Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godotengine/godot-blender-exporter issues and pull requests
#100 - Fix compound rigid body, support physics animation
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
#100 - Fix compound rigid body, support physics animation
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
#99 - All nodes are exported as rotated around the x-axis
Issue -
State: closed - Opened by Warlaan about 6 years ago
- 4 comments
Labels: archived
#99 - All nodes are exported as rotated around the x-axis
Issue -
State: closed - Opened by Warlaan about 6 years ago
- 4 comments
Labels: archived
#98 - simple hierarchies with wireframe physic and animation not exported correctly
Issue -
State: closed - Opened by Olm-e about 6 years ago
- 2 comments
Labels: bug
#98 - simple hierarchies with wireframe physic and animation not exported correctly
Issue -
State: closed - Opened by Olm-e about 6 years ago
- 2 comments
Labels: bug
#97 - Support creating areas
Issue -
State: open - Opened by Warlaan about 6 years ago
- 1 comment
Labels: enhancement
#97 - Support creating areas
Issue -
State: open - Opened by Warlaan about 6 years ago
- 1 comment
Labels: enhancement
#96 - add name for resource
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
Labels: bug
#96 - add name for resource
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
Labels: bug
#95 - Just adding my first request..
Pull Request -
State: closed - Opened by abhinandansharma about 6 years ago
- 1 comment
Labels: archived
#95 - Just adding my first request..
Pull Request -
State: closed - Opened by abhinandansharma about 6 years ago
- 1 comment
Labels: archived
#94 - Add apply gamma option
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 3 comments
#94 - Add apply gamma option
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 3 comments
#93 - Unable to keep meshes as separate files
Issue -
State: closed - Opened by mysticfall about 6 years ago
- 2 comments
Labels: archived
#93 - Unable to keep meshes as separate files
Issue -
State: closed - Opened by mysticfall about 6 years ago
- 2 comments
Labels: archived
#92 - Material names on mesh are not preserved when exported
Issue -
State: open - Opened by mysticfall about 6 years ago
- 7 comments
Labels: bug
#92 - Material names on mesh are not preserved when exported
Issue -
State: open - Opened by mysticfall about 6 years ago
- 7 comments
Labels: bug
#91 - Support nla track
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 2 comments
#91 - Support nla track
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 2 comments
#90 - Shape keys and NLA channels not being exported
Issue -
State: closed - Opened by samvila about 6 years ago
- 22 comments
Labels: bug
#90 - Shape keys and NLA channels not being exported
Issue -
State: closed - Opened by samvila about 6 years ago
- 22 comments
Labels: bug
#89 - Cycles materials are not coming through in Godot.
Issue -
State: closed - Opened by ictbram about 6 years ago
- 2 comments
Labels: archived
#89 - Cycles materials are not coming through in Godot.
