option to export to a .mesh file

Issue - State: closed - Opened by fracteed about 6 years ago - 7 comments
Labels: enhancement

#76 - Extend animation export modes

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 3 comments

#76 - Extend animation export modes

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 3 comments

#75 - Timeline export with multiple skeletons and modifiers does not seem to work

Issue - State: closed - Opened by reduz over 6 years ago - 5 comments
Labels: bug

#75 - Timeline export with multiple skeletons and modifiers does not seem to work

Issue - State: closed - Opened by reduz over 6 years ago - 5 comments
Labels: bug

#74 - Exception "Attempting to add object to file twice"

Issue - State: closed - Opened by reduz over 6 years ago - 7 comments
Labels: bug

#74 - Exception "Attempting to add object to file twice"

Issue - State: closed - Opened by reduz over 6 years ago - 7 comments
Labels: bug

#73 - texture is not importing

Issue - State: closed - Opened by ghost over 6 years ago - 2 comments

#73 - texture is not importing

Issue - State: closed - Opened by ghost over 6 years ago - 2 comments

#72 - Support texture import

Issue - State: closed - Opened by ghost over 6 years ago - 1 comment

#72 - Support texture import

Issue - State: closed - Opened by ghost over 6 years ago - 1 comment

#71 - Fix remove active action when it is None

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 3 comments

#71 - Fix remove active action when it is None

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 3 comments

#70 - escn output does not look like blender rendering

Issue - State: closed - Opened by rcorre over 6 years ago - 2 comments
Labels: archived

#70 - escn output does not look like blender rendering

Issue - State: closed - Opened by rcorre over 6 years ago - 2 comments
Labels: archived

#69 - No file created and blender animation missing after export

Issue - State: closed - Opened by dodgyville over 6 years ago - 3 comments
Labels: bug

#69 - No file created and blender animation missing after export

Issue - State: closed - Opened by dodgyville over 6 years ago - 3 comments
Labels: bug

#68 - Change to how physics properties are handled

Issue - State: open - Opened by sdfgeoff over 6 years ago
Labels: enhancement

#68 - Change to how physics properties are handled

Issue - State: open - Opened by sdfgeoff over 6 years ago
Labels: enhancement

#67 - Current implementation of IK export is a waste of performance

Issue - State: open - Opened by Jason0214 over 6 years ago - 1 comment
Labels: enhancement

#67 - Current implementation of IK export is a waste of performance

Issue - State: open - Opened by Jason0214 over 6 years ago - 1 comment
Labels: enhancement

#66 - fix export action name

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#66 - fix export action name

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#65 - Make external resources path relative to the current project

Pull Request - State: closed - Opened by JosephHalter over 6 years ago - 2 comments

#65 - Make external resources path relative to the current project

Pull Request - State: closed - Opened by JosephHalter over 6 years ago - 2 comments

#64 - Fix searching of materials in export directory

Pull Request - State: closed - Opened by JosephHalter over 6 years ago - 2 comments

#64 - Fix searching of materials in export directory

Pull Request - State: closed - Opened by JosephHalter over 6 years ago - 2 comments

#63 - Support pose,object constraints

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 6 comments

#63 - Support pose,object constraints

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 6 comments

#62 - Add support for Inverse Kinematic

Issue - State: closed - Opened by guilhermefelipecgs over 6 years ago - 3 comments
Labels: enhancement

#62 - Add support for Inverse Kinematic

Issue - State: closed - Opened by guilhermefelipecgs over 6 years ago - 3 comments
Labels: enhancement

#61 - fix animation scale

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#61 - fix animation scale

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#60 - Fixes issue with material search materials now showing on windows

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#60 - Fixes issue with material search materials now showing on windows

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#59 - Exporting without searching for godot project file

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#59 - Exporting without searching for godot project file

Pull Request - State: closed - Opened by sdfgeoff over 6 years ago

#58 - Excessive file size when exporting blendshapes

Issue - State: open - Opened by mysticfall over 6 years ago - 4 comments
Labels: bug

#58 - Excessive file size when exporting blendshapes

Issue - State: open - Opened by mysticfall over 6 years ago - 4 comments
Labels: bug

#57 - fix transform animation of spotlight and camera

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#57 - fix transform animation of spotlight and camera

Pull Request - State: closed - Opened by Jason0214 over 6 years ago

#56 - Support cycle material node tree

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 46 comments
Labels: enhancement

#56 - Support cycle material node tree

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 46 comments
Labels: enhancement

#55 - fix find bone id in export_bone_attachment

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 2 comments

#55 - fix find bone id in export_bone_attachment

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 2 comments

#54 - Connect deformed bone

Pull Request - State: closed - Opened by Jason0214 over 6 years ago
Labels: bug

#54 - Connect deformed bone

Pull Request - State: closed - Opened by Jason0214 over 6 years ago
Labels: bug

#53 - Connect deforming bones when they get orphaned by removing control bones

Issue - State: closed - Opened by mysticfall over 6 years ago - 1 comment
Labels: bug

#53 - Connect deforming bones when they get orphaned by removing control bones

Issue - State: closed - Opened by mysticfall over 6 years ago - 1 comment
Labels: bug

#52 - Export freezes in Blender 2.79b

Issue - State: closed - Opened by twilson90 over 6 years ago - 4 comments
Labels: bug

#52 - Export freezes in Blender 2.79b

Issue - State: closed - Opened by twilson90 over 6 years ago - 4 comments
Labels: bug

#51 - Refactor mesh exporter

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 3 comments
Labels: enhancement

#50 - validate modifiers of a morph mesh

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment

#50 - validate modifiers of a morph mesh

Pull Request - State: closed - Opened by Jason0214 over 6 years ago - 1 comment