Ecosyste.ms: Issues

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GitHub / godotengine/emacs-gdscript-mode issues and pull requests

#160 - ci: Add dependabot.yml

Pull Request - State: open - Opened by jcs090218 about 1 month ago
Labels: CI

#159 - gdshader support?

Issue - State: open - Opened by ivasonn 4 months ago - 3 comments

#158 - Refactor gdscript-eglot-contact

Pull Request - State: closed - Opened by katomuso 4 months ago

#157 - Refactor eglot-server-programs

Pull Request - State: closed - Opened by katomuso 4 months ago - 1 comment

#156 - Fix config directory in gdscript-eglot-contact

Pull Request - State: closed - Opened by katomuso 4 months ago - 4 comments

#155 - Change gdscript-eglot-version type to be string instead of integer

Pull Request - State: closed - Opened by katomuso 4 months ago - 3 comments

#154 - LSP port determination could be improved

Issue - State: closed - Opened by rah-gs 4 months ago - 2 comments

#153 - ci: Test Emacs 29.4

Pull Request - State: closed - Opened by jcs090218 5 months ago - 2 comments

#152 - eglot: fix config file path on macOS

Pull Request - State: closed - Opened by Bogdanp 7 months ago - 1 comment

#151 - fix: remove extra /godot from osx/windows config path

Pull Request - State: closed - Opened by russmatney 8 months ago - 5 comments

#150 - Coding

Issue - State: closed - Opened by Darsh2030 9 months ago

#149 - gdscript-use-tab-indents does not affect gdformat

Issue - State: open - Opened by ksldmitriy 9 months ago

#148 - ci: Exclude macos tests below 27.x

Pull Request - State: closed - Opened by jcs090218 10 months ago - 1 comment

#147 - Add `yield' to the list of keywords in gdscript-ts-mode

Pull Request - State: open - Opened by NicolasPetton 10 months ago - 1 comment

#146 - Fix #142: Add missing function `gdscript-mark-defun'

Pull Request - State: closed - Opened by NicolasPetton 10 months ago - 2 comments

#145 - Fix file path completion when projectile is used

Pull Request - State: closed - Opened by NicolasPetton 10 months ago - 2 comments

#144 - Are we suppose to put localhost:6005 in our config (macOS)?

Issue - State: closed - Opened by whompyjaw 11 months ago - 2 comments

#143 - ci: Test Emacs 29.3

Pull Request - State: closed - Opened by jcs090218 11 months ago

#142 - gdscript-mark-defun is missing

Issue - State: closed - Opened by habamax over 1 year ago

#141 - Follow indent cleaning

Pull Request - State: closed - Opened by BrachystochroneSD over 1 year ago

#139 - Consistent text file formatting in this code base

Issue - State: open - Opened by bignose-debian over 1 year ago - 1 comment

#138 - Set darwin's eglot config dir

Pull Request - State: closed - Opened by xiliuya over 1 year ago - 2 comments

#137 - GDScript eglot connects but times out.

Issue - State: open - Opened by bbbscarter over 1 year ago - 17 comments

#136 - Add `gdscript-hydra dependent on `(hydra 0.15)

Pull Request - State: closed - Opened by xiliuya over 1 year ago

#135 - Symbol’s value as variable is void: gdscript-hydra--menu

Issue - State: closed - Opened by iamtoaster over 1 year ago - 9 comments

#134 - Eglot post-command-hook error for Godot3 flatpak

Issue - State: closed - Opened by MenacingMecha over 1 year ago - 2 comments

#133 - Add gdscript ts mode

Pull Request - State: closed - Opened by xiliuya over 1 year ago

#132 - eglot + godot3.5.2: Searching for program: No such file or directory, localhost:6008

Issue - State: closed - Opened by habamax almost 2 years ago - 4 comments

#131 - gdscript-eglot: Add goto-char to 0 ,and kill the res file buffer

Pull Request - State: closed - Opened by xiliuya almost 2 years ago

#130 - Update LSP section of README.md

Pull Request - State: closed - Opened by MenacingMecha almost 2 years ago
Labels: documentation

#129 - gdscript-eglot-version should be documented in README

Issue - State: closed - Opened by MenacingMecha almost 2 years ago - 2 comments
Labels: bug, good first issue