Issue -
State: closed - Opened by ictbram about 6 years ago
- 2 comments
Labels: archived
#88 - Make use of bezier curve coming in godot3.1
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 1 comment
#88 - Make use of bezier curve coming in godot3.1
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 1 comment
#87 - Put non-derivative parts of Blender under the MIT or CC license
Issue -
State: open - Opened by capnm about 6 years ago
- 4 comments
Labels: discussion
#87 - Put non-derivative parts of Blender under the MIT or CC license
Issue -
State: open - Opened by capnm about 6 years ago
- 4 comments
Labels: discussion
#86 - Inconsistent color when exporting to godot
Issue -
State: closed - Opened by guilhermefelipecgs about 6 years ago
- 12 comments
Labels: bug
#86 - Inconsistent color when exporting to godot
Issue -
State: closed - Opened by guilhermefelipecgs about 6 years ago
- 12 comments
Labels: bug
#85 - Generate concave shapes as godot does
Pull Request -
State: closed - Opened by AndreaCatania about 6 years ago
- 3 comments
Labels: bug
#85 - Generate concave shapes as godot does
Pull Request -
State: closed - Opened by AndreaCatania about 6 years ago
- 3 comments
Labels: bug
#84 - Now exports collision margins for physics objects
Pull Request -
State: closed - Opened by sdfgeoff about 6 years ago
#83 - Replace Validation error with warning messages
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 4 comments
Labels: bug
#83 - Replace Validation error with warning messages
Pull Request -
State: closed - Opened by Jason0214 about 6 years ago
- 4 comments
Labels: bug
#82 - [WIP] Fixed makefile for updating reference exports (broken as of #76)
Pull Request -
State: closed - Opened by sdfgeoff about 6 years ago
- 3 comments
Labels: bug, archived
#82 - [WIP] Fixed makefile for updating reference exports (broken as of #76)
Pull Request -
State: closed - Opened by sdfgeoff about 6 years ago
- 3 comments
Labels: bug, archived
#81 - Fix for issue #80 (failing to export single-vert mesh)
Pull Request -
State: closed - Opened by sdfgeoff about 6 years ago
Labels: bug
#81 - Fix for issue #80 (failing to export single-vert mesh)
Pull Request -
State: closed - Opened by sdfgeoff about 6 years ago
Labels: bug
#80 - Exporting a single-vertex object with a UV mesh causes failure in calc_tangents()
Issue -
State: closed - Opened by sdfgeoff about 6 years ago
- 1 comment
Labels: bug
#80 - Exporting a single-vertex object with a UV mesh causes failure in calc_tangents()
Issue -
State: closed - Opened by sdfgeoff about 6 years ago
- 1 comment
Labels: bug
#79 - Can't export complex environment
Issue -
State: open - Opened by reduz about 6 years ago
- 1 comment
Labels: enhancement
#79 - Can't export complex environment
Issue -
State: open - Opened by reduz about 6 years ago
- 1 comment
Labels: enhancement
#78 - Can't export complex rigged/animated scene
Issue -
State: closed - Opened by reduz about 6 years ago
- 3 comments
Labels: bug
#78 - Can't export complex rigged/animated scene
Issue -
State: closed - Opened by reduz about 6 years ago
- 3 comments
Labels: bug
#77 - request: option to export to a .mesh file
Issue -
State: closed - Opened by fracteed about 6 years ago
- 7 comments
Labels: enhancement
#77 - request: option to export to a .mesh file
Issue -
State: closed - Opened by fracteed about 6 years ago
- 7 comments
Labels: enhancement
#76 - Extend animation export modes
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 3 comments
#76 - Extend animation export modes
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 3 comments
#75 - Timeline export with multiple skeletons and modifiers does not seem to work
Issue -
State: closed - Opened by reduz over 6 years ago
- 5 comments
Labels: bug
#75 - Timeline export with multiple skeletons and modifiers does not seem to work
Issue -
State: closed - Opened by reduz over 6 years ago
- 5 comments
Labels: bug
#74 - Exception "Attempting to add object to file twice"
Issue -
State: closed - Opened by reduz over 6 years ago
- 7 comments
Labels: bug
#74 - Exception "Attempting to add object to file twice"
Issue -
State: closed - Opened by reduz over 6 years ago
- 7 comments
Labels: bug
#73 - texture is not importing
Issue -
State: closed - Opened by ghost over 6 years ago
- 2 comments
#73 - texture is not importing
Issue -
State: closed - Opened by ghost over 6 years ago
- 2 comments
#72 - Support texture import
Issue -
State: closed - Opened by ghost over 6 years ago
- 1 comment
#72 - Support texture import
Issue -
State: closed - Opened by ghost over 6 years ago
- 1 comment
#71 - Fix remove active action when it is None
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 3 comments
#71 - Fix remove active action when it is None
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 3 comments
#70 - escn output does not look like blender rendering
Issue -
State: closed - Opened by rcorre over 6 years ago
- 2 comments
Labels: archived
#70 - escn output does not look like blender rendering
Issue -
State: closed - Opened by rcorre over 6 years ago
- 2 comments
Labels: archived
#69 - No file created and blender animation missing after export
Issue -
State: closed - Opened by dodgyville over 6 years ago
- 3 comments
Labels: bug
#69 - No file created and blender animation missing after export
Issue -
State: closed - Opened by dodgyville over 6 years ago
- 3 comments
Labels: bug
#68 - Change to how physics properties are handled
Issue -
State: open - Opened by sdfgeoff over 6 years ago
Labels: enhancement
#68 - Change to how physics properties are handled
Issue -
State: open - Opened by sdfgeoff over 6 years ago
Labels: enhancement
#67 - Current implementation of IK export is a waste of performance
Issue -
State: open - Opened by Jason0214 over 6 years ago
- 1 comment
Labels: enhancement
#67 - Current implementation of IK export is a waste of performance
Issue -
State: open - Opened by Jason0214 over 6 years ago
- 1 comment
Labels: enhancement
#66 - fix export action name
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
#66 - fix export action name
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
#65 - Make external resources path relative to the current project
Pull Request -
State: closed - Opened by JosephHalter over 6 years ago
- 2 comments
#65 - Make external resources path relative to the current project
Pull Request -
State: closed - Opened by JosephHalter over 6 years ago
- 2 comments
#64 - Fix searching of materials in export directory
Pull Request -
State: closed - Opened by JosephHalter over 6 years ago
- 2 comments
#64 - Fix searching of materials in export directory
Pull Request -
State: closed - Opened by JosephHalter over 6 years ago
- 2 comments
#63 - Support pose,object constraints
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 6 comments
#63 - Support pose,object constraints
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 6 comments
#62 - Add support for Inverse Kinematic
Issue -
State: closed - Opened by guilhermefelipecgs over 6 years ago
- 3 comments
Labels: enhancement
#62 - Add support for Inverse Kinematic
Issue -
State: closed - Opened by guilhermefelipecgs over 6 years ago
- 3 comments
Labels: enhancement
#61 - fix animation scale
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment
#61 - fix animation scale
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment
#60 - Fixes issue with material search materials now showing on windows
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#60 - Fixes issue with material search materials now showing on windows
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#59 - Exporting without searching for godot project file
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#59 - Exporting without searching for godot project file
Pull Request -
State: closed - Opened by sdfgeoff over 6 years ago
#58 - Excessive file size when exporting blendshapes
Issue -
State: open - Opened by mysticfall over 6 years ago
- 4 comments
Labels: bug
#58 - Excessive file size when exporting blendshapes
Issue -
State: open - Opened by mysticfall over 6 years ago
- 4 comments
Labels: bug
#57 - fix transform animation of spotlight and camera
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
#57 - fix transform animation of spotlight and camera
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
#56 - Support cycle material node tree
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 46 comments
Labels: enhancement
#56 - Support cycle material node tree
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 46 comments
Labels: enhancement
#55 - fix find bone id in export_bone_attachment
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 2 comments
#55 - fix find bone id in export_bone_attachment
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 2 comments
#54 - Connect deformed bone
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
Labels: bug
#54 - Connect deformed bone
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
Labels: bug
#53 - Connect deforming bones when they get orphaned by removing control bones
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 1 comment
Labels: bug
#53 - Connect deforming bones when they get orphaned by removing control bones
Issue -
State: closed - Opened by mysticfall over 6 years ago
- 1 comment
Labels: bug
#52 - Export freezes in Blender 2.79b
Issue -
State: closed - Opened by twilson90 over 6 years ago
- 4 comments
Labels: bug
#52 - Export freezes in Blender 2.79b
Issue -
State: closed - Opened by twilson90 over 6 years ago
- 4 comments
Labels: bug
#51 - Refactor mesh exporter
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 3 comments
Labels: enhancement
#50 - validate modifiers of a morph mesh
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment
#50 - validate modifiers of a morph mesh
Pull Request -
State: closed - Opened by Jason0214 over 6 years ago
- 1 comment