#128 - Performance Issues

Issue - State: open - Opened by zMenta almost 2 years ago - 7 comments

#127 - gdscript-comint.el: add `gdscript-godot-executable' support flatpak

Pull Request - State: closed - Opened by xiliuya almost 2 years ago - 1 comment

#126 - docs: add Godot 4 debugger description

Pull Request - State: closed - Opened by xiliuya almost 2 years ago - 2 comments
Labels: documentation

#125 - docs: Use Eask for contributing

Pull Request - State: closed - Opened by jcs090218 almost 2 years ago - 1 comment
Labels: CI

#124 - ci: Add experimental flag

Pull Request - State: closed - Opened by jcs090218 almost 2 years ago - 1 comment

#123 - This repository needs a new maintainer

Issue - State: closed - Opened by NathanLovato almost 2 years ago - 14 comments

#122 - Added integration with eglot

Pull Request - State: closed - Opened by RuijieYu almost 2 years ago - 15 comments

#121 - add support for eglot ?

Issue - State: closed - Opened by xiliuya almost 2 years ago - 1 comment

#120 - Add gdscript-xml-docs.el

Pull Request - State: closed - Opened by drcxd almost 2 years ago - 2 comments

#119 - "open-project-in-editor" Flatpak Support

Issue - State: closed - Opened by reisaraujo-miguel almost 2 years ago - 6 comments

#118 - tests: Avoid actions' warnings

Pull Request - State: closed - Opened by jcs090218 about 2 years ago - 10 comments

#117 - tests: Setup node is no longer required

Pull Request - State: closed - Opened by jcs090218 about 2 years ago - 2 comments

#116 - Fix docs open wrong number of args err

Pull Request - State: closed - Opened by benjamin-asdf over 2 years ago - 2 comments
Labels: bug

#115 - Can't open local docs with C-c C-b a

Issue - State: closed - Opened by igorr0driguez over 2 years ago - 2 comments
Labels: bug

#114 - Question: how to run-script with arguments?

Issue - State: closed - Opened by katzecase over 2 years ago - 1 comment

#113 - Add CI

Pull Request - State: closed - Opened by jcs090218 almost 3 years ago - 4 comments
Labels: enhancement

#112 - Link to LSP-Docs just links back here when looking how to install

Issue - State: closed - Opened by TobiasDev about 3 years ago - 5 comments
Labels: documentation

#111 - Breakpoints don't appear in the left margin

Issue - State: open - Opened by NathanLovato over 3 years ago
Labels: bug

#110 - Cannot Use gdscript-debug-add-breakpoint

Issue - State: closed - Opened by matthew-a-schultz over 3 years ago - 2 comments
Labels: bug

#109 - About Godot C#

Issue - State: closed - Opened by jcs090218 over 3 years ago - 2 comments
Labels: question

#108 - The hydra window is very large and makes coding a bit jarring

Issue - State: closed - Opened by tavurth over 3 years ago - 5 comments
Labels: question

#107 - Lots of "unknown notification" errors

Issue - State: open - Opened by LennyPhoenix over 3 years ago - 6 comments
Labels: bug

#106 - Replace old repository path

Pull Request - State: closed - Opened by bkaestner almost 4 years ago - 3 comments
Labels: enhancement

#105 - Add support for lsp in Doom Emacs

Issue - State: closed - Opened by noponn8000 about 4 years ago - 3 comments

#104 - Create hydra only when requested so we can detect missing hydra.el

Pull Request - State: closed - Opened by VlachJosef about 4 years ago - 1 comment

#103 - Hydra does not work

Issue - State: closed - Opened by JuanTorres93 about 4 years ago - 9 comments

#102 - Change code snippets in README.md from lisp to elisp

Pull Request - State: closed - Opened by VlachJosef about 4 years ago - 1 comment
Labels: enhancement

#101 - Improve toggling and clearing debugger breakpoints

Issue - State: open - Opened by NathanLovato about 4 years ago - 10 comments
Labels: enhancement

#100 - Add double hanging indent

Pull Request - State: closed - Opened by clangdo about 4 years ago - 2 comments
Labels: enhancement

#99 - When I press enter on the completion it deletes it

Issue - State: closed - Opened by Valeriooooh about 4 years ago - 2 comments

#98 - Compile warnings while installation

Issue - State: closed - Opened by jcs090218 over 4 years ago - 1 comment
Labels: bug

#97 - Simplify gdscript-project--get-all-scripts by using call-process

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment
Labels: enhancement

#97 - Simplify gdscript-project--get-all-scripts by using call-process

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment
Labels: enhancement

#96 - gdscript-docs-browse-api - online browsing fix

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment
Labels: bug

#95 - Unknown notification: nil

Issue - State: closed - Opened by shackra over 4 years ago - 1 comment

#94 - Debugger support

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment
Labels: enhancement

#93 - Default keybindings could be provided as a keymap

Issue - State: closed - Opened by aarvay over 4 years ago - 3 comments
Labels: enhancement

#92 - Line break indentation (double indentation) isn't possible with tab key by default

Issue - State: closed - Opened by clangdo over 4 years ago - 9 comments
Labels: bug, good first issue

#91 - <info required> identifying scripts to run

Issue - State: closed - Opened by rileyrg over 4 years ago - 2 comments

#90 - abort run if user cancels (C-g) a scene/script selection.

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 1 comment
Labels: bug

#89 - Rewrite gdscript-imenu to provide GDScript-specific tables

Issue - State: open - Opened by NathanLovato over 4 years ago
Labels: enhancement, good first issue, refactor

#88 - Buffer does not revert or update instantly after formatting buffer

Issue - State: open - Opened by NathanLovato over 4 years ago - 3 comments
Labels: bug, good first issue

#87 - Address compile warnings

Issue - State: open - Opened by jcs090218 over 4 years ago - 6 comments
Labels: good first issue, refactor

#86 - how to push branch delete

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 1 comment

#85 - Adding missing dep 'f.

Pull Request - State: closed - Opened by jcs090218 over 4 years ago - 2 comments
Labels: bug

#84 - if no godot executable found then error

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 2 comments
Labels: enhancement

#83 - Initial debugger support

Issue - State: closed - Opened by NathanLovato over 4 years ago - 3 comments
Labels: enhancement

#82 - Select scene to run from a gdscript buffer, enable projectile (helm) for scene selection.

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 2 comments
Labels: enhancement

#81 - enable gdscript-godot-executable as defined path+exe

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 3 comments
Labels: enhancement

#80 - Option to default opening docs using browse-url

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 1 comment
Labels: enhancement

#79 - godot api search and force "online lookup" options

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 7 comments
Labels: enhancement

#78 - fixed eww-after-render-hook always calling gdscript doc formatter

Pull Request - State: closed - Opened by rileyrg over 4 years ago - 4 comments
Labels: bug

#77 - gdscript eww render hook causing problems

Issue - State: closed - Opened by rileyrg over 4 years ago - 1 comment
Labels: bug

#76 - Run editor in separated comint-buffer

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#75 - block-start rx improvements for "if" "elif" "while" "func" blocks

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#74 - Use gdscript-mode-syntax-table instead of gdscript-syntax-table

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#73 - Running project or scene throws error

Issue - State: closed - Opened by dirodriguezm over 4 years ago - 4 comments

#72 - Hydra gdformat current/all buffers, save/gdformat all modified buffers

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#71 - Put a lower Emacs version requisite

Issue - State: closed - Opened by zhensydow over 4 years ago - 6 comments
Labels: enhancement, good first issue

#70 - Allow `internal-default-process-sentinel` to insert status message.

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#69 - comint mode - highlight file names containing '-' and '_'

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#68 - Spacemacs installation instructions are incomplete

Issue - State: closed - Opened by lolbinarycat over 4 years ago - 1 comment

#67 - Use absolute path for current scene detection.

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 1 comment

#66 - Added history of commands and scene/script selectors

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 2 comments

#65 - Multiple projects support - comint-mode buffer for stdout/stderr

Pull Request - State: closed - Opened by VlachJosef over 4 years ago - 3 comments

#64 - Can start lsp

Issue - State: closed - Opened by otavioschwanck over 4 years ago - 1 comment

#63 - Browse docs: use local reference if available

Issue - State: closed - Opened by NathanLovato over 4 years ago - 2 comments
Labels: enhancement